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You talking about this? Fakest poo poo I've ever seen but I'm glad that D&D directs allow for this kind of classic fake video game announcement photoshop
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# ¿ Aug 17, 2022 22:27 |
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# ¿ May 16, 2024 02:29 |
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Tea Bone posted:My 11-year-old niece is majorly into Stranger Things and wants to play D&D. As her nerd uncle I feel it's my duty to make sure she's introduced to the world of RPGs in the most fun way possible.
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# ¿ Oct 28, 2022 17:13 |
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Elendil004 posted:I'm curious if there's a like, random villager token thing for foundry, one generic Actor in the actors pane but a different rng name, token, etc when you drag it out to the map.
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# ¿ Nov 14, 2022 02:13 |
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I'm about to start a new campaign for my niece and nephew and kinda thinking about sneakily setting it adjacent to the new D&D movie so they get weirded out when there's a bunch of stuff they recognize. I know gently caress all about FR though beyond the video games, never had a group interested in published settings so FR passed me by. I think the movie's set in Neverwinter, is there anything around there that's iconic enough that it might appear based on the like, 2 minute trailer that comprises all anyone knows about it, or is this a total fools errand and I should just namedrop some poo poo and call it a day.
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# ¿ Nov 27, 2022 18:13 |
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Don't get tricked into playing Level Up, is my stance. The DM books are better written and more useful than the 5e DMG but anything player facing
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# ¿ Jan 17, 2023 01:07 |
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The Bee posted:What's the deal with Level Up? I've heard a lot of mixed reviews of it. I guess my is a little strong, its Fine if you want to play D&D 5e specifically without giving WOTC any money but also I think there's better and more interesting ways to do that. Its a whole rear end multiple hardcover book game system by people too scared to branch out from D&D 5e in its narrowest possible interpretation, for people that are too scared to branch out from D&D 5e, basically.
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# ¿ Jan 17, 2023 04:39 |
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I don't know, all these books are talked about and sold in the same spaces and are mostly interchangeable. Everyone on the internet will gladly tell you about/sell a pdf of their system for handling, whatever corner of the game that's underdeveloped in core 5e. Don't think that A5e is necessarily any easier to find or better known as anything else, or that its more virtuous in putting all those rules in a 600 page $60 glossy hardback full of other stuff you probably don't want.
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# ¿ Jan 17, 2023 05:12 |
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Everything out of combat in A5e takes some multiple of 10 minutes, kinda throwing back to 10 minute dungeon turns from older editions. That's true in regular 5e also for a lot of stuff they just don't try to apply it to social encounters cause its weird as hell. Mechanically its "spend a turn to figure out what's going on in this room". Not sure why that needs to be systemized instead of the DM going "gently caress it roll insight" but that's their thinking, and kind of the thinking of A5e in general. Dungeon turns own though tbh, best thing you can steal from BX/BECMI. homeless snail fucked around with this message at 06:06 on Jan 17, 2023 |
# ¿ Jan 17, 2023 06:04 |
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I played, a lot of solo Ironsworn: Starforged last year and that might as well be an AI DM. You have to use your own creativity to fill in the blanks but the oracles get you most of the way there to the point that a lot of the time it just seems kind of obvious what happens next. There's some decent 5e compatible solo systems too but it takes a bit more effort to make D&D work. Don't think it would be too much of a stretch that someone's gonna release a questionable AI DM that operates along the same lines in the near future, though. I mean there's already questionable AI apps where you can make Anne Frank talk to Heinrich Himmler, so the AI DM just seems inevitable.
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# ¿ Jan 19, 2023 05:11 |
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Its literally just people saw the at-will/encounter/daily power breakdown and thought "cooldowns", morons have been saying that since day one. The discourse is so permanently poisoned that even my 10 year old nephew that I DM for started talking about how bad and video gamey 4e was, no idea what youtuber or whatever he picked that up from. Even though 5e has pretty much the same structure just with the labels filed off.
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# ¿ Jan 24, 2023 01:02 |
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Based on their previous books, you probably won't be any better at them after reading this one either. I'm really looking forward to their Planescape book though. As a setting and cosmology that is, infinitely more complicated than Spelljammer and you saw how that one turned out.
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# ¿ Jan 25, 2023 04:52 |
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Yusin posted:For making monsters I saw some people using this to calculate CR and it seemed useful Also 5e tools can rescale monsters per CR and pretty sure that also uses the MM on a business card math.
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# ¿ Jan 29, 2023 01:24 |
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Doesn't really matter because no part of it works. The only reasons that you'd care about CR in the first place are XP and encounter building. 5e, at best, pays lip service to tracking XP but its broken without being generously throwing out bonus XP and at that point you're just doing more complicated milestone leveling. And no part of the encounter building rules actually functions for predicting how hard an encounter is going to be. Even the basic assumption that they claim CR is based on, that a monster with a given CR is an even match with 4 PCs of the same level, falls apart after like CR6 or 7. So from that logic at least the MM on a business card is more useful because it actually reflects the reality of the system and not what they pretend they made. The deva, however, was good. But the end of result of that is just, replacing the entire MM with things that are similarly good, and probably also rewriting a fair amount of the DMG, and then you've just made your own game.
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# ¿ Feb 1, 2023 02:22 |
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Its a dumbass premise imo because its absolutely the DM's fault not making both options award equal amounts of XP if they're meant to be equally interesting to the players. Just like you should get full encounter XP for encounters you sneak past or subvert somehow, you should also get that much XP for doing, a social encounter or whatever else that's, equally interesting. Is that just milestone XP? Only in so much as, the first people that did milestone XP just followed this logic all the way to the end, but you don't have to go that far if you want to bookkeep encounters.
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# ¿ Feb 6, 2023 22:09 |
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HellCopter posted:Maybe if it didn't scale based on the # of monsters and their CR and the EXP to the next levelup also scaled based on some equation. And Bob keeps forgetting his character sheet at home, he has an old copy on his phone but does anybody remember how much EXP he had?
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# ¿ Feb 6, 2023 22:36 |
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That's most classes in 5e, the subclass is the main big choice you get to make. PHB Ranger, especially beastmaster, sucks rear end though, make sure you look at the class options they patch over it with in Tanya's Cauldron of Everything
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# ¿ Feb 16, 2023 04:31 |
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change my name posted:An androsphinx can move everything in its lair 10 years into the future or past (multiple times per day). This effect can only be undone by a wish spell. Therefore, can a wish spell be used to travel through time?
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# ¿ Mar 13, 2023 21:37 |
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Am I too optimistic thinking that would just be built into the current DDB subscription which only one person really needs to pay for?
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# ¿ Mar 30, 2023 17:23 |
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I don't think thats even a house rule, afaik as written you can't unattune from a cursed item until the curse is removed. e: Remove Curse is only a third level spell though so you probably would need to come up with some poo poo if you want curses to be something more than just a single adventure inconvenience
homeless snail fucked around with this message at 00:58 on Apr 6, 2023 |
# ¿ Apr 6, 2023 00:55 |
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According to the MM on a business card math, somewhere in the CR 10-12 range. A lot tankier than most 10s but less dpr probably than than the 12+s I'm looking at for comparison.
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# ¿ Apr 15, 2023 09:16 |
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Do you expect the child statblock to get much use
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# ¿ Apr 20, 2023 01:26 |
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I guess it doesn't really matter since you're using Beyond and its all automated, but fwiw my tip for a NPC that's kinda inconsequential you don't really need to bother with a full statline. In practice the only thing that's going to matter for him are his saves, and you can reduce that down to just one number, or two if you want to give him one save that he's good at in particular, like +0 dex/-2 everything else. 2 HP, 3 HP, won't really make a difference if you're rolling an attack against him. Personally when I'm keying stuff I'll write inline in the key like "villagers (hp4 ac10 sv+0 atk +2/1d4)" or less, if I don't think I'll care what their ac is or their attacks or I can just assume they die in one hit or whatever. If you're importing this stuff into Foundry or whatever ignore me though, easier to just have the full statblock in that case.
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# ¿ Apr 20, 2023 06:33 |
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Panderfringe posted:Are there any decent space combat rules out for 5e? I know, there's plenty of better games for sci-fi stuff than 5e. But half my players don't want to learn a new game. Space combat isn't a focus of the campaign but it might still come up, so something for my players to engage with would be nice
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# ¿ Apr 21, 2023 21:48 |
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Business Gorillas posted:So I've never DM'd before but have been successfully talked into DMing Curse of Strahd for the next campaign in a couple months The druid stuff, definitely look at the existing evil druid subplot in there and figure out how to rework that into what you want. There's loving troves of stuff written about how to DM Strahd on the internet and you should read as much of it as possible even if they all contradict each other. Especially if they all contradict each other because, that will guide you to the parts of the book that need the most attention. For one, there's a whole rear end and fairly active reddit dedicated exclusively, to running Curse of Strahd.
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# ¿ May 2, 2023 16:14 |
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The Owlbear Rodeo people (which btw, Owlbear Rodeo 2.0 is out of beta soon and its, the best VTT around now. death to foundry) have a Discord audio bot that's pretty good https://www.kenku.fm/
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# ¿ May 12, 2023 01:35 |
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NotNut posted:Does anyone have recommendations for virtual tabletop/mapping software? Or is there a thread for that? For VTTs most people are going to say Foundry but Owlbear 2.0 is, incredibly good imo.
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# ¿ May 12, 2023 08:30 |
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Tias posted:Making some characters now, and I don't seem to understand saving throws.
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# ¿ May 12, 2023 18:00 |
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Jeremy Crawford's opinion on it is, you and the horse are taking separate turns, either the horse rolls its own initiative if it's acting independently or shares your initiative count if it's under your control. You are, on one of the 4 squares of the horse and are able to move around them with your move action and normal range applies from whichever corner of the horse you're sitting on. This is, insane so personally I just do this:History Comes Inside! posted:Seems to me that your reach would logically extend from the boundaries of the 10ft square the same way it does from your usual 5ft square to represent the fact you’re on a mount which makes you more manoeuvrable so your character can get there, and on the flip side of it you’re vulnerable from all sides of your 10ft square because you’re a much bigger target on a mount.
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# ¿ May 20, 2023 09:51 |
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That's like saying, because there are swords that count as spell focuses, why don't wizards simply learn to use swords. While you were studying the blade, and shield, they were wizarding out. But, they can use swords and shields, you just need to class or feat yourself to get shield proficiency, to reflect your abnormal shield wizard training.
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# ¿ May 21, 2023 02:01 |
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I guess focusing mostly on Sigil is probably the safest option for them putting out a Planescape book
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# ¿ May 23, 2023 21:23 |
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imagine dungeons posted:Sigh, looks like Sigil is getting the Spelljammer treatment.
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# ¿ May 23, 2023 23:10 |
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PeterWeller posted:It sounds like it's going to be better than what Spelljammer got, but not a whole lot better. That 96 page guidebook is going to have to also include material that was in the other two books from the old Planescape boxed set. Couple that with a lot more art and the layout differences Yusin notes, and we'll be lucky if we get much detail at all.
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# ¿ May 24, 2023 19:20 |
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Thank god honestly because, the art (along with, the writing and the typesetting) in the original books is, painfully 90s edge. That lady of pain would be right at home on a Johnny the Homicidal Maniac t-shirt.
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# ¿ May 31, 2023 20:22 |
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5e is so easy to teach on the fly I wouldn't worry about making anyone read anything. Just roll characters together in the first session, run down the stats and the skills as a group when you get to that step, and then when the game starts contrive some kind of reason to go around the table and make each person do some kind of skill check so they're comfortable rolling. Then you just do a bit more "what do you do" type prompting than you might normally until they realize what whatever they want to do is going to get interpreted by the DM somehow. By the end of the first session they're experts, works every time.
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# ¿ Jun 1, 2023 07:12 |
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A lot of people are talking about this encounter simulator lately. I feel like, its advice is even less based on any kind of reality than the DMG encounter building rules, personally https://battlesim-zeta.vercel.app/
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# ¿ Jun 3, 2023 01:13 |
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I mean thats just how CR works. If, the CRs that they assigned to monsters made any kind of sense. It mostly works if you're using the MM on a business card math instead.
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# ¿ Jun 3, 2023 21:23 |
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a7m2 posted:Does anyone have any experience playing DnD with non-native speakers? I'm an expat and I have both expat and local friends and I'm thinking of running a game in English. All the players would have high levels of English and can communicate without trouble, but the problem is that fantasy terms can be tough for non-native speakers. I remember when I was young asking my mom, who isn't a native speaker but who majored in English what a "necromancer" was, and she had no clue. I'm wondering how to deal with it, or if I should even try. Of course I'm happy to explain and/or translate terms, but I'd love some input from anyone who has a similar experience.
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# ¿ Jun 19, 2023 16:31 |
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Metamagic adept is pretty much what you want, so you can use metamagic as a wizard but not blow a bunch of levels on it.
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# ¿ Aug 6, 2023 20:56 |
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I think your best bet would be playing sorcerer and taking ritual caster, you get a spellbook and can cast rituals which is super flavorful, but you'll still mostly be casting like a sorcerer. The problem with multiclassing is sorcerer casts with charisma and wizard casts with intelligence so you'll be dependent on two main stats and your two halves aren't gonna play together well, and you're gimping yourself a little bit on spell progression so you'll always be a bit weak for your level. Maining sorcerer and taking two levels in wizard to get a tradition probably isn't going to hurt you too much though and that's also very flavorful.
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# ¿ Aug 7, 2023 02:06 |
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# ¿ May 16, 2024 02:29 |
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Just about anything you'd want to do with multiclassing, unless it's some really dumb mechanical interaction that breaks the game, you're almost always better off doing with the cross class feats. This seems like it's gonna be especially true in 5.5 based on what they've shown
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# ¿ Aug 10, 2023 02:02 |