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Guy Fawkes posted:Haven. It's Viking time! It's never Viking time .
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# ¿ Oct 22, 2023 22:45 |
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# ¿ May 16, 2024 09:26 |
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I always thought that cutscene looked like it was done in-engine. Things are just blocky enough and things that should be rounded (Jim's revolver barrel, for example) have hard edges and corners. I know there are high-detail models in the game that are used for the Hyperion areas, and I've seen a high-detail Raynor in armour used in a couple of custom maps. And comparing it to the intro cutscene, it's definitely much lower detail.
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# ¿ Oct 23, 2023 14:49 |
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Co-op does have a lot of good things (Scouts are indeed good for one commander), but it also has one major issue: other than the default commanders, you have to buy each additional one. for $5 USD apiece. and they never go on sale.
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# ¿ Oct 26, 2023 16:53 |
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FoolyCharged posted:Yeah, it's just custom maps using the dependency, not a fully supported feature. There's a pretty solid depth of them if that's what you're after, though. And none of that grinding up a dude to get the basic tools to make them function nonsense of the main co op mode. There's a custom map series that has something like twelve new fan-made commanders, and all it really taught me is that starting with everything unlocked is a great way to end up giving too much information all at once. The normal progression is a tad slow, and prestige progression takes way too long, but I honestly found that better than getting thrown into the deep end with a new commander with a bunch of mechanics I've never seen or used before.
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# ¿ Oct 26, 2023 22:32 |
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Vikings seemed more like an in-universe idea than an actually useful one. A flier that can easily clear out enemy fliers from an area, then land and create an LZ for the rest of your forces? Sounds great, especially against the Zerg. Unfortunately if the Viking were actually good at that it'd probably be too good, and Blizzard can't let the player use anything good and fun, cause that might mean you don't use a medic marine ball. Never used it in multiplayer, but I assume the transformation time is more than enough to relegate them to strictly air mode.
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# ¿ Nov 4, 2023 19:37 |
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Also, the other version of this mission is quite possibly the worst contender for a mission being designed to show off a new unit in the entire game. Entirely nonsensical enemy base designs that just so happen to have weak points that a long range sir superiority fighter can neuter, and high ground that is just in range of your mission targets. And the Viking also happens to outrange the only actual threat in the entire mission.
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# ¿ Nov 4, 2023 22:40 |
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Those are all psionics. Does that mean Hanson is also psionic?
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# ¿ Nov 5, 2023 14:49 |
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Regalingualius posted:Though then you potentially run into the problem of “I want this upgrade because it’s objectively better (to my playstyle/in general), but I hate the story branch it’s locked behind” Ah, so the Protoss missions. eta: I liked them the first time through, but on subsequent playthroughs it's a slog that pretty much ahs to be done if you want the toss/zerg upgrades in a reasonable time
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# ¿ Nov 6, 2023 14:04 |
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painedforever posted:Can you do an entirely air-based army in SC2? I know it won't be efficient, but I love the idea of a force of Valkyries and Wraiths and Banshees, and maybe a couple of Battlecruisers making their way across the battlefield... You can, at least in normal campaign, but it's only even kind of viable on a couple of missions. Supernova is the obvious one, since viking / banshee there is actually pretty good at clearing out everything between you and the objective. Maw of the Void is another, but honestly you just mass battlecruisers and don't need anything else except maybe a vessel or two. The big issue is that it's so much more resource intensive to do any of that when compared to the MMM ball. Specialist hit and run units, sir superiority fighters, and a slow but tanky ship requires a lot more micro than f2-a-move does, and the generalist army will usually fare better regardless. The air units are pretty much designed to fit roles that just don't matter in the campaign. And that track is for a unit that's in this game exactly once, and it's not in WoL
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# ¿ Nov 7, 2023 19:39 |
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Poil posted:Except of course for LotV where every mission is pretty much the same. Nah, all of those missions are super unique.
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# ¿ Nov 16, 2023 19:01 |
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This cutscene shows an interesting quirk of Blizzard's: They like making their special people left-handed. This is number 3 so far in the campaign. Tychus (minigun left-handed), Nova (canister rifle left-handed), and Warfield (gauss rifle left-handed). That's three out of what, ten-ish primary characters? Some of which who don't make it easy to tell. Left-handedness is present in about 10% of the population, so it's not unheard of, but it's not something you often see in video games at all without it being specifically pointed out. I think that the multiplayer Spec Ops ghost skin can have both left-handed and right-handed ghosts, but I don't think anything else in the game is left-handed.
JackSplater fucked around with this message at 14:51 on Nov 19, 2023 |
# ¿ Nov 19, 2023 14:43 |
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Psion posted:pictured: 8mm gauss rifle shell casings. Please ignore the part where it says 50 CAL. The cinematics team did and you should too! A gauss rifle theoretically shouldn't have any casings at all, but apparently at some point they canonically made the terran gauss rifles 'gauss-assisted'. Which seems kinda dumb.
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# ¿ Nov 19, 2023 21:35 |
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I mean, if I were on a spaceship in the middle of combat, I'd certainly want to be wearing a space-rated suit of armour in case of breach.
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# ¿ Nov 19, 2023 21:57 |
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He was in charge of the Psi Disrupter (yes this is how they spelled it, I checked), right? It makes sense to have someone of higher rank in direct command of something as important as that. Plus he was a ghost, and if I remember right the disrupter was built based on the Psi Emitter, so it'd theoretically need a ghost to activate it / run it.
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# ¿ Nov 20, 2023 22:18 |
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D4 has a woman who gets corrupted but then feels bad after you kill her, if that counts.
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# ¿ Dec 9, 2023 23:05 |
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BisbyWorl posted:Also Mengsk knows Tychus failed, knows exactly where Kerrigan and Jim are right now, and still has half of the fleet on hand. But I'm sure that won't immediately bite Jim in the rear end. It absolutely does, according to one of the books.
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# ¿ Dec 10, 2023 19:16 |
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incredibly minor nitpick: the Ghost's lines in SC1 are "You called down the thunder" and "Now reap the whirlwind". So the ones here are references, but not the same.
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# ¿ Dec 13, 2023 03:02 |
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FrenchBen posted:Hey now, LotV was decent so long as one ignores the epilogue portion! Epilogue mission 1 is genuinely my favourite mission in all of SC2, with Outbreak being a close second. Outbreak would probably win if it had more vespene geysers. There's a bunch of infested ones on the map, why can't they be an actual geyser when destroyed? JackSplater fucked around with this message at 17:39 on Dec 14, 2023 |
# ¿ Dec 14, 2023 17:25 |
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In that Nova scene, she has red lights on her suit, which is a defining Spectre trait like Ghosts have blue lights. Does the suit colour change if you sided with her in WoL?
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# ¿ Dec 23, 2023 20:37 |
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Yes, but the commanders you have available to you are very limited. Which is true if you didn't pay for any of them, really.
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# ¿ Jan 6, 2024 19:10 |
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BisbyWorl posted:As a reminder, B.Net has a number identifier on accounts. If you forgot to add it, you'll have to re-submit your submission. fun fact: according to the Blizzard forums, that number can't be changed. So I'm stuck with an absolutely terrible one. Thanks, Blizzard
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# ¿ Jan 6, 2024 22:01 |
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Ugh, I wish. That'd at least be funny.
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# ¿ Jan 6, 2024 22:13 |
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GunnerJ posted:Did you get 1488 or something Yes. Kith posted:It can, actually: if you change your Battle.net name, your number will be changed along with it. Mine went from a three-digit to a five-digit when I shortened my username. Hm, I'll have to look into that. On one hand, giving blizzard money nowadays. On the other, getting rid of it.
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# ¿ Jan 6, 2024 22:19 |
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Noted, found, and changed. Thank you. The app and the FAQ both said that I'd have to pay to get it changed, but going to their website directly had the free option buried in account settings.
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# ¿ Jan 6, 2024 22:22 |
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Hanson's not a commander, though?
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# ¿ Jan 8, 2024 00:25 |
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Wait, people take something other than adrenal glands on zerglings?
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# ¿ Jan 12, 2024 04:35 |
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No mention of the dialogue that shows up when you get close to Nafash's body? You can even see it in the screenshot above quote:But I have enough time after that to get started on the next Spire.
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# ¿ Jan 13, 2024 06:35 |
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Essence at least kind of makes sense, unlike something else coming up in a while.
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# ¿ Jan 13, 2024 16:13 |
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Torchlighter posted:We will get to that. It will not be satisfying. Let's Play! › We will get to that. It will not be satisfying. - Let's Play Starcraft 2: Heart of the Swarm
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# ¿ Jan 14, 2024 18:36 |
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There's a second easter egg in the Roachvolution missions. In the Vile half, if you go to the left from spawn, there's an area full of rainbow crystals where a woman and two wolves come out of a cave. The girl's name is Maye, and the wolves are Onyx and Diamond. The internet doesn't seem to have an explanation for what exactly this is referring to, but it's there.
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# ¿ Jan 28, 2024 21:05 |
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An easy solution to the bio raynor rally micro: Set the barracks rally points to one of your medics. If they're dying in the fight, you have way bigger problems.SoundwaveAU posted:Also, I'm a guy who needs to play on the hardest difficulty in SC2 because it's a game I'm so good at. When Commanders are at Level 1, harder difficulty is pretty much loving impossible, except for one Commander who was extremely broken at Co-Op launch. Not sure if they still are, I heard they got nerfed. I'm not the greatest at the game, usually playing co-op on Hard or Brutal, but I can think of 2 commanders who are an absolute cakewalk on brutal at level 1.
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# ¿ Jan 30, 2024 14:54 |
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Warmachine posted:Wasn't Co-Op first spearheaded with the "Left 2 Die" mission that was just a co-op of the Meinhoff mission from Wings? Co-op launched with 6 missions on 10 November 2015, and then added one mission every few patches until 4.4.0, which was on 20 June 2018. Dead of Night was added March 7, 2017. I remember the announcement for it stating that it was heavily inspired by that custom game map, but I'd never played it so I can't say by just how much. There was also an arcade map someone made that was literally Outbreak But Co-op. It was fun, once.
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# ¿ Jan 30, 2024 20:32 |
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It wasn't, for a very long time. Used to be you could only play commanders you'd bought. If I remember right, buying the Nova Covert Ops stuff got you the Nova commander as well. The co-op commanders have also never gone on sale.
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# ¿ Jan 31, 2024 03:28 |
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Grammarchist posted:Abathur is still the standout star of Hearts. He's just so proud of his work and rightfully disdainful of the primals. If I remember right, it gets better before the next mission, too. Also, Zeratul really has that little screen time? I thought it was more, although that might be because he just doesn't stop talking in the first crystal mission in Wings.
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# ¿ Feb 3, 2024 14:03 |
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Skip leg day, live forever. Got it.
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# ¿ Feb 3, 2024 19:47 |
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There's a mod for HotS (real scale, maybe?) where the primals are all mini-hero units, and gain levels that increase their stats as they kill things. It's a step towards making primals something other than Zerg-but-not.
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# ¿ Feb 5, 2024 13:20 |
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BisbyWorl posted:
This one was bugged when it was released, and it counted the AI's units as well as yours. It was effectively impossible, until a whole bunch of people who wanted their achievements made a route that killed one egg and all 3 buildings before any other eggs could hatch. Which was faster than the speedrun route at the time. They're all doable on Normal, at least, except one in the Nova DLC that doesn't spawn enough enemies.
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# ¿ Feb 6, 2024 05:18 |
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Octatonic posted:and Abathur just requested more essence that could have been an email." I liked the swarm hosts in the campaign, they're pretty great on Normal. It is very frustrating that they need two of the pick-one-of-three upgrades to be good, though. A lot of mod campaigns just give them one of them for free.
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# ¿ Feb 10, 2024 18:07 |
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This mission is where I started having issues with Swarm. Zerg always felt like it was supposed to be the macro, build-a-giant-army-of-sacrificial-units race, and here we are with an insanely overpowered hero unit capable of soloing the entire game. I deliberately picked mostly passives on her despite them being (comparatively) bad and she'd still be over half my damage in any given fight. And she just doesn't die.
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# ¿ Feb 17, 2024 15:11 |
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# ¿ May 16, 2024 09:26 |
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Lurkers would be way better if they had more range. 6 is really, really short. They'd also be better if there was more ZvZ in the campaign, since they're actually okay against zerglings.
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# ¿ Feb 18, 2024 05:09 |