Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Vargs
Mar 27, 2010

Sab Sabbington posted:

This is incredible, the Slayer and Shade ones are perfect and remain true since Day 1.

Slayer one reminds me of my favorite VT2 video:

https://www.youtube.com/watch?v=woUCKlc5T58

Adbot
ADBOT LOVES YOU

Vargs
Mar 27, 2010


The first reply being a Fatshark employee making fun of him is pretty good.

Vargs
Mar 27, 2010

Sharkopath posted:

Vermintide 2 got the 15 classes at launch because really there were 3 classes, and then sienna. Ranged, Melee, Tank

This is insanely reductive and not true at all imo. Even on release, saying that Handmaiden was the same class as Ironbreaker or Slayer was the same class as Shade is insane.

Vargs
Mar 27, 2010

Locking weapons behind levels is dumb. VT2 let you craft whatever weapon type you wanted right away.

Vargs
Mar 27, 2010

explosivo posted:

Yeah much like vermintide before it the core gameplay of bashing through hordes of enemies is good enough to withstand repeated runs of the same map. Horn of Magnus is all I have to say.

Whenever I think about this game I get annoyed by how jank and unfinished it is. How the progression sucks, the maps all feel the same, and how the extraordinarily few classes aren't even particularly interesting.

But then whenever I play it I'm having a blast.

Vargs
Mar 27, 2010

Darktide 2 allows you to meticulously color and decorate your Space Marine, placing over 800 varieties of skull decals anywhere you wish. 5 minutes into the game an Ork ship crashes directly on top of your marine's tiny head, permanently killing him. You then go into character creation for your new Ork, which is what you actually play as.

Vargs
Mar 27, 2010

You can be a space marine, but he's comically terrible at being a space marine. Just an incredibly incompetent, clumsy moron that was sent here because his chapter was tired of dealing with him.

Every time you reload, you drop your gun/magazine and need to spend 5+ seconds on the ground looking for it. You constantly hit your head on overhanging level geometry and take damage. If a sniper lines you up, you are forced to stand there, squint, and look at him with a puzzled expression until he shoots you. There is a 50% chance upon arriving in a mission that you forgot your melee weapon in the dropship.

This puts him on a similar power level to the other classes.

Vargs
Mar 27, 2010

drat Dirty Ape posted:

Are randoms in this game generally chill? I never really played vermintide 1 or 2 and I have weird online social anxiety but drat does this game look cool.

My experience with VT2 is that it's fine. Not as good as Deep Rock but not utterly horrible like Overwatch or LoL or whatever. Fairly uncommon to see people freaking out, but it does happen.

Vargs
Mar 27, 2010

Ciaphas posted:

guess i can't blame them much, it sucks that this sorta poo poo is just becoming the norm in full price games

gently caress a capitalism

It's not a full price game to be fair.

But adding a cash shop with FOMO timers and awkward currency bundles isn't a great look when the game is a little busted and missing core features right now.

Vargs
Mar 27, 2010

Perestroika posted:

It's doubly annoying because the warp charge mechanic isn't even good. At max charges you get some 12% damage bonus that in practice hardly ever actually changes the breakpoints for the number of hits to kill. And even with the later feats you just get some disappointing damage over time or just alright cooldown reduction out of it. Now if the bonus was actually something practically noticeable like a perils reduction or boost to warp attacks charge speed it might be a different thing, but as it stands I 100% cannot be arsed to try and keep the charges up on purpose.

I think I'd hate it way more if the effect was meaningful enough that you really want to keep it going and feel like poo poo when it drops. Better than you can just pretend it doesn't exist and not have any issues.

Vargs
Mar 27, 2010

People should be less mad about the cosmetics shop and more mad that the maps suck.

Vargs
Mar 27, 2010

Add anime gacha to Darktide imo

Vargs
Mar 27, 2010

Turin Turambar posted:

Now that the game crashes less and I could play more, it is true what I'd read previously: the game is lacking some epicness that was in VT2. The graphics, atmosphere and big mobs are there, but it is missing some missions like Righteous Stand, Screaming bell or of course, Skittergate.

The maps in this game feel like the lifeless procgen maps from the Chaos Wastes. Which was fine in a free experimental update for a cool randomized roguelite mode. Not so great when they're static maps in a $40 release with no alternative.

Vargs
Mar 27, 2010

Black Griffon posted:

Ogryn pick you up lift you up stairs! Helps!

What we really need is an Ogryn talent that lets you carry a teammate on your shoulders to provide great ranged sightlines and keep them safe from melee.

Vargs
Mar 27, 2010

explosivo posted:

Hey that lights out event is no loving joke, god drat.

I did one as a vet earlier and I was the only one with a flashlight, so I spent most of the match just hanging back illuminating poo poo for the team while watching out for specials/gunners. It was kinda neat.

Vargs
Mar 27, 2010

Really cannot believe this game did not copy/paste a Rapier + Pistol equivalent when wielding a sword + pistol is so incredibly on-brand for 40k. I miss it. I want to be space Saltz.

Vargs
Mar 27, 2010

https://steamcommunity.com/app/1361210/eventcomments/3728448512600113416?snr=1_2108_9__2107

quote:

-Fixed some issues where the Pox Hound could launch into the stratosphere.

Bad patch.

Vargs fucked around with this message at 20:07 on Dec 14, 2022

Vargs
Mar 27, 2010

Cowcaster posted:

i think the original (and maybe still eventual?) intent was to have a bunch of map chunks that could procedurally chunk together to make maps but at the moment it just feels like asset reuse, yeah

The maps and generic events feel like prefabs built for a random Chaos Wastes-style mode, except they forgot to put in the mode. So you just get same-y poo poo maps with no benefit. The single worst part about this game imo.

Vargs
Mar 27, 2010

Is there any indication of what level the new weapons are unlocked at? I've only been playing a couple sessions per week with friends so I'm pretty behind. Don't want to log in to keep checking the shop for no reason.

Vargs
Mar 27, 2010

Phlegmish posted:

I just tried out the Zealot's Heavy Eviscerator for the first time. Seems like its attack pattern is geared towards single targets, not so much hordes. Is that the case? I'm not yet sure how to use it effectively, or if there's a particular combo I should be doing.

e: all in all, so far Zealot seems more difficult to play than Veteran. You're surprisingly brittle, that toughness is gone in an instant.

The first heavy attack is great vs hordes, and the push attack is solid too. You can chain those for great horde clear but it will nuke your stamina to keep up.

Heavy -> Light -> Push is also pretty effective and is more sustainable. The second light is ok-ish.

You can also just keep doing Heavy -> Light for no stamina cost.

Vargs
Mar 27, 2010

Sab Sabbington posted:

Just have it highlight what you're locked onto like Sienna's flaming skull. Make it uninterruptable, it would not make Zealot too strong.

It does highlight what you're locked onto if you hold the button, although the effect is a bit subtle.

Vargs
Mar 27, 2010

Cease to Hope posted:

Overall, I feel similarly to you about the Ogryn Power Maul, although I'm not as positive. Spamming heavy seems like the go-to crowd control ability, and it's a lot of stagger but not really great damage on hordes. The lights are a lot more damage (both on hordes and on elites/specials), but you have to go through the overhead/underhand moves before you start actually swinging the club in diagonals, so you actually have to aim and it takes a moment to wind up on a crowd. That feels really good when you bonk an elite then start on the trash, but doesn't feel great when you spin around and then whiff a swing on an enemy behind you, or when you just bop two zombies in a crowd of dozens.

If you push attack first (which is a wide aoe attack), you transition immediately into the infinite diagonal light combo, skipping the initial two single-target attacks. Pretty useful.

Personally I find the heavies to be way too slow for what you get out of them and exclusively use push attacks and the diagonal lights for crowds.

Internet Explorer posted:

My wife and I were playing a week or two ago, took some edibles, and got really high. She was playing Ogryn and I was playing Vet. I introduced her to the shovel and then we spent the next several hours running around hitting everything with the shovel while giddly extolling the virtues of the shovel.

My buddy has PTSD from braining someone with a shovel in Afghanistan and it did not go over well when the first thing this game's tutorial does is have you annihilate heads with a shovel, spraying maggots everywhere.

Vargs fucked around with this message at 21:09 on Dec 19, 2022

Vargs
Mar 27, 2010

Mendrian posted:

Giant Skull Ethernet Cable is also a pretty impactful setpiece.

EDIT: If anything I would say objectives need more nuance. I feel like a lot of finales are 'hack these things, then wait.' VT2 had a lot of maps where yeah, the mechanic was just 'hold out for a bit' but there was a lot more little flair to it - I'm thinking Screaming Bell II, I'm thinking about the statue that summoned holy light from Sigmar, and so on. Yeah, it's all just some version of 'hold out here' or 'press e to interact' or 'attack this object' but there was a lot more variety in the in-universe logic of what you were doing which is a bit missing from DT.

The objectives in this game are pretty fuckin lame. Looking at the VT2 release maps, every single one felt like it had an event that was fairly unique thematically and mechanically.

Righteous Stand: Arena pit battle + The holy wrath of Sigmar.
Convocation of Decay: Delving down into the depths to stop a ritual that pulls you into Nurgle's realm while you stand next to the cauldron.
Hunger in the Dark: Minecart escort through the entire map, sometimes in pitch blackness. Ends with you fighting a troll and using the minecart to blow up like 6 more.
Halescourge: Unique boss.
Athel Yenlui: Unique elven ruin rotation puzzle.
The Screaming Bell: Breaking the chains on a giant glowing bell on somewhat precarious scaffolding, and then a guaranteed Rat Ogre bursting through the door as the bell crashes to the lower part of the map.
Fort Brachsenbrücke: Loading, aiming and firing cannons in a fort under siege to blow up skaven artillery.
Into the Nest: Unique boss.
Against the Grain: Super long section through the village with infinite hordes where you need to free captives.
Empire in Flames: Loading delicate explosives on a cart and escorting it for a big boom.
Festering Ground: Popping hidden pimples in an infested cave. Definitely the lamest one.
The War Camp: Assault on the Norscan camp followed by a unique boss.
The Skittergate: Unique boss. Also has a Chaos Spawn miniboss event.

DT maps seem to consist of carrying a cylinder to a slot, hacking, destroying nurgle growths, scanning, and one single boss. They're all reused a ton and nothing about the maps gives them any interesting flair.

Vargs fucked around with this message at 01:55 on Dec 21, 2022

Vargs
Mar 27, 2010

rideANDxORdie posted:

- New map in the patch? Oh wait, technical issues, it's actually out later. Also, I haven't seen the new map offered in the mission board yet and it's been around 4 days.
- Thunder hammer changes? Whoops, we typed in Thunder Hammer on accident, those were actually changes for a different weapon.
- New and improved epilepsy-inducing visuals that we'll get around to removing later
- Finally fixed the hound shooting off into space. Oh wait, no we didn't lol

- 3 new modifiers, except one was already in the game from the start but we just forgot about it, and we didn't actually include the second one in the patch. So actually it's just one new game mode that does nothing but spawn a bunch of extra dogs, the jankiest enemy in the game.

Vargs
Mar 27, 2010

Chainclaw posted:

Vermintide's got a PvP mode

lol

Vargs
Mar 27, 2010



Feel like this guy's head should not be considered carapace armored anymore.

Vargs
Mar 27, 2010

Propaganda Hour posted:

This is also how I play Darktide when I have the shits

The swordsman is me when I try to show off my sick VT2 melee skills to a room of 40 dudes with lasguns.

Vargs
Mar 27, 2010

Rewarding people for doing something more difficult (legend, grims, tomes) with better/faster gear is good, actually. Certainly a hell of a lot better than "log in to check the shop every hour, do not play the video game".

brb gonna log into DT for 2 minutes to check the shop

e: it was all trash

Vargs fucked around with this message at 21:29 on Dec 23, 2022

Vargs
Mar 27, 2010

That darkness modifier sure was cool the single time I ever got to play a level with one. Would be nice to see them again rather than several thousand missions with extra pox hounds.

Vargs
Mar 27, 2010

Modifier ideas:

- All special spawns are replaced by 2 mutants who throw you 3x as far.
- All enemies are replaced by 1hp poxbursters.
- An invulnerable, half speed Beast of Nurgle chases you throughout the entire level.
- The entire map is covered in non-corruptive Beast of Nurgle goo, allowing you to slide forever. Double damage dealt while sliding. Double damage taken while not sliding.

C'mon Fatshark, something other than "a few more dogs I guess".

Vargs
Mar 27, 2010

drat Dirty Ape posted:

I've almost bought VT2 a few times recently but instead each time I just play DT again. It feels like I'd be buying a lesser version of the moment to moment gameplay but a better 'metagame'. For those who have both, is that a fair assessment or would you still go back to VT2 even after the DT 'metagame' is fixed.

VT's gameplay isn't worse; it's just different. Less of a ranged focus and melee elites/bosses are significantly more threatening. Far better maps and way more content as well.

Vargs
Mar 27, 2010

Noticed I was 13/15 on the "complete 15 Malice+ missions in a row without getting downed" penance, and of course the very next mission my entire team somehow simultaneously dies to 2 ambient crushers, a few poxwalkers, and absolutely nothing else while I'm finishing up placing skulls on computers for the finale. I did not survive.

Vargs
Mar 27, 2010

Anti-Hero posted:

Abhor the Mutant is driving me batty. My zealot is level 20 and I think I need to either farm it on T1/T2 or just wait until 30 with an endgame melee so I can one shot muties on T3.

So tired of charging a heavy axe attack, hitting F, and requiring TWO heavy attacks to kill it. Or my pubbie teammates deleting it with 5 seconds of it spawning.

I got it with the Eviscerator by sawing into a mutant and hitting charge right before the saw animation completed.

Vargs
Mar 27, 2010

The "fully complete all secondary objectives on a single specific map 6 times" weekly is truly horrible. Didn't get every single scripture or grim, which very few groups will? gently caress you, complete waste of your time. Better hope that map is actually available with a secondary objective again when you get back to the random mission selection. Better hope it isn't Heresy or Damnation either because then you have a 0.5% chance of getting that poo poo done instead of a 15% chance.

Vargs
Mar 27, 2010

Mendrian posted:

I think the psyker has some odd design choices. Much has been said about their talents and I agree they aren't great but for me the problem stems from designing a class around committing to an action now (charging up brain burst, or a staff effect) and then trying to deploy it several seconds later. This game is entirely about speed of reaction time, but all of the class's best tools are supposed to be time commitments. That would be fine if it was a push-your-luck mechanic but half credit isn't worth much on staves and nothing on brain burst.

I kinda like the charge times on psyker because it gives me a good reason to slide dodge all over the place, all the time. I do it so much more on that class than any other.

Vargs
Mar 27, 2010

I hate every Ogryn gun that isn't the Rumbler. The kickback is probably the single worst weapon in the game. The automatics have an effective range slightly longer than melee, chew through ammo, and take forever to reload. The grenade gauntlet at least functions in its role but is so incredibly poo poo at it compared to guns that serve that same role on other classes. Only the rumbler does something unique/valuable and does it fairly well.

Vargs
Mar 27, 2010

Worth noting that Kruber’s spear + shield and Saltz’s rapier allow you to use their special attack while blocking, which make them incredible at killing maulers, halberd stormvermin, and berserkers from complete safety.

Vargs
Mar 27, 2010

Typical Pubbie posted:

The flamer's primary fire is really underrated. It's great for staggering hounds and pox-bombers, as well as doing a walking fire advance on shooters in cover.

I love it on Psyker for this reason but find it awkward on Zealot due to the excruciatingly long equip time.

Vargs
Mar 27, 2010

Adbot
ADBOT LOVES YOU

Vargs
Mar 27, 2010

AndyElusive posted:

Few things in this game are as frustrating as when you're on Ogryn and have two vets in your squad and neither of them are capable of taking out snipers. Or they're capable, but they don't feel like sniper watch is their responsibility or anything. It's evened out by getting to watch them one by one try to crowd control while the Sniper picks them off.

Ogryn is often the most frustrating class to play with randos because it feels the most reliant on your team. Great if they're capable but awful if you need to solo carry situations you aren't made for. It feels so incredibly terrible to come across a giant, open room of 40 shooters, realize there's nothing meaningful you can do without getting lit up, spend the next 3 minutes protecting your veterans from behind cover, and in that time the room has somehow only gone from 40 shooters to 35, with 3 of those deaths being from grenades you've lobbed. Meanwhile you know you could wipe them all out in 30 seconds as a vet and could at least do decent work as a psyker/zealot.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply