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Deformed Church
May 12, 2012

5'5", IQ 81


Hey OP just FYI you linked Vindicator instead of Willbender in the guardian section of the OP.

Also you missed this from the sPvP bit which is understandable but also it deserved to be preserved for another thread. PvP is my favourite gamemode so it's important it's properly represented.

A 50S RAYGUN posted:

so you've decided to try pvp

so, you've ran around the world a bit, and you've killed a few thousand flags on sticks. what's this pvp people talk about? well, i was just like you, friend, and i decided to try it out last night. the first thing you need to is click the pvp button (i think it's two crossed swords, but that could have just been the two dudes banging in world chat distracting me). join a pvp lobby??? you bet!

you will arrive in a tutorial world. this place is useless and i recommend you treat every friendly npc as if they were an enemy counterintelligence officer trying to confuse you. revive my allies? why the heck would i do that?!

you will next arrive in the mists, or something, i don't really know. there will be a bunch of people yelling about nerf guns, i think. at the top, there's a button that says 'find pvp match'. click it, then choose unranked, because your dad was right, you're too scared of risk, and that's why no one went to prom with you.

after reading about two charrs screwing for a while, you'll find a pvp match! vote for whatever map you think sounds coolest. i voted for the legacy of foo fighters, I think, but other people picked Sky Hammer so we had to have our rumble there.

the objectives
there are three points in gw2 pvp: home, mid, and far. i will break them down briefly.

home is the point where you go to inexplicably be killed by 5 of your enemies appearing from the fog, like a grim specter of vengeance.

mid is the point where most of the action happens. this means you will be the only person on your team to make a meaningful effort to appear there.

far is the point where your team goes to lose 4v1s against the opponent bunker guardian, at which point your team will tell you that you are a fucker.

the teams
now, let's break down the teams. as this is your first game of gw2 pvp, the enemy team will consist of five Europeans with over a million games who share a single consciousness and whose hivemind allows them to coordinate to a startlingly preternatural degree. they have long forgotten the concept of mercy, and the only joy they feel is when the opponent team does not score above 50 points. even if you could beat them (you can't), it would be cruel to deny them their fleeting happiness.

your team will consist of you, a family of vaguely organized salamanders, a phone book on a keyboard, a 1990s lego mindstorm trying to play using a primitive light sensor and a shoddy series of if-then statements, and a well-trained feline who will immediately change their class so as to be as redundant as possible. let's do this!

the match begins
four of your team immediately rush to capture the nearest point (home). this will be the last time you see three of them, so i suggest you do not become too attached. you should go mid and see if you can beat the opposite team there (you can't). when you see four of the opposite team on mid, you should attempt to pull back and find your team. an enemy thief will immediately appear behind you and begin the process of humiliating you. i either could not find the proper hotkey or else i did not assign the skill where my character comically falls on his butt, killing the thief, so i did what i am pretty sure is 100 percent correct play: died. while the opponent is trying to kill you, throw a bunch of rocks at them. in this way, the thief will live up to his name, and fall victim to his own hubris, and then you can awkwardly die next to each other, just like in titanic. you could have shared the door, kate.

you check the sidebar, and realize what you feared: three of your team are repeatedly throwing themselves off of cliffs. the cat, your 3rd engineer, has become distracted and is trying to stack turrets on top of each other. at this point, there will be an announcement that the skyhammer is online, or something. i don't know what it is, what it does, or how to turn it online, nor will i ever, because i paid a wizard to lay a cantrip upon me that will kill me if i ever have to play skyhammer again.

at this point, your team will begin to complain about how they are the best player on your team, and it is unfair to be matched with untouchables such as you. the enemy team will sense this and immediately collapse upon whoever is typing. the salamander's final words will be 'noob war doesn't even hambossssssss6'. at this point, the skyhammer will again be online. you will still not be sure what it does. is it scrambling your teammate's brains? i think so. the phonebook has been making remarkably unsound choices.

after a few more minutes, the enemy team will reach 500 points (you will have somehow acquired 20, although no one on your team is sure how or will accept responsibility). the opponents will all thank you for your time and offer a few helpful tips to improve your play, which your teammates will drown out with hyphens, either unwilling or unable to accept that there is a profanity filter, or else really trying to explain the concept of subtraction.

that wraps up your first game of guild war 2 player versus player! i hope you had as much fun as i did, and join me next time, when i explain how to play pvp when the person yuo are queuing with has level 80 in pvp!

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Deformed Church
May 12, 2012

5'5", IQ 81


Hakarne posted:

This is my Vindicator post.

Thanks for this! I've just picked up Rev for the first time since HoT and I'm looking forward to giving this a try when I catch an HP train.

Deformed Church
May 12, 2012

5'5", IQ 81


HampHamp posted:

Started playing this yesterday, I'm a little confused about the best way to get the story content. I'm using the free account, and will be looking to get all the expansions - I'm just not sure how the living story stuff fits into it.

I'm playing mostly for the story stuff, so would like to have access to them all, do I need to buy the most expensive pack for that? Someone mentioned about them being free under certain circumstances.

Living story varies, the early ones were more like bridges between the expansions that helped introduce new characters and wind up to the main threats, the last couple are pretty major stories, comparable to expansions in their own right. They're built into seasons and episodes, and you get episodes for free if you log in while they are current, so you've unfortunately missed most of those so you'll have to buy them.

The exception is Season 1, which is not (and will not) be available in its original form. They're currently rereleasing chunks of it every few months similar to new episodes, but as far as I'm aware they're just freely available. It was completely missing from the game for like 8 years, and is very skippable, so I'd just bounce right into Season 2 after you finish the core game.

If I've done my maths right, buying the Steam Complete pack saves you a bit of money over buying gems and getting the living world from the gem store. Living world seasons in the gem store have been discounted once or twice a year in the past but there was nothing for the game's 10 year anniversary so it's anyone's guess if/when that will happen again. If you're not sure you want to fully commit with £86.97 or your local equivalent, you can buy and play it piecemeal in the following order. If you do this, buy the living world season packs rather than individual episodes, as they're 20% cheaper in bulk.

Personal Story - free, you've got this with the core game
Living Story Season 1 - free, currently not fully available (I'd endorse completely skipping it tbh)
Living Story Season 2 - buy with gems
Heart of Thorns expansion - buy with $$$ in package with Path of Fire
Living Story Season 3 - buy with gems
Path of Fire - buy with $$$ in package with Heart of Thorns
Living Story Season 4 - buy with gems
Icebrood Saga (living story season 5) - buy with gems
End of Dragons - buy with $$$

oh wow beaten like three times lmao.

Deformed Church
May 12, 2012

5'5", IQ 81


Kris xK posted:

Long time players break out your crystal ball and put in your tinfoil hat cause I have a vague rear end question :

"Historically, how reactionary are anet nerfs?"

I'm one on the multititude of new steam players currently clogging up your screen with an ugly jade robot. I didn't know engineer was fotm when I picked it but it clearly is. I'm really enjoying it, but I don't want to get super invested in case anet take it out back and shoots it. So in the past, how have their nerfs been generally?

Anets class balancing is extremely erratic. If I had to guess, it'll sit this way for a couple of months, then get a minor tweak, then get a major nerf, then it's a coin flip on whether they leave it in the shitter or course correct to somewhere in the middle.

Regardless, engineer's got viable builds coming out of the wazoo so even if they nerf your build into the ground there's going to be something else you can do with that character and gear that's equally as good.

Deformed Church
May 12, 2012

5'5", IQ 81


You're really making me miss old LA.

Deformed Church
May 12, 2012

5'5", IQ 81


hey, there were tournaments! people did stream it! None of it worked out, and it almost definitely lost them money, but who cares about all that, right? I'll out myself as being someone who followed it and actually enjoyed it, I kind of miss it. I'm skeptical that it would ever have been really big, GW2 just wasn't a big enough name, but Anet just barely tried. There was so little content support, and they were constantly alienating the fans they did have with god awful balance patches and technical issues.

It's still my favourite game mode. My controversial recommendation is that people should care slightly more. Get into ranked, it won't take long to surpass the rating of all the people who straight up do not understand basic gameplay mechanics (albeit you're exchanging them for people who don't understand how not to swear at you in chat, but you can just laugh at them). Learning and mastering a build in sPvP is still the most rewarding experience in the game imo, and when it really clicks you can just clown on people.

Deformed Church
May 12, 2012

5'5", IQ 81


Saki posted:

So the barrier is that I'm on the EU servers, not Maguuma specifically? Can any EU goons tell me how bad the latency is connecting to NA servers? I'm based in the UK fwiw.

100-150 from London. It's just about noticable but not an issue at all for most gameplay, though admittedly I've never raided and my PvP ability is middling so I dont know how well it functions if you're pushing yourself.

Deformed Church
May 12, 2012

5'5", IQ 81


Do not do the Skyscale as a new player. It is content designed to keep experienced players occupied when they've finished everything else. If you dont have any resources and have never been to the zones you're probably looking at several weeks worth of doing just that.

Start PoF, grab the raptor and the Springer, and that's about all the vital prep. The Jade Bot isn't that much value outside the EoD zones and what it does provide required masteries so you'll be stuck there earning xp for a while.

Deformed Church
May 12, 2012

5'5", IQ 81


Ra Ra Rasputin posted:

My advice for the clock tower is to get used to jumping movement with action camera active (or just hold down right mouse the entire time like I do)

If you are ever the type to stop moving and keyboard turn around slowly between jumps to line up you'll never finish it.

Are there people keyboard turning? Are they okay?

Deformed Church
May 12, 2012

5'5", IQ 81


Getting a Skyscale is fun, actually :colbert:

Takes you to all sorts of cool spots and events you'd basically never see, the story you have to redo (if you're getting the resources via return achievements) is the best LS season in the game, and it's not all that grindy in the sense of doing the same thing over and over again to farm gold/mats.

Deformed Church
May 12, 2012

5'5", IQ 81


Mailer posted:

I wasn't trying to convey that it's exploitative - just odd. It's not like the game has a sub fee or anything and I've been following hearts/waypoints/green swirls for hours without issue.

At this point is there any reason to pony up the extra $40 for the collection over buying just the expansions? It's weird that there are per-expansion buys for the three expansions then the complete is more because "Living World". Only thing I've found so far is apparently the dragon mount is locked behind Living World 4.

A full Living World "season" is almost as much content as an expansion. They contain significant parts of the storyline, their own maps, the accompanying events and item skins and achievements and whatnot. Expansions themselves tend to come with an extra major feature or two (gliding is the big thing for HoT, mounts for PoF and jade bots for EoD), raids (or more difficult strikes for EoD), and elite specialisations like mechanist.

I guess it depends on what you care about as to whether you get absolutely all of them, but you'll be playing a game with serious gaps both in storyline and in the stuff that's available to you if you skip the Living World parts.

All that said, if you're just following story missions and map completion stuff you run across it's probably not relevant to you yet. If you want the basic mount, or to lift some of the f2p restrictions (or to grab a sale if/when there's one on), go for it, but the actual content is pretty much all balanced around level 80s with full builds and decent gear, so if you haven't finished (or aren't at least capable of finishing) the base game there's not a lot in it for you yet.

Deformed Church
May 12, 2012

5'5", IQ 81


Mailer posted:

A lot of these will be answered with "maybe play the game for more than three days, dumbass" and that's fair enough. It just seems like I should be doing strikes or some other group activity instead of meandering through the PoF story because it at least has a marker to follow.

I'm gonna specifically answer this bit because it stuck out to me - why do you feel like you should be doing structured group content rather than open world stuff? Any answer is fine, to be clear, you're just pushing towards a fairly specific part of the endgame extremely fast.

I'm not directly gonna say "play for more than three days dumbass" because GW2 is definitely a game where the UI/UX stuff is bending severely under the weight of a decade of new features and content slapped on top so I won't blame anyone for being confused.

That said, its an extremely meander heavy game and you're definitely skipping over a lot so knowing a bit more about how you're approaching the game and what gameplay experiences you're after would help in pointing you towards things you've missed, both in terms of useful learning experiences and fun content you might have walked straight past.

Deformed Church
May 12, 2012

5'5", IQ 81


big cummers ONLY posted:

I'd rather avoid having to do anything inorganic if possible. Will I earn a decent amount of hero points just doing the story missions? I'd like to switch to Mechanist asap so I can start getting used to the buttons.

There's no hero points for the story specifically, just for levelling 1-80 and the challenges around the world. 1-80 will only get you 400, of which you'll spend 300 unlocking your core specs, and mechanist will cost you 250. You could get the remaining 150 from the challenges around the world during the core story, but you're doing it one by one and it's like 75% of the total so it's going to be really slow and really inorganic.

Your options are to keep playing regular engi until you get through the core game and into the expansion content (which is more or less how the game is designed to be played) or skip to the expansion maps and join a group doing a hero point train, which will probably unlock the last 150 you need in like half an hour.

Deformed Church
May 12, 2012

5'5", IQ 81


Also don't worry too much if you do miss some, there's significantly more points available than there are specs to spend them on so it doesn't matter too much if you join late, leave early, get lost, don't have the right mastery, etc etc.

Deformed Church
May 12, 2012

5'5", IQ 81


Depends on how much you remember. The vast majority of new stuff is aimed at maxed level characters, so levelling again won't teach you a whole lot more than it did when you last played. Some people recommend even new players boost to 80 and skip the base game entirely anyway. Join the guilds and start asking questions in guild chat and in here and people will help with any particularly confusing bits.

Either way, don't actually delete any old characters, those birthday presents have free dyes and occasionally some other cool stuff.

Deformed Church
May 12, 2012

5'5", IQ 81


The story is absolutely laser focused on the main objective of avoiding doing anything with any of its interesting factors at all costs.

Deformed Church
May 12, 2012

5'5", IQ 81


Meskhenet posted:

Ok, going to do world completion on my guardian.

Do i want celestial firebrand or power dragonhunter?

I want something low intensity ><

FB if you're looking for a one size fits all solution, it's plenty powerful enough to roll through everything and has good survivability and support for the group content and trickier HP challenges. Super easy.

That said, if you're open to spending a few extra gold on some named zerker armour and weapons bow I'd recommend a longbow/sword+focus variant of DH for stuff where you don't necessarily need the full range of cele FB's capabilities. The range on the LB is really nice for a lot of things and both weapon sets have a bunch of utility options, and if you do feel like playing a little more intensely sometimes there's good fun options for comboing your teleports and CC and traps and stuff to dunk on some dickhead risen who dared to immobilise you.

Deformed Church
May 12, 2012

5'5", IQ 81


Asura did show up in Eye of the North, so they're not really new (they are vastly expanded upon, but then again so are Charr and Norn).

They're not very interesting to me independent of that though. If anything they're a bit of a disappointment, they've kept the weird aloof science guy thing but they're so baked into Tyria that they don't really have a reason to be like that and they're just annoying assholes hanging around everywhere causing problems. Some of the "new to the rest of the world" stuff was rolled into the Sylvari but it would've been nice to have them feel less like "what if the other races except deeply unlikeable?"

Deformed Church
May 12, 2012

5'5", IQ 81


I think bits of the core story are worth it, depending on your choices of race, starting option, and order it can be fun enough. Destiny's Edge is fun enough through the dungeon story modes as well, imo (pity the dungeons themselves arent great, and good luck finding a group). It just totally shits the bed when it converges for the end.

Deformed Church
May 12, 2012

5'5", IQ 81


Yeah Kourna's got fun to be had even if there's not much in terms of material rewards. There's a bunch of cool places to see and things to do and very little of the annoying bullshit that creeps in to a lot of maps.

There's plenty of zones which are packed with enemies built to frustrate, or have literally gently caress all to see or do, or are just a total nightmare to get navigate, but Kourna's not one of them.

Deformed Church
May 12, 2012

5'5", IQ 81


Mr. Neutron posted:

Well guess that's the last hope for good PvE content gone :v:

love the implication that there's still hope for other gamemodes

Deformed Church
May 12, 2012

5'5", IQ 81


The longer this conversation goes the more I'm thinking I should just play on EU instead.

Deformed Church
May 12, 2012

5'5", IQ 81


Collections are one of GW2's best features imo. Execution isn't necessarily great across the board, but it's cool to have a way of getting stuff that's more like discrete unique steps rather than just grinding the same thing until you've accumulated enough currency x, or until RNG blesses you with the 0.5% droprate item. And in a game without a dungeon finder type feature (or the content to support one), it's nice to have something pointing you to a wider range of content - especially when GW2 has so many cool little spots and things you'd never ever do otherwise.

Deformed Church
May 12, 2012

5'5", IQ 81


gandlethorpe posted:

Any details on the combat changes? It looks like there's a virtuoso with an axe, but nothing looks off about the asura next to him (sc/f elementalist?)

https://www.guildwars2.com/en-gb/news/combat-in-guild-wars-2-secrets-of-the-obscure/

Elite spec weapons without having to equip the traitline/spec itself, through "Weaponmaster Training" which they don't describe at all. Plus a few new skills to cover cases where mechanics are mutually exclusive.

Also, runes are going to just have stats and the special effects will be on a new "relic" slot so you can get cool effects without being tied to lovely stats.

Also they will be introducing new weapons without a full spec in a later patch:

Guardian: Pistol (main and off hand)
Revenant: Scepter (main hand)
Warrior: Staff
Engineer: Short bow
Ranger: Mace (main and off hand)
Thief: Axe (main hand)
Elementalist: Pistol (main hand)
Mesmer: Rifle
Necromancer: Sword (main and off hand)

Deformed Church
May 12, 2012

5'5", IQ 81


i'm going to run axe/sword guardian anyway because it's cool. maybe pair it with a longbow.

Deformed Church
May 12, 2012

5'5", IQ 81


Abroham Lincoln posted:

Genuinely surprised there's never been a monk or fistfighter of some kind

Like I guess Daredevil has that one utility but that's seriously it??

The willbender utilities and elite are big on punching and kicking if that counts? I guess because there's ultimately no "unarmed" or fist type weapon it's pretty tricky to make weapon skills like that.

Deformed Church
May 12, 2012

5'5", IQ 81


Levelling crafting isn't really a big investment honestly, I wouldn't be turned off it. Following the guides on https://gw2crafts.net/ it takes like an hour or two and costs like 60 gold to max any given crafting discipline. It's pretty negligible in a project the size of a legendary, and once you've maxed it you've maxed it.

Deformed Church
May 12, 2012

5'5", IQ 81


..btt posted:

I find this statement really confusing. Strikes/fractals/DE weren't in anet's initial vision either, and outside of those (and raids of course, also not part of the initial vision) in pve, no-one cares what role you are.

Like, if you don't want to interact with other people then why would you want to do content specifically designed for you to need to do that?

I mean, cooperating in an instance and bickering about roles are very different kinds of interaction, and the less desirable one has been eliminated for most content in most MMOs.

The real problem is that Anet can't seem to poo poo or get off the pot. They envisioned the game as role free and made significant system and UI design decisions on that basis, and now they're implementing mechanics that allow/incentivise/require role based team-building, but seem not to want to (or not be able to) go back on those earlier decisions to reflect that.

It's just another example of GW2 lacking in an agreed upon vision or direction, just like how they were back and forth on how the living world would work and whether they wanted to be a PvP game or not.

Deformed Church
May 12, 2012

5'5", IQ 81


..btt posted:

Am I just terminally EU-brained? I've literally never seen anyone bicker about roles.

I mean, maybe bickering is the wrong word, but there's obviously frustration and friction in buiding groups, because there's no way of identifying yourself as a certain role outside of going "i'm this role, do you need this role" or "we need this role, are you this role" and then the subsequent "do you have space for me yes/no" and cycle of rejection or failure or whatever, that would be solved in most MMOs because I would just click the "i do this, put me in a group that needs this" button. The interactions you get from playing the game together are not the same kind of interactions as you get from figuring out if you're even able to play the game together.

Like, if I were playing FFXIV or ESO I'd be able to hit the queue button then wander off to look at people's cosmetics or ERP in town or collect bear arses and not have to worry about it until I was ready to do the rewarding bits. In GW2 I don't get to do that stuff because I have to go and manually ask groups if they need me, or keep checking back every few minutes to see if there's a group that needs me being advertised, or start a new group and wait for other people to go "do you need me" and reject a hundred DPS players because I have to keep my group listed until I find someone who wants to play the right support role.

Deformed Church
May 12, 2012

5'5", IQ 81


Commander tag also has a lot of social/psychological utility even for basic stuff, I know you can technically form groups with a mentor tag or none but having a tag makes it noticeably easier to entice people into bounties and overflow map instances for metas. Some of my best GW2 group experiences have been turning up to a map full of people spamming join in Auric Basin and sorting it out into a functional map in it's own right. Herding the idiots in a low stakes environment can be rewarding, and a lot of content is frankly way more fun in smaller groups anyway, plus it means everyone gets the rewards they were after rather than leaving disappointed.

And it's a superpower for mostly deserted content, I can just tag up and people will come see what's happening and suddenly I've got a few extra people to help me with an achievement or a champion or some event.

Deformed Church
May 12, 2012

5'5", IQ 81


The food section is 3 days and is 99% just waiting for the timer to count down, it's not actually time spent. The collectible steps aren't that long, you can whack through them in a couple of evenings with some podcasts.

The 250 of each map currency are the actual work/time intensive bit, but even then its via the achievements you might well be doing anyway for the other rewards.

Deformed Church
May 12, 2012

5'5", IQ 81


Ort posted:

The world exploration part of the skyscale was the best part.

^ but people don't like to hear it. All the best stuff in GW2 is the bit where you have to go hang out on weird cliffs and talk to NPCs some dev put a bunch of work into in 2011 and no-one had ever spoken to.

Deformed Church
May 12, 2012

5'5", IQ 81


Why is the Gyala Delve meta so long?

Deformed Church
May 12, 2012

5'5", IQ 81


Yeah, it's disappointing that I can't just occasionally go "oh actually that sounds fun." If I'm going to have to roll the dice on stuff I don't enjoy, I'll stick to PvE as the least stressful, or just skip the dailies which is presumably the opposite of what they intend.

On the positive side, I'm really enjoying the new contenty bits so far. A lot of the new characters are likeable, or at least compelling, and I'm genuinely curious to see where the story goes. The first map is really pretty and has been fun to explore as well.

I love R'tchikk.

Deformed Church
May 12, 2012

5'5", IQ 81


Okay I think I've done most of it, story was probably the best Anet have done since like LS4, or maybe 2007, I would die for R'tchikk and Glade. I like the new zones a lot, they're pretty fun to navigate and very pretty, just wish there were fewer bugged events.

New strikes are pretty cool too, they've got like 33% too much health but Dagda is a pretty easy entry and Cerus is genuinely a fun fight, in a really pretty arena. I'd be interested to try the CMs at some point.

What can I even do with the rift crafting materials right now? I assume there's a vendor or something I'm missing, I know the legendary armour will need a tonne but presumably it's not a case of "oh cool I'm just going to hoard for six months". The rewards in general for the expansion feel kind of bad right now, the strikes are worth doing for the periodic rewards but neither meta seems to hold up drop wise, the rifts don't seem to give much of value, and even if they did the expansion has all of like one cool weapon set and two meh armour sets (that don't even get variability between weights) so there's not that much to grind for. I'm not really sure why I'm supposed to keep doing any of this, which sucks because it's mostly got really good presentation.

SlothBear posted:

The relics system...the system itself is fine. Removing all the fun six piece bonuses is not. ...why all these 'on elite' triggers? What builds are spamming their elites on 30s cooldowns that will make use of these? It's .... puzzling.

It's for Guardians, Anet's favourite class as per usual. The elites I actually use are 20-40s cooldowns. I don't use them because I'm lazy so I just slotted thief for the easy 5%.

Deformed Church fucked around with this message at 11:36 on Aug 24, 2023

Deformed Church
May 12, 2012

5'5", IQ 81


The astral acclaim store also strikes me as iffy for player retention. The old system doled things out carefully over time so you did have to keep coming back to work through the login bonuses or collect your couple of gold a day from the cheevo tasks, but this is going to give me all the good stuff within a few weeks and then why bother? I assume their economy guys have made sure it averages out over time to roughly the same level of gold/resources entering the game, but it's now massively front loaded. It's gonna be even less good for people who don't want one of those legendaries, or don't need more ascended gear, or whatever.

Although I guess I just didn't really bother keeping on with the old stuff at all, so maybe keeping people like me for those few weeks turns out better anyway.

Deformed Church
May 12, 2012

5'5", IQ 81


another day, another horrible acitivty in the pve dailies!

Deformed Church
May 12, 2012

5'5", IQ 81


CubicalSucrose posted:

A bunch of people had turtle mounts and were cheesing people through it.

Yeah, that's how I did it. Not really sure that's the intention with putting activities in though, kind of just a different kind of broken.

Deformed Church
May 12, 2012

5'5", IQ 81


At least those NPCs have only died once. How many times has the Commander been killed now?

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Deformed Church
May 12, 2012

5'5", IQ 81


Guest2553 posted:

Use /deaths to find out!

That's just one commander! There are millions more to tot up before we can work out whether my immersion has been ruined or not.

We'll need a spreadsheet to keep track.

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