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Long War is great, I was sad when the last one petered out. Feel free to name somebody expendable after me and then get them killed on the first mission. e: If you have a choice, I love shotguns. My vote is for MECs and Nigeria.
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# ¿ Jun 4, 2019 19:28 |
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# ¿ May 17, 2024 02:40 |
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I think if you go to the fighter's loadout screen there's a Rename button.
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# ¿ Jun 6, 2019 00:49 |
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Man you've got a lot of Engineers. Grenades for days.
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# ¿ Jun 12, 2019 06:40 |
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eating only apples posted:"oh megane had that ability" I am destined to blow up benches in all possible universes.
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# ¿ Jun 16, 2019 19:15 |
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Long War has 15 kajillion missions in it; you could honestly just summarize a few of them in words and we'd be fine. Don't beat yourself up about it.
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# ¿ Jun 17, 2019 17:41 |
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It's a shame what they did to sectoids in 2. The sectoids here are these creepy scrabbling evil babies with no mouths and giant silver eyes, they're just super alien. Then they turned them into generic human guys in rubber suits and pointy teeth.
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# ¿ Jun 18, 2019 23:31 |
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Fine by me. It's your rodeo, do what makes you happy.
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# ¿ Jun 22, 2019 16:10 |
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Oh neat, I'm a Gunner this time. And the video quality is great; good job. Haven't heard the audio since I'm at work.
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# ¿ Jun 22, 2019 23:22 |
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Godspeed, rook. Godspeed.
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# ¿ Jun 23, 2019 03:03 |
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Crazy Achmed posted:A question about cover, how much of an angle does an attacking unit need to be at to flank a target behind cover? Cover applies to everything beyond the plane of the surface you're pressed against, if that makes sense. If you're pressed against a wall to your south, you'll be protected from everyone even a single step south of you, regardless of how far east or west. The exception is that units can take one step away from their own cover to fire, so if that one step is enough to get them past your cover, that counts as a flank. This is easy to see in action when an alien is on one side of a box and a soldier is on an adjacent side; the soldier will step around the box to shoot. Also, there's an option (which I don't think is on for this game) that reduces the cover bonus if the attacker "nearly" flanks you, i.e. is firing from a very sharp angle.
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# ¿ Jun 23, 2019 16:45 |
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Grapplejack posted:Donya "Eagle Eye" Megane, good loving lord Get me a laser sight for my LMG e: Goddamn, though, shoutout to that one sectoid making us look bad. U da real MVP megane fucked around with this message at 04:51 on Jun 25, 2019 |
# ¿ Jun 25, 2019 03:39 |
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Thin men are great, I love their animations.
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# ¿ Jun 26, 2019 00:30 |
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Dang, that mission was dicey as hell.
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# ¿ Jun 28, 2019 03:27 |
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They have Hardened in Vanilla as well. I don't think they got changed a whole lot.
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# ¿ Jun 29, 2019 22:52 |
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FairGame posted:Megane has absolute garbage willpower That's what my therapist always says.
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# ¿ Jun 30, 2019 18:50 |
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You are a machine, my friend. 25 episodes in what, a few weeks? I feel like I barely have time to watch one before the next one gets posted.
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# ¿ Jul 3, 2019 04:15 |
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The air game in this is just disgusting. Two UFOs took 8 planes out of action for most of the month.
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# ¿ Jul 7, 2019 22:43 |
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Tuxedo Ted posted:Hahaha, I was cracking up at that suppression from five feet away. One of my favorite things in this game is when you send a soldier right up next to an alien, and it spins around and points at him like "Aha! There he is!" Good job, buddy, you found us.
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# ¿ Jul 8, 2019 20:16 |
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Seekers' whole gimmick is crippled by the way pods work. They want to sneak up on lone snipers etc. and strangle them... but they can only cloak once you've seen them, so they're never a surprise, you always know exactly how many of them are active, and you have plenty of time to set up before they actually do anything.
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# ¿ Jul 10, 2019 19:36 |
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That's basically how terror missions are (at least early on, it might change in late game). It's less "Save all civilians or terror will go up," and more "Terror is going up a ton, deal with it. You can maybe reduce the amount slightly by saving a civilian or two."
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# ¿ Jul 11, 2019 19:03 |
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eating only apples posted:I thought rookies needed a kill to promote on their first mission though? A kill is the reliable way to get a rookie their level, but there are other sources of XP. I think there's a bonus if nobody gets hurt, and maybe one for seeing certain aliens, for instance.
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# ¿ Jul 14, 2019 21:42 |
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I think one of the good things XCOM 2 did was adding timers to missions so you can't just chill and overwatch forever. Definitely not perfect, of course. Meld canisters were an attempt to do the same thing here on a far smaller scale. I like the idea of a sort of soft timer that rewards you for being fast but doesn't instantly kill the mission of you aren't, but meld is far too soft, to the point where you go into many missions having already written it off as a distraction.
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# ¿ Jul 15, 2019 22:15 |
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It can scatter to points you couldn't have specifically aimed at, yeah. Including going further than your supposed maximum range. On the other hand, the way it works is by picking the detonation point and then flying straight there; it will slice through anything in the way without exploding.
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# ¿ Jul 16, 2019 17:52 |
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Really the problem is that the devs thought it would be fun and cool to let you free-target grenades, so that you have to hunt for the one individual pixel where it lands right, squeezed between 3 other pixels where you bounce it off of a mote of dust gently wafting through the air and vaporize your entire team.
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# ¿ Jul 16, 2019 20:49 |
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FairGame posted:suddenly Megane's garbage willpower doesn't matter quite so much My therapist said that too
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# ¿ Jul 17, 2019 21:02 |
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Holy poo poo that UFO just would not loving die
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# ¿ Jul 18, 2019 03:45 |
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That was an absurd number of 'lids in a short period of time, goddamn
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# ¿ Jul 21, 2019 18:55 |
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Don't burn yourself out. It's okay to skip over some missions if nothing interesting happens in them.
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# ¿ Jul 25, 2019 17:17 |
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# ¿ Jul 26, 2019 23:40 |
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Imagine how that might have gone with vanilla panic.
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# ¿ Jul 27, 2019 06:49 |
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Jesus, like six missions in two days.
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# ¿ Jul 28, 2019 04:10 |
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If I remember correctly there's no penalty for ignoring a crash beyond missing out on the rewards.
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# ¿ Jul 28, 2019 05:45 |
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Look, I dunno what you were expecting when you hired me to babysit
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# ¿ Jul 28, 2019 17:25 |
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I watch them. You're just posting them pretty quick, and there's not a lot to say about nice, cleanly-executed missions where nobody gets their face melted; remember that most LPs update like... once a week at most. You could always post about like... mechanics, or why you're building certain soldiers the way you are, or something.
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# ¿ Aug 1, 2019 01:51 |
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Crazy Achmed posted:Well I'm enjoying this LP a lot and could benefit from some mechanics/strat explanations, so I'll just bombard everyone with questions. What's the deal with the strike/battle rifles - they seem to be just a slightly different sniper rifle? You're pretty much correct. Sniper rifles:
Strike rifles:
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# ¿ Aug 1, 2019 14:56 |
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holy poo poo, what a nightmare
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# ¿ Aug 3, 2019 06:05 |
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Happy birthday, we got you a mectoid
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# ¿ Aug 3, 2019 17:44 |
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They do upgrade over time, but apparently scouts don't get anything significant, so it's probably just bad luck.
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# ¿ Aug 4, 2019 15:22 |
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kw0134 posted:There's something soothing like a Bob Ross video where you're calmly saying "well there's a few berserkers, that's okay, we've got a shredder rocket for them," and then things click into place and it works out like magic. (Or conversely the troopers it up and gently caress a reasonable plan and people start dying.) A few happy flashbangs and this tactical sitch is right as rain. No mistakes, just happy pod activations. There would be something missing on a silent video, I think. "Now, we're just gonna add in... a happy little HE grenade over here. Just right there. Yeah. Just blow up that cover nice and good. Mm. Just like that."
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# ¿ Aug 13, 2019 05:47 |
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# ¿ May 17, 2024 02:40 |
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Sweet, I made Master Sergeant, and with a sick wombo-combo kill on a berserker at that.
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# ¿ Aug 22, 2019 03:29 |