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World War Mammories
Aug 25, 2006


ain't played much yet but Lena's drawl feels so weird to me for an ostensible native revacholian to have, and also I liked sailor socialism as klaasje over this new woman, but maybe they'll grow on me

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World War Mammories
Aug 25, 2006


quite possible, I didn't dig deep into the first conversation where you can chatter about ostentatious orchestrations and making gently caress with her, so maybe I missed her opening salvo

World War Mammories
Aug 25, 2006


dead gay comedy forums posted:

you didn't use your Earned Sacred Right of Quicksaving for beating DE twice to fail the second worst suggestion check of all time?

i am honourable and also going to play through it at least three more times for the vision quests!!

World War Mammories
Aug 25, 2006


honestly cuno's new VA has been pretty good so far. the poor quality of the original definitely added something to it, but not enough to win out, I think

World War Mammories
Aug 25, 2006


counterpoint: the horrific necktie is wise and all-knowing

World War Mammories
Aug 25, 2006


macabresca posted:

How many skills can you max out? I've noticed you can use xp to remove thoughts and some other things like that, does it require careful planning or do you get enough xp for all your needs?

I'm having a major choice paralysis and I'm only on lvl 3...

not sure what the actual total of possible experience is, but you get dozens and dozens of levels. vague memories of someone in the last thread (xander77?) exhausting as much as they could and getting to like 100

World War Mammories
Aug 25, 2006


Wafflecopper posted:

Dunno if it’s just me but I’m not in love with the delivery of the guy who does the skills etc. His voice is fine but he keeps pausing at weird moments and I find it quite distracting

at points it sounds like instead of making him read every sentence they made him read every phrase in the script individually and then spliced it together. "the rain. falls. in sheets. you run your. hands. through. your hair."

World War Mammories
Aug 25, 2006


Nordick posted:

Maybe he's just channelling William Shatner.

then he needs to release a cover of Common People immediately

World War Mammories
Aug 25, 2006


but isn't cuno's personality an act if you really think about it :thunk:

World War Mammories
Aug 25, 2006


Simone Magus posted:

There's apparently a bug on PS4 that prevents you from getting your badge back

How big of a deal is that?

it's absolutely not required to finish the game (almost nothing is outright required) but it's a huge bummer. lot of character development behind it

World War Mammories
Aug 25, 2006


Simone Magus posted:

I'm pretty sure I'm gonna do like 7 playthroughs lol

gently caress yeah dude

World War Mammories
Aug 25, 2006


Kraftwerk posted:

How do the political alignments influence the game? I'm assuming you have to internalize the right thought cabinet thoughts?

I'm assuming going full communist is one of the better options but I wonder what happens if you choose ultra liberal or moralist?

thinking of any of them as "better" is, I fear, kind of missing a key point. I mean, yeah, fully automated luxury gay space communism now, etc, but in terms of the game...

in mechanical terms they give stat bonuses/maluses and enable related dialogue options when appropriate

also you can totally get two, three, or all four of them in a single playthrough, and the game will comment on your incongruity

World War Mammories
Aug 25, 2006


uber_stoat posted:

where's the god drat book?!?!?

WHERE THE gently caress IS IT, KURVITZ

World War Mammories
Aug 25, 2006


Leon Sumbitches posted:

So do I wanna internalize advanced race theory or not? It's not necessarily the type of thing I'm into, normally, but seems like it is a beans to an ends.

sounds like you have a grasp on the situation. either use it as a means to an end, or find another way if you'd prefer not to

World War Mammories
Aug 25, 2006


Kraftwerk posted:

By the way I spoke to Joyce Messer about the nature of the pale and what Elysium looks like and I don't really understand it.

How can I visualize it? She talks about a corona and it makes me think of a ring world or a flat earth intersected by a lacelike pattern of pale. Like someone put a doily on the planet.

the world is spherical, because Joyce mentions things in low orbit. (I had exactly this question when I first had that conversation.) (e: also, as has been pointed out, of course the world is a giant ball - where else are the apes gonna duke it out?!) the Pale is... well, okay, fresh thread, I guess a spoiler is appropriate

honestly, you're not far off. the vast majority of Elysium is a white-gray nothingness that slowly drives people insane. "isolas" are its version of continents - islands of matter suspended in a Pale sea of not matter.

World War Mammories
Aug 25, 2006


disclaimer: idk if anything about hardcore mode changed in the final cut. but it's not super different. by the end of the game the extra xp makes it essentially like a normal playthrough. the first few days will be trickier and encourage you to take drugs, and it gets an achievement, but it's not like a super special important mode for the true ending

only on the afternoon of day 2 so far in my leisurely replay. apocalypse cop, big on fys, has turned to hoarding ultraliberalism as a coping mechanism. savior faire really wants me to ask siileng about net worth but I assume that's scripting from the vision quest getting ahead of itself

World War Mammories
Aug 25, 2006


christmas boots posted:

Not unreasonable. When all of your other skills tell you that it's impossible to achieve communism, Volition is the one who says that's why you need to.

Volition should have had the same voice actor as Kim.

I had decided beforehand that I was going ultralib in this playthrough, but boy, when Volition chimed in to tell me that I should build communism precisely because it's impossible, it was a real struggle to turn it down

World War Mammories
Aug 25, 2006


oh, yeah, I understand that it works both in the fiction and in the mechanics, my first playthrough was a sorry commie cop, I just turned it down for roleplaying. honestly I'm not even sure what put me over the threshold to get the thought in the first place, I must've sympathized with manana too much

World War Mammories
Aug 25, 2006


Jack Trades posted:

Is it possible to not see ex-something in your dream at the end of the game?
I've tried my best to avoid interacting with anything related to Dolores Dei but I still got the dream.

yes, it is possible. you got too close to the apricots or something. here's a post I made about getting that, though it's the original version, not final cut:

World War Mammories posted:

just finished disco elysium for the sixth or maybe seventh time. pulled off the plot thread resolution I was trying to do, entirely avoiding Dora and having a peaceful final dream on the island:


I was worried that two or three mentions of Dolores Dei could have precluded it - Kim mentioned her when talking about the body's tattoos, and Joyce as well during her story of the discovery of Insulinde - but apparently not. jamais vu and the reality lowdown didn't seem to be a problem either. I never cracked open the ledger's hidden compartment nor got the jeans with the gum wrapper to avoid any odors of apricot, never entered the church or talked to andre and company, never dialed either phone, never clicked on the shelf with the book about the innocences. the dialogue with the phasmid even accounted for it:

and for the final part of my disco elysium book report, here's a result I hadn't yet seen after playing suzerainty:

World War Mammories
Aug 25, 2006


Epic High Five posted:

I suspect that the real reason Gary is a cryptofash is the wonderful play on words him being one allowed for

I'm not even sure when I noticed, my brain just filled in everything after "crypto" automatically

World War Mammories
Aug 25, 2006


Vagabong posted:

Does anyone know if there is any greater significance to the small shack you can enter in the fishing village? The one with the single chair in it, near the boat Harry wants to sleep under? It always gave me a really creepy vibe for some reason.

disclaimer: I am only on the evening of day 2 in final cut so things might've changed since the original

but this is a post I saved, I believe by noted poster "dead gay comedy forums," about that:

so, it is a pet hypothesis but Disco's textual strength definitely supports it and its 'connectivity' (so to speak) is hella tight to allow storytelling by implication or subtlety

along the game, you are given subtle hints by the major skills in that regard when dealing with questions related to what basically seems to be a very sinister, sadistic undercurrent of violence at the fringes of Revachol. Cunoesse. Illegal snuff millieus. The Besmirties, the high-level organized crime in the city, which is mainly referenced through the figure of La Puta Madre.

If you have high enough Shivers, Inland Empire and Esprit-de-Corps, you get a couple of insights about questioning yourself about being corrupt that brings out to imagination a figure that likes to tie his peones to chairs near roses while they are pleading for mercy - IIRC there is a mention of that being recorded there. One Shivers check about the geography of Revachol when investigating Ruby - again, IIRC and my interpretation - implies about some nooks and crannies of the city having roses being irrigated with blood from torture. Finally, at the tail end of the game, I don't recall exactly when, there is another Shivers check that mentions a scene with some of the above details along a corpse bleeding with a square hole, which I hope that you have read the previous case files on Harry's ledger to go "omfg".

(I am stretching hard my memory here but the figure mentioned also wears a bow tie, like the one you pick up there?)

bringing all together, I would say that the empty room with the red chair appears to be an execution/torture spot by the Puta Madre (either the organization or the head, but the man with the roses is definitely involved) where they also record the thing for the milieus as a means to enforce authority through terror and get some money from sadistic fucks. The chair has red all over it and Inland Empire mentions that it is blood. With the knowledge that this part of the city is a bloc noir, as Kim points out, a corner of Revachol that does not exist in any public sense, organized crime can definitely use such places for any purpose

like I said it is a pet hypothesis lmao

World War Mammories
Aug 25, 2006


it really is a richer experience to have voice acting in the bit where Authority tells you to stick your thumb up your rear end

World War Mammories
Aug 25, 2006


evrart is correct, sorry folks

Captain Oblivious posted:

They kinda are.

:prepop:

World War Mammories
Aug 25, 2006


idiot doom spiral was an advertising exec, he would sell out his own mother to the hjelmdallerman

World War Mammories
Aug 25, 2006


Kalsco posted:

Hello, I'm playing through the game for the first time and loving it, etc.

I'm on Day 2 and a little stuck on if I've just sorta hit a limbo until time progresses further:

I've spoken with and exhausted every dialogue option I've had with everyone. Joyce, Cindy, Housekeeper, Real Estate Agent, done the bookshop quest, dice lady, pétanque people, pawn shop, guy by butter sign, pawn shop guy, guy who sells stolen goods, truck driver, scab, guy on railing at picket line, Measurehead, Frittte girl, everyone in Whirling-in-Rags (Garte? Titus, lawyer, cook, cryptowife), radioed out, Cuno, Cunoesse, smoking guy (to exhaust the totality of what I've done). Presently I'm just waiting for 9pm for the smoking guy to show up again, waiting for dice to be made, and waiting for the water lock to be fixed and for the police to radio back re: serial numbers. I've tried redoing the Measurehead thing to just knock him out but right now if I fail I just get a game over. Body is still up on the tree because I hosed up shooting him down, backed out of what I'm guessing was an option to rip him down, and think I locked myself out of having the Union do it.

Am I just left waiting, now? And if so, is there any way to speed it up? Feel like I'm missing something.

if I'm parsing this right, you're missing something, because I don't think you can lock yourself out of the union getting the body down. I assume you entered the harbor based on listing Measurehead in there. did you find Evrart?

if "redoing the Measurehead thing to just knock him out" gets a game over, then... are you at 1 HP or something? have you figured out how to read the health bars and use medicine?

World War Mammories
Aug 25, 2006


Kalsco posted:

Interesting. There's a few things I think may lead elsewhere like the cobalt kitchen door and the "roofing material" covering a passage by the greenhouse but I have no clue what to do with the former and I'm skill-locked out of the latter.


I certainly don't have the option anymore, going over everything with Titus again. I have not. Measurehead is still blocking the button that opens the door. I think I just chose a shithead option when I failed the re-do and it instantly killed me. I did try again but I failed anyway so, locked out again. I understand, at least I think, using medicine.

okay, cool. I can factually tell you that nothing "instantly killed" you, though. you have like 10 seconds to use a healing item before you health actually hits zero, and you can use it literally any time, including in conversations. in any case, the chief thing you haven't done yet that you could is getting into the harbor.

there are three ways to do this.

1. internalize measurehead's Advanced Race Theory thought (doesn't necessarily mean you agree with him, just that you ponder it)
2. beat the poo poo out of him instead
3. find the door behind that pile of roofing material, climb up, and make the jump

you can certainly just gently caress around instead if you like, that is as "valid" or whatever word you want to use as anything else. mostly I want to be sure you understand how to interact with the systems, eg. by leveling up a skill in order to reopen a white check.

World War Mammories
Aug 25, 2006


Kalsco posted:

Oh, right. Been about a day since I played and I think I forgot I was actually looking for Claire, specifically, to help with the body.


I'm probably grossly misremembering then. I will be a little more meaningful with my skill points going onwards. Definitely wasn't thinking of using them as some sort of re-try. Thank you!

ah! okay, yeah. DE's systems are pretty simple, but it doesn't take the time to explain itself super clearly. white checks are repeatable - if you try and fail, you can reopen the check either by leveling the relevant skill or finding something relevant out in the world. eg. you're looking for something, make a check and fail, but then you talk to somebody else who says "oh yeah I heard maybe it's in a closet," making the check reopen with a bonus labeled "+1 Got a hint from Martin Martinaise" or whatever

in contrast, red checks are one-and-done. either you take the chance when you see it or you never do

World War Mammories
Aug 25, 2006


Kalsco posted:

I ended up waiting out a bunch of time with a book, got a skill point to put into Physical Instrument, equipped some clothing, and spin kicked Measurehead, lol. I got to the autopsy, had a heart attack, and on my return back from my previous save, I managed to open up the shipping container at some stupid odds (i.e. I think my chance was like 8%? I failed my first time by) and met the light bending man. I'm dying.

the real disco elysium starts here

hot tips: quicksave is F5. the red/blue bars above your portrait are your health and morale, and there are red/blue pluses with numbers above those, that you click to use a healing item: the numbers are how many units of healing of that type you have. so if either one is zero, maybe go buy some drugs at frittte. nosaphed is 1 unit of health, drouamine is 3, magnesium is 1 unit of morale, hypnogamma is 3

World War Mammories
Aug 25, 2006


Overlord K posted:

Very, very interesting and bizarre game that I apparently missed quite a bit of just due to how I played it. Is it actually different enough replaying that it warrants a second go around?

yes yes yes yes yes yes yes yes yes

World War Mammories
Aug 25, 2006


ShakeZula posted:

Yikes, I don't think I fared too well during the tribunal. Only two of the Hardies left alive, and I got shot a couple of times. I mostly feel bad for missing with the spirit bomb though, feel like that would've been pretty metal. Do my chances improve on any of that if I'm holding my gun?

the spirit bomb is iirc a hand-eye 10 check, using your gun is actually harder at 12

you always get shot at least once, the last reaction speed 20 check is rigged so you always fail even if you somehow get a 20 or double sixes, and there's some minimum number of Hardies that die, 2 or 3

World War Mammories
Aug 25, 2006


RandolphCarter posted:

Has anyone figured out how to get the Palerunner trophy on PS4?

that achievement isn't from any in-game thing, it's from bugging out the game's pathfinding so it teleports you to the nearest in-bounds spot. I used this method in the original version, idk if they fixed it in final cut (probably not)

e: oh or maybe you mean it's fixed on ps4 and need another method, in which case, idk

World War Mammories
Aug 25, 2006


Kim’s equivalent to Harry’s thought cabinet is his notebook and he focused on Volition

World War Mammories
Aug 25, 2006


Zeta Acosta posted:

Im almost finishing my third playtrough.

Any tips for gimmick builds? supercop? the drunkest rear end in a top hat ever?

Also for the life of me i cant get Harry to forget his ex. What im doing wrong. I just want my man to let it go.

Also as a drunk myself the moment Harry loses the expresion and shaves himself. gently caress me that was powerful.

if you ain't done it yet, inland empire and/or shivers

in order to do the first spoiler you have to avoid a lot of stuff. the Greatest Innocence book, the stained glass window in the church, the permeables compartment in your ledger, probably more. on the flip side, Jamais Vu and The Insulindian Miracle were fine when I did it.

World War Mammories
Aug 25, 2006


depends on what kinda gimmick. insane harry has inland empire and shivers, be a drug addict with balls-to-the-wall electrochemistry, whatever. honestly just pick some archetype that seems fun to you, whether a specific skill or ideology or copotype, and roll with it

World War Mammories
Aug 25, 2006


YOU ARE THE LAW

World War Mammories
Aug 25, 2006


King Bahamut posted:

How “mechanical” is this game, i.e. how important is it to have a well thought out set of skills to overcome the challenges it will throw in my way? I’ve read the guides for character creation but it’s hard not to think just max some and dump others to see all the way down one path, then play it again the other way to see those options. Is it “game-y” or basically a visual novel

much closer to visual novel. you can make things "easier" if you know where to get which thoughts that provide what bonuses you want, but that kind of misses the point, and moreover an utter botchcop with 1/1/1/1 stats will finish the game just fine (and give you a reason to replay :v:)

World War Mammories
Aug 25, 2006


the most difficult achievement I've ever gotten in any game is the one to bottom out kim's opinion of you

World War Mammories
Aug 25, 2006


UnknownMercenary posted:

It's actually really easy to get. You only need 5 negative interactions with him.

that's not why it's difficult :smith:

Zeta Acosta posted:

if i wanted to be competent cop who wants to start again what stats should i pick at the beggining?

stats for competence would probably be some combination of visual calculus, logic, perception, and maybe esprit de corps/authority/half light depending on what you envision a "competent" cop to be. more important for such an archetype would be the Regular Law Official thought for the Boring copotype, which raises all learning caps to 3 and therefore lets harry be reasonably competent all around regardless of your starting stats. wanting to start again also probably leads to the Sorry copotype, which you can mix with Boring for a real buzzkiller

World War Mammories
Aug 25, 2006


litany of gulps posted:

Huh, I think my Final Cut game just dead ended on Day 1. Never got the chance to pay for my room... the eventual opportunity just never appeared, so now its past midnight and while I can keep running around doing things at the moment, I'm starting to think this is just going to end up with me having to restart.

weird, but of course plausible. garte doesn't have a dialogue option about it? kim hasn't brought up going to sleep? no options to bug anyone for cash?

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World War Mammories
Aug 25, 2006


Nordick posted:

Uhhhhh, so Shivers-related church questline end spoilers: Anyone else succeeded in "engaging hyperdrive" while dancing and then passed a Godly Rhetoric passive while talking with La Revacholiere? Because uhhhhhh that's quite a revelation she gives for the future and what she needs Harry for. :stonk:

God, I love this game so much.

is it the talk about how she will be erased in nuclear fire in twenty-odd years?

one of the Apocalypse Cop lines is "there are 9,855 days remaining" and I'm pretty sure it's right

e: while I'm at it, something I didn't pick up on until this, my seventh or eighth playthrough: regarding how Dolores Dei wasn't human. much is made of her love of war games, eg. the figurine gift, her iconography holding a tin soldier, etc. and the way she ruled was described as playing a game against some unknown, long-dead opponent. I don't think there's more to pull from, but it seems plausible that Dei was in some sense a spirit, genius loci, whatever that had the goal of spreading Pale through the "vacuum of cosmos and the stars burning in it." because if Pale comes from the human mind, if something wanted to spread the Pale, it would try to get humans advanced enough to leave Elysium before the planet was consumed entirely...

World War Mammories fucked around with this message at 16:55 on Apr 15, 2021

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