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Shardix posted:Looking forward to Patch the Good Luck kicking me into a pit of Nineballs RBA Starblade posted:I hope we get to see our good friend Patches again BeanpolePeckerwood posted:FROM's flagship mech series already featured a number of familiar design elements that would eventually come to define their award-winning fantasy games through the 2010s after the arrival and stewardship of director/president Hidetaka Miyazaki: a shattered social fabric, unconventional narrative delivery, nameless player characters, rpg-inspired customization, new game+, PVP, The Moonlight Blade! , and an ambiguous sense of purpose inside of a huge landscape of pragmatic war-makers, profiteers, space pirates, and violent thrill-seekers.
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# ¿ Dec 10, 2022 16:46 |
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# ¿ May 18, 2024 16:21 |
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Ratios and Tendency posted:Plot-twist: this is the elden ring dlc. Trailer shows a giant That’s what happens when you put your faith in corporations to protect you from rogue asteroids instead of Radahn! punished milkman posted:it's too bad it's so hard to give From Software money to play the older Armored Core games. Verdict Day is the only AC game available to download on the PS3 store. I think ACV had a big, big focus on PVP, so that not being available makes sense, but it stinks that 4 & 4A are not available.
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# ¿ Dec 10, 2022 21:27 |
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Coolness Averted posted:Yeah, I initially dismissed it for the same reasons, but scavenger backpack robot had a heavy souls feel to it. Though once again, that's cinematics, and AC games were bleak as hell long before the souls games existed. A lot of their games are pretty bleak. The first Otogi could be another time the Old One from Demon’s Souls was woken up with very, very minor story tweaks. In both games you clean up the aftermath and kill a bunch of demons, but the land has been depopulated and left empty and anyone who got their soul eaten (basically everyone) is SOL. Also you can destroy random bits of the environment just like you can roll through barrels and furniture in the souls games and has puzzle bosses that sound better in concept than work in practice. Pulcinella fucked around with this message at 00:11 on Dec 12, 2022 |
# ¿ Dec 12, 2022 00:06 |
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Big Scary Owl posted:From the IGN interview, thought this was interesting: Games with Push Forward Combat™: Doom Bloodborne Sekiro Armored Core 6
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# ¿ Dec 12, 2022 23:47 |
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Rockstar Massacre posted:ugh if there's a lock on system that turns the camera for you does that mean there won't be lock-on disrupting gizmos anymore? i loved those for pvp There is an expansion slot available that had nothing in it during the demonstration media and influencers saw. I wouldn’t be surprised if a radar/lock-on jammer could go there. Or something that replaces the scanner ping with a “break lock-on” ping. A little sad to see the number of build slots decreased, but it’s probably for the best. The only thing that seems Souls inspired are the repair kits. So many games these days put primary actions on shoulder buttons. Boss design seems indirectly souls inspired. In a “we now have the experience and understanding to make interesting boss fights that aren’t just other ACs or basically slowly moving buildings with lots of guns” kind of way.
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# ¿ Jun 14, 2023 18:25 |
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From needs to go back to making business office software. I’ve been waiting 30 years! Armored Core fans only had to wait 10! I never played it since it was on the 360, but how was Chromehounds and how did it play in comparison to AC?
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# ¿ Jun 22, 2023 05:14 |
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WaltherFeng posted:Did For Answer have some weird PS3 issues where sometimes it ran at 2 fps during huge fights and you had to change the patch version ingame to fix it or something Never messed with changing around the in-game patch function for 4A, both 4A and Demon's Souls had similar issues where even the simplest particle effects could absolutely tank frame rates into the single digits. The effect for the anti-magic field spell in DeS and weapons that produced a sort of electricity particle effects in 4A could turn the games into a slide show on PS3 when on screen.
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# ¿ Aug 3, 2023 18:28 |
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Crazy Achmed posted:The short stages and the tinkering and upgrades bring central to the gameplay always reminded me of tyrian and raptor as well - although the ammo restrictions end up being very different. But the loop of earning money and getting new, shiny upgrades definitely scratches the same itch, so hopefully there's enough variety of parts available. Yeah I would like to be able to use parts and weapons that both look cool/fit my build visually but are also viable.
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# ¿ Aug 6, 2023 15:38 |
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Hmmm wondering if Vaati got paid. But also this is already rough, not the game, but the showcase. They really seem to be doing those live and not pre-recorded. Edit: LOL just literally reshowing the old trailers again. Edit 2: Didn't even bother to update the date at the end of the Game Awards trailer. Still just said "2023" instead of the exact date. Edit 3: The fact that this is truly live and only a week before the game launches makes me wonder if someone at Bandai Namco thought they didn't do enough advertising and are trying to cram some in at the last minute like a kid trying to write a 10 page essay the night before its due. Pulcinella fucked around with this message at 00:13 on Aug 19, 2023 |
# ¿ Aug 19, 2023 00:05 |
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Stopped watching. Bandai Namco should kill the stream, pretty sure it would just turn a few people off from the game.
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# ¿ Aug 19, 2023 00:32 |
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No ringSolumin posted:Most of the criticism I've seen isn't about the story, but rather how they tell it: mission briefing slideshows, which aren't particularly engaging, and mid-combat NPC blurbs, which can be easy to miss when you're trying not to die.
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# ¿ Aug 23, 2023 17:59 |
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# ¿ May 18, 2024 16:21 |
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Glimpse posted:One exception I found is some of the missiles have an effective range of 2.5km, still not great for a vehicle mounted missile (man portable TOW missiles have a range of 3.75km). Of course, your FCS can’t lock at that distance so that’s purely for hangtime, but I don’t think they’ll ever get near that far in game before losing or hitting a target. I think even CoD does this. A face full of bullets from an FNP90 and the other SMgs does no damage outside of melee range and you have to use an anti-material rifle to kill an opponent if they are further than across the street from you (and even though only if it's a headshot). The biggest non-battle royale maps are the size of a small city block. And a fair number of players bounce off BR modes because yeah, you do get killed by a single gray pixel a kilometer away. I do like AC4A's explanation for the ARM's forts: it's actually easier to control a thousand minimum wage precarious employees than 1 highly paid, well armed independent mercenary. Pulcinella fucked around with this message at 17:53 on Sep 25, 2023 |
# ¿ Sep 25, 2023 17:32 |