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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
drat, that mission name was too on the nose.

I'd like to enlist if it's still possible.

Name: W.T. Fits
Gender: Male
General appearance: Short, dark brown hair; keep the face concealed; sleeveless armor colored dark blue, with a camouflage pattern if possible. American voice.
Soldier class: Ranger

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
At the end of the video there, when you were gearing up for the new mission, if you were wondering what happened to your Medkit, your Skirmisher still had it when you sent her off on that Covert Op. (Spoilered for people who haven't seen the video yet.)

:rip: TravelLog. It takes a special kind of bad luck to burn to death while standing in a river.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

SugarAddict posted:

In future crate missions with the lost, are you going to cheese it by waiting for the lost to kill everyone before you go in and claim crates? Also can you go in with an all reaper team and never break concealment and thus never start the timer?

From the video, it looks like the ADVENT side just automatically tags random crates and extracts them, without needing a unit to specifically tag the crates. So just waiting for the Lost to wipe out the ADVENT units would still result in you missing out on at least 6 crates.

As for the second part, no. Recruitment mechanics spoilers: You can only recruit faction heroes through covert ops in the Resistance Ring, and you're capped at 2 of whichever faction you started off aligned with, and 1 of each of the other factions. If one of them dies, you can recruit a replacement through another successful op in the ring, but otherwise for this campaign, he's stuck with a maximum of two Templars, one Reaper and one Skirmisher. Only way to get around that limit is to mod the game, which he can't do here since he's playing the PS4 version.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

eating only apples posted:

Jesus. That was some luck. One day I'll come out of a mission without needing 30 days of bedrest, I swear

At this rate, you should request a name change to "eating only enemy fire."

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Man, that's quite the turnaround from previous encounters with the Assassin. Guess the third time really is the charm.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
According to at least one XCOM wiki out there, Disoriented status does prevent Mutons from using their Counter ability.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Ouch, Fear of Missed Shots on a Sharpshooter sounds like a recipe for disaster.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
The reason why the rocket launcher is so finicky to aim compared to the grenades is because it's a rocket - it has to travel in a straight line. Grenades that are thrown or launched from a grenade launcher travel in an arc, so they can go over obstacles, which gives you more flexibility in aiming them.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Akratic Method posted:

Unless of the course the game very rudely puts a hill in front of them.

:xcom:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Part of me wonders if some of those free promotions from the Resistance Ring might have been better spent on bringing more of those squaddies cluttering up the bottom of your roster up to snuff instead of making your already good units better.

The part of me who's too cowardly to actually play this game on higher level difficulties or on ironman just slapped that part of me upside the head and told it to shut the gently caress up. :v:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Kibayasu posted:

Is frost bomb something you get from ranking up a grenadier and that's why you won't be using that one?

It's a unique item that was added with the Alien Rulers DLC. You're only ever allowed to build one throughout the entire campaign. And most unique equipment like that is lost for good if the soldier carrying it dies and you don't recover their body before the end of the mission.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I genuinely stumped as to the in-story logic behind losing the Frost Bomb forever if the unit carrying it dies during a mission and isn't recovered.

It's a loving grenade. It gets consumed upon use, but you somehow always have a brand new one, ready and waiting to go next deployment... but strangely enough, only one unless you're a grenadier with that skill that doubles your grenades, in which case now you have two... but if you pass it to someone who can only use one grenade at a time, suddenly there's only one available for use now and- :psyboom:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Well that was some bullshit. Specifically referring to the rendering error where the game decided Roth wasn't actually where you moved her to so that it could activate a pod before you were ready for it.

Also, question about a previous mission that I forgot to ask back when it was posted - that one recent assassination mission you did where the extraction point for the ADVENT officer was on the rooftop... could you have, in theory, blown up the evac point and forced the game to respawn the ADVENT evac point somewhere else to give yourself more time?

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Grapplejack posted:

well, it wasn't the glitch that got her killed...

I was kind of surprised you didn't put her in the water by the robot to put her out tbh.

She got killed because she was at low health because the pod triggered when it shouldn't have because of the glitch, and she ate damage from both the Purifier and the MEC. If she hadn't taken the damage from them, she could've conceivably survived that Overwatch shot.

Even if you argue that she would've activated the pod from the square next to the van's door, the fact that the game displayed her out of position from where FairGame thought he moved her to led to him moving her to a spot where she ended up getting blown up and set on fire. If the game had shown her where she was supposed to be, it's entirely possible he would've done something different with her than move her to that spot.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Gothsheep posted:

I agree Lids are awful and frustrating, but I think what they did in THIS mission might have been a bug. I have...never seen that.

Yeah, that was weird. When I played vanilla XCOM 2 and WotC on PC, burrowed 'lids wouldn't pop out like that unless you were within a single move action's worth of distance. Those things seemed like they were charging you from nearly all the way across the map. That definitely feels like unintended behavior.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

eating only apples posted:

Christ. I shouldn't have gloated about not getting shot last time. Not after the way these VIP rescue missions have gone lately. :sadwave:

I'm sure your memorial photo will be tasteful in the few seconds it's shown before it gets deleted. :shobon:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
This is why I can't play these games on Ironman, or even Honestman... I get too attached to my soldiers and feel compelled to go out of my way to make sure everyone survives. :smith:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Crazy Achmed posted:

God drat, nice mop-up of that surprise double pod at the end of that last mission. I haven't seen much of this game but my defining memory of sectopods is them double-tapping a unit to kill it, and having ludicrous dodge chance when they go into tall mode.

And yes, screw these sitreps, especially so late in the game. But I get to go on my first covert op, in the footsteps of our fallen homie Apples. Come to think of it did we ever do that final "hunt the assassin" mission? Or did it expire and we're waiting for it to pop again?

We already finished it. We just haven't run the actual mission to invade her lair and kill her yet.

The various "Hunt the Chosen" Resistance ops are always available if you haven't completed them.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
You know how the various Star Trek shows would occasionally have an episode that would focus on a bunch of random low-ranking dudes who only ever showed up for that one episode and then were never seen again?

This was one of those episodes.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Also, is it just me, or does it feel like the AI cheats like hell with regards to concealed units? Three times in that video, the AI just happened to park one of its units in such a way that it technically couldn't see Reign while he was concealed, but if Reign was forced to move would've revealed him. And in the case of the Sectopod, still managed to do damage to him with its death throes.

I also vaguely remember once doing a facility mission where I snuck a reaper into the building and parked on the objective tile, only for a full pod of three enemies to walk up next to him... and then just spend several turns standing there, not doing anything while I waited for them to go back to their patrol.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Roth posted:

Wait I felt behind, you did WHAT

Mission 1-32, when we were trying to recover Din, who'd been captured in a previous mission. The glitch he's referring to happened around here.

As for your actual death itself, that happened a bit later.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I love that you've gotten so used to the Serpent Armor's Frostbite missing that you completely failed to notice that you successfully froze the Purifier right before you put an axe through the Shieldbearer's face. :allears:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
It's also great against MECs since it eliminates their ability to destroy your cover while also damaging them and shredding their armor.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Yeah, when I did my WotC playthrough, all three strongholds had me fight my way through at least 4-5 rooms worth of trash before making it to the teleporter. You really lucked out with that layout.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Gothsheep posted:

It's a shame you got the STFU Central bug on that mission. The Chosen all have unique dialog when you invade their stronghold. Usually with them threatening to wipe out all of humanity if you don't back off. Some of it can also give a little bit of insight into what the Elders are doing behind the scenes, and I think the Assassin had one line like that.

Personally, my favorite is one of the Hunter's lines for when you invade his stronghold.

"I'd like to say that you're walking into an elaborate trap right now, but that would be lying. To tell the truth, I never thought anyone would willingly come to this place."

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Grapplejack posted:

Also Anything they did was going to fail anyway, considering how one of the big things of nu-xcom is 'teamwork makes the dream work' and the elders are infamously lovely at that, which is why you beat their rear end so thoroughly in 2

Case in point, the Chosen themselves. The Elders could have ordered the Chosen to work together to bring the Commander back, but instead set the three of them against each other by making it a contest with the promise of ruling over what's left of the Earth after they're done with it as the prize. And while the Chosen are notoriously uncooperative with each other, we've also seen that the Elders are fully capable of forcing them to obey. If the three of them had bothered to actually cooperate and work together, it's entirely possible they would have had the Commander recaptured and XCOM decisively wiped out within a month. Instead, the Assassin is now permanently out of the picture, and her brothers will soon be following her. "A home that's cut in half usually falls over," and all that.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Welcome back, Fairgame!

I feel like part of the problem with psionic units is that the game incentivizes you to just keep them cooking in the chamber until they learn literally every ability instead of putting a limit on it that encourages you to pull them out and use them from time to time.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

cambrian obelus posted:

good job commander,

Aside from the last mission and research the gamebreaking sniper rifle, what's even left to accomplish? Also, cmooon, let me out of the tube.

Still gotta kill the Warlock at some point before the last mission.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Grapplejack posted:

Oh my god rend was useful for once :eyepop:

It was also useful in the mission where he killed the Warlock!

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
It also doesn't help that Grenadiers are the only non-SPARK, non-faction class that doesn't have access to one of the Chosens' super broken weapons; Sharpshooters get both the Hunter's rifle and pistol, Rangers get the Assassin's shotgun and Hanzo steel, and your Specialists (and Psi-ops if you use them) can get the Warlock's assault rifle, which while not as busted as the other two guns, is still decent. About the only real benefit to having a Grenadier late game is being able to carry around two Frost Bombs per mission, which is moot since Fair Game isn't using the Frost Bomb after losing the soldier carrying it on that one mission.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Dead Reckoning posted:

Counterpoint: The Case For Grenadiers
Off the bat: Sparks have some huge plusses. Overdrive is the best ability in the game, and it isn't close. Rainmaker is great. Their guns are one level higher than everyone else. They're immune to mental effects. You've completely convinced me of the utility of their healing ability for managing roster fatigue. They got huge buffs in WotC.

That said, let me make the case for Grenadiers.
-They can use items and special ammunition. AP ammo, bluescreen, and incendiary rounds can be an edge against certain enemies, as good or better than the Spark bonus depending on how long they stay on fire.
-Using Sparks over grenadiers means completely foregoing the soldier bond mechanic. Dual strike and teamwork are huge tools for action economy in the endgame.
-Rainmaker blaster bomb can clear cover, but it's once per mission. Grenades can usually clear two enemies' cover at once, and that's usually all you need. If you need more, Grenadiers can get the same effect with salvo. Blaster bombs can hit lots of enemies at once, but as you demonstrated, Rangers and Sharpshooters can capably fill that role too.
-Grenadiers' ability to use two Grenades and a powered weapon per mission lets you be more granular in your special weapon use, instead of being committed to all or nothing with a super blaster bomb. This is great for longer missions.
-Hail of bullets and rupture are really good endgame abilities. Hail of bullets is guaranteed damage that is cool down rather than per mission, and it procs holo-targeting, shred, and ammo effects. On enemies with planeswalker, or that have high innate defense like Gatekeepers, being able to guarantee a hit on anything you can see can be a lifesaver. Similarly, rupture can put a high HP enemy within 1-2 hits of death, and make those hits easier to get with holo-targeting, meaning you improve your action economy and don't have to chase planeswalkers around the map as much. The Major/Colonel spark abilities are solidly meh by comparison.
-Grenadiers can stack on bonuses from covert ops and PCS that can cover their low aim.

Bottom line: I think Sparks have a solid case for being a stronger individual soldier, but Grenadiers have powerful synergies with other units that make them a better pick for longer missions or missions where you have to put down a priority target.

All extremely good points!

Dead Reckoning posted:

He had a name, Fits :mad:

Yeah, but I was tired and didn't feel like going back through the LP to find the mission in question and remind myself what it was. :(

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
That's fine with me.

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