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Hey TG chat thread! I wouldn't normally pimp my own subforum but the fairly badass (but lazy) T-rex came up with this prompt and I suspect it's up your alley. Tyrannosaurus posted:So I've been running a weekly super homebrewed, freeform D&D-like game for my partner and our two friends and we recently wrapped up a long, long, long campaign. They’ve now rolled new characters and we’ve starting fresh which is cool but I’m also mentally exhausted. Work is picking up. Covid still sucks. Yadda yadda yadda. Doesn’t matter. By the power of the blood throne, I am declaring this week: To sign up just go to that thread and type 'in'. If you feel saucy, then note you're from TG and you will get a wicked hot gangtag if (and only if) you can trounce our homegrown nerdlords.
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# ¿ May 26, 2021 09:20 |
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# ¿ May 12, 2024 13:50 |
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Hey nerds, thanks to anyone who came and posted a thunderdome adventure, they start here if you want to take a look! Of the ones I've read sitting here and yoruichi are a fun read, and thranguy deserves insane props for crafting a full hexcrawl that references a bunch of the other adventures this week. Any TG visitor who gets an honorable mention will get a suitable gang tag, of course!
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# ¿ May 31, 2021 06:16 |
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Ethics_Gradient posted:Hi Trad Games, Quoting this for attention
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# ¿ Jun 5, 2021 13:37 |
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dwarf74 posted:This may not be a story about TG in a traditional sense... quote:Clearly the correct answer is to start carrying a Sakabatou so that you don't accidentally kill those weaker than you when you're forced to draw the blade. Alternatively you could study Chinese Kenpo, but only if you are confident you can become a Kaio
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# ¿ Jun 20, 2021 08:56 |
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Sex stuff really isn't that weird, people are horny. I'm glad it's not the 100% default now though. Just like, uh, 80%. E: https://wiki.guildwars2.com/wiki/Human_female_outfits gw2 was posted before in this or another thread, the women in skimpy lingerie and the men in robes, but in this summary link it's mostly, if not sensible, not deranged ultracheesecake sebmojo fucked around with this message at 21:36 on Jun 21, 2021 |
# ¿ Jun 21, 2021 21:28 |
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Halloween Jack posted:Setting the sexual politics aside, I'd just like to say that every single one of these designs looks like boiled dogshit. you might want to take your dog to the vet idk
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# ¿ Jun 21, 2021 23:09 |
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Skyarb posted:I'm going to be designing a one off dread-esque campaign where player reaction is Paramount. Basically things happen in relative real time and players must make quick decisions. As a boring example: "a killer is running towards you with a knife": someone within the group MUST act within 10 seconds or someone dies. Spin a coin on a table
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# ¿ Jun 22, 2021 21:07 |
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hyphz posted:Don’t forget Strike if you want a simpler 4e D&D. or 13th age EYES OF TEH STONE THEIF
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# ¿ Jul 9, 2021 06:51 |
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Megazver posted:Man, some of you have weird loving ideas about CR. They're still actually playing D&D, they're just trained theater nerds. i think the implication is that it spoils you for regular D&D because you expect, uh heaving comedy and gigantic, personalities.
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# ¿ Jul 10, 2021 22:03 |
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I do a fair bit of live music for improv, and good improvisers routinely come up with elaborate scenes that are indistinguishable from a scripted play. I can imagine a bit of " there could be a cool scene in a tavern basement, with the thing, and the guy??" "Yeah that will be fun," but its nuts how good improv can be.
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# ¿ Jul 10, 2021 23:10 |
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Leperflesh posted:We're all sorry your group bailed on you after one bad session of whatever game you were trying to get them to play, but that's not normal. poo poo-talking someone you socialize with behind their backs because of that one time we tried Blades in the Dark and it went badly is also messed up and not something real friends do to each other. speaking as a player in this, I thought you did a great job and conan is a really good and interesting system though not particularly well-suited to play by post (though you made it work). it's a pity all the other players bailed, I was enjoying learning my way round it.
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# ¿ Jan 15, 2022 22:40 |
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hyphz posted:Wait until they find her character sheet. it's a ...rapist ray...?
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# ¿ Jan 19, 2022 03:16 |
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drrockso20 posted:That's why for most of my Superhero setting concepts I just reuse various Golden Age Superheroes who have fallen into the Public Domain, saves a lot of time coming up with concepts and designs, like in a setting set in the Early 70's that's meant to invoke the late Silver Age to early Bronze Age transition period, if I had a player ask who was the first major superhero of the setting, I'd tell them it was The Fighting Yank and the Black Terror, who both debuted at about the same time back in the mid 50's(and who roughly fill a similar role that Superman and Batman do in DC), or if they ask for any times where real world history got altered due to the presence of Superheroes, I would point to how JFK wasn't assassinated in this universe due to the interference of Stardust The Super Wizard as part of his arrival onto Earth, with Stardust then using his phenomenal cosmic powers to then do absolutely horrifying things to first Lee Harvey Oswald and then to everyone else who had been knowingly involved with the would-be assassination plot Stardust uses a special ray to transfer LHO to a world full of grassy knolls where he is endlessly assassinating himself
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# ¿ Jan 19, 2022 23:27 |
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hyphz posted:Sorry if this is old hat, but I need to vent after a session that contained all the crap that winds me up at the moment. sounds like you did a good job of DMing to me.
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# ¿ Feb 6, 2022 01:42 |
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i remember that with 4e the skill challenge rules as written were really dull, but they popped nicely when you ran it more apocalypse world style, with each success being a positive story development, and failure being a negative one. Chase rules sound sort of similar, and if you're looking for a mathematical precision it won't be that fun. Still reckon the description of the chase sounds like perfectly solid DMing though.
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# ¿ Feb 6, 2022 04:29 |
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Lamebot posted:D&D 3.5: ahaha that's amazing
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# ¿ Feb 11, 2022 23:57 |
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dwarf74 posted:Oh I love it! I'll send that to the players. it might be worth doing some research to find good ways to use icon benefits - in particular rolling them at the end of the session not the beginning is a good idea, so you can think of ways to embody them between games. Also having a list of things that a benefit will get you might be helpful if you find you struggle with coming up with stuff.
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# ¿ Feb 12, 2022 00:37 |
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Siivola posted:Unrelated to anything, here's a useless game design thought I recently had: Many D&D dice rolls are not actually binary, but instead follow an implicit miss/weak effect/success pattern because things are measured in feet and hit points. When you climb a wall, depending on the height of the wall in feet and your check result, you can either make no progress, some progress, or finish the climb. Similarly, when you hit an orc you can do no damage, some damage, or lethal damage. rolemaster had a great table for that, you could run a whole game off it with a bit of effort.
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# ¿ Feb 14, 2022 08:24 |
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GimpInBlack posted:There are plenty of reasons speak with dead might not be a reliable tool in a mystery plot. First and most obvious, a mystery doesn't have to be a murder mystery--if nobody's dead, speaking to the dead is of limited usefulness. I don't know the exact specifics of the system you're using and its particular flavor of speak with dead, but it's reasonably common for the spell to require the body of the dead person in question, so proper corpse disposal can add a layer of challenge. Likewise, if the spell limits the number of questions you can ask the dead, you might still be missing vital context if all you get is the name of the person who killed them. Then, of course, the dead might not be omniscient--if the victim was koshed on the back of the head, drank poisoned wine, or died in a "tragic hunting accident," they might not know who killed them. If the PCs are acting as agents of a justice system and thus have to care about due process, maybe there's a reason postmortem witness statements are inadmissible in court. And, of course, unless the spell in question obligates the shade to tell the truth, the dead might lie to you, just like any character involved in a mystery story. Maybe the victim was actually killed by their brother, for example, but the ghost cares less about justice than ruining their hated business rival, and sees a bunch of well-armed spellthugs poking around into their death as the perfect opportunity. also: 'it was dark, i couldn't see the killer' or, for preference, the killer was polymorphed into someone else, like the guy casting 'speak with dead'
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# ¿ Feb 15, 2022 11:18 |
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Jimbozig posted:But you can see where that has issues within the context of the broader system, right? get X points of chase bonus for using an X level spell, fluff it appropriately, if it's a damaging spell then when they catch him he's down some HP.
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# ¿ Feb 15, 2022 23:13 |
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Jimbozig posted:Is that in the system already or are you saying they should have put something like that in? i'm assuming that is what the system says, and if not that's how i would run it. e: oh wow it does, imagine that lol
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# ¿ Feb 16, 2022 00:01 |
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Splicer posted:I should also say that in Hyphz original post the other day he made a bunch of excellent on the fly (heh) adjudications and did an excellent job of improv to bring the chase to a satisfactory conclusion, and it sounds like his players agreed. Witht he funny thing being that he ended up running the chase basically according to the rules, just he was making them up as he went along. I was just meaning that you need to translate from one system to another, but hyphz complaint was that you couldn't use one system in another. I agree that they did a perfectly cromulent job of running the chase. the main thing is to convey action and excitement and constantly bounce off players suggestions and responses, the resolution mechanic couild be a coin flip (it already seems extremely simple).
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# ¿ Feb 16, 2022 00:32 |
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That sounds amazing, thanks for the writeups!
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# ¿ Feb 16, 2022 05:20 |
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Gumshoe would probably work well.
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# ¿ Feb 21, 2022 20:32 |
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Antivehicular posted:There are definitely some here that fit that mold, although I'd probably give Synnibarr a spin if anyone wanted to. deadEarth is definitely in the "no way I'd play this, no way in hell" pile, though, among others. The starter module for that was just some insane poo poo. Like the quest giver had the party followed by the Best Sniper in the World, who then dug 100 meter trenches round the party and set them on fire, for some reason? Just hilarious. Character creation was entertaining, though.
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# ¿ Mar 1, 2022 03:03 |
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Holy poo poo Gareth hanrahan reviewed itquote:Chapter 6: Recovery Mission (Sample Adventure) said:
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# ¿ Mar 1, 2022 03:19 |
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Run the DCC adventure sailors on a starless sea as a funnel. It's loving hilarious. Also, try a 1st ed module like hidden shrine of tamoachan or white plume mountain, they're almost rules free because the vast array of rules in the Dmg are mostly pointless bullshit you ignore, you just need attack rolls and saving throws which is like 4 pages.
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# ¿ Mar 2, 2022 19:10 |
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CitizenKeen posted:I adore GMing, Tulip. yeah, it's a blast
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# ¿ Mar 4, 2022 01:29 |
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dwarf74 posted:Then block him. Yes please.
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# ¿ Mar 4, 2022 02:08 |
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Could you link your reviews of the modules purple?
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# ¿ Mar 9, 2022 09:35 |
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Siivola posted:What other parts of AW are designed for cons? Its tools for running campaigns and character advancement were downright groundbreaking. i feel like AW basically systematised Being a Good DM in a brisk, commanding sort of way and didn't lean on 'all of these rules are simply suggestions!' which has been a mainstay of the hobby since day one.
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# ¿ Mar 26, 2022 21:06 |
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As written it has a bunch of rules for a campaign and none for con play, but it makes sense that it would work well as a one off.
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# ¿ Mar 27, 2022 05:17 |
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Absurd Alhazred posted:I'm pretty sure I read Baker talking about adjustments he makes when running this at cons, so no, I don't think it was originally designed around that format. That's a great link, thanks!
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# ¿ Mar 27, 2022 06:48 |
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Leperflesh posted:From a game theorycrafting standpoint, what are the alternatives to rolling dice to discover the outcome of a character using a skill? Gumshoe does this, and in my limited experience it sort of just kicks the problem down the road because you spend your points until they're gone then you're suddenly a bit useless
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# ¿ Mar 29, 2022 19:52 |
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i'm thinking of running bulldogs because gareth hanrahan did a campaign for it - anyone have experience with that?
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# ¿ Apr 8, 2022 01:42 |
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Whfrp 2e question: is it just a constant festival of players failing rolls and dying horribly
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# ¿ Apr 9, 2022 05:22 |
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# ¿ Apr 22, 2022 03:55 |
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A hardcore indie earthsea rpg would be amazing
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# ¿ May 1, 2022 02:15 |
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Is there a blades in the dark thread? Sprung for the paper version, I didn't realise how different it was from a standard *world game.
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# ¿ May 3, 2022 00:17 |
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# ¿ May 12, 2024 13:50 |
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Hel posted:Isn't using the hundreds of a second parts of a stopwatch already a thing for randomization? Just have the player press stop and count it from there, much quicker than seconds or minutes and won't hold up the game while players wait 15 minutes for the perfect result. oh, that's really clever. Another way to get random numbers is think of a number from one to ten (or w/e) and ask for the same from the player - and them together and make it roll over (so, 7 plus 6 equals a roll of 3 on a d10, 9+2 =1).
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# ¿ May 6, 2022 23:22 |