|
flavor.flv posted:It turns out that this was not true, but everybody including actual devs believed it because why the gently caress would you design a system like that on purpose
|
# ¿ Jul 1, 2021 13:52 |
|
|
# ¿ May 12, 2024 10:08 |
|
LODGE NORTH posted:I made a long effortpost maybe two months ago about how almost every big YouTuber who does retro videos is just, like, really bad at them.
|
# ¿ Jul 14, 2021 02:48 |
|
stephenthinkpad posted:Question about just using it as home Steam box to play steam games on a 1080p TV, is it roughly the power of PS4.5, something like that? I haven't touched console gaming since my kid was born.
|
# ¿ Jul 16, 2021 13:30 |
|
Rolo posted:I still don’t really get how system bios files interact with emulator software. Now, some emulators can get away with not requiring the BIOS code. That's straight-forward for boot code, the emulator can set an initial machine configuration and put the boot track (or whatever) in RAM, but the emulator will still have to trap calls to BIOS functions that should be there and aren't, and emulate them accordingly. For the most part this works, but for games that are especially finicky about what the BIOS actually does--or perhaps are buggy but incidentally happens to work with the BIOS code, you may need to supply a real BIOS for compatibility. Generally though having the BIOS isn't going to make games more performant or anything. For the PlayStation, Sony was careful about making changes to the BIOS code across hardware models due to games making assumptions about the BIOS code they really shouldn't. They did release a version of the BIOS specifically for use with their own emulators that strip out unnecessary parts of the boot sequence (good?) including the SONY part of the boot logo (controversial) which they shipped on the PSP and the PlayStation Classic. This is the version I use with Mednafen.
|
# ¿ Aug 5, 2021 16:21 |
|
teagone posted:Everything I've read online tells me to just play Zero Mission instead haha. OG Metroid is worth playing, although with save states/rewind or a hacked version with QoL benefits. Even then, I'd only play as long as you can tolerate it and then move on. But there's nothing quite like the experience of playing Metroid for the first time and having absolutely no idea why you're there, where to go, what to do, etc. Zero Mission is a fantastic game in its own right and absolutely worth playing, but it's not the same experience. The real sequel to Metroid is Axiom Verge.
|
# ¿ Aug 18, 2021 15:54 |
|
teagone posted:I'm actually having a blast playing the OG version tbh. Not sure I want to seek out any QoL stuff.
|
# ¿ Aug 18, 2021 20:32 |
|
Software emulation is simulating the behavior the hardware components that make a game console on a general purpose processor (a computer). Emulation inaccuracy can come from two places here: the first is that the hardware chips are often proprietary and have to be reverse engineered with the potential for misunderstanding some of their behavior, and second that the software emulators have to simplify the exact behavior of the chips in order to execute them on the host platform--with some trade-off between the accuracy of emulation and the demands on the host. FPGAs are a way of implementing hardware that's reprogrammable/reconfigurable. While FPGA reimplementations of a console could, in theory, exactly replicate the original hardware chips at the logic gate level, they still suffer from the first issue that the exact implementation of a proprietary chip isn't known, and so has to be reimplemented based on what folks can reverse engineer of its behavior. I wouldn't really call that "emulation" though, just inaccuracy of a hardware reimplementation. It's like when someone has to reimplement some software without access to the original source code, most often the new version won't be a line-for-line match of the original. As for the second issue, fundamentally the logic units inside a FPGA will behave ever so differently than, say, NMOS logic of 80s ASICs, but that's really only a concern when the chips are operating at extremes (temperature, clock rate, under voltage, etc.) and not something you're typically concerned with retail software in a console setting. FPGAs, CPLDs, and similar devices have long been used to prototype hardware chips, including those back when consoles were first designed. Modern FPGAs are exploiting a few decades of progress to reimplement the entire system on a single chip, instead of prototyping just one of the chips. There's other differences between them too: software emualtors usually run in the context of a full operating system with USB/Bluetooth input stacks and so incur input lag from all sorts of sources, while FPGAs can operate with original controllers and timings and avoid introducing additional lag themselves. I'm not sure that wall of text actually helps any. Personally I'm totally content with reasonably accurate software emulators but FPGAs are really cool tech.
|
# ¿ Sep 5, 2021 19:44 |
|
sethsez posted:well, it's Taki Udon,
|
# ¿ Sep 30, 2021 01:55 |
|
The United States posted:I forgot what the deal with the Polymega was, was it just stolen emulator code or something more? I don't think there was any serious claims of stolen emulator code other than they couldn't possibly do Saturn emulation otherwise.
|
# ¿ Nov 10, 2021 15:39 |
|
Photex posted:God I want an Aya Neo Air so bad, they really nailed the aesthetic and build quality according to all the reviews, waiting for a few more emu reviews and I might pull the trigger on one. There's a reason the Switch and the Deck both use screens in the 720-800p range at 7".
|
# ¿ Aug 11, 2022 21:11 |
|
otter posted:I went back yesterday and bought it. I bought my Vita for $120 used (but good condition), no box, in 2019, so yes this is a steal. Walla posted:Also grab yourself a SD2Vita though it does mean not getting physical games.
|
# ¿ Aug 26, 2022 17:15 |
|
Get a SN30 Pro 2 and a M30. I actually prefer the six button MD/Genesis layout for retro games. The only issue with the M30 is that inevitably you'll have to remap buttons around since the defaults aren't quite right on any platform.
|
# ¿ Aug 30, 2022 14:29 |
|
pig labeled 3 posted:I'm not a science man, but if you have a single cable splitting into two cables... charging two ports at once... couldn't they have accomplished the same thing by having a single cable and a single port, and having this "split" thing located internally, within the console, rather than having a dumb idiot cable that needs to be carried around to make the thing not charge like rear end? I'd assume the USB-C port is the intended charging port on this device? If it is, it should be able to charge at 15 W even without USB-PD. So either, it's not working as intended, or it is and 15 W is considered "slow". I assume the USB-A side is following the Battery Charging spec and can take 7.5 W, and the other end of the cable is intended to be used with a Quick Charger or something that can do more than 22 W. All of this is making generous assumptions about the compliance of any of these ports. pig labeled 3 posted:Does a female usb port create resistance or something that diminishes the charging speed at only one end of the charging cable?
|
# ¿ Aug 31, 2022 18:51 |
|
Bogart posted:Oh a tangent, but what exactly was Sony trying to sell with the cel? I legitimately don’t get it, and I think they didn’t either. It wasn't an inherently bad idea. Fundamentally that's how modern GPUs work, although graphics computation is much easier to perform in parallel. The PS3 also came out early in the "dual-core" era where parallel computation was seen as the way forward for basically everything. That they were (more or less) general purpose processors was considered advantageous because in the early HD era they weren't certain exactly how the processors would be used--they assumed "physics" but that was still a new concept in game engines. There were two big problems with cell: First, the burden of effectively using SPEs fell on programmers, engines at that time couldn't effectively exploit them on their own. Second, any 360/PS3 cross-platform title had to be built around the specs those two machines had in common, which meant many of the SPEs just went unused. These were important lessons, which is why subsequent consoles don't really look all that different from each other under the hood, because Microsoft and Sony know that anything "special" is wasted when it comes to third parties. All that said, the rest of the industry has caught up to what the PS3 was trying to do, kind of. These days CPUs with eight hardware threads is, more or less, a minimum configuration you'll see across modern consoles including the Steam Deck. A mark of a well programmed game is one that will effectively use all your hardware threads before getting CPU bound. So in the end the core concept wasn't terrible, it just wasn't executed well especially considering the development workflows of the time.
|
# ¿ Nov 22, 2022 15:55 |
|
Presumably it's a bit easier to integrate bespoke controller options into a game then it is to fundamentally change the rendering engine.
|
# ¿ Nov 22, 2022 19:01 |
|
You don't need to sudo or make the FS read-write to use rsync on the Deck. It works out of the box. You may want to set a user password though, or put a public key in ~deck/.ssh/authorized_keys.
|
# ¿ Dec 15, 2022 01:28 |
|
uiruki posted:Android phones at that time really struggled with the operating system, never mind stuff running on top of it, and by the time Sony were finished with their software skin the thing was ready to collapse. Around 2012/2013 is when things started to get sensible with devices that were built from the ground up to run Android and HTC/Samsung telling carriers they're no longer getting favorites. flavor.flv posted:Same people got them to switch from microsd to proprietary memory cards and drop the TV dock before release. I mean, Sony knew it was cheaper to manufacture SD cards than their memory sticks. That's the only sensible explanation.
|
# ¿ Dec 15, 2022 17:54 |
|
njsykora posted:Yeah 3DS emulation is enough of a pain in the rear end
|
# ¿ Feb 5, 2023 23:48 |
|
kirbysuperstar posted:It did though, Memstick Micro. Only went up to 16GB (I think? I don't remember seeing any 32GBs) but I guess the Pro Duo on the other models was only up to 32GB. Subsequently the PhotoFast adapter was cloned and updated to support significantly larger cards, though the build quality of the clones were/are crap and there was good chance the case would crack open upon inserting two cards. These days I have a 256 GB in a (even more) generic 1x microSD to Pro Duo adapter which works fine on regular PSP models. I don't know if folks have had success with 400 or 512 GB cards but that's way more than I needed anyways.
|
# ¿ Feb 6, 2023 16:23 |
|
Froist posted:I’m also surprised about the bugginess of the software - I expected “Linux OS from Valve” to be more polished than “Android from unknown Chinese company”, but.. The actual system side of things is pretty rock solid though. Froist posted:Switching to desktop mode just to do a quick bit of file management feels far slower than I expected, vs just loading a file manager app on Android You can add Dolphin (the file explorer, not the emulator) as a non-Steam game to access it directly from game mode. Alternatively, you can enable ssh, then just use a SFTP client on your phone to do all the file management you need on the Deck without leaving game mode at all.
|
# ¿ Mar 1, 2023 03:32 |
|
Last Celebration posted:I’ve been thinking about some retro gaming up to the GameCube and maybe Wii, specifically to play Fire Emblem but definitely other stuff too (feels relevant to mention because only 2/3 of the series is localized and some emulators don’t play nice with fan patches), what would be the best options for that? Thing about Wii games specifically is that while many of them don't do tons of motion controls, they do often make good use of the wiimote pointer which maps very well to the Deck's trackpad.
|
# ¿ Mar 3, 2023 16:23 |
|
I'm not sure I understand the Lockpick thing. I always thought it was optional to dump Switch hardware keys if you wanted to read a NAND dump offline (or use it in an emulator), or if you want to make backups of your purchased titles. But you don't actually need the keys to run homebrew, and I don't think you need them to install pirated stuff? (Although the pirates would just share them around anyways like they do actual game dumps.) Lockpick seems to be an easy but ineffective victory. What I don't understand is how they haven't nuked blawar/tinfoil/whatever as that all seems like pretty blatant bootlegging on the order of TX.
|
# ¿ May 8, 2023 05:11 |
|
People will spend stupid amounts of money in order to pirate the latest Nintendo franchise games. It's either principle or clicks.
|
# ¿ May 12, 2023 23:05 |
|
The Deck also has trackpads which are actually useful for wiimote pointer emulation if you're interested in Wii stuff.
|
# ¿ May 23, 2023 04:07 |
|
But Android is Linux!
|
# ¿ Aug 9, 2023 20:48 |
|
Saoshyant posted:Oh, I like its design. How's the D-pad?
|
# ¿ Aug 18, 2023 17:31 |
|
RestingB1tchFace posted:That funny looking thing that someone posted a picture of a week or two ago is a new Atari handheld that just debuted at CES. Lol. Even if you want to be totally legitimate about it, I'd imagine a Steam Deck (or Switch even) + Atari 50 would be a better experience.
|
# ¿ Jan 25, 2024 17:09 |
|
zzMisc posted:The reason they violated the DMCA is because the DMCA has explicit provisions against circumventing copy protection measures, including encryption. Yuzu necessarily breaks encryption to run - if you've ever provided a Switch emulator with the prod.keys file it needs to run commercial games, that's what you've helped it do. The argument is that what Yuzu is doing still violates the DMCA, even if the user has to provide the keys. If you go back to the days of DVDs and DeCSS, the key difference there is that DVD copy protection was optional--there were/are DVDs manufactured (particularly, "region 0" ones) with no copy-protection/DRM on them. So an unlicensed software-based DVD player alone didn't run afoul of the DMCA anti-circumvention clause since there was an obvious, legitimate use for that software to play back unprotected discs. Software that circumvented DVD copy protection by stripping the DRM and turning them into effective unprotected discs was, thus, squarely the concern of DMCA anti-circumvention. Thus the approach at the time was to separate the DVD-playback software from the DRM-stripping software and ship them as separate components. The problem with the Switch (and all Nintendo consoles since at least the Wii) is that copy-protection/DRM is inherent to the medium. There's no licensed Switch software available that's not protected, so there's no obvious software target to design an emulator against to enable it to play "unprotected" works only. You could, in theory, replace any use of a cryptographic cipher in a Switch emulator with a null-cipher, and use it with a dumped image with any encrypted contents pre-decrypted, but Nintendo may well still argue that this revised system exists solely to circumvent its DRM and thus, falls under anti-circumvention even if technically there's no longer cryptographic operations happening within the emulator itself. Whether or not this is a better approach than "bring your own keys" is unclear. Alternatively, since the law generally is favorable to completing implementations, this functionality may be regarded as inherent to an emulator, and since another layer of circumvention is still required to obtain the software in the first place, its use in an emulator is OK? Again, it's unclear.
|
# ¿ Mar 5, 2024 19:37 |
|
|
# ¿ May 12, 2024 10:08 |
|
zzMisc posted:and I wonder if it could be argued that the DMCA is essentially unintentionally overreaching.. The folks who drafted the DMCA legislation 25 years ago knew that DRM measures would eventually be cracked, in part because they always have, and in part because crypto regulations at the time made contemporary DRM quite weak. The DMCA, thus, provided a mechanism by which to make certain software contraband even if there was legitimate (non-infringing, fair use, etc.) uses of them. People at the time were not happy with the anti-circumvention clause. Since its passing, the ESA has consistently lobbied to not allow exceptions for video games despite multiple generations of consoles no longer being sold and their digital storefronts shutdown.
|
# ¿ Mar 6, 2024 01:14 |