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Captainicus
Feb 22, 2013



If anyone else like me can't launch darktide after the most recent patch, have a look here, fixed it for me
https://forums.fatsharkgames.com/t/known-issue-unable-to-launch-darktide-after-patch/69016/68

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Captainicus
Feb 22, 2013



Ra Ra Rasputin posted:

Peeps had to datamine the values, it really feels like something that should be mentioned ANYWHERE ingame that the zealot has iframes for slides and veteran takes x2 damage while sprinting.

Do you have a link to a post or video with this information? I'm really :psyduck: about this insanity, its very fatshark

Captainicus
Feb 22, 2013



I've never been concerned about the scoreboard in V2, I understand why they cut it, I do feel teammates are a bit more co-operative and stick together in DT than VT. Having said that, that may be because of the many other mechanical changes - free heal on revive, cohesion, ammo coming in portions rather than all at once, teamwide consumables rather than individual, and so forth. I'm curious if a scoreboard would really bring back the kill chasing mentality.

Captainicus
Feb 22, 2013



Just lmao at the secret halved crit bonus and secret sprint weaknesses

Captainicus
Feb 22, 2013



I legitimately made myself a google doc spreadsheet of the different fire modes and swing patterns of each weapon so I don't buy a Devil's Claw V thinking it is the one with the good horizontals

Captainicus
Feb 22, 2013



The Demilich posted:

One thing I never do is use the alt button for the knife, where you just punch someone. Is that attack worth using in any situation?

IIRC, punch ignores stagger resist (it'll say so in the description) so you can use it to interrupt hard to push enemies like maulers and ragers

Captainicus
Feb 22, 2013



I will keep the thread in balance and talk trash about the gameplay

nerf the power sword, 90% of veterans are using it and I assume the last 10% just couldn't roll it in their shop

Captainicus
Feb 22, 2013



You'll also get another 24% damage if you go 6 warp charges, nothing to scoff at, I'm a weirdo who doesn't really like the psyker staffs (though I think voidstrike is decent) so I'd instant buy that autopistol

Captainicus
Feb 22, 2013



Mendrian posted:

Scoreboard is really teaching me how completely out of whack the flamethrower is.

Anybody who has a flamer will top the charts pmuch every time. It's pretty much the best weapon in the game.

Best weapon at getting big scoreboard numbers right up until your party has 3 of them and there are 5 scattered gunners at long range

This is only half a joke, flamethrower (and flamestaff) are quite popular and I often see doubles in lobbies

Captainicus
Feb 22, 2013



Jerkface posted:

This is one where like I'm definitely at odds with most in the community, but I just find camo way more universally powerful. Works vs melee and ranged, allows you to attack uncontested, do objectives uncontested, revive uncontested, reload in tight spots, prep a grenade in a tight spot, bug out enemies pathing (especially fun around knee high structures that hordes fall over or split level designs that make the enemy jump up and down).

I agree with this, I feel like I've avoided a few situations when everyone would be stuck behind cover getting shot at by gunners and everyone's got zero toughness and there's a sniper around everyone will take significant damage trying to chip through the enemy shooters. If you're in the right position with camo, you can nicely take out ranged and specials one after another to quickly clear a problem out for your team. While ranged damage resist would also help, I think camo has a little bit of an advantage when also used for revives and stuff like you say

It feels very powerful to me when used with a nice, large magazine precision shooting gun like headhunter autogun or lasgun or helbore lasgun or laspistol while shooting enemies don't take cover from you

Captainicus
Feb 22, 2013



Tagichatn posted:

Camo is good for when you feel like you're the main character and everyone else should just support you. Unwavering focus is good if you want to be a team player and soak up ranged damage as the character best suited for it.

I see the direction you are coming from but I think you are underselling the ability to clear groups quickly because you can keep shooting with impunity, while sometimes with unwavering focus you aim at some enemies and five scabs running attack you from behind because your ogryn is off hunting plasteel or bulwark gets in your way, which you can avoid if they are just targeting something else, and it isn't like unwavering focus actually taunts ranged enemies to focus you

Not to say that unwavering focus is purely bad trash that you should never pick (it is also good) but I think ignoring camo because it can sometimes be used poorly or be used for trolling is throwing the baby out with the bathwater

EDIT: jerkface had a bit more detail on what I was thinking with his diagram, you're in position to take out problems from behind your crates or whatever, just a short distance ahead/to the side of the team

Captainicus fucked around with this message at 17:04 on Mar 17, 2023

Captainicus
Feb 22, 2013



Maybe a dumb question, but do you actually lose the crit bonus when your stamina runs out with deadshot?

Captainicus
Feb 22, 2013



ChickenHeart posted:

The old power sword was a crutch for vets who weren't brave enough to parry ragers and maulers to death

I respect this but you do take a bunch of chip damage for parrying a rager flailing

...doesn't stop me from doing it anyway

Captainicus
Feb 22, 2013



Ra Ra Rasputin posted:

Of the regular horde enemies which do you all find harder to deal with?

Poxwalkers
Scabs
Dregs

I find Scabs tend to shrug off hits sometimes when hit in the armor depending on the weapon which ends up in trading hits, both the scabs and the dregs have some loooong reach while chasing after you with their maces.

Whichever one has bare torsos but wears helmets is the one I find the most difficult

Armored head limits my ability to quickly clear them with low damage cleaving headshots with weapons like devil's claw sword, meaning I have to cleave through their surprisingly beefy chests. And the nasty running attacks, as you mentioned - a group of three idiots can spike you very hard from surprise

Captainicus
Feb 22, 2013



Independent of whether other people use ui mods or different skins and things to me, the strangest thing about watching clips is not dropping to 20fps whenever there's a horde on screen :v:

Captainicus
Feb 22, 2013



Dandywalken posted:

does Recon Lasgun still drop off in competitveness above 3 difficulty

I enjoy using just about every other gun, but I cannot stand the recon lasguns, they deal such little damage and use ammo much faster than all other guns

they are bad

Captainicus
Feb 22, 2013



Personally, I don't really rate the soulblaze talents while also using purgatus. Its more eggs in the basket of 'aoe dots', I'd rather have reduced brainburst charge time or reduced career recharge with 6 peril charges time at tier 5 and 6, and peril res or damage from peril on tier 2.

Captainicus
Feb 22, 2013



All the t6s give you charge recovery of some kind, so all the options are pretty good. I don't find it hard to keep up charges with doubled charges or with rapid brainbursts, your personal opinion on how much you hate charge recovery may influence you one way or another

Since they made the reduced career charge t6 also give you double warp charges and added the spreading soulblaze talent psyker's talent choices are in a much better spot and I feel there is certainly room for multiple good options! Probably worth giving both ways a go

Captainicus
Feb 22, 2013



I'd agree if I could trust a quickmatch vet player to do anything other than magdump his boltor into poxwalkers

Captainicus
Feb 22, 2013



Grognan posted:

what does brittleness mean?

Debuff on enemies that reduces their armor, works for you and for your team

EDIT: If you mean 'what happens to damage on an enemy who is 25% brittle', no idea how that math works out

Captainicus
Feb 22, 2013



The Demilich posted:

Wouldn't an easy fix for psyker in regards to the weapon pool be to just add brain burst chances to guns (or other psyker effects)?

Personally, I think all guns are quite useful, even if you didn't pick veteran. Veteran's guns don't deal more damage (yes I am aware Snipe and Deadshot feat exist) outside of their career button, they can just hold more ammo. Psyker can be better at guns than zealot and base veteran is, you can get +24% damage from warp charges. I don't ever fire a gun and think 'man I wish I had more reserve ammo, this thing is useless!' Brain burst has a little anti-synergy with single target long range guns but still useful if you use something with small mag size or for long range when you have a short range gun or for carapace/boss damage if your gun is bad at that.

Unless your problem is that the psyker can't use boltor / plasma / flamers, in which I think the problem is the other guns, not the psyker

Captainicus
Feb 22, 2013



Completely agree about pinning fire :v:

Captainicus
Feb 22, 2013



Cyrano4747 posted:

Something about dodging and blocking works better in DT. I don't know if it's the enemy animations telegraphing when they're in their wind-up better, or if it's just a better flow with the character's movements somehow, but I never really mastered blocking and dodging in VT the way I have in DT. Even now, being pretty OK at DT, if I fire up VT it just doesn't click the same way.

I'd love a VT3 in the DT engine, goddamn.

My observation it is a combination of the enemies attacks being clearer and their tendency to spread out rather than being in a dense overlapping rat clump, alongside your base dodge being further / enemy lunge range being shorter.

Captainicus
Feb 22, 2013



I know they're going to fatshark it somehow but man I hope this update is vaguely playable and function when released, it sounds exactly like what this game needs

Captainicus
Feb 22, 2013



Unfortunately, it seems at least Australia games have unplayable lag, tried 3x this evening and every game had enemies getting frozen / warping / ghost enemies / rubberbanding, hopefully its just a bit of server overload and goes away in a couple days

Captainicus
Feb 22, 2013



Lightning staff was feeling pretty good for me with the change, charges fast and a 75% charged shock was one shotting most enemies short of a mauler at difficulty 5, including specials like bombers / gunners

Assail almost feels too easy, you just hold left click in the general direction of enemies and they all get staggered and headshot without you even having to aim, played a quick mission with 2 assail psykers and every room with scattered enemies and shooters was trivially cleared by our cloud of seekers

Captainicus
Feb 22, 2013



Ra Ra Rasputin posted:

Which of the three mk of devilclaw swords are good? I might try it on the veteran soon, also, what blessings do they like? rampage and shred? or some of the impact blessings?

I personally like the MKIV devilclaw because its first heavy attack is a higher damage overhead for hitting hard targets, but you can alternate opener light > heavy to do horizontals over and over. If you want it to be a bit easier, the MK1 only has horizontal heavies, so less tricky to use (but less single target damage with no overhead heavies at all).

Captainicus
Feb 22, 2013



I think the smoke grenades for veteran are more cute than good, having a bubble of 'go away shooters' is nice, but you can also make shooters go away by chucking a frag grenade with bleed at them. I think their main use is with a strong crowd clearing melee so you can drop one and fight a horde without getting chipped by guns.

Having said that, I wouldn't be surprised if they could be used for some kind of more advanced AI breaking, but I'm not the person to discover that

Captainicus
Feb 22, 2013



I guess a better way to put it would be that smokes scale in effectiveness with the number of allies who can kill hordes of melee scavs/ragers efficiently :v: Really sucks to have 20 armored scavs in a tight clump and not have a high damage aoe to get rid of them, as can happen with the lottery of public matches

Captainicus
Feb 22, 2013



Why can't the ogryn get a concrete chunks hammer like a crusher can

Give those heretics a taste of their own medicine

Captainicus
Feb 22, 2013



KPC_Mammon posted:

I only play on 3, sometimes 4, but so far 90% of veterans take the +3% damage aura instead of ammo replenishment. They also take every single ammo drop, even when the HUD shows they are are mostly full and I'm nearly empty.

It is bad enough that I'm tempted to make my own Veteran so someone brings ammo replenishment. Does this get better at higher difficulties?

Honestly, yes in my experience. Higher player levels means more gun stats means more ammo and damage per bullet, alongside the higher concentration of more skilled players. I don't find running out of ammo to actually be a problem unless its a high intensity map with tons of shooters.

Captainicus
Feb 22, 2013



Nehru the Damaja posted:

I see other smite users making big purple flare clouds in their smites and mine doesn't seem to do that. What talent is it?

A special fatshark talent called 'a visual bug' :v: I'm pretty sure it is on their list for fixes next patch

Captainicus
Feb 22, 2013



A Cool Video Game Too posted:

I think Gun Psyker with Disrupt Destiny is potentially pretty legit. Gonna do more testing.

Since it gives weakspot damage, I think it is of course better with precision shooting weapons, I'm wondering if it is better to use Destiny with the shield or shriek rather than scrier's gaze. Build your weapon to hit headshot breakpoints on common enemies, Disrupt Destiny helps you kill hard targets faster (and giving you a nice income of toughness and speedboosts). The weakness I usually feel with Scrier plus Destiny is that reload time makes it harder to keep Scrier up for longer, or if you use a staff the peril buildup makes it much shorter. It naturally seems more suited to melee that can keep killing so you can get max Scrier duration for the big 30% bonus damage.

I'm going to give Scrier + Warp Charges a go for max melee damage, and perhaps Shield + Destiny with headhunter or lasgun for shooting psyker.

Captainicus
Feb 22, 2013



Bayonets on hellebore lasguns are surprisingly solid now, stabbing bayonet on my lucius mk 1 was one-shot headshot on dreg and scav brusiers and could even stagger ragers

Haven't tried the chopping bayonet on the lucius mk 3 yet though

Captainicus
Feb 22, 2013



Now that I have wasted bought the white/green psyker outfit with all my cash, I think I might throw away all my plasteel rolling for power cycler 4, assuming that you still get two extra empowered hits?

Captainicus
Feb 22, 2013



Sharkopath posted:

Whats the good blessings for lasguns and the helbore? I wish there was a guide to other classes as comprehensive as the ogrynomicon.

Nehru the Damaja posted:

Rolled a pretty sick las pistol. What's the hotness on blessings? It's on my psyker, so I'm already getting lots of crits, so Infernus seems good.

For both of infantry lasguns and laspistol, I absolutely swear by Ghost. Turns a scattered room of 6 gunners, a reaper, and 15 traitor guardsman into a cakewalk, headclick one of them and casually proceed to steadily work your way through with headshots. You also can't get suppressed while safe from ghost.

Captainicus
Feb 22, 2013



Personally for combat axe blessings I have an antax V with thrust + decapitator which I absolutely swear by. Thrust lets you charge up to one shot even the faceplate dregs to stack up decapitator so you don't need to charge up anymore. Left clicks one shot poxwalker heads, heavies for dregs and scavs (and you can use lights once at 5 decapitate stacks), big charged heavies for tanky specials. This does only work for small groups, you can shove and chop your way through 10 guys but for an ultra dense clump you'll want to use lots of shoves and use an aoe ranged weapon or teammate help. I tried with brutal momentum, but while it does let you cleave more, you're still suffering lower damage body cleave hits on your diagonal swings. Gives you a bit more crowd power and you can get multi-head kills, but I find with the lower speed of combat axes I'd prefer it to be very specialized for single target. I find brutal momentum a bit better on the faster tactical axes where you're going to be rapidly chipping away with lights.

Note this is from the perspective of 'just using this thing on psyker or veteran without a lot of damage bonuses', I'm sure if you use scrier's gaze + warp charges or infiltrate you might get enough damage that dreg bodies are dying very fast to brutal momentum cleaves.

Evil Kit posted:

Decapitator has the issue that Decimator does, but worse- if you don't get a kill when you hit something, you lose all the stacks. Which really hurts, and also means you only get one hit of bonus damage vs targets chunkier than poxwalkers usually and the extra damage is usually not going to give you a one shot. Might be worth experimenting with still though, but I'm just not a fan of the axes so GL to anyone trying it.

Just tested this, you don't lose stacks anymore for bodyshot kills on decapitator (thankfully)

Captainicus fucked around with this message at 02:49 on Nov 8, 2023

Captainicus
Feb 22, 2013



Personally I like warp charges with gaze slightly more than destiny stacks with gaze, I enjoy gaze being available more frequently with the cooldown reduction and destiny stacks can be so unreliable, sometimes it just tags one guy 30m above you behind a wall taking cover and when you try to shoot him an ally shoots him first then it tags a mauler and someone else gets the last hit (etc).

Probably just mostly down to personal preference, but I don't find it to be too big a deal to restock on warp charges with gaze on (and you don't have to rely on weakpoint kills for 3x stacks).

Captainicus
Feb 22, 2013



SuperKlaus posted:

Gaze is not available more frequently with Warp Charge. It is bugged so that Gaze doesn't receive the cooldown right now. When that bug is fixed, though, I agree that Warp Charge will be the winner by a country mile for gun psyker keystones.

Lmao, I guess I should have been watching the icon more closely to make sure I wasn't getting fatsharked :v:

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Captainicus
Feb 22, 2013



I don't have one, but I am interested to try a shotgun with the crit perks with weapon specialist, wonder how good they would be if you can get them a lot more

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