Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
disposablewords
Sep 12, 2021

gimme the GOD drat candy posted:

trap gauntlets are incompatible with high traffic areas, such as the entrance to your lair from the casino. they just get jammed full of minion bodies, instead. fortifying the entrance with traps simply doesn't work. it didn't work especially well in eg1, either.

If you could spare the room in your base design in 1, you could have your entrance immediately open into a trap gauntlet behind a locked door, while a long hallway goes off to the side leading to your actual base. Agents would prioritize locked doors as being of higher interest and go for the trap chamber that's right in their face even though your minions are all immediately going the other way. Sprinkling storage sheds around the island full of Smarts-draining traps behind locked doors worked pretty well too - they'd just get caught up in getting their brains obliterated by the trap sheds until they finally left.

Adbot
ADBOT LOVES YOU

SlothBear
Jan 25, 2009

Deakul posted:

What did people ultimately hate about it? Seems pretty identical to the original game.

Just looking for a new chill Dungeon Keeper map painter really.

I have 100%'d EG2 but never played EG1. Almost all of the features of EG2 that make you think it's a fun little base builder with zany traps and casinos to distract people and managing minions and such just don't really exist in the game unless you purposefully play badly or stick to really low levels. By far the most efficient way to play is to just passively generate money and set up a kill box of muscle minions to mow down the good guys as they march into your casino and set it all up to constantly be replacing itself. Beating the game on harder settings is much easier if you completely ignore traps, minion attributes, the entire casino section of the game, etc. It's basically cookie clicker with a few extra settings at that point.

I found the gameplay loop soothing for when I just wanted to turn off my brain and chill while watching movies on the other screen, but I can definitely see why anyone who was expecting minion management beyond the rudimentary, or trap building, or deception, or really decision making at all would be disappointed in it.

Oh and @#$#ing helicopter takes forever to send minions off to missions.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
it's been a hot minute but I remember eg2 just having everything take forever and really pad things out

and not much of it was spent actually being active, so you kind of built your base half way through and then did mild management stuff for the next twenty hours

Jerusalem
May 20, 2004

Would you be my new best friends?


That's weird, I've typed Rurse into the Store search multiple times and the game simply isn't coming up!

Mordja
Apr 26, 2014

Hell Gem
Someone was asking about Outpost: Infinity Siege and, going by Steam reviews, it's not looking good.

Play
Apr 25, 2006

Strong stroll for a mangy stray

Mordja posted:

Someone was asking about Outpost: Infinity Siege and, going by Steam reviews, it's not looking good.

So predictable

Dramicus posted:

TAA is the culprit. Use any of the other options, FXAA or MSAA being usually fine. Just note that TAA exists for a reason, it has the least performance impact. MSAA can be very costly, especially at x16.

Never understood why the gently caress developers don't put simple information like this into the settings menu of games. Like, I don't know about these things! Most people don't. And it's asking me to choose between all of these acronyms with no knowledge of how they effect image quality and performance. Would be the easiest thing ever to do yet so many games simply don't.

Play fucked around with this message at 07:26 on Mar 27, 2024

Jack Trades
Nov 30, 2010

Play posted:

Never understood why the gently caress developers don't put simple information like this into the settings menu of games. Like, I don't know about these things! Most people don't. And it's asking me to choose between all of these acronyms with no knowledge of how they effect image quality and performance. Would be the easiest thing ever to do yet so many games simply don't.

A bunch of modern games have started putting comparison images for various graphics settings to demonstrate how a setting will change the image right away.
All of the Ubisoft games do it and Baldur's Gate 3 has them for example.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Play posted:

Never understood why the gently caress developers don't put simple information like this into the settings menu of games. Like, I don't know about these things! Most people don't. And it's asking me to choose between all of these acronyms with no knowledge of how they effect image quality and performance. Would be the easiest thing ever to do yet so many games simply don't.

There are simple options, there will always be low-medium-high settings for those who don't want to tinker. If you want finer tune controls, then you need to know what you're asking for. And also, it's knowing your audience; gamers tend to be literate about gfx settings, and so using an industry-standard term is well and good. Like with this very example that set of this tangent! When the poster said "looks fine in screenshots but is blurry when anything moves" I knew instantly that it was probably a Temporal Anti-Aliasing issue. Because I'm a layman who games and I know that poo poo for some stupid reason.

Orv
May 4, 2011

Jack Trades posted:

A bunch of modern games have started putting comparison images for various graphics settings to demonstrate how a setting will change the image right away.
All of the Ubisoft games do it and Baldur's Gate 3 has them for example.

There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft.

Zereth
Jul 9, 2003



Deakul posted:

Just looking for a new chill Dungeon Keeper map painter really.

Have you tried the My Pet Dungeon mode in War for the Overworld?

boofhead
Feb 18, 2021

Orv posted:

There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft.

I'm still in utter shock when I can alt tab back into a game without everything breaking

It's been a few years now where it's been like this but I'm still impressed every time I do it

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Orv posted:

There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft.

I mean, it shouldn't be? Some things like wresting proper fullscreen control necessitate a flicker, but for the past 30 years games have off and on been able to change major video settings without a restart.

Orv
May 4, 2011

Serephina posted:

I mean, it shouldn't be? Some things like wresting proper fullscreen control necessitate a flicker, but for the past 30 years games have off and on been able to change major video settings without a restart.

Right but also for the last thirty years you've needed to change the settings, then go back into the game, look around for a bit to see if you got it where you wanted it, then go back to the menu if not. It's not actually annoying because it's just, you know, how video games are. But it makes the live preview on the setttings menu that some games have done really nice to have.

haldolium
Oct 22, 2016



Orv posted:

Right but also for the last thirty years you've needed to change the settings, then go back into the game, look around for a bit to see if you got it where you wanted it, then go back to the menu if not. It's not actually annoying because it's just, you know, how video games are. But it makes the live preview on the setttings menu that some games have done really nice to have.

depends if the game renders already in the background.

This is nothing new (90s shooters already had that) but then there were games like half-life 2 were loading the menu background map took the game minutes to start vs. seconds if you just disabled it via startup.

I guess that's also a major reason why its been dropped in favor of faster startup, which was then completely negated by endless amounts of unskippable logos and warning screens...

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Orv posted:

There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft.

It doesn’t really have to be witchcraft if they’re just using sample images/animations like BG3 did. They are really just showing what the effect of that feature typically is, not trying to render a live view of the world with the active settings, generally.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea when I first saw the little jpg previews in RE2Remake I thought 'well of course, that's so obvious'. Fully support seeing that in future titles.

But on the other hand, I also fully support things like the Talos Principle where it gives absolutely no shits, it will give you absurd nitty-gritty settings usually reserved for debugging that have no place being user-facing. It's wild overkill with absolutely no hand-holding and I love it.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

It would be a little hilarious if they used JPEGs for the previews, and I’m sure someone will.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


One outcome of most games being developed primarily for consoles these days is that it seems graphics settings really don't scale like they used to. Console ports are generally pretty limited in terms of how far they'll scale down based on their prebuilt requirements, and ultra settings usually mean a 10% framerate hit for mostly imperceptible differences.

Dramicus
Mar 26, 2010
Grimey Drawer

exquisite tea posted:

and ultra settings usually mean a 10% framerate hit for mostly imperceptible differences.

Yeah, 90% of the time there's no good reason to go to ultra over high. The exception being textures if you have the VRAM for them. If you've got a card with 16gb ram then might as well slam all the textures to max, as those can make a big difference in how things look. Like in Forza, the road (something you will be staring at a lot) looks noticeably sharper with higher texture settings.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Video games should automatically recognize my system settings and say they're all on Ultra, to make me feel better.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


For the last couple of years I've finally had a powerful computer that sets everything to ultra and runs smoothly with new releases, and I'll be honest, if my fans start spinning I start turning off stuff until they don't and I rarely see the difference thanks to old man eyes.

ScootsMcSkirt
Oct 29, 2013

Dramicus posted:

Yeah, 90% of the time there's no good reason to go to ultra over high. The exception being textures if you have the VRAM for them. If you've got a card with 16gb ram then might as well slam all the textures to max, as those can make a big difference in how things look. Like in Forza, the road (something you will be staring at a lot) looks noticeably sharper with higher texture settings.

this is why i like those optimized graphics setting videos cause the person will go over each option and demonstrate how it makes the game look different and how it will affect performance. there are a surprising amount of settings that have basically no impact on performance, but end up looking much better at higher options. there are also other settings that have huge impacts on performance, but dont look any different in practice

its usually never as simple as "set everything to low" and if one takes the time to research, you can end up with a great looking game that runs better than if it were set to low in the options

Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

for some reason, on release, bg3 on the steam deck had fsr 1.0 on by default. It smeared every pixel across the screen and generally made everything look like total poo poo with no appreciable increase in performance. why did they do that

Velocity Raptor
Jul 27, 2007

I MADE A PROMISE
I'LL DO ANYTHING

ScootsMcSkirt posted:

this is why i like those optimized graphics setting videos cause the person will go over each option and demonstrate how it makes the game look different and how it will affect performance. there are a surprising amount of settings that have basically no impact on performance, but end up looking much better at higher options. there are also other settings that have huge impacts on performance, but dont look any different in practice

its usually never as simple as "set everything to low" and if one takes the time to research, you can end up with a great looking game that runs better than if it were set to low in the options

The Nvidia Experience program can do that too, and has "optimized" settings that it can automatically apply to a game. Usually works pretty well for the quality slider that you set.



It will show different images and highlight specific parts to show you what the setting affects, though, so that's neat.

You need to have an Nvidia card, though, of course.

Volte
Oct 4, 2004

woosh woosh

Velocity Raptor posted:

The Nvidia Experience program can do that too, and has "optimized" settings that it can automatically apply to a game. Usually works pretty well for the quality slider that you set.



It will show different images and highlight specific parts to show you what the setting affects, though, so that's neat.

You need to have an Nvidia card, though, of course.


:lol: at the GeForce Experience app marking FSR as the optimal setting

Sgt. Cosgrove
Mar 16, 2007

How about I bend your body into funny balloon animal shapes?

Volte posted:

:lol: at the GeForce Experience app marking FSR as the optimal setting

poo poo like this is why I usually let it optimize and then go into the actual settings and tweak little stuff like that

Velocity Raptor
Jul 27, 2007

I MADE A PROMISE
I'LL DO ANYTHING

Sgt. Cosgrove posted:

poo poo like this is why I usually let it optimize and then go into the actual settings and tweak little stuff like that

Yeah, that's how I use it. It handles the bulk of the experimenting, and then I tweak it.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Nvidia likes to make you go through all kinds of hopes for stuff like Resizable BAR and then disables it by default for half their games which can't even be adjusted without using a third-party app like Nvidia Inspector and this is why I have trust issues.

Scalding Coffee
Jun 26, 2006

You're already dead
Image Quality? Nah, turn that poo poo off.
Wait, just remove it as an option.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Zereth posted:

Have you tried the My Pet Dungeon mode in War for the Overworld?

Y'kno, I never did check that out cause I always just thought it was a dumb virtual pet for some reason! :laugh:

Thanks for bringing that game up!

Orv
May 4, 2011
Lurking inside War for the Overworld this whole time, Neopets 2!

Zereth
Jul 9, 2003



Deakul posted:

Y'kno, I never did check that out cause I always just thought it was a dumb virtual pet for some reason! :laugh:

Thanks for bringing that game up!
It's the same as the mode of the same name in Dungeon Keeper 2, the pure dungeon-painting experience.

TeaJay
Oct 9, 2012


e: this isn't the DD2 thread

Play
Apr 25, 2006

Strong stroll for a mangy stray

Serephina posted:

There are simple options, there will always be low-medium-high settings for those who don't want to tinker. If you want finer tune controls, then you need to know what you're asking for. And also, it's knowing your audience; gamers tend to be literate about gfx settings, and so using an industry-standard term is well and good. Like with this very example that set of this tangent! When the poster said "looks fine in screenshots but is blurry when anything moves" I knew instantly that it was probably a Temporal Anti-Aliasing issue. Because I'm a layman who games and I know that poo poo for some stupid reason.

This doesn't work if the game starts out looking like absolute poo poo and you absolutely have to delve into the details to get it looking decent.

Forbidden West started the game looking like the blurriest, jankiest mess ever, I think maybe from the DLSS but probably had something to do with anti-aliasing as well. I seriously doubt DLSS is supposed to make it look it like that or no one would use it. At the end of the day certain games require a bit more deep tinkering than others to get decent picture and performance, and it's an EXTREMELY small time investment from developers to either provide a sample image, a short explanation of each setting, or better yet both.

I also really like when games show the expected VRAM requirement for certain settings. Even though they are often wrong, I've been running DD2 at settings well above 8 GB VRAM which is what I have and it still runs totally fine. Still, it's nice to have these things in a game to make getting the best out of them easier and quicker. I'd rather be playing the game, not spending thirty minutes messing with settings. When you have to keep pausing and stuff it can be difficult to remember which settings were actually better than others as well.

Velocity Raptor posted:

The Nvidia Experience program can do that too, and has "optimized" settings that it can automatically apply to a game. Usually works pretty well for the quality slider that you set.



It will show different images and highlight specific parts to show you what the setting affects, though, so that's neat.

You need to have an Nvidia card, though, of course.



Interesting, I have never used that before. Really only open that thing when there is a new driver.

Why not, I'll give it a try with DD2. But I'll take a screenshot of my current settings first so I can go back to it if it doesn't pan out. Confused at why it wants me to turn RT on

e: Well I've already learned something, I thought Image Quality was basically akin to texture detail, didn't realize it was an upscaling thing.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It seems like really annoying design to have X activate the teleport in Risk of Rain Returns...except for going to the final boss, that's Y. X loops instead then.

OgNar
Oct 26, 2002

They tapdance not, neither do they fart
https://twitter.com/Wario64/status/1773198304328720627

Duke Nukem, saved.

Away all Goats
Jul 5, 2005

Goose's rebellion

Marvel does Overwatch

https://www.youtube.com/watch?v=DA4iVv4MARE
https://store.steampowered.com/app/2767030/Marvel_Rivals/

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



OgNar posted:

Duke Nukem, saved.
not until gearbox stops owning it

Flair
Apr 5, 2016

That which was leaked a few days earlier has come to pass.

I can't say that I know much about the studio's history of games besides that they codeveloped Diablo Immortal.

Adbot
ADBOT LOVES YOU

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



looks like poo poo bring back marvel heroes.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply