Ibram Gaunt posted:So, Stringless or Rust for Childe? Rust is generally seen as the second best bow for him behind Skyward Harp from what I have read.
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# ¿ Nov 12, 2020 19:04 |
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# ¿ May 12, 2024 02:13 |
Framboise posted:what is "bis" Best In Slot.
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# ¿ Nov 13, 2020 02:43 |
Some Numbers posted:Wow that's gotta be infuriating, especially since that boss is the goddamn worst. Am I not the only one who hates that thing? I was having trouble with it right after getting world level 5 and I looked around for advice and I mostly saw people saying that anyone who has issues with any content in the game is a casual noob who needs to "git gud".
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# ¿ Nov 13, 2020 23:32 |
Helical Nightmares posted:So are we suppose to buy the Memory of Roving Gales (Constellation level up for the Main Character) from the Souvenir shop in Mondstadt? Yes.
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# ¿ Nov 14, 2020 12:24 |
Ibram Gaunt posted:So do you really need a team built around setting up reactions for Childe to make him work? My perspective is pretty skewed since I've been using Diluc for so long but i feel like I'm just not getting much out of Childe when I swap to him. Builds up energy so slow, I can hit e once on Diluc and do like 9k damage or spend triple that amount of time hitting that with Childe's dagger attacks, etc. Well, from what I understand Childe is all about his AoE via riptide, so he needs to be built around that, so lots of crit chance and crit damage. He also really wants the right weapon, either the 5* one on the banner or Rust. I've seen people on reddit saying that he can out dps Diluc by a large margin but I don't know yet since I don't have him built yet to compare.
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# ¿ Nov 14, 2020 17:25 |
So I can't compete any of the meteorite things, I just get shredded in seconds every time. How do I do anything vs 5 archers, an abyss mage, two giant axe guys, 3 big fire slimes and like 5-6 small slimes at the same time? It's just overwhelming and I just spend all of my time dodging until I run out of stamina and die.
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# ¿ Nov 19, 2020 14:01 |
Ok, I think it was my own fault that I was having so much trouble, does the event scale to world level? Because I was trying the highest difficulty at WL5/AR42 and I think it was just scaled way too high for my level 60-70 characters. The second difficulty level was actually pretty easy.
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# ¿ Nov 19, 2020 15:29 |
AG3 posted:I only today realised that you can tell which lootable plants will spawn a Whopperflower, because the loot pop-up will have a speech bubble instead of the icon for the item you're looting. That is the strongest catalyst in the game, if you put it on an offensive caster like Ningguang you'll be happy to have it, it turns her into an offensive juggernaut.
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# ¿ Nov 20, 2020 14:19 |
AG3 posted:I really want to level and gear her, but my resources.... Ningguang is so busted strong it's ridiculous, I'm just kicking out constant 8k crits with her charged attack, dropping Jade Screens for 10k, and all of this is mixed with tons of smaller hits from her AoE normal attacks. On top of that she is nearly immune to most ranged attacks and constantly generates shields for herself and the whole party in coop, it's nuts. All of this and I don't even have 5* artifacts or good substats on my purple artifacts yet.
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# ¿ Nov 20, 2020 14:51 |
Pierson posted:Fischl and Rust. I hope the dude who rolled got a thrill at least. Superconduct lets electro reactions create more arcs, which makes some amount of sense, I would assume that the vulnerability to being bonked comes from the super low temperatures making things brittle.
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# ¿ Nov 20, 2020 15:58 |
Got C6 on Ningguang today, Jade Screen -> Ult -> Jade Screen -> charged attack /w 7x Star Jades is some insane burst damage. Some Numbers posted:
Childe, but also amazing on Mona if you ever get her.
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# ¿ Nov 20, 2020 19:38 |
Some Numbers posted:I don't have Mona and both Childe and Xingqiu are currently level 1. No, bank that thing, you don't run into artifacts from both the best set and with the correct elemental boost for characters you have that often. Even at 4* that thing is really good.
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# ¿ Nov 20, 2020 19:47 |
Soothing Vapors posted:if ever there was a case for not localizing a word, that was probably it Pretty much yeah, I had JP voices on for that scene and when I realized what they had done I was like "What the hell? Who localizes out a loving title drop for an incredibly obscure english word!?" I mean, everyone is going to assume it's game jargon anyway, there's no point in localizing it. In fact by doing so they have actually made the connection between the title and the story much harder to understand and have actually communicated less information to the user by translating it, it's incredible.
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# ¿ Nov 20, 2020 20:34 |
Some Numbers posted:I was just going through my artifacts and found this one. Gladiator isn't very good for Childe or Xingqiu, so I'd keep the other one over that.
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# ¿ Nov 20, 2020 20:39 |
So what do I do if I can't compete a meteor on the lowest difficulty? I'm stuck on the one with the fatui cryo guys and electro hammer guys, I've just spent 2 hours trying it and it's impossible and Mona won't give me a new set of meteors until I complete it.
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# ¿ Nov 21, 2020 15:56 |
Qwertycoatl posted:I've never tried but I think you can co-op them? Not really an option for me.
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# ¿ Nov 21, 2020 16:08 |
Some Numbers posted:Better than Rust? Interesting. IIRC, C4-5 Rust is better than C1 Harp, but also requires a lot more crit rate and crit damage rolls on artifacts.
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# ¿ Nov 21, 2020 20:13 |
Meiteron posted:This entire line of conversation reminds me how jaw-droppingly insane the progression mechanics in Genshin are for a Gacha game. Not really, characters are sold based on aesthetic appeal, either visual or their characterization in the story or often both. In FGO, another very successful gacha game, it can take months to a year or more to fully level and skill up a character. But much like Genshin FGO puts a huge amount of effort into character aesthetics and characterization in the story because that's what gets people to roll.
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# ¿ Nov 23, 2020 04:31 |
So I was talking about Ningguang's damage at C6 earlyer, so I made a quick video to show what I meant: https://youtu.be/68LRX_IIuSw This is at WL5 since I'm only AL43 but I really hope this will still be possible at WL6 when I farm up better equipment.
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# ¿ Nov 24, 2020 12:31 |
Ytlaya posted:What would you say are the most important aspects of that? The sixth constellation gives the strong charged attack after using Starshatter, though most of the damage seems to be done before that. I imagine artifacts are playing a big role. C2 is probably the biggest thing, the double jade screen is a big source of damage, after that C5 then C6, though C1 is still very important for groups. Equipment also plays a big role, mostly the weapon, Lost Prayer to the Sacred Winds at level 80, I have decent artifacts but not amazing ones, atk on two pieces and crit chance on the helm, two pieces are still 4* too. EDIT: As far as passing through the screen for the buff, taking the time to do that delays the kill by a little bit and can risk getting caught in the attacks so I don't bother when I'm farming these guys. In longer fights it's worth it. AVeryLargeRadish fucked around with this message at 21:46 on Nov 25, 2020 |
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# ¿ Nov 25, 2020 21:40 |
Ytlaya posted:Ah, forgot to consider weapon (though it actually seems like the effect on yours doesn't benefit your video much, due to gaining power over time). I don't have any 5* catalysts, so I'm using Solar Pearl (which will be upgraded to R2 really soon from the current BP). Solar Pearl seems like a reasonable match for Ningguang due to the short time between using skills and attacking. The effect of Lost Prayer was in full effect there actually, the text on it is somewhat misleading, you gain 8% elemental damage every 4 seconds that the character who has it equipped is on the field, so after 12 seconds you get +32% elemental damage until you switch to another character. IIRC Solar Pearl is her best 4* weapon. Memory of Dust is competitive with Lost Prayer but is harder to build for because of substats on artifacts and needing a crit helm and geo damage time piece.
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# ¿ Nov 26, 2020 00:35 |
Bland posted:Um you're going to have to explain this leap of logic to me dude because at no point did I say the game shouldn't have any of those things. This game has been managing on the "antagonists, plot, and character actions" front so far without relying on their other games. I just have 0 interest in anything you've described about the Honkai universe, like the magical madness virus or the inevitable extinction of mankind, or any of that. It doesn't sound like a compelling story to me. As opposed to Genshin, which I've largely enjoyed thus far. Any story explained via a synopsis in forum posts is going to sound awful.
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# ¿ Nov 26, 2020 23:43 |
Mailer posted:Taken in isolation Hydro is weak, but that's assuming single elements. If all characters could arbitrarily switch elements you'd still have Pyro on top. They could buff the cryo and electro reactions to be more in line with hydro & pyro, that way no one gets nerfed and a bunch of characters get buffed while also balancing things out. That's how FGO does this, older & weaker characters get buffed periodically so even if you roll a "bad" character there is a decent chance that they will get buffs down the line and eventually be pretty good.
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# ¿ Nov 28, 2020 11:52 |
Fruity20 posted:Question for pulls, is surcose limited or can I still hope to roll for her? I heard her c1 is good but never got a dupe for the previous banner. She's not limited so you could run into her in the future while rolling for someone else.
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# ¿ Nov 28, 2020 13:51 |
So I've been getting kicked from domain groups before they even begin because "Geo is crap" and I main Ningguang. This only really started up after Zhongli was released.
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# ¿ Dec 5, 2020 19:50 |
Tae posted:The extreme of it is Fate Grand Order which dont' rerun specific limited characters for nearly 3 years. I'm trying to think of characters in FGO that never get reruns but all I can think of is Fujino and she's pretty much an exception to the rule, almost all limited characters get banners like a year later at most, sometimes more frequently. As for Genshin I expect we will see pretty frequent rerun banners here since each new character must take a ton of work, a lot more than most gachas.
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# ¿ Dec 6, 2020 03:05 |
I really want to roll for Ganyu because of her character design but I really can't justify it even if she turns out to be good because she's built around aimed shots and those are a pain with a controller. I'm just going to save for when they release someone who's actually good, getting burned on Zhongli who doesn't even work all that well as a support for Ningguang has left a pretty bad taste in my mouth overall.
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# ¿ Dec 11, 2020 06:26 |
Osmosisch posted:It runs fine on my PS4Pro except the load times are pretty long. I used to play on PS4Pro until I got a PS5 and the difference is just staggering, the frame rate difference alone has made me much better at the game because it's so much easier to see attacks coming in and properly dodge them.
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# ¿ Dec 12, 2020 15:41 |
Ruffian Price posted:jesus christ Chongyun greatly benefits from his first constellation so that's a great pull.
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# ¿ Dec 12, 2020 17:36 |
Qwertycoatl posted:My wild rear end guess based on gacha game powercreep is that by this time next year we'll be showered in enough purple books to take any random character up to level 90 and the big grind will be farming the rainbow books to take characters to level 120 I doubt it, that's an MMO model, in gatcha it's about leveling up more things, not leveling the same things even higher. If they make it really difficult to bring new characters up to speed that discourages people from spending to roll new characters and weapons.
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# ¿ Dec 15, 2020 20:47 |
Cao Ni Ma posted:Plenty of gachas have had level cap increases. FFBE went from like 80-100-120. Dragalia has level cap increases as part of the spiral system, but thats mostly a feature to power up powercrept units. I've played both of those and if Genshin goes that route I'll probably quit.
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# ¿ Dec 15, 2020 22:10 |
The boss of this event is really killing any desire to play the game for me. In coop I constantly get bad teams, I can do it solo but it's an unfun 9.5 minute fight where I go through 20 food items every time.
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# ¿ Jan 2, 2021 04:27 |
Cao Ni Ma posted:Even when using amber? I cant see how its taking more than 3 minutes unless you are getting stuck with recharging shields and failing to do damage when that happens I've tried using her, but the aoe phase ends really fast so I almost never get any shots off with her anyway. It doesn't help that I'm on PS4 so I'm stuck using a controller which is just awful for aimed shots.
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# ¿ Jan 2, 2021 04:52 |
Tsyni posted:I am using a controller on PC, basically I hit the shielded area and immediately am switching to amber and getting her charged shot up. You should figure out where to set your shot after a few tries because it does the same position every time. I can usually get the head weakspot in one cycle, but if you don't you really just have to wait less than a minute for your run to the next shielded area and then you will get another try with Amber. But, yeah, goons should be a great help. I was doing it fairly quickly by myself, but once I got a good group going in random coop (Mona, Klee, Bennett, Keqing) we were getting close to 1 cycling it most times. I tried this again and everything went wrong. I'm just going to give up on this event, the last run gave me a stress migraine and made me vomit.
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# ¿ Jan 2, 2021 05:08 |
I see a lot of people acting like Fischl is just a support but she's not. Her basic attack string has almost as much DPS as Diluc and Razor, she's absolutely designed to be a carry if you want to use her that way. The main issue she has is that she's split physical/electro damage but you can just gear her for atk/crit/critdmg and she works fine as a carry especially past C1 with Rust.
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# ¿ Jan 4, 2021 04:10 |
Tae posted:The main issue is that most combat situations involve more than 1 enemy and claymore is just a better weapon for that. And Diluc is pyro in an element that he's allowed to crit on reactions. Yes, Diluc is a better carry. Razor arguably too though Razor's AoE damage is negligible since he's all about physical and most of his wider hitting AoE is electro based, Razor is mostly better because his basic combo puts out the highest DPS in the game and he self buffs his attacks like crazy. IME most of the time the AoE on claymores doesn't matter that much, almost all AoE ends up coming from ults and skills that explicitly hit a wide area like Diluc's ult. Ibblebibble posted:Depends on the player, I find it fun as hell to machine-gun spam. This.
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# ¿ Jan 4, 2021 05:32 |
Hazdoc posted:the reason you don't use fischl dps is because that's splitting your damage types By that logic Razor is a bad carry too. You say that doesn't count because Razor's physical damage is very high but Fischl has access to Rust, a weapon with what amounts to +40% physical damage at R1, scaling to +80% at R5. With Rust you can effectively have the equivalent of both an electro and a physical goblet at once. My point isn't that Fischl is the best carry in the game or some such nonsense, my point is that she is a top tier carry and players without Diluc, Razor, etc shouldn't just dismiss her out of hand especially if they have C1 and Rust.
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# ¿ Jan 4, 2021 11:12 |
Crescent pike really needs to be nerfed or something or it will be the only worthwhile DPS polearm for the rest of the life of the game, either that or they need to make all the current and future polearms completely broken so that they are at least worth considering over crescent.
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# ¿ Jan 6, 2021 06:49 |
Nakar posted:Or they need to create Polearm users with high multipliers but a smaller number of slower-executing hits. That appeared to have been the idea for Rosaria (who had Diluc-esque multipliers but a similar 4 hit chain), but they pulled all her data and we don't know what they were planning with it or whether it'll change when she comes back. There are ways to design around pike but it just being there is massively restrictive. Plus from what I understand the melee weapons were supposed to differentiate based on attack speed, claymores being slow and hard hitting, swords being in the middle ground and polearms being quick, they could abandon that design choice but I doubt they want to.
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# ¿ Jan 6, 2021 07:19 |
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# ¿ May 12, 2024 02:13 |
Clarste posted:"All damage stacks additively" seems to contradict what people here often say about elemental damage on the cup being the single biggest boost in damage (which also tracks with my own personal experience). All damage boosts are indeed additive, ATK boosts are multiplicative on damage boosts which are then multiplied by crit damage if applicable, IIRC the formula is something like ((baseatk*atk%)+flatatk)*(dmg+dmg)*(critdmg+critdmg)*(resistance)
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# ¿ Jan 6, 2021 08:50 |