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Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Loved EG1, and started replaying it by coincidence back in January, which has got me very hyped for this release. It looks good so far, and I've pre-ordered it.

Weasling Weasel posted:

Does seem to be more of a clone with graphical evolution than a sequel though really, everything from rooms to minions to henchmen seem like a direct copy and paste from the original.

I think you're right there to begin with, and I'm not upset by that. It looks like it's basically just another pass through the EG world, with different Acts of Infamy and different shaped bases. Very much more-of-the-same with modern comforts, which is basically exactly what I want out of it at first. I hope that the different islands and diferent henchmen/campaigns give enough difference to the core gameplay that it keeps that aspect of the game engaging during replays.

It's worth noting that the deluxe edition already mentions inclusion of the first season pass, which I'm pretty happy with becuase it implies there's going to be some ongoing development and support to this. The sales pitch mentions that the season pass will include 1x new campaign/genius/island location pack, 1x new set of lair items, 2x new henchmen packs and 2x new minion packs.. I really hope the new campaign pack has the heft of an Anno 1800 season pass update, as that's a sizeable amount of content that will help with the game's longevity. I'm also interested to see what the minion pack includes - if it's new types of minions, that could radically change gameplay in ways that keep it exciting too.

So yeh, happy with the base game at release to be much of the same, because it's a tried-and-true enjoyable concept and I am more than ready to play basically EG1 with modern comforts. If they then really begin to evolve the game at season passes, sign me up.

Another thing that's interesting is that the preorder material mentons minions interacting with lair loot to gain bonuses. I'm glad they're fleshing out how loot works - the stat regeneration from EG1 was pretty basic. Keen to see how deep that plays out too.

gently caress SNEEP posted:

They also got fuckin' Brian Blessed to be the voice of Red Ivan
They also got Samantha Bond, who played Moneypenny during the Brosnan Bond years, to voice Emma. I'm absolutely loving the little hat-tips they're giving to the thematic inspiration of the EG world.

Nam Taf fucked around with this message at 01:57 on Mar 12, 2021

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Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Mr. Fall Down Terror posted:

well, the correct entrance is probably the one surrounded by suspiciously beeping tiki statues and a shitload of body bags

just being able to incinerate bodies would be a big step, instead of having to build a massive meatlocker freezer

This time round they've said that if agents continue to go missing and not report back, that'll raise heat. So it sounds like the style of just incinerating everything that isn't yours probably won't work.

yergacheffe posted:

It seems they've upped the minion limit as a baseline, and I hope with the new world domination system consuming minions means it's a guaranteed success at least.

I hope not, that seems a bit too robotic and like ticking boxes. I'd prefer that they instead make training more streamlined, though not too much that it cheapens the idea of having to minions up through the tiers - too streamlined and you may as well set a quantity for each type and they walk out of a portal without any thought behind it, which completely undoes any idea of minion specialisation and skill trees for them. Alternatively, increasing the relative size of the rewards for acts of infamy would work, so that the reward for completing it is worth more than the cost including of the % that fail. That way, achieving one is worth the effort of sending minions out, losing some, etc. and they then have much more gravity in the game.

AoI are a major part of the game, and I felt they were too shallow in EG1. I hope there's more depth there.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Pylons posted:

https://www.youtube.com/watch?v=XYLlBmY31w4

Orchestral recording of the main theme.

The only thing this is missing is the little clarinet(?) 6 note sequence that would've been in the 4-5 seconds section of this vid if this was identical to the original score. It's the part that the strings then mirror the next two times. Otherwise, absolutely awesome rerecording of it.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Captain Monkey posted:

I think it’s globally tomorrow at 11 central. 4pm uk time.

That's like 26 hours away? ughhhhhhhhh

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Goddammit it'll be 2am Wendesday morning for me and I absolutely should not play it thanks to having work the next day.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Just build a big power place at the start. One of the rooms lets you literally fill back in dirt, so downsizing/rearranging afterwards is easy. Also regarding layout/space, one of the tier 2 research tasks allows construction of staircases between levels , which should help if you need the space. I've not yet got it yet, so I don't know if there's additional gating behind it, but it seems easy to reach. Similarly, the digging through harder rock research is similarly at tier 1 or 2, and I grabbed this which helped make things a bit neater.

Regarding schemes, the research for level 2 outposts is only in the second tier so it should be easy to reach. I've opted for a couple of other research tasks first, but it's probably the next I'll do so the roadmap to better schemes seems pretty quick.

Anyway, game unlocked 1am, played til 4, begrudgingly woke up at 9 for work. Clinging to coffee until I can play it more tonight. Game is good, easter and my local uber-lockdown is perfectly timed for me to binge this.

I'm playing as Emma, she owns. Went through the tutorial to the point of having all minion types unlocked, and now up to recruiting a henchman and called it there. I shoved all my base around one side of the starting island I picked, so I might do some wholesale reworking of it once I get more settled and stronger cashflow.

yergacheffe posted:

If it's anything like the first game, does ctrl+click on the tag work to apply it to the whole group?
I tried, and couldn't get it to work. I'd love to hear that this is in, as it seems a big oversight. I hope it's something they'll patch in quickly, if not.


This is the EG2 thread, not the 'I am bad with computers' thread. Please go talk about this in a SH/SC thread so they poo poo on you properly.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

One of my loot got stolen :smith:

I haven't found a way to get it back, yet. It's not showing back up in the same region of the world map. It's just listed as "stolen" in the loot list. Any ideas?

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Restarted my game so I could have the excalibur loot, then put off doing it and it disappeared

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

I know for certain that agents will aggro if they feel trapped. Several people have repoted that if they put in refreshment areas for their valets off the cover op, then having a door on the entry to it meant that any agents that got into it would instantly freak out and shoot the place up. In my case, I had placed doors between areas of my cover op, but one area of it did not have much in it. The agent AI interpreted this as a trapped empty room and would freak out. Removing the door made them not freak out any more.

The other thing that was aggroing agents for me was them getting line of sight to guards (I think) sleeping. I was unable to stop my guards and other minions wandering out to the beds for my valets, so I had to adapt to that instead. By making a S shaped corridor as the entry to the little cover op refreshment area (with my kitchen + beds), they stopped freaking out. By making the corridor of the S a) next to a door, and b) corridor tiles rather than casino tiles, they'd either get distracted by the door and ignore it, or step onto the corridor tiles and instantly get intercepted by the army of deception minions patrolling around that area which treat it as part of my base rather than the cover op.



In this screenshot, I used to have a door where the green lines are, but the area between the green lines and the other door to the left was too small, with too little in it (I didn't have the welcome table and bar just above the blue box, at the time), and caused the guards to freak out. Even removing the door to the left meant they freaked out, as I've only got that 1 welcome table there. Removing this door meant that the 'area' to the right + the corridor made the AI not feel trapped.

The blue lines show where the opening to my little refreshment area used to be, but agents would get to the blue box, see guards/etc. sleeping, and freak out. So you can see I put the little S bend to the left. Now they don't get line of sight, and don't freak out. If they step onto the corridor tiles where the orange box is, the game treats this as 'my base' and they instantly get escorted back into the cover operation, which generally means back to the right-hand room.

I very, very rarely end up getting any violence happening with investigators any more. That said, I'm playing as Emma, so perhaps my deception minions have an added bonus to their roll for whether agents see through their deception and turn violent.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Zadda posted:

Anyone got a tip where I can find the dog statue and the John Steele statue? I got the unlock codes for them via mail but can't find them ingame, checked the loot tab and they are not there. Neither is horse or whatever the pre-order bonus was it seems.

MonsterEnvy posted:

You get them via side stories.

If I recall correctly, you also have to start a new game after you have the unlock codes entered and select it as active DLC in the new game settings. So, if you started a game without those entered, you won't see them in game.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Lichtenstein posted:

Just instahire the dudes, at this stage you can afford it easily.

That, and/or do the various missions that get you 10 workers or 6 guards or whatnot within 30 seconds or whatever.

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Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

Section Z posted:

Considering labs and Control rooms cause heat and are one of your most important areas to keep running 24/7 nonstop (even the training room gets breaks, sometimes), I wonder how many people not playing Max are starting to shift from "I made my sanctum surrounded by GOLD!" to "I built my office in the middle of the tech zone"

I built food and smarts areas adjacent to my control room and stacked reduction to smarts decay items around the computer terminals. Now my minions are much more frequently at the consoles and it cured most of my intel woes.

Whenever it gets particualrly low I just interrogate the current wave of investigators. I've got a 5-cell, 3-chair intel manufacturing facility set up for that purpose.

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