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posting on the ground floor
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# ¿ Sep 6, 2019 13:40 |
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# ¿ May 15, 2024 16:50 |
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The mics murdered my ears and then they killed the stream
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# ¿ Sep 6, 2019 16:55 |
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Daztek posted:https://www.reddit.com/r/starcitizen/comments/d0ug2x/star_citizen_roadmap_update_20190906/ haggard development
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# ¿ Sep 7, 2019 14:27 |
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they were pretty upfront in all of the marketing that it was going to be a very low effort sequel to fund Randy's sex crimes
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# ¿ Sep 15, 2019 06:02 |
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If the 100k rumour was real, they would have just told us what it was for instead of alluding to it.
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# ¿ Sep 18, 2019 17:46 |
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The custom Saitek flight stick is coming soon.
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# ¿ Sep 22, 2019 02:38 |
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Amazing how they can't implement any mechanics, yet manage to whip something up when they have a $150-$200, low-mid tier, suck rear end utility/industrial ship that wouldn't otherwise sell. The Prospector was a great example of poo poo that nobody would buy, but oh look, it has a laser that breaks up rocks!
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# ¿ Sep 25, 2019 17:33 |
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got pushed back two months to November 23
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# ¿ Sep 27, 2019 09:53 |
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Not only is he a lawyer, he is a co-founder and is Chris's friend back from the movie days where he specialised in German tax shelter film financing.
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# ¿ Sep 30, 2019 16:37 |
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*has -1 karma* i'm being gulaged
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# ¿ Sep 30, 2019 17:18 |
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Flared Basic Bitch posted:There’s no purer distillation of this game’s lovely design than “you must use your inner thoughts menu to use a god drat chair”. Never been done before motherfucker. Clicking on something and having menu popup with a bunch of verbs was a common design in old pc adventure games.
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# ¿ Oct 1, 2019 01:59 |
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'Permaban people known to be arguing in bad faith' I don't think I've ever seen this expressed in good faith.
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# ¿ Oct 2, 2019 09:00 |
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G0RF posted:* Chris is single-handedly creating a new physics engine from scratch and that’s great because he coded Wing Commander. (“I mean Chris coding? He’s pretty brilliant.”) I'm sure the guy who had a hand in coding the current mess was just a moment of clarity away from making something awesome.
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# ¿ Oct 6, 2019 01:14 |
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XK posted:I like this one. There's no way the Earth planet has gone beyond the concept stage, with Chris obsessing over thousands of concept designs for futuristic buildings and being unable to commit to anything.
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# ¿ Oct 11, 2019 04:43 |
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My "Nothing To See Here" t-shirt has people asking a lot of questions already answered by my shirt.
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# ¿ Oct 12, 2019 01:15 |
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i refuse to believe that someone is earnestly saying that v4 tech will be the thing that finally fixes star citizen
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# ¿ Oct 12, 2019 13:15 |
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Agony Aunt posted:WTF is a suggested pledge? CIG doing everything in their power to suggest they aren't selling anything and that they don't have to abide to any consumer rights. It's used primarily to convince backers and keep them on their side, and would be a nice bonus if it has ever dissuaded anyone from taking legal action.
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# ¿ Oct 13, 2019 01:52 |
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Cao Ni Ma posted:Lol development is just going to get slower as we get through the holidays and then grind to a halt from a few weeks before the new year and then for like he entire january You have the christmas slowdown, the new year slowdown, the pre-citcon slowdown, the summer holiday slowdown, the post-release/next patch scheduling slowdown, yet citizens are still convinced that there is a hypothetical time when they are working at a good pace.
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# ¿ Oct 13, 2019 05:14 |
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no_recall posted:Looks like the marketing engine is firing up bigtime. SOMETHING BIG IS COMING. CIG is partnering with some company you've never heard of to develop a Haptic Suit, and is releasing HOIP in 3.8. You too can feel what your avatar feels when they crash their spaceship, get shot, or engage in the inevitable consequences of piracy.
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# ¿ Oct 18, 2019 04:04 |
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They're navigating through the middle of open areas, and that's not nothing!
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# ¿ Oct 21, 2019 02:36 |
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# ¿ Oct 21, 2019 02:54 |
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Virtual Captain posted:but is it doxxing Update: https://twitter.com/EricKieronDavis/status/1170188253569277952
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# ¿ Oct 21, 2019 11:53 |
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Hav posted:Ps4 release tomorrow, i believe. Outer Wilds is a different space game with space legs that came out earlier this year. I'd highly recommend it for people who read the Star Citizen thread. The game took the backer's fever dreams for 'exploration gameplay' and crafted a tight 10-20 hour single-player experience. You putter about in a tin can spaceship visiting fantastical worlds, doing some archaeology and piecing together a cosmic mystery.
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# ¿ Oct 25, 2019 01:59 |
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Something tells me that a community manager isn't getting paid a lot, even if the company is rolling in cash.
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# ¿ Oct 25, 2019 15:31 |
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SoftNum posted:EDIT: Oh it's ginger sprite. Also you . wouldn't use simple syrup AND sprite. geez guys. Have you seen the fan base? They'd appreciate doubling up on the sugar.
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# ¿ Oct 28, 2019 23:51 |
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Disco Elysium has a bit where you trick an old man into giving you his ham sandwich by hyping the best drat ham sandwich ever, and requesting his sandwich as a prototype. If you like CRPGs, you need to play this game.
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# ¿ Oct 29, 2019 00:30 |
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Oh weird, The AI that has been delayed by years has been pushed back another six months. Nevermind though, Star Citizen's best and finest believe that the AI is actually good but is being held back by the laggy servers, and that's going to be fixed soon!
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# ¿ Nov 2, 2019 01:48 |
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Megalobster posted:Actually, when did the Prison Gameplay became a thing? Was it part of the original idiotic stretch goals, or is it another dumb scope creep idea from Legendary Game Developper Chris Roberts®? It's another aspect of the realistic life-sim obsession. They've had a wanted level/crime rating since the 2.x patches, and CIG has theory crafted arresting and jailing people on numerous occasions over the years. So it's not exactly a new idea. If you are talking more specifically about the current iteration of 'Prison Gameplay'... They mentioned they were actively working on it a couple of months ago in a random update, but they only just put it on the roadmap this week.
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# ¿ Nov 2, 2019 12:20 |
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SoftNum posted:It's hard to answer the question because it's not clear they are using "Fiber" in the way most people do.. Fibers are just stackful coroutines, that is routines that can "give up" their processing power at any point in their callstack, to have it "rescheduled" later. Stackless coroutines can't give up their processing in the middle of a subroutine, but this makes context switching way cheaper. But both are just ways to kind of simulate concurrency without actually achieving parallelism, and usually cannot be scheduled _by the OS_ on different compute units (read CPUs/GPUs). If they could we would call them threads. The example use-case (deferring initialisation of unneeded components of a spawning spaceship until required) is trivially solved with regular threads, but after reading more of the article I think they have much greater ambitions. The use of fibers is emblematic of the way they have developed the engine 'on the go'. Whenever they implement a new feature, it is implemented on a per parent-object basis. This was okay when there were only a few ships and one location, so the copy/pasting was relatively minimal and trouble free. As they kept adding new content, it made implementing features a huge burden and forced them to come up with 'Object 2.0' (which provides a framework to 'macro' in features as needed). The side effect is that there is no real separation of concerns, and everything is poorly encapsulated. It has also led to a combinatorial object explosion, with everything simultaneously doing its own thing... poorly. Untangling the big ball of poo poo would necessitate a rebuild of the engine and game assets, which isn't going to happen. They have realised that a lot of the game/object data is 'sparse', and only a small amount of it needs to be running at one time. It seems like the solution is to split up the game into logical chunks by sticking each parent-object inside its own fiber. So you end up with ship fibers, landing zone fibers, point of interest fibers, planet_surface[x, y] fibers... with the idea that you'd just freeze and unfreeze each fiber wholesale, rather then having to manage the individual components inside the chunk of poo poo. I can see this becoming the basis for server meshing. They could extend the fiber functionality to allow fibers to be transferred between servers. So as a server reaches 100% utilisation, they could spin up a new server, transfer half of the active fibers, then transfer the relevant players over. While none of this is exactly seamless, you could see how someone might come to the conclusion that fibers are a solution to the pile of poo poo CIG has created. CIG has made a ginormous batch spaghetti, so why not split up the spaghetti into individual containers of spaghetti, stick them in the freezer, and then thaw as needed. That way everybody gets a plate of spaghetti when they want it and when you no longer want spaghetti, you can pop it back in the freezer for the next person. It also means you can cook more spaghetti to freeze without worrying the old spaghetti. This is a very good and sane plan and we can foresee no problems with juggling a million containers of frozen spaghetti.
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# ¿ Nov 5, 2019 07:55 |
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Zaphod42 posted:This is the way of insanity and madness. All of histories biggest visionaries were told their ideas were mad. Who are you to suggest fibers won't work? Maybe in the future all computers will be made out of fibers. If you don't try, how will you succeed? Better get to work then.
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# ¿ Nov 5, 2019 14:14 |
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DapperDon posted:Games are by far the most unhinged members of any fandom genre by far. They are almost the pinnacle of the very definition of fanatics. I have spent some time around a few sports and acting celebrities and nothing touches on that level of psychosis that gamers bring to the table. Nothing. I'd say most nerdy fandoms are at a similar level. Even though goons should know better, anytime someone brings up Star Wars in a general chat thread, there is a multi-page derail over some inane aspect of it that is like fingernails on a chalkboard to anybody that isn't a fan.
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# ¿ Nov 9, 2019 01:58 |
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Communist Thoughts posted:Also did the star citizen thread recap go off site? I loved reading that but I appreciate its a lot of effort It's been a few years since any of the thread regulars could muster the effort to do much beyond occasionally writing a couple of paragraphs to answer a question about SC jargon. CIG has been on auto pilot since 3.0 and has settled into a comfortable pattern every quarter - update the roadmap with big and anticipated items, create a minor unforced PR blunder that ruffles the feathers of backers for a few days, delay the big and anticipated items, hype the remaining smaller improvements, then spend the first month of the next quarter hot-fixing the broken release. It's kinda the same thing over and over, and things that would have been big dramas pre-3.0 (throwing out/refactoring the roadmap, ship sales fuckery) are no longer remarkable. CitCon will be the only thing worth paying attention to for the next couple of years, because it is the only time where we get to witness the full blown id of Chris Roberts, and is when they reset everybody's expectations for the next twelve months with a fresh batch of bullshit. In 2018 'the road to release' was publishing a patch with OCS at the convention, followed by buying/renting ships, organisation system, full persistence, and server meshing. In 2019 they have done the two 'easy' things (ship rentals, and some rudimentary guild org stuff), whereas the 'hard' engine tech is nowhere in sight, and they still haven't even properly finished OCS. So I'm looking forward to learning about the on-ramp to the road to release this weekend.
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# ¿ Nov 22, 2019 04:15 |
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TheDeadlyShoe posted:it'll probably be an introductory mining ship since they keep getting poo poo on for the barrier to entry on mining I'm pretty sure the Prospector is supposed to be a beginner ship. If you made it any more beginner, it would just be an Aurora with room to hang your hand tools and a couple of storage bins which allow you to transfer loose rocks out of your backpack to the ship.
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# ¿ Nov 23, 2019 01:42 |
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SelenicMartian posted:What Chris really needs to top this week: The ramp on the Tesla gave me flashbacks. I was half expecting the ATV to clip through it, or it to start vibrating angrily.
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# ¿ Nov 23, 2019 05:04 |
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It's 3:30am, and I'm so glad I went out instead of staying home and watching the opening keynote live. I'm dying inside from how awkward the presentation is.
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# ¿ Nov 23, 2019 17:38 |
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I had an uncanny feeling watching the presentation. At times, if you squint, the natural environment looked quite pretty. But then you examine it more closely and it just looks like a mess. All I could think about was how so much effort is being expended on something so dull and technically shoddy. The only other thing of note is that Server Meshing has been downgraded to server instancing which shares a database server, and even that is still two years away. The dream of a dynamically scaling MMO is essentially dead.
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# ¿ Nov 24, 2019 05:10 |
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The turbo button is temporarily disabled in the PTU.
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# ¿ Nov 28, 2019 03:46 |
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If you are going by the metric of a extreme blizzard, then the 3.8 version looks like poo poo. While the citcon version is more realistic, it would be unplayable. You need to see where you are going, especially when the ground is an endless proc-gen sprawl of boulders and hills.
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# ¿ Dec 4, 2019 02:01 |
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Sarsapariller posted:Some more experts weigh in with their take on what SOCKS means to us now that 3.8 is arriving: The turn SSOCS made from jesus tech to 'tier 0 early days' once it hit PTU is wild. It's been a while since we've had that happen, and it seems like the citizens are still happy to make excuses for CIG under delivering.
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# ¿ Dec 8, 2019 01:34 |
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# ¿ May 15, 2024 16:50 |
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Beet Wagon posted:Am I reading this right? Without the investment they would have been down to 6.9 million in reserves at the end of 2018? lmao People were able to deduce that from the first report. And given they typically get $10+m at the end of the year, they likely would have run out of money mid-next year without the investment. This is why people have been pointing out that the official purpose of the investment as being for 'release marketing' is an obvious lie. Even if they hit SQ42 beta by Q3 2020, they would be perilously close to running out of cash. That and simple google search reveals the Calders work in film financing and their prior involvement with Chris. It is why they have only delayed the game by the quarter, and haven't been just casually pushing it back even when everybody can see it is really late. They are beholden to the terms of the completion guarantee, and probably don't have the latitude of delaying things by a year without serious repercussions. It is going to be fun if the game is still nowhere near done at the end of next year. Despite what backers think, they don't have all the time in the world to 'get it right'. Tokamak fucked around with this message at 02:55 on Dec 22, 2019 |
# ¿ Dec 22, 2019 02:49 |