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Catgirl Al Capone
Dec 15, 2007

fadam posted:

I haven’t found that to be particularly useful tbh, what are you precision aiming at?

ive used it to snipe those drones that shield crates, it's pretty useful for that

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Catgirl Al Capone
Dec 15, 2007

i wonder if more photon arts will be released as the game expands. i miss grim barrage for gaining height.

Catgirl Al Capone
Dec 15, 2007

one thing i appreciate is that there are a few passives that bake old PAs into directional or non-directional inputs. stylish onslaught is just assault advance/dead approach you can use without having to slot it

Catgirl Al Capone
Dec 15, 2007

i honestly kind of respect episode 4 for trying to make a big joke out of how anime it could possibly get while then eventually trying to get you to take it seriously

Catgirl Al Capone
Dec 15, 2007

Rockstar Massacre posted:

because as far as I'm concerned when I'm talking about the story in a videogame, an important question is "what am I doing and why am I doing it?" and in every MMO including FFXIV the answer is "tedious bullshit that should be much shorter, to extend the content pipeline so I'm encouraged to keep playing between iterations."

The bits of novella and cinema between that stuff isn't the only thing that counts as story. If I'm being asked to write for a character in the setting, I need means and motive- if it's gonna be boring MMO bullshit, give me a reason. To be stronger, like a shounen anime? Fine, but then actually write that story.

I wouldn't give PSO a pass on this either but 1) it's free 2) it's actually fun to play moment to moment 3) every iteration of PSO has at least tried to answer my big question above.

I don't like MMO's much as a whole, it shouldn't surprise anyone.

I don't get what FFXIV would be deficient in there, it has more "means and motive" and connective tissue than a lot of even single player Final Fantasy games did.

Catgirl Al Capone
Dec 15, 2007

RPATDO_LAMD posted:

Maybe in the expansions but the base level 1-50 game kinda sucks.
Classic case of "just play 200 hours and i swear it starts to be less boring" jrpg disease.

there's plenty of interesting things that happen in the arr narrative that provide motivation and structure to what you're doing. it has the feel of a low-level d&d campaign where you have one big overarching goal at a time that's constantly being interrupted by smaller arcs that happen in the vicinity and enhance the purpose, urgency, or meaning of the larger goal. you're still relatively unknown to the world during ARR but the things you do resonate with what you do in later expansions and make them stronger for it.

i won't defend the arr patch pace though, especially before it got streamlined

Catgirl Al Capone
Dec 15, 2007

fadam posted:

What are you gunners taking as a sub class, and are you bothering with multi weapons?

i took hunter because the super armor active seemed useful. i don't bother with multi weapons, I don't see a point since the PA/Weapon Action/Passive toolkit is already pretty versatile. if someone comes up with a gimmick that looks fun i might try it out, idk. I'm guessing the best thing to look for on that front would be something that gives you a lot of vertical movement if anything like that currently exists since that's the one thing that seems to be a glaring omission.

Catgirl Al Capone fucked around with this message at 15:16 on Jun 14, 2021

Catgirl Al Capone
Dec 15, 2007

i feel like gigantix would be better if they felt more like an optional thing than an obligatory endgame thing in a situation where there's a dearth of other obligatory endgame things.

Catgirl Al Capone
Dec 15, 2007

there should be events where you take the regional mags out for walkies as a group and they dig up upgrade mats for you

Catgirl Al Capone
Dec 15, 2007

Not only are weapon categories not working, pretty much anything 4 star is non-marketable. There's very little reason to buy a weapon from personal shops right now unless you've been having really bad luck with 3 star drops.

Catgirl Al Capone
Dec 15, 2007

RPATDO_LAMD posted:

4 stars are definitely marketable, but the shop is bugged in really dumb and lovely way: if you partially type an item's name and hit search, items you've never seen before won't show up in the list of autocomplete options. The text search only shows exact text matches, so to look up an item you either need to use the autocomplete or to get its exact name from out of game .
If you've personally never gotten a Vialto Spear as a drop (or clicked on it in another player's shop), typing "spear" and clicking search will not show vialto in the possible options. But if you type the exact string "Vialto Spear" into the search box, you'll still get results.

As another separate even shittier bug, setting the item category to "weapons" always gets you 0 results. So you have to leave the category unset and search for exact item names only.

This has been broken since launch (or maybe even since CBT), and they haven't yet fixed it...

oh yeah that would be what caused that incorrect assumption. at least now I know I won't necessarily have to grind out to gear up alt classes.

Catgirl Al Capone
Dec 15, 2007

it was definitely funny assuming that i couldnt buy four star weapons because of the search field bug and then finding them for sale for 1k once i put the full name in. you can just buy the best currently existing level of weapons for nothing right now (I think the gigantix gear has better offensive potential in general but that's the endgame you're gearing for in the first place).

in a way it's really nice that I don't feel trapped in an endless upgrade cycle but it also means there's not a lot to do to progress but camp for rare spawns like in a 2000 mmo

Catgirl Al Capone
Dec 15, 2007

honestly i've been spending more time catching up with PSO2 classic ep5 is really stupid but in a way that's an endless font of combined intentional and unintentional comedy

i hate the story buster quests though practically the exact same thing over and over

Catgirl Al Capone fucked around with this message at 21:02 on Jun 29, 2021

Catgirl Al Capone
Dec 15, 2007

CYBEReris posted:

honestly i've been spending more time catching up with PSO2 classic ep5 is really stupid but in a way that's an endless font of combined intentional and unintentional comedy

i hate the story buster quests though practically the exact same thing over and over

ok i just unlocked Baldur's Gate style demon transformations this is absolutely ridiculous and extra and i love it

Catgirl Al Capone
Dec 15, 2007

Hitlersaurus Christ posted:

I really like NGS but the lack of content is terrible. The event is better than nothing, but only a little. I can kind of understand where they’re coming from with the enemies... In PSO2 vanilla you’d get event quests and they generally wouldn’t have any kind of new enemies, but at least they were unique enough. You can’t really do the same thing with NGS’s open(ish) world though. I think event cocoons or instanced emergency quests would be a good solution.

I’m sure COVID has been hard on the devs, and I who knows how different making new content for NGS is than the original PSO2, so I can kinda understand the content drip... but I don’t like it.

limited time instanced cocoon-like structures with rewards other than skill points so people who miss it wouldnt be screwed would be cool. make the conceit that they're ships that crashed on the planet and once the event ends people from the city clean them up.

Catgirl Al Capone
Dec 15, 2007

the lightning weapons also drop randomly (i'm pretty sure from the special mobs but with the chaos of burst trains not 100% sure) so if you want to pick them up I'd maybe wait until near the end of the event to see if you get drops of the ones you want before spending event currency

Catgirl Al Capone
Dec 15, 2007

Sherry Bahm posted:

Also, really minor gripe, but anyone else kind of underwhelmed that we went from space city flying through the cosmos to just regular old city on a very earth-like planet as our base of operations?

there's some extremely vague hints (especially around the lake) that the planet is probably a lot more than it seems

Catgirl Al Capone
Dec 15, 2007

Dabir posted:

Extremely vague hints like all the terrain across the entire world being about as artificial as it's possible to be? Giant scaffolding sticking out of the cliffs a bit subtle for you? The ominous floating castle thing in orbit slip by?

I mean yeah? The way the game is designed you will either not notice or rationalize away these things unless you tune your brain into junior skeptic mode.

Catgirl Al Capone
Dec 15, 2007

its pretty funny that there are a bunch of big paid scratches in ngs now but even with a whole event going on the SG scratch is the same one its always been.

Catgirl Al Capone
Dec 15, 2007

Bloodplay it again posted:

That's cause it is the one you can draw for free daily. Wouldn't want anyone getting anything besides useless N-SG badges now would we?

living it large swimming in my stash of shoulder pads

Catgirl Al Capone
Dec 15, 2007

Mordiceius posted:

Is this game any good? Or is it just boring and repetitive?

I played original PSO2 through like the 3rd? major story arc, but then got bored of it due to the 5000 systems in place.

The casino was cool though. I probably spent more time in the casino than doing anything else in the game.

NGS was really disappointing to me compared to PSO2, there's a decently fun action base to work off but the content is sparse and has very little personality or charm. In retrospect it kind of feels like they wanted to practice making an open world for Sonic Frontiers more than anything else.

Catgirl Al Capone
Dec 15, 2007

MR. J posted:

They tried that. In Episode 5. :v:

queueing up for the bouncy castle

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Catgirl Al Capone
Dec 15, 2007

Hitlersaurus Christ posted:

While a lot of the issues just boil down to questionable game design, I think a good deal of why the game is the way it is has to do with having a small budget and not enough people to work on it. The team was clearly not equipped to make an open world type game, let alone while simultaneously working on the new custom room system. The extra studio in Hokkaido they got working on the game to assist them seems to have gone to the cosmetic side of things rather than assisting the main team with the game itself.

But ultimately even with more talent, I think New Genesis is a fundamental mismatch of gameplay styles. The open world itself is designed pretty well for exploration, but PSO2’s main gameplay is straight up combat and that’s been relegated to small combat zones. MMOs can find this balance, but they also have way more content. I look forward to them making more classic PSO2 styles linear quests.

in retrospect it almost feels like NGS was intended as an open world tech practice/test for developing Sonic Frontiers

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