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drrockso20
May 6, 2013

Has Not Actually Done Cocaine

DeathSandwich posted:

40k isn't really a game of named personalities outside of like commander level. Double so for imperial guard. A huge theme for anything IG focused is that there really isn't space for heroes, just more meat for the grinder.

It also gives you narrative space to have like 4 psyker parties without it literally being a specific named character and her unexplained alter egos like it's Fight Club.

Letting multiple characters of the same type in the same match is possibly the biggest mistake Darktide is making, that kind of thing causes balance problems in any game of this genre that allows it, even worse since you can't switch characters once you're in a lobby

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drrockso20
May 6, 2013

Has Not Actually Done Cocaine
My guess is the most likely additions(that aren't just variants of the types we already have) would be a Ratling(easy archetype to model in this kind of game and there's already a fair bit of dialogue about them) or something relating to the Adeptus Mechanicus(either an actual Tech Priest or maybe even a Combat Servitor)

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Kokoro Wish posted:

I just love how Kruber switches from calling Saltzpyre "Sir" to "peasant" in some interactions if you're running as a Grail Knight.

That and the absolutely terrible Brettonian accent he affects sometimes.

There's a really great interaction between them where Salt takes offense at the idea that Bretonnians bathe and then is absolutely gobsmacked when Kruber admits that he's always engaged in the habit of regular bathing even before becoming a Grail Knight

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Bussamove posted:

Surely in all the lore and fluff 40k has over the decades there’s some jokey character somewhere that stumbled into some warpy poo poo in Fantasy and ended up in the 41st millennium. There has to be precedent!

That actually used to happen a lot for Chaos characters in the early editions in both directions

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
If we do get Chaos Space Marines they're going to at minimum be boss type monsters like Chaos Spawns(and Rat Ogres, Trolls, and Minotaurs in Vermintide) are

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Apparently they hit the Psyker really hard with the nerf bat, like to an absolutely brutal extent

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Had a great interaction between my Ogryn* and another one in a match just now, he talks about how one must treat your gear properly and mine chimes in about how its also important to name your weapons and give them hugs:3:

*whose name is Thag Simmons(well in-game there's a hyphen in there because you can't have spaces in names for some reason) and he is a good loyal servant to the Throne

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

toasterwarrior posted:

I still really hate the poxbursters/boomers. Once they get close enough there's quite literally nothing you can do to avoid the damage, it feels like.

They need a health nerf, they can tank way too much damage

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Exodee posted:

One other useful quirk of wounds is that whenever you get revived you're healed back to full minus the one wound. So if you have a bunch of extra wounds you'll barely notice the reduced HP from doing down, which can be quite useful at times when the game's stingy with medicae stations. (Although personally I've just stacked toughness buffs because of the Zealot synergy.)

Yeah that actually is a nice feature

Mendrian posted:

It will be a t-shirt for the Ogryn. It will have the fatshark logo on the back, and "MY LARGE SON" on the front.

To be fair that would be pretty rad

Kokoro Wish posted:

One of the last Medicae stations I visited had the servitor say something along the line of "Please, do not go. It is so lonely here", and that just caused my group to double-take for a second and just WTF at that.

There is some very black but also very funny humor with the Medicae Stations, which has me really hoping we get a Combat Servitor as a playable character down the line cause well robots/cyborgs with a penchant for ultraviolence is a never ending gold mine for potential comedy

Broken Cog posted:

Was made aware that a special aspect of the Ogryn Grenadier Gauntlet is that its light melee attacks count as heavy attacks. Could have some interesting interactions with the various feats that only trigger on heavy attacks.

Also no one has really pointed this out that it's special attack is a loving explosive piledriver which definitely earns it some style points

field balm posted:

Yeah it's wierd, 40k started off as kinda funny and satirical (think some sort of mash up of red dwarf/early 2000ad stuff) and at some point fans just stopped noticing or caring about subversion and just went 'cool space fascists!'. VT kinda nailed the goofy 80s British tone but I'm guessing the style guide for 40k is all grim all dark all the time.

Thinking about it, whenever I get round to rolling a zealot they'll definitely have dreadlocks and be named Lister of smeg.

I feel 40k has been doing better about not being all serious all the time like it had been for a long time but yeah it definitely still has a ways to go to reach where it needs to go

Real Cool Catfish posted:

They should def slap the beast of nurgle into vermintide 2. Needs absolutely zero changes just smack it in. Also the plague ogryn but switch it to plague ogre.

I imagine that is pretty likely the next time we get a major expansion for VT2

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Unlucky7 posted:

Has there ever been Fantasy/40k crossover? Now I am curious.

In the early days of the two there were some indirect crossovers, mostly tying into Chaos stuff like Chaos Champions in Fantasy sometimes having what were blatantly 40k weapons or indeed sometimes just plain being Chaos Space Marines, indeed a common fan theory in the early days before the two settings diverged more heavily from each other was that Fantasy was just a random world in the 40k universe and that Sigmar might have been a Primarch(since GW has always had a couple Primarchs intentionally left "lost" and undescribed)

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
There should be a random trait on Lasguns where taking fire damage causes you to regain ammo, cause one of the canon ways you can recharge a Lasgun battery is by sticking it in a fire for a while

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Sharkopath posted:

No you unlocked weapons over time the same way.

Well you unlocked them as being craftable, but you could still get them from boxes from the beginning, well minus the various DLC weapons that you can only craft

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Considering the ship you do the prologue on doesn't blow up or anything when you leave it(and indeed appears to be mostly intact) I will not be surprised if we return to it in a future update or DLC for some missions to try and reclaim it

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Demiurge4 posted:

I shoot all the drat time. That ammo raid map with the security gate you have to defend? You bet I'm emptying my las rifle into the mob as they come from the hall and up the stairs, because every basic zombie I kill before they get to the main line is less pressure I have to deal with when I pull out my axe. Ammo is plentiful enough and most of my groups have a psyker anyway so there's less competition.

Pretty much my thoughts on the matter, if your gun has a decent ammo pool it rarely hurts to trim down a wave of enemies a little before you engage in the mosh pit

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Man going for Grimoires or Tomes is just plain a trap that isn't worth the trouble they bring

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Magitek posted:

Grims removing Wounds is a serious downside. If you get 2x Grims it means that any non-Ogryn will never get downed, they’ll just die outright. Much harder than VT2.

Not to mention the bonuses for dealing with them is so pitiful compared to VT2

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Ogryns and Ratlings are the most common types of Abhuman and pretty much the only ones that ever get miniatures(well before they reintroduced Squats in their new form) but it's always been canon that other types exist, including ones that are basically just 40k versions of Fantasy Beastmen

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Ogryn Memes;

https://twitter.com/Vo_Memes/status/1595784103269466114

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Orv posted:

I love that most people have adopted the assassination boss strategy of curb stomping a man and basically ignoring the adds until he's dead.

The official theme song of Assassination Missions;


https://www.youtube.com/watch?v=U8IVukSbQO8

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

General Morden posted:

i thought the imperium exterminatus planets if there's even a hint of heresy, which given the amount of chaos infestation on tertium seems like something they would willingly do without hesitation

Exterminatus is generally a last resort situation in spite of the memes, indeed Atoma Prime has a pretty mild incursion all things considered at the moment, only thing we've encountered that's outright demonic(rather than mutants/zombies like Plague Ogryns or Chaos Spawns) are the Beasts of Nurgle(well and also those robot bug things in the infection missions) and those things are pretty low tier as far as Chaos Demons go

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Moose King posted:

SAME, first time seeing one and it showed up twice in the same mission. It auto killed two of us and we sat there while our level 2 Vet who never pulled out his melee weapon slowly CODed his way through the dark map, only to get pounced by a hound right as the bot ally was replaced by a Psyker, who head popped the hound but then exploded themself doing further head pops instead of getting the Vet up and failed the mission for us.

The AI is absolutely incapable of reviving people and it's the loving worst

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Red Mundus posted:

Beastman character would be fun, aren't they in the empire? Just copy the models for beastmen from VT2.

Beastmen do exist as a type of Abhuman in 40k but they almost never show up in anything

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Orv posted:

I have beat a man to death with an error texture before and I shall again if necessary.

I have done so as an Error Sign on several occasions and likely will again as needed

terrorist ambulance posted:

something still weird going on with performance, i've got a 3090 at 3840x1600 and was dropping to like 20-25 fps in the hab block sector of the plague scanning level

They just put out some new drivers so maybe download those and see if that helps

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
more memes;

https://twitter.com/Vo_Memes/status/1599760876646432769

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
After messing around with the two of them, while the Power Sword is definitely the overall stronger option(since near infinite cleave combined with really high power is a ridiculous combination), the Chain Sword has some advantages due to not being as reliant on it's charge mechanic as the former, since you'll only really be needing it for singular high health/armor targets(though it's surprisingly bad against the naked Ragers as those guys don't seem to get stunned at all by the charge attack unlike most things besides Monstrosities), which simplifies the timing and rhythm compared to the Power Sword by a lot

The Chain Axe has some potential for being ridiculous too but due to being almost completely focused on single target damage it really requires having a gun that can handle Horde clearing like an Accatran or maybe the Flamer

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Generally I found that under normal circumstances assuming that you're just tap firing for most enemies you can get a fair amount of shots out before your heat gets too high and generally the passive heat drain will be more than enough assuming you're switching over to melee to deal with hordes

As for melee that pairs well with it, I'd say the Chain Sword does a pretty good job as it has really good single target damage output and does a decent job at crowd control, while the charge mechanic let's you deal with specials and elites that are up close without unnecessary ammo usage(even Maulers and Ragers will often die to a single charged up hit)

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Arghy posted:

Had 3 games in a row now where randos refused to pick up scripts and grims as in we had to refuse to progress further until they came back to grab it. They had an empty inventory and we were in no danger of wiping it was so bizarre. We also had an ogyrn in all paid cosmetics refusing to use his melee weapon on malice and he went down constantly.

Honestly I've just had really bad luck with Grimoires and don't think the rewards are worth how much of a pain in the rear end they are to deal with, at least in VT2 you got better loot out of it, they need to give better incentives for them to be worth the hassle, like maybe guaranteed Emperor's Gifts if you complete a mission with at least one Grim or something

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

boredsatellite posted:

Yeah at least in VT2 you got better chests out of them, right now extra cash really doesnt accomplish the same deal

Particularly when it's not even a lot of extra cash or exp, like getting even 1 Grim should double the rewards, getting both should triple or even quadruple it

BizarroAzrael posted:

I'm pushing toward level 25 on Veteran, as it stands I don't understand how anyone can use anything besides Bolter or Plasma Gun, how do you handle the armored guys with a lasgun? Do you really just have to go in with the Power Sword?

Same question for autoguns really, some of the footage I've seen looks fun but not being able to hurt armored targets seems to really suck.

Outside of the two heavily armored Ogryns you can still take down armored enemies with regular Las Guns, just means you'll have to expend like half a clip or so to do so

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
There's more than a few feats that need to become default parts of their respective classes, the "Veteran gets a free grenade every minute" and "Ogryn box releases grenades when it hits an armored enemy" are two of these

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Really wish they hadn't implemented the Demonhost as a Witch type enemy, it adds nothing positive to the game and indeed it's existence just makes the game worse whenever it shows up

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Will say that the new modifier that increases the spawn rate of hounds is pretty awful, though I do think it's not as bad as one that increased the rate of trappers or mutants would be

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Sharkopath posted:

Keep occasionally dipping into soulflame build for psyker and being disappointed everytime somehow.

The existing Soul Flame feats should get folded into being core parts of Brain Burst and replaced by feats that would further boost it to more potent levels

Also got to try the Flamer and Maul on Zealot and both are fun and combo together fairly well

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

explosivo posted:

If I could power up the power maul while running I might hate it a little bit less. It's just annoying finding the time to power it up when you also have to slow down to do it. If I could do it while sprinting and repositioning or whatever it wouldn't be as bad but as it is it's just more downtime that I can't really afford when I need to keep swinging for the fences to keep my toughness up and the bleed stacks going.

Honestly they really need to change it so that any weapon with a power up mechanic keeps the charge until you hit an enemy with it rather than the current system where it just fades out after a couple seconds if you don't use it, would make using those type of weapons a lot less fiddly to use

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Flamer is still really fun but man they really need to rework the primary fire into something actually useful

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

ninjoatse.cx posted:

3/4 of my characters I named using the name generator. I’ve partied with at least 3 other Haks

Same, only my Ogryn did I bother with coming up with an original name

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
40k still has a good bit of humor even in the more modern grimdark form but it definitely leans much more black than Fantasy does

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
I feel like shotgunners and gunners both need a balance pass as they feel a bit too strong for how common they are, especially if more than one of them shows up

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Ra Ra Rasputin posted:

Shotgunners are run enders if you don't prevent them from getting shots off, your toughness will disappear from across the map, they at least won't shoot through their own guys unlike Skaven.

Honestly it's bullshit that flamers, tox flamers, and bombers are the only enemies to do friendly fire, should be something that happens with all elite and specialist enemies(and Ogryns and Monstrosities too)

skaianDestiny posted:

Ranged damage has no health damage bleed through.

That probably ties into why Shotgunners and Snipers feel so annoying since they can just completely delete your toughness and usually chunk out a large chunk of your health too all in a single shot, makes it feel like they're cheating a bit regarding the "ranged damage can't bleed through toughness" rule

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
The real answer is somewhere in the middle where Veteran needs a couple more whacks with the nerf bat, while Zealot, Psyker, and to a much lesser degree Ogryn all need some buffs

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drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Honestly an easy buff for Brain Burst would be to just increase how fast it works by like 35% to 50% more than its current speed

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