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The release of this week’s roadmaps has quickly become one of my favorite things about Fridays. I hope they will still continue with that despite the revolutionary “staggered” development.
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# ¿ Sep 6, 2019 14:54 |
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# ¿ May 16, 2024 14:27 |
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Their new version of the roadmap is not at all as fun as the old one. Where are my percents
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# ¿ Sep 7, 2019 09:23 |
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What stuck out to me was what one citizen quoted in that thread quote:Todd says that what people need to understand is that in normal game development a company would just "run" until they reach Alpha, at which point they'd look at what they've done and realise that they've made a huge mess that the need to clean up before Beta, which is when they have to polish and tune the game, and have an aspect of iteration. In their case, having a Live product since very early on in its development creates challenges that sometimes they're used to and sometimes they're not, so it's a learning process for all of them regardless of how long individual people have been making games for, because Star Citizen is "a very unique beast". Like, what the hell does that even mean? Especially the mess part...
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# ¿ Sep 8, 2019 20:13 |
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DigitalPenny posted:No profits, just a purchased a 4.7 million dollar mansion.... Isn’t the house owned by a foundation also, to add to the intricate financial arrangement?
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# ¿ Sep 16, 2019 09:08 |
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Paradox developers taking shots at CIG https://clips.twitch.tv/ElatedPunchyMochaCclamChamp
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# ¿ Sep 18, 2019 08:58 |
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Quavers posted:Roadmap Roundup September 20th 2019 Nothing spells space game like glow sticks.
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# ¿ Sep 20, 2019 21:39 |
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I managed to catch the final part of his stream and it ended spectacularly. He took the elevator down in his ship and clipped through the ground, dying https://clips.twitch.tv/SillySmilingRhinocerosWOOP Then he encountered some spooky immobile npcs before logging off https://clips.twitch.tv/FurtivePuzzledAsteriskBCWarrior
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# ¿ Oct 30, 2019 09:19 |
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Aaaaaaany day now the production will drastically speed up, promise
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# ¿ Nov 13, 2019 16:07 |
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Game saved, you can now wave your jacket giving you countless of hours of gameplay
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# ¿ Nov 23, 2019 14:56 |
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Jared throwing the shade on rexzilla
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# ¿ Nov 23, 2019 15:39 |
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Agony Aunt posted:Huh? When? https://clips.twitch.tv/EasyTrustworthyHyenaDatBoi
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# ¿ Nov 23, 2019 16:15 |
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I’m not sure if I am missing something but the star citizen Reddit seems so uninterested in the event. The citizencon thread has like 150 replies.
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# ¿ Nov 23, 2019 20:21 |
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TheAgent posted:its been completely boring and nothing new besides the 20v20 has been announced But that describes the entire star citizen saga the last years and that hasn’t stopped them from posting about all the minutiae
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# ¿ Nov 23, 2019 20:30 |
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Dwesa posted:Also, BF4 came out in 2013... quote:Sorry, hahaha, I dont play many other games so I pulled from what I knew in the moment.
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# ¿ Dec 16, 2019 14:38 |
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I feel it, 2020 is the year production will really ramp up
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# ¿ Dec 31, 2019 14:39 |
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No real thread on the suit, as far as I can see, on the SC Reddit. Seems strange to me, especially in light of these last twists.
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# ¿ Jan 4, 2020 14:32 |
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Looking forward to the roadmap later today. I am prepared to be dazzled by the progress.
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# ¿ Jan 10, 2020 11:14 |
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Noooooo, not the Door System Improvements
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# ¿ Jan 24, 2020 23:31 |
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: Maybe sq42 was too busy to be able to update roadmap? Hope so! One can always dream.
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# ¿ Feb 7, 2020 23:29 |
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I know this might sound sad but star citizen’s roadmap updates are one of the week’s highlights for me. I just love reading people’s reactions to the on-going saga of disappointment.
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# ¿ Feb 22, 2020 13:21 |
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Did anything ever happen with those land claims they sold some time ago?
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# ¿ Feb 27, 2020 21:30 |
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: It is true that there is a long way to go, and the game has been worked on since 2013 putting it at the start of its 8th year of progress, so it is important to be aware of the reality of how long a project this is. But I want to throw in my two cents as I think sometimes its easy to accidentally discredit the work that is already there. Since SC is in open development we can see and experience each new thing as it is implemented. Each quarter people have the time to explore and internalize everything added in that patch. Since the game has been in production for so long, veteran players will have gotten used to most of the content by now. As a result only the new stuff that comes with a new patch will feel fresh. The human brain is amazingly adept at streamlining memory. You don't remember every step on your route from your front door to the local market, your brain truncates it to things like "turn left at the corner with the big tree". This sort of thing is also why drawing is hard - you see shapes, your brain thinks "eye" or "cat" and then you draw from the quintessential compressed memory of eye or cat, despite that not matching whats actually in front of you. This is also true when it comes to remembering other things. Because you are so used to the game's content and especially if there's content you have not re-experienced recently, it may be treated to this same truncation. If for example, you mostly do cargo trading, you may be inclined to generalize each type of ship combat mission under "combat" and think of it as just shooting ships unless you really open up that section of memory. Same is true if you do ship combat - you'll know all the details of different combat missions, but only think of cargo as a nebulous basic cargo run despite there being a lot more to it. Fact is this is a really efficient thing the brain does and its really handy for being able to think at a reasonable speed, and well, function. But your brain won't tell you its doing that. Again with the drawing, thats another reason why drawing is hard - your brain doesn't say "I'm working from a compressed memory now" it just does and you catch yourself afterwords (or just as often not). If you watch a new player getting into the game, they feel they have no end of things to explore and discover. There may actually be more content already in the game than you think.
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# ¿ Feb 28, 2020 23:47 |
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Sample_text posted:A story told in 4 jpegs. Someone in the thread complained that missiles at least worked back then and got this reply quote:... I find it kinda silly to get all worked up about things not working in a super early alpha,like did you expect a full game? You're paying into what is essentially a continuation of the kick starter that made the creation of this game possible.
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# ¿ May 8, 2020 11:04 |
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Is it just me or have CIG slowed down even more lately? Like I know it’s harder to WFH but the “progress” they achieved these last months is impressively underwhelming.
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# ¿ May 9, 2020 13:22 |
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Someone on reddit is so close to getting it while discussing that the bartender is mixing the drink in front of youquote:Interesting here. If you look at the recent Cyberpunk 2077 footage, you'll notice the bartender mixes the drink behind the bar, probably because it's not an actual animation.
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# ¿ Jul 17, 2020 14:25 |
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Crobert has answered a backer https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356quote:I wouldn't normally do this but I know you've invested a lot of time into Star Citizen, including on the testing and community content creation so I'm going to take your reply to as a sign of frustration and try to add a little more context to help you see a bigger picture.
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# ¿ Sep 12, 2020 09:32 |
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Henry Scorpio posted:I have really fond memories of this game, but I think it was because my parents had forbidden me from playing it and it was one of the first SVGA games I played. And the fact that weapon misses affected the environment was pretty novel at the time. Hilarious that this guy put his name on the game like he’s Sid Meier. I remember actually liking it as well. Mostly for the gruesome ways you could kill people.
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# ¿ Jan 30, 2021 18:39 |
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The citizens’ idealization of specific individuals in the project freaks me out. How can it be a good thing that the fate of a project involving 500 (600?) employees entirely depends on like two or three dudes (with no real modern day experience of creating games)?
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# ¿ Feb 1, 2021 09:08 |
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Gravity_Storm posted:This made me laugh over on Spectrum... it's Star Citizen in a nutshell. Behold the Xeno Threat event. All I see is amazing emergent gameplay. Crobblers has done it again!
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# ¿ Feb 9, 2021 08:11 |
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I saw a post over on Reddit/games about Wing Commander III and it’s truly the more things change the more they stay the same:https://www.filfre.net/2021/03/wing-commander-iii/ posted:Amidst all the hype, peculiarly little attention was paid to the other part of Wing Commander III, the ostensible heart of the experience: the actual missions you flew behind the controls of an outer-space fighter plane. This applied perhaps as much inside Origin as it did anywhere else. Chris Roberts was a talented game designer and programmer — he had, after all, been responsible for the original Wing Commander engine which had so wowed gamers back in 1990 — but his attention was now given over almost entirely to script consultations, film shoots, and virtual set design. Tellingly, Origin devoted far more resources to the technology needed to make the full-motion video go than they did to that behind the space simulator.
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# ¿ Mar 5, 2021 21:17 |
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Dwesa posted:SC has new trailer Love the blend of actual game videos, i.e. carrying boxes, and made-up trailers showing stuff that actually looks like fun but that you can't do.
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# ¿ Apr 23, 2021 11:03 |
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serious norman posted:Is the game out yet? You already know the answer.
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# ¿ May 16, 2021 21:17 |
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Whatever happened to their weekly roadmap updates? Feels like I haven’t seen one in a while.
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# ¿ Jun 11, 2021 22:13 |
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Colostomy Bag posted:For some reason I'm reminded of Morrowind or Kotor. That was my first thought as well. Old school Vivec.
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# ¿ Jun 18, 2021 18:52 |
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Dwesa posted:The past was alterable. The past never had been altered. Star Citizen was meant to have thousands of players interacting with each other in real time through server meshing. Star Citizen was always meant to have 50 player instances or shards with players not interacting with each other. I saw the Tony Z talks fast meme several times in the Twitch chat during citizencon. I don’t get it, he doesn’t talk that fast at all. And everything he says is just lots of meaningless words and phrases. Shouldn’t we otherwise have seen the quanta simulation by now?
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# ¿ Oct 13, 2021 11:11 |
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My favorite part of a game is itsquote:dozens of screens of useful key binds
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# ¿ Oct 17, 2021 21:13 |
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This is a Twitter thread about Amazon’s issues with New World but I couldn’t help noticing some similarities to Croberts https://twitter.com/cubesos/status/1453756798025011206?s=21 https://twitter.com/cubesos/status/1453758158602653697?s=21 https://twitter.com/cubesos/status/1453762393738199054?s=21 https://twitter.com/cubesos/status/1453763361850728459?s=21
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# ¿ Oct 29, 2021 08:00 |
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https://v.redd.it/apkyv8mmwfw71/DASH_1080.mp4
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# ¿ Oct 30, 2021 14:28 |
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Oh no, they removed Dynamic Door Alignment - Vehicles. Game over.
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# ¿ Nov 3, 2021 22:54 |
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# ¿ May 16, 2024 14:27 |
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quote:One of this patch’s greatest features is cynics being just a little quieter.
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# ¿ Nov 13, 2021 15:20 |