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Aniodia posted:
This is most righteous, assuming you'll be continuing translating past the core books, what could be some things we might see in the future?
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# ¿ Jan 6, 2021 11:05 |
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# ¿ May 11, 2024 21:56 |
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I need a good PDF reader for my new tablet, anyone got any good recommendations?
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# ¿ Jan 15, 2021 10:41 |
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Glutes Are Great posted:Yeah Cyberdecks came back in 5th and are also in 6th, it's the bread and butter of engaging with the matrix on any notable level outside of using it as fancy AR Google. Well, except for technomancers who are some sort of magical hackers that use their brain as a cyberdeck as they have access to a metaphysical plane of existence that is the foundation of the matrix. True, like I love the Cyberpunk aesthetic but I'll admit I am not a fan of the themes of Cyberpunk as a genre very much at all Halloween Jack posted:I haven't seen a satisfactory attempt to do cyberpunk within a D&D variant ruleset. I wish I had, because then it would be fairly easy to patch in magic rules from some other D&D variant. Yeah if I ever do get off my rear end and actually try to make an OSR book someday rather than just be a useless "idea guy", doing something like that is towards the top of the list
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# ¿ Jan 20, 2021 21:34 |
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SkyeAuroline posted:I return as promised. I figure most modern Cyberpunk stuff either ignores or only pays lip service to the genre's deeper original themes because A) it doesn't really contribute anything actually fun to play or watch and B) it's gotten too uncomfortably real to really be worth exploring deeply anymore without becoming a depressing mess that no sane person would actually enjoy
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# ¿ Jan 21, 2021 04:01 |
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aldantefax posted:I feel as though the items about moving away from "humanity" and to "cyber-humanity" along with the dissociation of the self is what GURPS Transhuman Space and other transhumanist fiction tends to have in spades, though often in a more optimistic lens (not as a strict requirement, just as part of genre convention). Probably because combat is the easiest direction to take RPG's in since it doesn't require anywhere near as much effort as actual role-playing does to get actual enjoyment out of
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# ¿ Jan 21, 2021 04:14 |
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Honestly I'd say a heavily hacked(pun intended) apart and refurbished Lancer would work wonderfully for a Cyberpunk game of the Shadowrun vein as it would be able to handle all the interesting ideas it has while avoiding a lot of the parts that end up sucking Which makes sense Lancer definitely has some Cyberpunk DNA in it's inspirations
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# ¿ Jan 27, 2021 02:55 |
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Kestral posted:What parts of Lancer would you want to salvage for Shadowrun, given that it's a game completely about hex-based tactical combat with a vestigial "doing things as a person" system tacked on? You laid it out with the first line, it's because Lancer has an excellent and crunchy combat system, with everything outside of combat kept fairly light, highlighting perfectly what I generally want in my systems
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# ¿ Jan 27, 2021 06:45 |
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Heck the Belgians who are usually stereotyped as basically harmless pseudo Hobbits who like to eat fries and make comics(when people even remember that it's it's own country and not just an odd branch of France), had probably the most brutal example of Colonialism the world has ever known with how it treated the Congo Leperflesh posted:I lived in England for 3 years and have been back twice since. The food there is fine. There are plenty of excellent, traditional British dishes. The reputation for tasteless boiled meats and mash is weird and undeserved. Speaking of British junk food; https://www.youtube.com/watch?v=N_oIys5KS4A https://www.youtube.com/watch?v=ogfyJICT9aI
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# ¿ Jan 27, 2021 21:57 |
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Asked a while ago for PDF reader options for my new tablet, still looking for one
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# ¿ Jan 28, 2021 04:32 |
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It's a Samsung
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# ¿ Jan 28, 2021 05:12 |
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CitizenKeen posted:What is wrong with the Android version of Acrobat? Am I the only one who uses it? It's file browser is atrocious
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# ¿ Jan 28, 2021 20:18 |
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BattleMaster posted:Lovecraft's racism is interesting because it shows that he really felt like the only thing going for him was the circumstances of his birth. I wonder if most people of his time that were in a position to get written work published felt like they had more value as a person and thus didn't go all-in like he did, even if they probably were pretty racist themselves. The thing with Lovecraft and his racism is it doesn't really feel like it comes from him just being a shithead like most racists, it's more just the most glaring symptom of the mental illnesses he most definitely had that were only exacerbated by the fact that the aunts who helped raised him were from all accounts just plain horrid awful people who had no business being involved in a person's upbringing
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# ¿ Jan 30, 2021 07:08 |
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Leperflesh posted:IMO a spinner is dice, so just make a spinner with 110 perfectly equal segments. If you don't want to have fights about whether the pointer is pointing at a line, fabricate a clicker-style spinwheel with pegs that force the pointer to always be unequivocally on a value. That's pretty much how the "paper dice" in Whitehack(soon getting it's third edition) works*, it's a sheet of paper with a random spread of numbers on it, then you take a pencil or something similar, spin it and you use the number it lands on *for situations where you don't or can't have access to real dice(it'd be a great game for people in Prison for this reason)
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# ¿ Feb 3, 2021 06:38 |
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KingKalamari posted:Also all the modules he writes are generic death traps in the vein of Tomb of Horrors...but ones that don't really provide any incentive for the players to try to go through beyond "It's there". To be fair LOTFP is a very well put together clone of BX D&D*, particularly for the era it first came out in, as WOTC was still doing that whole "No PDF's" thing and the market hadn't been flooded yet with other BX clones like it is now, so at the time it felt revolutionary *BX is still probably the best official incarnation of D&D besides 4e
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# ¿ Feb 4, 2021 06:52 |
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Thankfully LOTFP is no longer necessary, if people want BX in official form they can go get it for like 10 bucks on Drivethru, and if they want a more modern format for it they can go for OSE instead
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# ¿ Feb 4, 2021 07:36 |
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Coolness Averted posted:Wasn't he the one who popularized the no-prize "actually the dungeon is a barrier that keeps a giant undead horde from ruining the map, players beating the dungeon fucks the world over" gimmick? The concept originates with an adventure called The Lichway from a very early issue of White Dwarf back in the 70's gradenko_2000 posted:I do keep hearing people repping Old School Essentials lately, which I assume is a fairly recent release, and I've been out of the OSR loop for a while. How does it compare to stalwarts like, say, Labyrinth Lord or Swords & Wizardry? It's a very slick presentation of BX formatted from the ground up to be easy to use whether in the all in one Rules Tome format, or the more modular Black Box format where it's divided up into five little hardcover volumes, alongside that they did a Kickstarter for their Advanced Fantasy subline that ports over AD&D's rules over into a more BX compatible form*(either in four^ additional small books like the Black Box or in a two volume tome format that combines all of both the Classic Fantasy and Advanced Fantasy content together like the Rules Tome but in two volumes due to total size) One of the reasons they did the multiple volumes version is to support modularity down the line, like want to run something more like Gamma World, just swap out the book that has the fantasy classes out for one more genre appropriate *by which I mean for example Gnomes and Half-Orcs are done as BX style Racial Classes by default, though it does add rules for separating Race and Class for people who prefer that sort of thing, also Monks are left out cause they want to include it for an Asian Fantasy book down the line ^technically the first two volumes were printed up as part of the original release as an add-on but they did another print run so that they could be included with the new volumes for those who missed out the first time(or wanted extra copies)
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# ¿ Feb 4, 2021 08:43 |
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So Fragged Empire recently released a Cyberpunk variant called creatively Fragged Cyberpunk, currently it's a digital only product as a trial run to decide if it's worth doing a print version of, anyone here given it a once over yet?
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# ¿ Feb 5, 2021 08:59 |
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Evil Mastermind posted:Woo finally! Evil Mastermind posted:I thought I'd let people know since a lot of folks have been wanting it: the Sentinel Comics RPG is available for purchase for hardcopy & PDF. Sell me on this game people cause I've been looking for a good Superheroes system
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# ¿ Feb 7, 2021 04:34 |
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aldantefax posted:I just double checked and they're anticipating fulfillment August 2021? That's optimistic especially given the print run. I would love to see a print on demand option of the cards in the future. I was actually looking into how DriveThruCards has editors for making custom cards for some games and there are a surprising amount of print and play cardgames out there, or at least, that are brand new to me. Cards + tabletop RPGs combining has always been a pretty underutilized space, I feel like. Still want to do that idea I had for a Yu-Gi-Oh RPG where combat is resolved through actually playing a modified version of the real card game
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# ¿ Feb 11, 2021 09:35 |
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King of Solomon posted:Rush duels, start with one of the initial starter decks, and build progression mechanics around getting new cards (spend EXP to pick up specific new cards with pricing based on the card's power level), figure out a resolution mechanic for when you're not actually playing the game. Nah wouldn't use Rush Duel rules(for one thing that version hasn't even left Japan yet plus the card pool is too small), might borrow some bits from the Speed Duels/Duel Links format though(especiallythe skills system), but yeah a bit aspect of character progression would be in improving one's deck, like a starting character would be about on par with early Duelist Kingdom where most of one's deck is composed of crappy low stat no effect monsters and maybe a couple actually useful cards Also playing the card game would only be for major events much like in the source material, probably just use a very rules light system for everything else
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# ¿ Feb 12, 2021 01:52 |
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Tulip posted:There's a common bias that a TTRPG should be basically infinitely durable - that if you buy a copy of Monster of the Week that copy should be ready for you to do a 40+ year game with the only question about durability being if it gets trashed by dropping coke on it. I think this is kind of silly - I've played one campaign of MOTW and I will likely never play another, there's just too many more RPGs I want to try with the finite number of game sessions I have left in my life. I think the old 1st edition AD&D books set that standard, from all I've heard those books were tanks King of Solomon posted:I was thinking you'd use a simulator where having access to the cards was less of an issue, but yeah I can see that. The thing about Rush Duels for this kind of thing is the ability to get out boss monsters on turn 1 while still being relatively simple rules-wise, but I definitely considered something like Speed Duels, too, because having access to skills seems like an interesting thing to have in an RPG. Speed Duels as the basis(albeit with further modifications) is a good balance between speeding the game up as needed while keeping it feeling like the version of the game that most people would want to emulate with this concept As for skills yeah in fact I'd be expanding upon them quite a bit, both for one's that actively effect the duel like the existing ones and ones that would be used to modify the deck while building it Really the main challenge is figuring out how to balance cards beyond just simple DM fiat, like one could probably figure out a point system of sorts for doing it(after all several of the video games did it), I'd just need someone better at math to help with that
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# ¿ Feb 12, 2021 03:59 |
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Splicer posted:If you want to go oldschool scribbling on a grid https://www.owlbear.rodeo/ looks neat. Yeah that does seem pretty neat
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# ¿ Feb 19, 2021 00:57 |
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JacquelineDempsey posted:Quotin' myself here; I asked this over in A/T's Stupid/Small Questions and got referred here. There was a supplement for the Basic D&D line centered around doing fully underwater adventures, complete with adding a bunch of weird aquatic races one could play as
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# ¿ Feb 26, 2021 00:29 |
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Splicer posted:TSR era D&D is a very different beast to 3.x+ D&D. Paizo became The Other D&D by piggybacking on WotC's work and grog outrage, with changing as little as physically possible being considered a good thing. That's a very different situation to trying to steal market share from D&D (and now Pathfinder) with "The game everybody knows, but good". I'm still kinda mad about The Forest Hymn & Picnic getting derailed so badly, it seemed like it was going to be such a wonderful game too KingKalamari posted:Honestly, the big thing holding D&D back, from a purely design-focused standpoint, is that there are at least a half dozen different opinions amongst the fandom as to what D&D "should" be: A dungeon crawl simulator that focuses heavily on resource management? A Colossal Cave Adventure-style puzzle game except with a human responding to your prompts? A medieval fantasy world simulator? A tactical, grid-based fantasy combat game? A tabletop wargame where you control individual units? A free-flowing RP system where you hardly ever touch the dice? I'd say the highlighted ones are the facets of D&D that have tended to come out the best in the official editions of the game, the first in most of TSR's editions, the latter in 4e, the others don't really work out too well because it's harder to have the rules reflect the intentions of those ones
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# ¿ Mar 2, 2021 12:48 |
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CitizenKeen posted:My four year old kid loves my 5th Edition Monster Manual. He's memorized it. Dougal Dixon's speculative biology books After Man and The New Dinosaurs would be good ones(probably best to wait till he's a fair amount older to show him stuff like Man After Man or Nemo Ramjet's All Tomorrows though)
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# ¿ Mar 3, 2021 00:18 |
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FFT posted:lol There's a reasonably good quality scan of it up on the Internet Archive
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# ¿ Mar 18, 2021 11:37 |
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Speaking of Kevin Crawford, just did a reread of one of his older products, the Red Tide setting, and while overall I have a higher opinion of it than when I last read it(about 5 years ago), it does still have some huge glaring issues; 1) even by OSR standards it's way too low fantasy for it's own good by default 2) the titular Red Tide is honestly incredibly lame as an antagonistic force, essentially just a bad Warhammer Chaos knockoff but with most of the interesting parts of that shaved off 3) the Shou(this setting's equivalent to Goblins and Orcs) unfortunately more than anything just come off as an incredibly racist* concept in execution as on the one hand the book goes out of it's way dozens of times to remind you that Shou are barely any different at all from regular humans physically, while also reminding you just as often that they are horrible people with literally no redeeming factors as a culture Overall it has some good ideas but if I were to use it I'd probably be making a good amount of changes to it *which since Crawford did a reasonably good job on avoiding making them match too closely with any one particular real world people means it feels like they're a racist caricature of an ethnicity that doesn't exist which feels really weird
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# ¿ Mar 18, 2021 12:42 |
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Helical Nightmares posted:I like procedural generation in gaming supplements because it usually makes it fun for me to whip up something that will have features I do not anticipate. Last Gasp Grimoire is packed full of good stuff like that, indeed it's one of my favorite aspects of the OSR movement as a whole, tons of great tables and charts to roll on scattered throughout dozens of blogs
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# ¿ Mar 31, 2021 06:24 |
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Cicero posted:Slightly unusual advice ask: My wife likes puzzle video games like Kami, Gorogoa, Baba Is You, The Witness, etc. Does anyone have any recs for puzzle books that are along similar lines? Searching for puzzle books in Amazon just brings up a bajillion sudokus and crosswords, that's not the kind of puzzle I'm looking for. This one is a classic; Maze: Solve The World's Most Challenging Puzzle
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# ¿ Apr 4, 2021 23:20 |
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theironjef posted:Consistently the hardest problem I have with getting people into a supers game is that something seems to be broken in a lot of my friends regarding their ability to just earnestly make a superhero. You know, costume, powers, codename that references those powers. Can be a little silly, no problem. But every time it's like "Make a regular superhero" "I made an angry broken man with no powers and a terrible disease." "Make a superhero without deconstructing the genre." "I made the ubermensch but he's a terrible goblin it turns out." "Make a guy named [something] lad, where something is the kind of powers he has." I made Gangrene Lad, he died of gangrene some time ago." I'd probably just have them hit random page on the Public Domain Superheroes wiki about a dozen times each and have them pick the one they find most interesting, that way they have a name and basic theme/aesthetic sorted out(and they'll probably get some laughs out of some of the more ridiculous things on there) As for avoiding stupid edgy crap, just tell them to come up with stuff as if they were designing characters for a DCAU series so something that would be acceptable on a kid's show
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# ¿ Apr 7, 2021 06:58 |
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Doing an evil campaign I feel requires a healthy dose of comedy and/or satire mixed in, so more along the lines of Caleb from Blood or Crypto from Destroy All Humans than say Spec-Ops: The Line* *which leads into another thing, you need to be upfront about it being a bad guys campaign, not something you spring on them halfway through the fifth session
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# ¿ Apr 21, 2021 09:53 |
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Seems to me the simplest solution would be just chopping off the rotted leg and going with a pegleg
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# ¿ Apr 22, 2021 08:21 |
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Lemon-Lime posted:There's 40 pages of core rules, 40 pages of player options, 15 pages of GM advice, 65 pages of pregens and scenario seeds, and everything else in the book is setting information. Yeah sometimes a system can be simple yet the book is huge because they include a lot of stuff, the various Microlite compilations are often enormous not because the game is particularly complicated(indeed it comes about as close as possible to the most simple you can take the D&D chassis while still remaining recognizable as being D&D derived) but because it's so simple it's easy to make a ton of content and variant rules for it
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# ¿ Apr 22, 2021 22:29 |
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From what I can remember back when I first encountered him over a decade ago(probably around 2009 or 2010) was that he's always been an edgelord(I mean the name alone is a clear giveaway) but at the time it felt more in a charming B-Movie or Death Metal way, probably helped that initially he was mostly doing DCC content at first, it wasn't till later that he switched over to LOTFP and he gradually became the douchey kind of edgelord you just hate, though since it's the internet it's hard to tell whether it was him becoming that way or him just revealing his true self
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# ¿ Apr 26, 2021 04:42 |
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To be frank you have to be a really huge idiot and/or a really huge douche to get permabanned from RPGnet under normal circumstances, though I do think the admins on that site are way too quick to throw out any other form of punishment like threadbans or temp bans, like I've gotten those for REALLY silly reasons in the past
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# ¿ Apr 27, 2021 01:28 |
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Plutonis posted:One of my favorite books, Baudolino, had a small party of Crusaders visit a city in the Kingdom of Prester John inhabited by dog faced people, pygmies, blemnyes and all sort of medieval bestiary freaks and after the initial shock they were nore unsettled by the fact they followed all sorta of pre Chalcedonian heresies (and the races themselves bickered just because of those) than by their actual appearances. That sounds like a fun read
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# ¿ May 3, 2021 06:44 |
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drrockso20 posted:That sounds like a fun read Also made me remember this setting; The Lands of Adventure by Irondoors Which is still one of my absolute favorites, basically everything about it is pure gold
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# ¿ May 3, 2021 11:41 |
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moths posted:How about something medieval and peasant-punk? Like the all the weird crap from old texts and illuminated manuscripts that you play with 2D stand-ups inspired by old woodcuts. So the setting I linked to a few pages ago then? drrockso20 posted:Also made me remember this setting;
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# ¿ May 11, 2021 21:33 |
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moths posted:Close! Pretty much just mash up Pliny the Elder stuff with the book of Revelations instead of Warhammer. Not sure where you're getting any Warhammer bits in that setting?
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# ¿ May 11, 2021 21:51 |
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# ¿ May 11, 2024 21:56 |
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moths posted:I just read the summary. Well guess I forgot that part of the description, doesn't really show much in the actual Gazetteers from my recollection at least compared to the other influences
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# ¿ May 11, 2021 22:07 |