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I'm seeing a lot of my biggest mapgame streamer pet peeve, which is when they "apologize" for pronouncing things wrong but don't bother to try and learn the correct pronunciation, or sometimes even read the whole word. There's one guy playing Maurya who clearly put in some effort to get the Indian names right, which is cool, but there's so many more "Seculids" and "Ingvaeon— I'm not even gonna try to pronounce this one"
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# ¿ Apr 23, 2019 05:00 |
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# ¿ May 13, 2024 23:26 |
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I'm pretty sure changing dynasties is okay (you don't have as much influence over inheritance as you do in CK2 anyway) but you DO get a game over if you lose a civil war.
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# ¿ Apr 24, 2019 06:15 |
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sudo rm -rf posted:some quick work on germanic tribe names that i'll probably put in a mod: I love the idea but at least some of these are just modern (High) German versions of the Latin names, right? Aside from being anachronistic, it's not any more closely related to the actual autonym than the Latin.
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# ¿ Apr 24, 2019 22:57 |
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Interesting that none of the tribes that can form Galatia seem to start out as migratory.
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# ¿ Apr 25, 2019 18:15 |
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Magissima posted:Interesting that none of the tribes that can form Galatia seem to start out as migratory. Okay, Boihaemia does but it doesn't have the diplo range to reach Asia Minor, so you have to pick up all your pops and become a migratory horde, march towards your target, and declare a no cb war. Migratory hordes are weird, you're not making any money from provinces but you still have to pay army upkeep on the migratory armies, so you immediately go deep into bankruptcy. Also migratory armies can access anyone's lands but your clan retinues can't, so you need to fight with nothing but light infantry.
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# ¿ Apr 25, 2019 20:47 |
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alcaras posted:Archers as the default front line troops? That seems... bad? I think the idea is that the archers and light infantry are the expendable troops you use to soften up the enemy before your heavy infantry/chariots/elephants come in to finish them off.
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# ¿ Apr 26, 2019 15:37 |
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Davincie posted:more names would be nice too To be fair it's definitely historically accurate. According to wikipedia there were only around 36 personal names at the beginning of the republic and only half of them were common, which is why nicknames eventually became an integral part of Roman names.
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# ¿ Apr 26, 2019 17:28 |
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Personally I'm surprised there aren't formables for North Germanic unification and Germanic Britannia. More formables would be a good stopgap step to giving the player more concrete goals imo
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# ¿ Apr 26, 2019 18:27 |
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bees everywhere posted:Here is something very annoying: If you have a powerful tributary state and they're disloyal, instead of declaring an independence war the game will say you have a civil war coming because 34% or whatever of your population is living in disloyal provinces. I got bit by this too. Is there any indicator of whether the tributary is disloyal? Their opinion of me was decent and I wasn't sure how to make them loyal. And of course I couldn't cancel their tributary status because there was a truce. KOGAHAZAN!! posted:That's like five hundred years out of period. You might as well throw in a formable for the Rashidun Caliphate I know, I just think it would fun to have a reason to migrate
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# ¿ Apr 26, 2019 19:14 |
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There's a dev diary expanding on these changes. Looks interesting, but I hope there are some more visceral consequences to starvation than just increased migration speed. I also kind of appreciate that not every low-pop, low-civilization patch of desert is considered a "city" anymore.
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# ¿ Aug 5, 2019 22:05 |
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Feels like I've kind hit a civilization wall as a settled tribe. I maxed out centralization, which puts my civilization at 30%, but to change government types I need 50% civ in my capital. Afaict the only way to get it higher is to encourage urban development in my capital, which is one point every two years, and to improve my technology, which will take decades with the tiny number of inefficient citizens I have, even with the citizen output omen. Am I missing some other way to boost civilization?
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# ¿ Aug 11, 2019 21:31 |
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The laws are how you boost centralization, which reminds me, to any devs reading: maxing centralization is waaaay too easy right now.
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# ¿ Aug 11, 2019 22:27 |
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I think the specific change they're talking about in that diary only hit the beta branch in the last couple days, right?
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# ¿ Aug 13, 2019 19:54 |
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In my current Atropatene -> Media game, I've taken so many slaves from the Seleucids that I've had to spend thousands of ducats evacuating them from my capital and some provincial capitals to prevent starvation. I think that there should be a mechanism for food imports (maybe just from neighboring provinces) that doesn't require spending a trade route on 5 measly food, but it's a pretty cool problem to have. I guess the real lesson is to never put your capital in a province with mostly mountains and hills and few or no food producing resources, although in my case forming Media moved it there against my will.
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# ¿ Oct 21, 2019 00:01 |
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AAAAA! Real Muenster posted:Regarding merc chat: I am glad I am keeping up with this thread because I was tempted to buy the game but I think I'll hold off a while longer because I would find that kind of poo poo infuriating. Fwiw I haven't found mercenaries to be annoying at all
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# ¿ Oct 22, 2019 14:35 |
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I've been playing in Persia, the merc density might be lower because I don't feel like there are too many. Off the top of my head it's maybe one stack for every two or three provinces? I haven't noticed whether the Seleucids hire a lot of them as they have endless bodies to throw at me either way.
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# ¿ Oct 22, 2019 19:03 |
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Attempted any assassinations recently? It's easy to miss that those incur AE.
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# ¿ Oct 31, 2019 05:38 |
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toasterwarrior posted:It's on me to transfer slaves out of settlements past their pop cap, right? My capital city is second only to Alexandria in terms of density, but the rest of my Greek holdings are surprisingly bare or a lot less populated. Pretty much, yeah. It's probably the clunkiest part of pop management.
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# ¿ Nov 2, 2019 20:29 |
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I've found assaulting forts to be more effective and less costly than in EU4 fwiw, though I still often forget about it
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# ¿ Dec 17, 2019 16:37 |
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Eimi posted:So similar to CK2, which is also vastly superior to EU4's.
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# ¿ Dec 17, 2019 21:36 |
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# ¿ May 13, 2024 23:26 |
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appropriatemetaphor posted:I save scummed and upon reload that particular general had uh: If you can reproduce it from the save definitely submit a bug report to paradox with the save attached.
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# ¿ Apr 8, 2020 19:32 |