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Toshimo posted:Here's the "PF2 intro for 5e players" I posted last thread: Has anyone got something like this for PF1 players? I did try building a character for PF2 and I couldn't get it to do what I wanted.
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# ¿ Aug 19, 2022 20:59 |
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# ¿ May 16, 2024 18:40 |
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Toshimo posted:I never played PF2, but if you explain what you're looking to build (less in a "Here's my PF1 build" and more a "Here's the role and style of what I want"), I'd be glad to take a look. Ah not a huge deal. I was trying to make a weapon-using monk and it seemed to really discourage that. I'm really more interested int he difference in gameplay overall. My current group is doing Starfinder which is definitely halfway between the two.
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# ¿ Aug 19, 2022 22:00 |
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My group is going to try out a PF2 game (we're running Trouble in Otari) but something about creating a character higher than level 1 has me a little stumped. This whole 'permanent item' concept doesn't feel very well explained on the wiki, so it'd be great if someone could explain what it means when you're starting at level 2 with a "Level 1 Item" and 20-odd GP.
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# ¿ Sep 21, 2022 13:21 |
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Arivia posted:An item is anything that's not a one-time use consumable, like a potion or an elixir. This is one of those cases where it's much easier to suss this out looking at the printed rulebook since it's got nice tables breaking down consumable versus permanent items by level. Finally got back to my books to look at this stuff, and it looks like I'd be better off taking the lump sum and buying scrolls since I'm playing a Sorcerer? I certainly don't need half plate or an everburning torch after all. There doesn't seem to be much data around on what equipment is useful for what yet that I can find and it's a bit vexing.
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# ¿ Sep 27, 2022 19:12 |
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KPC_Mammon posted:I don't know what level you are but spellcasters really want a magical staff and a Shadow Signet. Yeah, it's level 2 to start, so its a single level 1 item. So it really only benefits martials or people who can't see in darkness to take an item over the gold. I filtered the AoN equipment list and there's a lot of neat circumstantial items, but nothing of much use for a Sorcerer at that level.
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# ¿ Sep 27, 2022 21:27 |
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sugar free jazz posted:what exactly is happening in this stat block I think the idea is that several ticks cling to the creature as it moves away, leaving the swarm with the target and thus weakening the overall swarm.
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# ¿ Nov 8, 2022 04:54 |
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Serf posted:Divine Lance was one of the things that made me go with eliminating alignment entirely. Too much to keep track of, and overall just a stale holdover from D&D that should be excised. Yeah that was awful for my Cleric until she picked up the Druid Archetype, her deity is True Neutral so she can't even USE Divine lance, despite her own alignment being NG.
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# ¿ Jan 31, 2023 01:52 |
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Kvantum posted:That's part of the fun of Pathbuilder. Take whatever combo of ancestry, background, and class you want, and set them to level 20 and see what chaos you can unleash into the universe. Free Archetype is probably the most brilliant optional rule I've ever seen.
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# ¿ Feb 10, 2023 04:41 |
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Kitfox88 posted:Any suggestions for a free archetype selection for a dwarf dweeb thaumaturge using a lantern who's ranged focused? Friend is doing AV and that's what I have so far. Can't go wrong with Sorcerer for more options. Early on you'd want to grab the bloodline focus spells, so pick a good bloodline. After a few levels you start picking up the full-on spellcasting for the extra utility.
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# ¿ Mar 12, 2023 23:03 |
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Toshimo posted:Link to summary of PaizoCon PF2E Remastered Panel: https://docs.google.com/document/d/1Q_NyA75fUx86Aw1uk1AzSb78gfg2UfVydRg2yt5prpw/preview Thanks for sharing this, very interesting stuff.
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# ¿ May 26, 2023 22:09 |
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pork never goes bad posted:How do y'all run downtime? If a player wants to shop to buy something mundane and easily accessible like a dagger, do you make that their downtime activity for the week? What if it's something rarer? I imagine anything labelled Common could be done without downtime. Uncommon might take downtime depending on the size of the settlement, and Rare would almost certainly take downtime. At least that's how I would run it.
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# ¿ Jun 22, 2023 12:35 |
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Lamuella posted:Another question about Panache. The "wit" style swashbuckler gains panache when a bon mot succeeds. The swashbuckler at my table noticed that the effect of a bon mot can finish early if your target succeeds with a retort. The player asked whether in that circumstance he would lose panache. I'd agree. It's like a spell that has an ongoing effect with subsequent saves. The spell still succeeded, they just didn't suffer the full duration. Hunter Noventa fucked around with this message at 23:41 on Jul 8, 2023 |
# ¿ Jul 8, 2023 22:57 |
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boxen posted:I'm pretty sure Rasputin shows up in Golarion lore somehow, I know for a fact Baba Yaga shows up and is the same one from Earth. I think there's an AP where Baba Yaga sends oyur party to 'our' Earth where you fight Rasputin, save Anastasia and being her back to Golarion to become a ruler. Or something along those lines. Golarion is very much a Greyhawk/Forgotten Realms mishmash and it's better for it sometimes.
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# ¿ Jul 19, 2023 12:42 |
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My Kingmaker group is pretty great. Kitsune Cleric. Grippli Cleric. Catfolk Monk. Kobold Barbarian. Skeleton Gunslinger. Human Bard. Gnome Wizard. Bigger than usual party, but our GM is used to it.
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# ¿ Jul 21, 2023 12:48 |
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Piell posted:Reposting everything combined now that they are done explaining the classes and entering QA These sound super cool.
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# ¿ Sep 1, 2023 01:09 |
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mind the walrus posted:That + multiple experiences where every player wanted to be some ultra rare, lonely, brooding outsider made me develop the rule where first they have to prove they can work with the party/setting before they do something more wild. It works, even if most players when hearing that still default to Elf instead of the much more awesome Gnome/Goblin . I can't stand Pathfinder goblins as portrayed myself.
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# ¿ Oct 1, 2023 17:21 |
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Lucas Archer posted:That's all helpful, thanks! The campaign has begun with a vanishing persons mystery, so she's definitely been using her Pursue a Lead ability. She has the That's Odd feature from her methodology, but I kept forgetting it (as did she) as we were playing. I should put a little sticky note or something on each new room so I can remember to incorporate that. Giving everyone some access to Free Archetype can really help everyone shore up their weak points and provide good build variance. My current group has two Clerics and they're both very different thanks to choice of Deity and Free Archetype.
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# ¿ Oct 2, 2023 15:56 |
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Lurks With Wolves posted:As a general comment on the kingdom building rules, remember that they're more of a pile of blocks for your players to play with that make them feel like they're doing city management than an actual city management system. If your players aren't interested in playing with it (or stop being as interested in it after a while), trim it back until you have the amount of stuff they want to interact with, because all it's good for is giving you ideas on what to do with the kingdom and making your players feel involved. My groups biggest complaints with it was how it's basically impossible to do anything with your actions as a Kingdom official due to the high DCs early on, and that who you have in each position doesn't matter, because your character's abilities don't have any impact on the position at all. Not to mention the ridiculously slow rate at which your Kingdom gains xp. I'm pretty sure I saw one of the designers say that it's probably better to just have the Kingdom level match the party level.
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# ¿ Oct 4, 2023 12:54 |
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Fidel Cuckstro posted:I know 1 or 2 people mentioned doing Kingmaker at some point recently- has anyone looked at the Pathfinder 2e and Kingmaker modules for roll20? I think there are some? My group has been running Kingmaker on roll20 and its been...fine? No flashy effects or anything you get with foundry, but all the maps work well. Our GM has had a couple nitpicks about some of the NPCs missing statblocks but that's been it so far.
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# ¿ Oct 17, 2023 13:19 |
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Kyrosiris posted:"When you die, you're no longer doomed." always makes me laugh. Given some of the stupid arguments people had about being dead in past editions, I'm not surprised they made it very clear there.
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# ¿ Oct 31, 2023 20:52 |
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We've had so many different encounters in Kingmaker because there's a kobold in our party.
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# ¿ Nov 15, 2023 13:42 |
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Chevy Slyme posted:To really Tl;dr everyone else’s posts: Also of note, Rage of Elements already has a number of changes that made it into the remaster, so it's more readily compatible than those older books that still have some weird tags regarding say, spell mechanics and schools going on.
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# ¿ Jan 14, 2024 06:24 |
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Vargatron posted:I'm going to be running the Kingmaker module updated for 2E. This is the first time I'll be DMing with an actual adventure path and I'm hoping to get everything setup in FoundryVTT since this will be an online game. Are there any good map packs out there that I could use for Foundry? I've got a web host set up and I'm going to be configuring everything from scratch since my last game was D&D 5E based. More related to Kingmaker itself...but the actual rules for running your kingdom are atrocious and be prepared to rewrite or throw them out entirely. They were barely playtested by the devs' own admission. Have a frank discussion with your players about the level of detail you want to have involved in the Kingdom turns and work things out from there.
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# ¿ Feb 12, 2024 16:57 |
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Vargatron posted:Were these updated in the 2E revision? I'm assuming not, but that will be a topic of discussion for our session 0. No, they really weren't. Looking at the base math, our group realized it would take in-game years to level up your Kingdom. Before we tried revising the rules we spent multiple turns barely able to do anything, even regularly failing the checks to help another player try to do something with their kingdom position. It's real bad.
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# ¿ Feb 12, 2024 17:15 |
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Finster Dexter posted:Sorry, kind of out of the loop. What is the Mythic book? like epic level stuff? Even though I've never gotten close to playing the "I" part of BECMI, I love having that stuff available, for some reason. In PF1 Mythic was almost like an alternative level track that progressed alongside your own, dependent on plot events to increase your Mythic level. The abilities it had were very powerful and could be a lot of fun. PF2 will probably be similar, likely packaged as archetype-like progression.
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# ¿ Feb 16, 2024 20:43 |
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Nissin Cup Nudist posted:For classes that aren't getting a remaster, can you still play them as is or is there going to be some manual recalibration required? In addition to the errata, they'll get a full rework in Player Core 2
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# ¿ Feb 17, 2024 03:10 |
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Raise shield is very good for a monk. Ours will commonly move, flurry of blows and raise shield. It took that and seeing how the MAP worked to realize how it was intended to work, and it's pretty nice.
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# ¿ Feb 29, 2024 02:23 |
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We just had the most bizarre boss fight in Kingmaker, though half of it was RNG luck. We couldn't get half of our debuffs to land on the boss, but in return we literally did more damage to ourselves than the enemies did. Our monk grabbed the boss and jumped out a window to piledrive her into the ground, and the fall damage was the most damage anyone took. It was a comedy of errors, emphasis on the comedy.
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# ¿ Apr 9, 2024 04:24 |
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Andrast posted:Spells continue to be the worst balanced aspect of PF2. A ton of them are complete garbage and then you have a couple that are just way better than the alternatives. Yeah I can see that. Loose Time's Arrow on round one from my Cleric (with Druid archetype) is a huge game changer. Whereas say, Lightning Bolt? Fun sure, but not nearly as effective.
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# ¿ Apr 10, 2024 12:52 |
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# ¿ May 16, 2024 18:40 |
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Harold Fjord posted:I know we have siege weaponry but do we have guidelines for doing big battles? There's some stuff for that in Kingmaker for 2e, but it's pretty intertwined with the Kingdom building aspects, so there's possibly some traction there. More fey stuff would also be great.
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# ¿ May 15, 2024 18:49 |