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BadOptics
Sep 11, 2012

Rutibex posted:

:eyepop:
oh wow I didn't know they already made a Rome game. I guess I'll have to check that out. it's a few years old too so it should be nearly finished

It was abandoned for being aggressively mediocre (at best).

Edit: Like, I don't think it even got any DLC (after launch), which for a Pdox game is saying quite a bit.

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BadOptics
Sep 11, 2012

Why the gently caress don't they just have the game start on some bullshit date in the future (2040?) and make a setting that is more of a blank canvas versus this poo poo. Why even have it?! The main lure is fighting aliens, who is also wanting Capitalism/middle school civics simulator? At least Long War was about expanding the actual gameplay versus some awkward politics simulator/gatekeeper where you get the dumb stuff people have been bringing up. I'd love to play the 2nd half of the game but lol at slogging through the beginning

BadOptics
Sep 11, 2012

Frosted Flake posted:

Did someone mention the politics of Terra Invicta?



That resume, jfc.

The position of "The Aliens" on that chart is just :discourse:

BadOptics
Sep 11, 2012

Archduke Frantz Fanon posted:

of course they are pro alien! they are supposed to be!

Strangely enough they are kind of "meh" on how cynical/idealistic their invasion plan is supposed to be.

Alien Commander - "I guess it's because we're either xenophobes or we want their water. Maybe it's just for the love of the game."

BadOptics
Sep 11, 2012

Regarde Aduck posted:

yeah its interesting seeing the usual suspects flip between 'Russians are all incompetent and bad at war' and 'all their stuff is really bad'. Because if they're incompetent how would you even know how good the equipment was? Is the T72B3 a bad tank because a lot of them got blown up, or were they just being used poorly (it's probably the latter due to very little screening infantry). I just wanna ask these dumb fucks what they think would happen if a Javelin slammed into the roof of an Abrams, or Challanger 2 or Leopard 2. The Abrams might come off best with the blow out panels but the crew is probably still swiss cheese. Challanger 2 has 2 part ammo/charges all over the turret and hull and would probably go up like a roman candle. Best protected tank in NATO bla bla.

I don't get grogs that can't do critical thinking. Why even be a grog if you're not overanalysing everything? Just to be a curmudgeon?

That's not even getting into the fact the Ukraine has be using the same gear to great effect! Or that it would be stupid to claim that the Abrams is poo poo because of, say, the Saudi's poo poo employment of them in their genocidal war in Yemen. As gradenko mentioned, it's the soft factors that are going to have some of the biggest effects.

BadOptics
Sep 11, 2012

Orange Devil posted:

What settings were y'all playing Regiments on? I remember reading either here or in the Games thread that it was difficult but I'm rolling through all the operations with phases to spare, often winning the whole operation and/or stage in 1 phase.

I've heard the toughest/2nd toughest are pretty challenging, but I'm a baby who plays on normal.

Archduke Frantz Fanon posted:

game of the year/worst game of the century lock it in

I'll wait until 3 years from now so I can get it on sale and the mechanics will be radically different but for the better (looking at you Stellaris).

Edit: Stellaris had the whole "let's just reduce micro by simplifying management" with sectors (Victoria with war), and surprisingly, the AI is dumb as hell and sectors are now a vestigial part that awkwardly are created so you can put more governors on your planets.

BadOptics has issued a correction as of 15:00 on Oct 19, 2022

BadOptics
Sep 11, 2012

Frosted Flake posted:

From what I understand Johan was kept away from this, so the mechanics will be good. Plus Wiz was a goon, so bully him into fixing it.

We'll see. I bought their Roman period game (it was so good I can't even remember it's name!) with a bunch of buddies and welp! I do hope it works out though!

BadOptics
Sep 11, 2012

Raskolnikov38 posted:

thankfully the hoi4 dlc last month was such a disaster as to remind me to not touch Vicky 3 until probably next year

I still haven't summoned the "give a poo poo about X game" to try out the DLC. Another boring designer that's basically been min-maxed already (and was broken on launch!!!), Switzerland focus tree (big loving woop), Ethiopia seems interesting then you remember that Africa in HoI is pain. The only thing kinda good about it is the Italian tree, but meh.

Even my buddy who has us play a lot of co-op in HoI4 (and other paradox games) seems to not be playing it - especially so soon after it came out. We've been having more fun with Stellaris (which has it's own problems but we find to be more fun) or TW: Warhammer 3.

BadOptics
Sep 11, 2012

I Wish Panzer Corps 2 would finally come out with an Allied/Soviet campaign and not *another* German one where you "explore" the complicated feelings of Rommel or whichever war criminal Hitler has assigned to the Eastern Front in 194X. At least Unity of Command 2 is fun and swaps focus depending on the date/theater.

BadOptics
Sep 11, 2012

gradenko_2000 posted:

it's funny cuz Panzer Corps keeps doing this thing where Germany gets a full blown DLC for every year of the war, and then the entire Soviet experience is one campaign.

Yeah, that's why I mentioned UoC2 as they came out with a specific Soviet one for '41, one for the Desert Rats, and I'd expect more for the Eastern Front on both the Soviet/Germany side as I think they've only gotten up to Stalingrad/early '43.



Lol, is this just some discord owner/mod who thinks because they run the "Official Vicky2 Mod Community Discord" (or whatever) their opinion means anything? And that you can....still play Vicky2?

Edit: And if anything wasn't Vicky 2's economic model also vaguely Marxist/historical materialism? I admit I'm speaking as someone who only watched a few videos but never got the will to invest in learning it as even at that time it was an "old" pdox game.

BadOptics has issued a correction as of 16:35 on Oct 25, 2022

BadOptics
Sep 11, 2012


Isn't a big thing in Vicky pops & what they want/are doing? Why would you release without ways to give the players that info?!??

BadOptics
Sep 11, 2012

Weembles posted:

Because this is a Paradox game and they've been releasing games in this manner for the entirety of their company's history.

Oh yeah, it's just hilarious they keep doing it. Watch briefly a video of someone playing the release version of Stellaris and it's almost unrecognizable. HoI4 likewise and in some ways not for the better as every fancy new mechanic makes the previous paid DLC packs broken so you'd have to play dumb poo poo like Switzerland instead of, say, the Scandinavian countries.


Trabisnikof posted:

It’s more that currently you can only get that info from a thousand different tool tips, sometimes nested 3 deep within other tool tips.

The "Balance of Power" or whatever thing they added to Italy is only accessible if you happen to know a certain window (that's unmarked) needs to be clicked on. A+ UI/UX design.

BadOptics
Sep 11, 2012

Lostconfused posted:

It's also just hidden some of the time.

I was under the impression that only the DLC nations (Switzerland, Italy, and Ethiopia) got that mechanic (explaining why it would be hidden).

BadOptics
Sep 11, 2012

:discourse: Amazing.

BadOptics
Sep 11, 2012

V. Illych L. posted:

hello, i am trying to play unity of command 2 and after comfortably managing the italian campaign i'm getting completely wrecked in operation overlord

how do i avoid german armoured divisions instantly mulching the guys i send to take pegasus bridge, pls help

IIRC, put some infantry with plenty of AT specialist steps and dig them in like a tick (do not move or attack). I also used my air attacks on armor as it's way more effective than against infantry. Does it also require you to hold it to the end of the scenario? I think some missions all you need to do is cap something by X turn and if it doesn't say "and hold" you can fall back if needed (a bit cheesy I guess). I did find the Overlord missions to be a good challenge. After that market garden is the tough mission. Definitely recommend keeping your armor steps alive as it seemed I could never get more later on (even on normal difficulty).

Edit: Also prioritize those SS tank poo poo heads, they have better stats. The regulars in the Pz4's can hit hard but not as bad as those and your armor can fight them pretty effectively.

BadOptics
Sep 11, 2012

Orange Devil posted:

I played 2 until I figured out the economic system is stupid broken. I hear 3 and 4 are very similar to 2. Also the owner is a massive libertarian doing workplace harassment and parking in handicapped spaces with his sports car, but I repeat myself.

Yeah, if you raise taxes your population goes Galt; it's amazingly dumb on top of the CEO being a libertarian harasser (but I repeat myself...)


V. Illych L. posted:

the first mission in the moscow expansion for unity of command is incredibly brutal, i think i took comparable losses in that one scenario to the entire war in the west campaign

Haven't gotten to it, but I've heard that's kind of how that whole campaign plays like.

BadOptics
Sep 11, 2012

Mister Bates posted:

GalCiv 2 had a very funny mechanic where your population's growth rate was inversely proportional to the tax rate, so the less you taxed your people the more they hosed

also the way ground combat worked was that you just grabbed a bunch of people directly from the civilian population of a planet and dropped them on another planet, where they fought against the defenders' civilian population until one side or the other was dead, which had the effect of making any civ with the Super Breeders trait almost invincible in ground combat, especially on the defense. they'd reproduce so prolifically at 0% tax rates that you could almost completely annihilate them and they'd be back to outnumbering you within weeks.

It wasn't that the population literally went down, but that your population was treated like the early US where only people with property (in this case pay taxes) "count" towards being members of that society. So if you taxed them too much they went John Galt and I guess hid in some poo poo hole on an asteroid lmfao

BadOptics
Sep 11, 2012


"Second ranked in the world"

BadOptics
Sep 11, 2012

Slavvy posted:

Are you telling me there are hearts of iron rankings or did they make that up?

Either way, if you needed any more evidence it's a poo poo game for losers...

Probably some group of like 10 people ran a tournament; there's no actual ranking in the game. From what I've already read it's just some drama between this kid with like 20k subs at best on twitch and some "community ambassador".

Edit: basically if you're not in a parasocial relationship with this streaming community or follow it religiously on Twitter it's not a major deal. Not like there aren't a bajillion "REAL German Flag!!!" Mods floating around that paradox does nothing about to know how lovely large parts of the paradox community are.

BadOptics has issued a correction as of 02:43 on Feb 9, 2023

BadOptics
Sep 11, 2012

I hate how they made it almost impossible to go communist Germany, especially now that every nation as insane alt-history paths. GDR flag is the best looking.

BadOptics
Sep 11, 2012

i say swears online posted:

hopefully just followers, 20k subs on twitch is like in the top 50 biggest

That's his YouTube but yeah, I think it's followers on twitch. My mind just used the same word.

BadOptics
Sep 11, 2012

gradenko_2000 posted:

the "Shot Preview" feature of Xenonauts 2 is loving incredible and is worth the price of admission for that alone

to elaborate,

to move, you click on a square - the game first traces a path to that square you clicked, and tells you how many Time Units you will have at the end of it. Click again to commit/execute the move

to shoot, you hover your cursor over the target - the game tells you your to-hit percentage chance, and how many TUs it will cost. Right-click to change between firing modes. Click to execute the shot.
the game is also very good at breaking down exactly why your to-hit chance is, the way it is, whether because it's too far, or because there's a piece of cover in the way, and exactly which piece of cover is in the way

now, if you do the first click on a square to preview a move, and then hold down shift, and then mouse-over the target, the game will tell you your to-hit percentage chance, if you were standing from the spot that you had clicked

this takes out a lot of the guesswork from the game, especially when combined with the to-hit chance breakdown, because if you want to set-up a flanking move, or to pick a better firing spot, you will know how good the new firing spot is, before you commit to it.

Yeah Xenonauts 2 is amazing. It's great how it's familiar to someone who played the first game and yet a lot of good stuff got added in.

BadOptics
Sep 11, 2012

Is the new GalCiv still full of Stardock's libertarian CEO's dumb ideas? I remember liking the first and second one somewhat, but always lol'd that if you increased your tax rate your population would go galt.

BadOptics
Sep 11, 2012

gradenko_2000 posted:

I tried playing GalCiv 3 and 4 last year when I was on a 4x kick, and it just wasn't interesting. I could see the parts where industrial production is the most important thing in the game, as it usually is with all 4x's, but the game makes you move square-by-square like it was Civilization, but the maps are mostly wide open spaces because it's loving space, and then your fleets don't really exert zone-of-control, so making contact with enemy fleets and securing "your" territory is painful and tedious.

GalCiv 4 actually made things worse because the way they reconfigured planet management means you no longer have governor-automation for planets, so that's a part of micromanagement you can never get rid of.

That's a shame. I can handle Gladius as a Civ-like for the opposite reasons (actual land features, ZoC, etc.). I guess maybe for my space strategy game I'll finally get around to learning Distant Worlds 2. Already have 200-300 some hours in Stellaris and want to try something a bit different.

BadOptics
Sep 11, 2012

One thing I love about UoC2 is how they alternate theaters and sides so you play the US/Brits/Axis/Soviets over the entire war. Just saw PanzerCorps2 is going to come out with *another* loving German campaign for 1946 (?!). The clean Wehrmacht briefing guy was already a red flag but Jesus maybe some of us don't wanna play the Germans all the time.

Edit: I'd love to have something like PC/PC2 where you grow/upgrade your units, but it seems the studio making that kind of game is chasing wehraboo $$$. Unfortunate as the OG Panzer Corps had an Allied and Soviet campaign...

quote:

Axis Operations 1945 includes an alternate campaign, building upon the victory at the Battle of Ploesti, players find themselves in a Germany at an impasse. The Western Allied landings at Normandy have been repelled, and the Soviet invasion of Eastern Europe halted, but total victory remains elusive. Another major offensive looms on the horizon, raising questions about its potential outcome and the toll it will exact on all involved nations.
:psyduck:

Lol just noticed the Soviet "invasion" of Eastern Europe jfc

BadOptics has issued a correction as of 01:52 on Sep 7, 2023

BadOptics
Sep 11, 2012

https://store.steampowered.com/app/1089840/Armored_Brigade/

I see this is on sale; has anyone given it a try?

BadOptics
Sep 11, 2012

Mister Bates posted:

you can't store concrete and asphalt but you can load up trucks with it at the border, so the very early game involves sending concrete trucks directly to the customs office and filling them up. you can also temporarily import foreign labor from those customs offices, giving you the initial supply of workers for your construction until you get some residential areas available.

you can also just start on a map that has existing pre-revolution towns and cities on it and use those to supply workers.

realistic mode is a ton of fun and is by far my preferred way to play the game, it's really satisfying to watch it go once all the pieces start coming together.

Armored Brigade is really good and the campaign system allows for a ton of variety and replay value. One little detail I really like about it is that, if you are using an on-map player commander unit, all of the audio you hear is generated based on where 'you' are on the battlefield, so stuff close to you will be very loud and stuff further away will be quiet or silent.

Damage to the map is also persistent from mission to mission in the same campaign, similar to Graviteam Tactics, so urban areas you're fighting over will gradually get shot to poo poo over the course of a campaign, it's neat.


Minenfeld! posted:

I like it. It's basically a cold war in Europe campaign generator where you choose your forces and where you're fighting on a map and go at it. It's cool but it's got some quirks. There's command delay in relaying orders to units. Generally NATO units have shorter relay times than Pact units, but you get a poo poo ton more artillery support as a Pact commander. Units don't really have much AI. You need to get really detailed about your units and their standard operating procedures. Most of your planning happens before you unpause the game at the start. Environmental modeling is reallying in depth with battlefield smoke increasing over time and obscuring vision. The worst part of the game hands down is how hard it can be to read terrain and LOS.

The DLCs I thought were neat. I really like the Soviets, French, Czechs, and Yugos. I once had an AMX-13 platoon in a good hull down position completely stop an entire Soviet mechanized company by themselves after the rest of my defenses had gotten blown the gently caress to pieces by Grads and dismounted infantry. I also had a single T-64 hold a town by itself against AMX-30s because its heavy ERA ate all the French HEAT rounds until they were out of ammo. Also called in napalm from Mirage IIIs which proceeded to drop them way off target onto my own troops because the battlefield had too much smoke.

Thanks! Sounds like Flashpoint Campaigns but not hex-based.

BadOptics
Sep 11, 2012

Minenfeld! posted:

TW mods are all about piling dumb bullshit onto the game.

Except for the one that make the building icons actually different between the various tiers. And the one where gold is changed to teef/favor/warp ston/eetc. depending on your faction.

Edit: basically stuck to cosmetics because the rest is meh.

BadOptics
Sep 11, 2012

Slavvy posted:

If w&r had shell production plants FF would just stop going outside entirely

Wasn't aware W&R could run off a phone.

BadOptics
Sep 11, 2012

I wish UoC/UoC2 had a mobile version; I don't normally play games on my phone but I'd play me some UoC. I do have Twilight Struggle but for some reason I'm never in the mood.

BadOptics
Sep 11, 2012

Mister Bates posted:

It looks like Matrix is running a Steam sale on most of their library if you're looking to pick up your sundry Combat Missions or Strategic Commands or Wars Across the World scenarios or whatever.

Even CMO is pretty deeply discounted. It also released a new community scenario pack yesterday, featuring not one but two fictional 'ripped from the headlines' scenarios in which you play as the French putting down revolts in their 'former' African colonies (in addition to the third currently being developed as a paid Command Showcase release). Also two different new scenarios in which you play as the Americans trying to break a Chinese blockade of Taiwan, and two different 'beat up Venezuela' scenarios. One has the player as the Dutch sinking Venezuelan fishing boats for straying too close to their Caribbean colonies, and the other one simulates a 2019 invasion to put down Maduro - this one is, mind-bogglingly, named after the Hitler 'we only have to kick down the door' quote, with the player being the one doing the door-kicking. 50% off for the next 24 hours if extremely thinly disguised neo-Nazi wank fantasies are your jam.

No nuking Iran or the DPRK? Bay of Pigs 2.0? Pretty restrained if you ask me.

BadOptics
Sep 11, 2012

Orange Devil posted:

Tropico 2 might be the worst sequel in PC gaming history. I still remember how I felt after playing it for about an hour or two. It wasn't good.

I'm struggling to think of a sequel that comes close to being such a step down from previous entries in the series.

Sword of the Stars 2

BadOptics
Sep 11, 2012

Frosted Flake posted:

Go to staff college and then do a visiting assignment in Canada

bing bong so simple

I know it's a thing that the wargaming community is full of "political people", but going to the source is too much to ask.



When I get old I wanna be the cool grandpa with the huge desk to play wargames.

Edit: Lol that 40K kill team box.

BadOptics
Sep 11, 2012


Lol I remember when that happened.

BadOptics
Sep 11, 2012

Not a fan of having to meticulously design every plane/ship/truck for a +0.30% bonus for division toughness.

Edit: HOI4 has the problem of implementing things that sound "cool" but make gameplay unpleasant or a slog.

BadOptics
Sep 11, 2012

Tankbuster posted:

them making the division designer was a bigger sin imo.

Yeah, now you have to remember the max combat width of every type of geography and make specialized divisions for each. Or ignore it but at that point why is pdox spending time on that crap.

BadOptics
Sep 11, 2012

Frosted Flake posted:

Well, let’s just work through a Tactical Decision Game on CAJ, as a thread, and you can see how it works

Decision at the Blue River

You are Officer Commanding (OC) I Company (Coy) Combat Team (Cbt Tm), 2nd Battalion, The Royal Canadian Regiment Battle Group (2 RCR BG). You have two organic mechanized infantry platoons and headquarters as well as an attached, operational control (OPCON), Leopard 2 troop (4 x Leopard 2) from C Squadron of The Royal Canadian Dragoons (RCD) and a forward observation officer (FOO) / forward air controller (FAC) party from The Second Regiment Royal Canadian Horse Artillery
(2 RCHA). Your third mechanized infantry platoon has been detached, OPCON, to C Squadron, RCD.

2 Canadian Mechanized Brigade Group (2 CMBG) has been operating in Atropia for three months. Following successful defensive operations, the brigade (bde) is back on the offensive. Donovian forces are withdrawing to what is assessed to be a main defensive area in vicinity of the regional capital. Covering their retreat is a rear guard that is utilizing delaying tactics to buy time for the main body to establish the main defensive area. This rear guard is estimated to be a task organized battalion tactical group (BTG) made up of three motorized rifle companies equipped with BMP-2M and a tank company with T-72B. This BTG likely also has its own artillery, air defence, antiarmour, and electronic warfare units. It is assessed that the BTG will attempt to take maximum advantage
of the Blue River to impose heavy delays on the bde by forcing and then disrupting a deliberate crossing operation. It is assessed the enemy will attempt to defend on both sides of the river, and reconnaissance
assets have confirmed the presence of motorized platoon-sized elements at battle group objectives (BG Obj) 1 and 2.

Commander 2 CMBG is looking to rapidly seize crossings over the Blue River and establish a bridgehead on the far side to allow the Multinational Division Commander to commit a US Army Armored Brigade Combat Team (ABCT) to continue the pursuit of the enemy and give them as little time as possible to make defensive preparations.
To do this he has tasked 1 RCR and 2 RCR each to seize two crossings, establish a bridgehead, and conduct a forward passage of lines with the ABCT. The RCD BG will be in reserve to exploit success and to establish the bridgehead on the far side of the river. The coalition has achieved local air superiority for this offensive but is very cautious in the use of close air support due to the adversary’s localized point air defence systems and man-portable air defence systems.

The Commanding Officer of 2 RCR (CO 2 RCR) intends to simultaneously seize BG Objs 1 and 2 with infantry heavy combat teams allowing him to dominate the crossings and the far bank with fire followed by the seizure of
BG Obj 3 by the C Sqn Cbt Tm. He will pass C Sqn through whichever crossing is seized first. His end state sees both crossing points secure, C Sqn Cbt Tm occupying BG Obj 3, and the BG prepared to initially pass the RCD BG followed by the ABCT. His main effort is C Sqn Cbt Tm seizing
BG Obj 3.

To accomplish your task, you decide to execute a very shallow left flanking with a fire base provided by your attached troop of four tanks (1 Tp). 1 Tp is tasked to support by fire, 7 and 8 Platoons (Pl) are tasked to destroy enemy in the vicinity of BG Obj 1. Upon the dismount, your light armoured vehicle (LAV) captain will assume control of your LAVs and get them oriented to the north of the Blue River while you

You and OC H Coy coordinated your H-hours so they are staggered by ten minutes allowing you to receive support from 2 RCHA before they switch their utlsupport to
Hotel Company (H Coy). The CO was concerned that he wanted his attacks to be simultaneous to overload the enemy’s ability to respond but accepted that ten minutes was a sufficiently short window.

At 0700h your FOO establishes surveillance on BG Obj 1 from a turret down position, adjusts rounds of fire and then calls fire for effect with a suppression mission against what appears to be a motor rifle platoon, dug in, in hull down positions. With rounds effective on the enemy position, 1 Troop occupies their support by fire position. The troop leader delivers the fire orders for a troop shoot and four Leopard 2 tanks expose their gun barrels and let loose with a volley of 120 mm sabot rounds. Two of the rounds impact what appears to be a dummy position, another flies over the turret of a BMP and the fourth hits the middle BMP and shears its turret off, sending it spinning into the air. It is now 0705h and your LAVs depart their attack position and cross the line of departure. The remaining BMPs now pop multi spectral smoke for cover, playing havoc with the tank and LAV sights. What can be made out is that the BMPs appear to be backing out of their prepared positions and moving down into the low ground toward the crossing site. You continue your assault towards BG Obj 1 frustrated that the enemy appears to be getting away and notice that there is a continuous hiss coming from your headset in your ear, almost as if someone were sitting on their press-to-talk switch on the BG Command net.

You arrive on BG Obj 1 and confirm that the enemy has successfully escaped; however, they left many of their dismounted infantry who are in no mood for a fight and quickly surrender. Your LAV Capt rapidly orients your
LAVs to the north and engages the fleeing motorized rifle platoon, destroying an additional vehicle. It is now 0720h, and H Coy should have commenced their attack ten minutes ago. The sounds coming from the east indicate that there is an intense fire fight going on and you can catch broken pieces of conversation on the radio
(Call Sign 0 [C/S 0]) which makes it sound like H Coy is heavily engaged. While you can’t understand what is being discussed, a few minutes later, you recognize the voices of the CO and OC C Sqn on the BG Command net. You try to raise the CO to report your situation but can’t get through. It is now 0725h and your gunner elbows your leg. He indicates you ought to check your day site and when you do, you see what appears to be a large dust cloud billowing up from behind BG Obj 3.

What Now Major?

In five minutes determine what your COA will be.

Your response should be in the form of direction to your subordinates, a diagram, and any reports you would attempt to send to higher levels.


Solutions

Isn't this the plot to an episode of Sharp?

BadOptics
Sep 11, 2012

John Charity Spring posted:

haven't played it but all my friends who loved Advance Wars played it and said it was crap

I wouldn't say "crap", but not as good/fun as AW.

BadOptics
Sep 11, 2012

Minenfeld! posted:

Regiments is getting procedural operations, airmobile infantry, and the French, Czechs, Dutch, and Canadians now.

Hell yes. Regiments is one of my all time favorites; the right mix of customization of your organization yet it's kept focused by points/available Task Forces. The one OP where you just take a bunch of T-64's and wreck the jellied eel eating Brits is fun as hell.

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BadOptics
Sep 11, 2012

Frosted Flake posted:

4CMBG 4lyfe. I think it's been slightly ahead of WARNO for a while now tbh.

True, but then WARNO is a slightly different breed as it's focus is primarily on PvP. Though I'll definitely give it a go once they have the co-op campaigns in.

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