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Sestze
Jun 6, 2004



Cybernetic Crumb

Cease to Hope posted:

Lots of good notes on Ogryn play
Thanks to the weapon suggestions and gameplay strategy, I get thanked by random pubbies now. Super useful, and I appreciate the effort you put into it.

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Sestze
Jun 6, 2004



Cybernetic Crumb

BadOptics posted:

Naming my Ogryn "InDaWhey"
Named my Ogryn "Harry", and I gave him the Brawler voice.

Just a good Yorkshire lad, trying his best in this grimdark universe.

Sestze
Jun 6, 2004



Cybernetic Crumb

OGS-Remix posted:

How do you get the big hat? I want it too lol.
I think that's just the beta hat for the Ogryn, but they assigned those hats to every single character for some reason.

Sestze
Jun 6, 2004



Cybernetic Crumb
I really feel like, no matter how well I play or how closely I play with my team, sometimes a door opens up next to me and vomits 2 or 3 packs of higher tier grunts with elites at me and I just loving die.

It's really loving annoying to constantly have your head on a swivel because the director's AI placement drops enemies directly on top of you.

Sestze
Jun 6, 2004



Cybernetic Crumb
Also i gotta stop quick queuing if the mission grouping contains Hab Dreyko, poo poo has such bad FPS for the first half of the mission.

Sestze
Jun 6, 2004



Cybernetic Crumb

Jerkface posted:

I'd rather the majority of the game be when you have your cool capstone modifier and all the feats that let you change up your playstyle. The time to 30 should be like 25% of what it is now imo
At the very least it should possibly speed the gently caress up once you're in your second/third/fourth character. It's a drat slog to level up the other classes.

Sestze
Jun 6, 2004



Cybernetic Crumb
I saw posted by someone on the STEAM forums that, really, the best way to find gear is look for 80%-ish on stats you want on a gun/sword and go from there. This usually results in some really good bits of kit.

This came from a vendor as a blue, i snapped it up due to the stats and it ended up being one of the most efficient weapons I've ever used.

Only registered members can see post attachments!

Sestze
Jun 6, 2004



Cybernetic Crumb

Anti-Hero posted:

…why did you keep that second perk?
The Infested Enemies? Thought it applied to Beasts/Mutants/Plague Ogryns. It does not.

I think the other perk was significantly worse.

Sestze
Jun 6, 2004



Cybernetic Crumb

Grognan posted:

pox hound shows as infected in the meat grinder I think
It does, a full charge on that rifle can one-shot a pox hound on 3s, at least.

Sestze
Jun 6, 2004



Cybernetic Crumb

The Demilich posted:

Is the chat busted for anyone else in game? Can't see anything I type.

I'm having a horrible time as a psyker since no psyker weapons are dropping or appearing in the store. Feels constantly bad and I'm level 23.
if you get spectrum'd out (d/c due to backend and then reconnect) it'll disable in-game chat.

also yeah idk what to tell you about the horrible no-good time, I just played my characters to level 30 with whatever trash I found on 2s, and then did 3s for weapon drops at 30. Before 30 you're getting a lot of white/green drops from Emperor's Rewards, you start getting purple/gold drops at later levels.

Using this strategy I ended up at level 30 with ~250,000 dockets and enough plasteel/diamantine to fully bling out a gun. Then I camped vendors while praying for drops on 3s.

Not that this is flawless, I got three orange lasguns and an orange autogun on my Psyker that are pretty good, but I definitely wish were on my Veteran.

Sestze
Jun 6, 2004



Cybernetic Crumb

Cowcaster posted:

surge has got its proponents for the instantaneous, unavoidable stun, and purgatus has got a few people on its side for the chaff clear, but trauma stands alone as the staff that literally no one has any use case for
it go "phoont" and removes legs from heretics.

i really think it could give you maybe 50% of the current peril generation and it might make for some cool spammy builds (that are still less effective against hordes than just holding down m1 with a recon lasgun)

Sestze
Jun 6, 2004



Cybernetic Crumb

BizarroAzrael posted:

I've been playing Psyker with a lightning staff with the free Brain Burst on hit every 15 seconds and the 4% chance of a warp charge when the team kills something. I feel pretty good with it, definitely useful to be able to stun ogryns and poxbursters, but I'm a bit curious about going with the flamethrower staff. Has anyone had much luck with that, maybe with the feat to get warp charges when things die from the soulblaze and put out more blaze stacks when you exceed max charges?
Purgatus staff by its lonesome is a fine add-clear weapon. Soulblaze as a mechanic suffers from poor damage and poor damage scaling. Even on 3s, purgatus staffs are going to be killing stuff with the flame wave moreso than the soulblaze ticks.

Also, unlike an actual flamethrower which can stagger opponents and give you a bit of crowd control while you're burning down a crowd, I've had melee enemies shrug off the fire effect and beat the crap out of me while I'm slowly channeling a flame wave at an opponent. If you have someone else running interference for you (your average Ogryn or Zealot), you're helping them do the job they're already doing, and chain stunning every enemy in front of you with a shock staff is more utility for that particular purpose. Finally, you have the downside that it replaces the lmb bolt attack with the small puff of flame, which means you are almost naked to ranged enemies beyond the reach of your fire spell and have to brain burst crap-tier enemies to do anything about volume fire at longer ranges.

Sestze
Jun 6, 2004



Cybernetic Crumb

Jerkface posted:

I think the big problem is there is a lot of fun dialogue between the classes and a lot of is unique pairings in the archetypes but almost no long conversations.

The one with the female loner psyker riling up the haughty zealot about high gothic for example, or the professional vet trying to explain warp travel to the ogryn are on the longish side and theyre not even that long.

Theres one where a female guard voice will ask of anyone wants to sing and the male professional voice, almost laughing, tells them gently caress no, and thats great cuz it feels very natural the way its delivered but its like 20.seconds long the entire interaction
Ogryn/Zealot ones are great, sometimes there's an extra Veteran for flavor

https://www.youtube.com/watch?v=Mk62Ru1l5_o

https://www.youtube.com/watch?v=7ZcjU7RqQ0A

Sestze
Jun 6, 2004



Cybernetic Crumb

Wilekat posted:

Any advice for using the Purgatus staff? I'm having a hard time moving past the Voidstrike, but it might be because I'm only 21 and the Voidstrike shits all over Malice
Maybe it's because I have one of the "channeling can't be interrupted" perks on the staff, but you can use your special while channeling your secondary fire, allowing you to knock back groups of enemies and maintain your peril at a reasonable percentage.

Sestze
Jun 6, 2004



Cybernetic Crumb
High Intensity Gauntlet on the cryorod finale, and I'm saying on the elevator downstairs "I think we should take it slow, and stay together"

We all agree, and immediately after the button is pressed, one of the priests is launched into the stratosphere by three back to back poxbursters juggling him between each other as he's surfing into no-man's land.

Well i tried

Sestze
Jun 6, 2004



Cybernetic Crumb

Artificer posted:

Cool well I don't have a god roll bolter and plasma to compare the two so
you haven't won the entire game by owning the absolute BiS gear yet? for shame.

Sestze
Jun 6, 2004



Cybernetic Crumb

Magitek posted:

Ogryn has a lot of bad/trap options (looking at you, Rumbler), but his good weapons are very strong. The new Gorgonum Heavy Stubber is fantastic, with very good hip fire stability and a braced zoom that lets him compete against shooters at medium range. With the feat that increases his damage against enemy ogryn by 50%, he can quickly take out enemy Reapers and exposed Bulwarks. It’s worth pulling it out to kill most elites, even when engaged in close melee. It is a bit ammo hungry, but not nearly as much as some other weapons.

The Bull Butcher mk3 is a contender for best melee weapon in the game. Put Slaughterer and Confident Strike on and you can handle an infinite horde in most circumstances. Each left click will kill or stagger all the zombies closest to you and restore a huge chunk of toughness, allowing you to hold the front line or push forward while simultaneously being pelted at range. The special attack punch will stagger Ragers, although a Crusher mixed into hordes can be very disruptive.

He’s weakest when he’s forced to get into an extended shootout. His toughness depletes quickly if he’s unable to constantly punch things, often forcing him to duck out of combat for a moment while his shield recharges. That sucks. I’d recommend the feat that doubles your passive toughness regen aura, improving your combat uptime and allowing you to contribute to your team even when you’re just standing behind a box. Once the field has thinned the gunners and disablers, look for a good opportunity to charge and get into melee.
Why don't you like the Rumbler?

Sestze
Jun 6, 2004



Cybernetic Crumb

Evil Kit posted:

Also literally the only level 30 feat I take now is the reduced shout CD per warp charge + double warp charge on gain. Save your friends, save yourself, kill excess peril and still have a shout ready to go in an emergency. Psyker ult is an extremely underrated as a tool to save your team with.
While playing Psyker, I found out in a Throneside mission when one of my pubbies was lost that I could knock dogs off of them through walls using my shout. It doesn't check LOS to apply fire or stagger enemies.

Sestze
Jun 6, 2004



Cybernetic Crumb

Magitek posted:

Man, I don’t think I can make any jokes about Fatshark for awhile. For all their rough edges, they have released two enjoyable games in the time it’s taken for Overwatch 2’s PvE development to flounder aimlessly and disappear into the void forever.
I honestly couldn't see a path for Blizzard to create a meaningful PvE chunk of content within the confines of what they had made.

Sestze
Jun 6, 2004



Cybernetic Crumb
super exciting, Big Rock sounds very ogryn.

Sestze
Jun 6, 2004



Cybernetic Crumb

Fishstick posted:

About that



Didnt make it out of character select this time. Great to see the progress after a year.
you can reduce worker threads to 1, I found that solved my crashing issues.

Sestze
Jun 6, 2004



Cybernetic Crumb
Class Overhaul Trailer
https://www.youtube.com/watch?v=9eZOL-S7KGw
In case you wanted to see what some of the new stuff looks like in action.

Sestze
Jun 6, 2004



Cybernetic Crumb
The Gun Ogryn tree works with the Rumbler, too, including Lucky Bullet. You're just raining grenades everywhere, making everything explode nice and big.

Sestze
Jun 6, 2004



Cybernetic Crumb

FrancisFukyomama posted:

I hope we get an impact and/or sticky m79 at some point even though the explosion might feel a bit underpowered since the rumbler’s splash damage was designed to take into account how far from the target it will usually end up
You can get adhesive charge for the Rumbler (Melk sells these pretty often) as well as Shattering Impact. I run it with Gun Lugger with extra lucky bullet chances, letting me spam tons of grenades into monstrousities and other enemy ogryns (or just saturate a wide area with explosions)

Sestze
Jun 6, 2004



Cybernetic Crumb
Finally got a Lacerate IV/Mercy Killer IV knife and man that really makes the right hand tree zealot pop.

Sestze
Jun 6, 2004



Cybernetic Crumb

Ciaphas posted:

the explosion is good but having tried it some but having only 1 grenade per box sets off giant enemy crab syndrome too fierce for me :(
The Bombs Away! Grenade now opens up and explodes against anything, including the ground, so if you can settle for six smaller explosions in a more localized area, you can have two of 'em.

Sestze
Jun 6, 2004



Cybernetic Crumb

A Cool Video Game Too posted:

it's purely personal preference.

IMO every class but Ogryn should take a Wound curio because the times it mitigates circumstances out of your control isn't small and could be the difference between dying to a mistake and getting one more shoot to push through, but if you're confident you can handle those circumstances, feel free to ditch the extra wound and grab some more toughness or health.
The reason why it seems like the person piloting the Zealot is new/bad is because if you do pretty much any tree, dipping into the middle tree gives you two free wounds, freeing up all your curios to be health/toughness.

Sestze
Jun 6, 2004



Cybernetic Crumb
i got the opportunity to roll up a new character to play with a friend, and i sauntered over to the Commissary to pick up some crap for the new character.

The traitor from the main storyline is the vendor! They turn her into a servitor after Rannick puts a bullet through her back

I thought that was a neat touch. She has voice lines and everything.

Sestze
Jun 6, 2004



Cybernetic Crumb

Aqua_D posted:

I made a dumb thing for the rustlers discord.

https://www.youtube.com/watch?v=jGB4SCLDVTU
I appreciate this meme a great deal. Good job!

Sestze
Jun 6, 2004



Cybernetic Crumb

toasterwarrior posted:

are you really loving bitching about ongoing support for this game instead of them abandoning it, dead game, dead game
just waiting for the inevitable "fatshart is letting the game die" posts when they go on (well deserved, healthy, good) vacation, like what happened last year around December/January.

Sestze
Jun 6, 2004



Cybernetic Crumb

40 Proof Listerine posted:

I use this general build:
https://darktide.gameslantern.com/builds/9a745c26-5dcc-47de-9da5-230beed0c3c8/psykerbilly-freakout-2

Use a duelist sword (Mk IV has best single target performance), Smite or Brain Burst, and whatever gun you want - Revolver is a good bet, as is a headhunter auto or Kantrael lasgun. Chainsword can work in a pinch. Force swords are a little too slow on the special attack.

All of your peril will pretty much come from Scrier's Gaze, Smite/Brain Burst is just a crowd control backup.

Play blue target whack a mole and run at mach 10, dodge constantly.
I have a similar build that focus on crit chance to abuse a Illsi with the level 4 Soublaze talent and level 3 quell peril on weakspot hit. I use a Revolver with Level 3 Hand Cannon (70% rending on crit) and level 3 Crucian Roulette to deal with elites or specialists, or keep up the Disrupt Destiny stacks.

Sestze
Jun 6, 2004



Cybernetic Crumb
Clubs, with their buff to the stagger on weak point slaps, can stagger monstrosities indefinitely if you time it correctly. I've been making Plague Ogryns look like absolute chumps.

https://www.youtube.com/watch?v=Y6JX1zbV5BA&t=1s

Sestze
Jun 6, 2004



Cybernetic Crumb
just give us the shirtless cosmetic. i want to have my ogryn walk around with his chest out.

Sestze
Jun 6, 2004



Cybernetic Crumb

Internet Explorer posted:

Mercenary Kruber. With no lore explanation.
Kruber with 3 slightly different accents for the personality histories, and pitch-shifted for female Krubettes.

Sestze
Jun 6, 2004



Cybernetic Crumb
I know everyone's poking and prodding the Vet tree, as it's the new business, but I had some weeklies to do on my Psyker and it feels awful to play now.

I never really used Assail, but the Warp Rider nerf (0% damage bonus at 0%) actually drops your breakpoints for Brain Burst, which now channels to kill absolutely nothing in Damnation, other than an errant bruiser or poxwalker. I was using Surge Staff without Enhanced Psionics pre patch and that, too, felt completely worthless along with Smite. Holding a crowd in place... maybe, sometimes, feels less useful than actually killing them.

It feels painful to play as one right now, I must be missing something.

Sestze
Jun 6, 2004



Cybernetic Crumb

Ra Ra Rasputin posted:

Surge got dumpstered unnecessarily hard due to the random limb targeting for no reason,
ah that's why it feels like crap. surge staff can't ever just be normal.

Sestze
Jun 6, 2004



Cybernetic Crumb

Sharkopath posted:

I tried getting back into psyker but I just feel so ineffectual at t4/t5 compared to shoot ogryn or shouty veteran.

Very squishy and the answers to hordes of ragers much less powerful.
What I eventually settled on is Blazing Spirit on any weapons I can get my hands on (Trauma Staff/Illsi/Purgatus), perilous combustion, and wildfire. Trauma staff shines in this case with Warp Nexus (+crit chance for peril). With huge hordes of ragers, bulwarks, and crushers, you knock them over or open them up, set them on fire, and their death spams more fire to neighboring enemies.

Really the only thing I could get to work in 5s.

Sestze
Jun 6, 2004



Cybernetic Crumb
hot take: if you're a vet and you don't take the ammo aura you're actively throwing in higher difficulty matches

Sestze
Jun 6, 2004



Cybernetic Crumb
don't need a scoreboard when you have someone tell you after a match, "it's refreshing to have an ogryn that knows how to use the shield"

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Sestze
Jun 6, 2004



Cybernetic Crumb

Mendrian posted:

Ah yeah also this:

Don't stack wounds. You just don't need to. +1 Wound is good and you can go crazy if you're playing a wound-zealot but otherwise having 3 extra downs on the average character is just a waste, you'll go down more often from the lack of health you would have gotten from curios anyway, and if you're going down 5 times between health stations the extra wounds aren't really going to save you, you should just drop down a difficulty level at that point. It's a marginal use case that isn't helping you.
On my ogryn, wounds aren't for me, they're for my teammates.

I've been using 3 wound curios on my Ogryn because I've got to the point where I can dodge a lot of bullshit pretty handily. The extra health doesn't matter because the things that kill me are being trapper'd into a bomber grenade, caught in the open by 5-6 gunners that decide to delete me or being thrown off a ledge by a barrel or poxburster. Except in the case of railing deaths, extra wounds offer me a do-over for minimal cost to my own health, while being able to safely pass on medicae stations. Additional wounds let me take strategic downs to pull the team out of bad situations or guarantee I have enough health to revive my team. Extra med charges to teammates can sometimes save runs by helping out squishier teammates that get downed with any frequency.

On damnation we lost medicae charges on non event terminals, as well.

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