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Wizard of the Deep
Sep 25, 2005

Another productive workday
Absolution is still... there, they're just de-emphasizing the worst parts of it. One of the montage kills in the strip club owner from Absolution. I think the official explanation is the ICA dude trying to capture Victoria had gone really, really rogue? Like, killer fetish-nuns aren't on the ICA menu.

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Wizard of the Deep
Sep 25, 2005

Another productive workday

TheBystander posted:

I'm now wondering if manually deleting footing will cause a ruptured propane tank to explode. I might test that later for fun.

Confirmed:

https://imgur.com/a/cYKwTEK

ETA: Also confirmed: I don't know how to add MP4s from Imgur.

Wizard of the Deep fucked around with this message at 02:23 on Jun 11, 2019

Wizard of the Deep
Sep 25, 2005

Another productive workday
I just finished it an hour ago, and there was ~80 hours remaining.

Wizard of the Deep
Sep 25, 2005

Another productive workday
I really like the concept of the Sniper Assassination missions, but their execution is annoying in three ways:

1. Panic spreads WAY too quickly, especially over what should be accidents.
2. Progression is really, really slow. It doesn't feel like any one run significantly advances your Mastery.
3. Mastery doesn't actually unlock anything beyond that one map. The normal missions will give you tools to use in other maps, but the Sniper maps are each their own little island.

Fix these issues, and I'll be much happier with sniping people at weddings, kidnappings, and frozen gulags.

Wizard of the Deep
Sep 25, 2005

Another productive workday

SelenicMartian posted:

They've announced that the last sniper map will unlock a silence rifle for the rest of the game.

And that's... good. It addresses the least consequential complain I have. In fact, it'll just exacerbate the other two issues. Unless you unlock the rifle just for owning the mission, you're looking at around 100 runs to hit Mastery 20.

Wizard of the Deep
Sep 25, 2005

Another productive workday
The mission stories are designed to introduce you to the level. They're there just to help you learn the major arteries, not all the fun little sidestreets you can find yourself in. They're also pointers to the incidental stories that happen in the level.

My philosophy is follow them, get them done, then really crack into the level and start breaking things.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Wolfsheim posted:

It's not only an escalation but an insanely easy one. Just bring three ducks, throw and run.

There's a triggered explosive in the armory that's literally right around the corner from all the targets, and I think they unlocked the door for this escalation, too.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yes. That'll include The Bank, the two new sniper levels (Hantu & Siberia), as well as The Resort, whenever that comes out. Along with a bunch of little stuff, like new suits, weapons, and tools.

IOI swung a little too hard against episodic content with 2, but the content itself is solid.

Give IOI all your money so we get a big shiny Hitm3n soon.

Wizard of the Deep
Sep 25, 2005

Another productive workday
I became a hacker, dropped the electrophone on him. grabbed the files while he was dying, and waltzed out.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yea, it's the laptop on the other side of the wall from the 3D printer.

He might drink from something, I think there's a glass on the desk he's practicing at? The electrophone is just stupid-easy.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Elendil004 posted:

poo poo these briefcase challenges seem a little crazy.

They're a little wacky, and rely on specific locations on the map, but I did all four in one lazy run. I brought a sniper rifle in a case with me, and planted the remote C4 in an agency pickup. There are two or three briefcases on the map too, but no sniper rifles or remote-triggered explosives that I can immediately recall.

ETA: I did it on easy mode, because I've already done hardmode on that map, and I just wanted my Mk2 Briefcase. Hitman2Maps.Com says there are no triggered explosives on Sg­áil, either.

Wizard of the Deep fucked around with this message at 05:35 on Aug 9, 2019

Wizard of the Deep
Sep 25, 2005

Another productive workday
You actually triggered him going to the balcony. When you clear out the hackers he's working with, he'll step out for some fresh air and potentially a fateful encounter with gravity.

Wizard of the Deep
Sep 25, 2005

Another productive workday
The latest update doesn't play nicely with the latest NVidia drivers, so I reliably crash to desktop within about a minute on Whittleton Creek :(

Wizard of the Deep
Sep 25, 2005

Another productive workday
Also specifically with the poison syringes, the target isn't dead-dead until the animation finishes. I remember there was a H'16 ET in Hokkaido that I killed five or six times before he actually died. Because he kept turning just enough to notice the loving needle.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Nah, the trashcan puke issue got worse after Siberia was released. They probably changed something in the vomit code for that, and haven't fixed it yet.

Wizard of the Deep
Sep 25, 2005

Another productive workday
That's what I mean: Now they'll go to the closest spot, instead of the nearest toilet. I don't have any comprehensive review, but for example, most folks when stuck with an emetic would path to a toilet, first. I'm thinking specifically of Colorado, where Sean or the recent ET would use the upstairs toilet, instead of the trashcans close to it.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Blowjob Overtime posted:

If it wasn't already perfect, I would nominate this for the thread title.

THAT... is what they changed in the vomit code, 47.

Wizard of the Deep
Sep 25, 2005

Another productive workday
New level is good, much better than The Bank, and looking around, it's probably the most impressive map they've done in Nu-Hitman yet.

I do wish the storm changed things. Even as it is, it definitely sets off my "it's time to not be outside any more" senses.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yea, the time investment required for the sniper maps actually makes them un-fun. If they were just "Play the map ~20 times", they wouldn't be so bad. As is, I've played each map probably 40+ times, and I've given up around mastery level 12 or 13 on all of them.

It's literally the worst part of all the sniper maps. Even after you've done all the mastery tasks, it still takes dozens of perfect runs to get the points. It's dumb bullshit that I've decided to ignore entirely.

Wizard of the Deep
Sep 25, 2005

Another productive workday
I think she's there until 10/7.

The quickest way to deal with her is the same as it was in H1: Use the Krugermeier to pop her in the head when she leans out over the rail. Stand right by the electric switch, and when she leans out, there's a ~2 second window where nobody's looking at you. You can pop her, stow your gun, and run to the exit before her escorts get up there, for a super-easy SASO. My total mission time for that was about two minutes, mostly waiting for her to wander over to the edge.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Pilchenstein posted:

She leans over the edge really early on, you can be out of the level in well under a minute from the default start.

That's what I remembered from H1 too, but even from default start, it still took a while for her to stand up and dicker around on the roof before leaning over. It seemed to take longer this time around.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Thinking about it more, H2 adds a couple of spawn events:

1. There are zero enemies on Hawke's Bay until you access Alma's computer. It makes sense because it's a training tutorial level, but it's a weird exception to how literally every other map in the game plays.
2. In Sgail, after you kill everyone, new guards in suits of armor will spawn. At least, I'm pretty sure they're spawned in.

Wizard of the Deep
Sep 25, 2005

Another productive workday
I decided this ET should get the wire, and it was surprisingly easy. From the upstairs room where the server normally is, you can hit both the target and the hostess who can enforce against your suit with the Seiker. The both go in the downstairs bathroom which has a closet you can dump bodies in. Knocked out the hostess while she was puking first, then got the actual target a minute later. There's one partygoer who paths through there, but she's out well before a vomit cycle ends.

Wizard of the Deep
Sep 25, 2005

Another productive workday

And Tyler Too! posted:

Okay wait a sec, this game has a vomit gun and puke grenades? This is the best.

And a sick mine. Literally, a remote explosive that makes people sick.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Cigar and everything.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Hitman 2016 also (justifiably) took a lot of crap for the always-online requirement in what's essentially a single-player game. I honestly give zero shits for the contracts, and I've never intentionally looked at the leaderboards. The only reason I even remember Ghost Mode exists is because I'm too lazy to get that suit out of it.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Silence may be optional for you, but I'm a tRaInEd PrOfEsSiOnAl. :colbert:

Which is why my electrophone gets such a workout on ETs :sigh:

Wizard of the Deep fucked around with this message at 23:49 on Jan 9, 2020

Wizard of the Deep
Sep 25, 2005

Another productive workday
I put hundred or thousands of hours into Blood Money. I still say your gaming time is better invested in Hitman 2016/2. If you're really interested, LetsPlays have probably covered every angle possible in the old games. That said, there are two elements that I'd love to see brought forward into Hitman 3:

1. You're a hitman for money. But money is completely divorced from the game now. BM offered tangible benefits and choices for your hitmoney.
2. The newspapers made it feel like you had an actual impact on the world, and helped expand the world beyond the little slice you walked around in.

IOI has shown their skill at environmental story-telling, but I'd still love to seem some kind of additional reaction outside the mission. Something like a twitter stream: Go noisy, and there's panicked posts about a shooter/sniper/crazed lunatic with a meat cleaver. Go quiet, and there's a few updates about the target lost in a tragic gardening accident, or even that the target has "checked into a private hospital with exhaustion", if you disposed of the body through the shredder/acid vat/avalanche/incinerator.

Wizard of the Deep
Sep 25, 2005

Another productive workday
You absolutely can. You can hit it from the ledge with a Silverballer, with patience and luck. The problem is you can't get a good angle on the virus unless you're in the cave somewhere. Literally everywhere else on the map your line-of-sight is obstructed. There may be a very, very tiny shot from the path from the crumbling tower, but I don't think there is.

Wizard of the Deep
Sep 25, 2005

Another productive workday
I'm going to say that Blood Money isn't a great entry point for the series any more. It's very old, and the mechanics haven't aged that well. It's a fun game, but it won't really introduce to to Today's Modern Hitman.

Hitman (2016) and Hitman 2 (2018) will almost certainly be on sale in the next week or two, especially with Hitman 3 (2021) something like 60 days away. Epic's got a one-year exclusive on 3 for PC, and they've already given away 1 recently. I wouldn't be surprised to see 2 given away soon, too.

That said, 2016 and 2018 are 100% worth the money. I pre-ordered both ultimate editions, and don't regret it one bit. I'm a little salty about the Epic exclusivity, but there are worse things than a lovely storefront for one of my favorite games in the market right now.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yea, this is apparently my breaking point. Requested my refund from Greenman. I'll wait to see what happens with Steam, I guess.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Another note on the Dubai Railing: At some point, the Sheik leans against it and can fall. I found that out the hard way on my first really long run, at about an hour and a half in. It ruined an otherwise perfect SA rating.

It might be useful for contract building? I imagine there's an earlier point in this loop than where I found it.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Radical 90s Wizard posted:

In Hokkaido, who is the dude you let out of the morgue drawer? Like obviously it's a callback to something from an older game, but which one exactly?

It's Agent Carlton Smith, a semicompetent CIA/Interpol agent who you run into throughout the series. He's made an appearance in literally every Hitman game, with the possible exception of Hitman III/2021.

Here's his fandom wiki page: https://hitman.fandom.com/wiki/Carlton_Smith

Wizard of the Deep
Sep 25, 2005

Another productive workday

Nalesh posted:

Is he the dude you fake the death of and then take out of a morgue in bloodmoney(?)

Yup!

Wizard of the Deep
Sep 25, 2005

Another productive workday
Before someone else corrects me, Agent Smith apparently skipped Hitman: Absolution.

Which is really the greatest competence he's shown.

Wizard of the Deep
Sep 25, 2005

Another productive workday
I've got my original, legit Codename 47 CD down in the basement somewhere. You should absolutely stick to the WoA trilogy for enjoyment, unless you're really into historical review. If you want more of the story, just watch liveplays/replays/summaries. There's some fun references in the intro video, but the games haven't aged well, mechanically or in terms of content.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Lunchmeat Larry posted:

patch has deleted all my progress lol, seems to have happened to a few folk (all on PC/Epic)

I got the same thing, on PC/Epic. Here's hoping it's a bug in the wonderful always-online service, and not that my progress is actually gone.

Wizard of the Deep
Sep 25, 2005

Another productive workday
My progress on Epic/PC has already been restored, too.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Based on the theme, it's probably a tranq/sleepytime dart. But gods do I want more emetics.

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Wizard of the Deep
Sep 25, 2005

Another productive workday

The_Doctor posted:

I’m still mad the Season of Sin wasn’t included in the Deluxe version of H3, season pass style.

Yea, Season of Sin is basically the first time since WoA started that I haven't thrown money at IOI for the shiniest package. And it's entirely because the H3 Deluxe version felt so lackluster and SoS absolutely should have been part of the package.

Good job, IOI. I was on the fence if I should have waited for the Steam/Ultimate release, and now I'm actively regretting not.

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