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Assessor of Maat
Nov 20, 2019

Randalor posted:

There's been mention of servators piloting the various transports or gunships and being wired directly into the weapon controls of vehicles, it's not too far of a stretch to assume the same thing for the tanks.

would've been nice if they used the new primaris motor pool to actually include some of those servitors. like people would love it if the ATV driver or the guy in that speeder turret were lobotomised gimps like the admech strider has

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Assessor of Maat
Nov 20, 2019

RagnarokZ posted:

Disagree.

There should be Chaos Agents and Xenos Agents of an equivalent nature.

poo poo like Cyper, Eldar Rangers, Squats, whatever.

bringing back LatD in chaos agent form would be great. any army should have many options for weird hangers-on

and while they're busy giving me everything I want they can slice deathwatch down to a small section in the imperial agents where they belong and have knights be centrepieces for a real army instead of standalone

Assessor of Maat
Nov 20, 2019

not sure if I'd place bets on plastic solar auxilla myself... admittedly because i'd like plastic 30k admech stuff more... otherwise, I'd assume some selection from: the new mk3 kit, dread, maybe the assault squad and command squad boxes. oh, and probably that other primarch model that was mentioned

Assessor of Maat
Nov 20, 2019

yeah that's hardly being a buzzkill Al-Saqr, I think literally everyone's first thought was "wow what a great sculpt" with the second thought being "gently caress transporting that anywhere". possibly the other way around

like I'm perfect target audience for it, working on models for a traitorous EC army for 30k right as I type this, and I have basically zero interest in that model unless heavily converted to not be a pain in the dick, which is only slightly less work than bashing something more durable together from scratch

Geisladisk posted:

Yikes, that fulgrim is resin? I would abso-loving-lutely not want to deal with these gigantic thin wings in resin. That is gonna break. It's just gonna.

Also I'm confused now, I thought Primaris didn't have a Scout phase? Are they retconning that? Or are these actually new firstborn models? :confused:

looks to me like the path GW has chosen is softly-softly working their way to retconning any differences in how primaris and oldmarines work to "Cawl's first batch were done this way, but after that it's dependant on which chapter", and erasing the distinction for model & unit purposes, in the hope this will piss the fewest people off

Assessor of Maat
Nov 20, 2019

xtothez posted:

around £1 per point for the new model

ah... only 1 of local currency per point, what a quaint thought :australia:

Assessor of Maat
Nov 20, 2019

Raged posted:

Zoanthropes went up 30 points
Swarmlord is up 20 points
Hive Tyrant went up
Tyrannofex went up
And I am pretty sure the Tervigon went up

Article and PDF's are up on the site - Tervigon got a 10pt discount from the previous cost. 45pts up for the Tyrannofex though, that kinda stings.

Assessor of Maat
Nov 20, 2019

Blooming Brilliant posted:



Thank you for reminding me of Calgar's old pet dinosaurs that he used as writing desks.

not pets, taxidermied Tyranid warriors. to make sure everyone entering the office bathroom knows he's super hardcore, you see

Assessor of Maat
Nov 20, 2019

IncredibleIgloo posted:

So I started painting up some of my Leviathan Tyranids and chose a color pattern based on being different than my Space Marines. The Marines are Purple/Red so the Tyranids are Hive Fleet Gorgon colors which is tan carapace and green skin, and using doomfire magenta as the internal bits, and yellow brains. That got me thinking, I don't know anything about Hive Fleet Gorgon and I don't have the new codex. Does anyone have a quick overview of Hive Fleet Gorgon play style/specialties? Are they one of the called out fleets/detachments in the codex?

They get a sidebar that says pretty much the same as the half a page in 8th & 9th did: gimmick is they're even quicker to adapt, especially with tailoring the spores and toxins to the needs of the occasion, and they're targeting agricultural worlds trying to taint the imperium's food supply with spores, oh no~

None of the codex detachments are themed like that, so my take is do whatever and treat it as a modelling and painting exercise. I imagine they'll do some sort of detachment that buffs venomthropes and toxicrenes eventually though. Hopefully also find time to bring back malanthropes...

Eej posted:

Gorgon would either be Invasion Fleet to represent it's high rate of adaptability or Unending Swarm to represent how it spent so much energy constantly evolving it could only afford to make small bioforms. In the fluff the Hive Fleet existed to get its rear end kicked by the Tau and that's about it. The Hive Mind with its memory full of tens of millions of creatures in generic code and the ability to modify the genetic makeup of its soldiers with a mere thought gets out adapted by Tau scientists.

I reckon someone decided the outdone by Tau thing was lame enough to leave on the cutting room floor, 'cos now all that's mentioned is the Tau having to work together with Lugganath to push back one tendril of Gorgon, and it goes to the point of saying they can overwhelm Death Guard viruses.

Assessor of Maat
Nov 20, 2019

IncredibleIgloo posted:

Would Hive Fleet Gorgon and Nurgle be friends? What with the poison and plague and whatnot?

How coherently comes and goes with the different writers, but Tyranids proper are always and innately opposed to chaos. I prefer the iterations where the hive mind is more explicitly framed as a sort of 'order' power in the warp (plays better alongside the Necron angle on the warp), but regardless, they're just as hostile to chaos as everything else.

Genestealer Cults you've got more leeway, certainly I don't think anyone at GW can decide on an editorial line for resolving the old free-associative days of Khorne worshipping Orks and GSC and the more modern impulse to have everything in their neat little categories and subcatergories into an actual compelling hook, it being amusing to have rules support for giving your necromunda gang third arms notwithstanding.

Assessor of Maat
Nov 20, 2019

just lol if you aren't bashing together every marine squad from three different kits at minimum. that's the entire appeal of the fuckers

Assessor of Maat
Nov 20, 2019

Stephenls posted:

So should they call the eventual revised Land Speeder Storm kit the Storm Speeder Storm, or the Storm Speeder Land?

Storm Speeder, Land's

Assessor of Maat
Nov 20, 2019

maybe a bit charitable to Rogue Trader's faults given the low bar to clear is set, for a Rifts comparison, at around the level of avoiding referring to reference tables that do not exist

Assessor of Maat
Nov 20, 2019

Roller Coast Guard posted:

The Infernus at least look like they'd be relatively easy to saw off the flamer and replace with a bolt rifle?

there's one pose on the sprue drawing a knife that would be kind of a hassle to swap the gun out on, it cheats quite a bit with having that marine's hip and the side of the gun intersect so the carrying strap isn't weird looking

Assessor of Maat
Nov 20, 2019

Virtual Russian posted:

What is the issue? I use bones a ton in my art practice, I've never really had any issues. They have all been professionally processed though, I don't do that myself. I want to, to cut my costs, but I'm not there yet.

this is perhaps a more charitable reading than the squeamish nerds in this thread acting like animal bones are too icky deserve... but... how much do you trust that a random warhammer player has done more than rinse off some roadkill in the kitchen sink?

Assessor of Maat
Nov 20, 2019

Sherbert Hoover posted:

Yeah I mean I love the fanatic catholic aesthetic of the sisters and I am a hard left atheist. I don't think that thinking the steel legion or whatever looks badass is indicative of anything at all.

not until you spot a certain palm tree on someone's tanks, at least

Assessor of Maat
Nov 20, 2019

complained about this before but I still prefer the earliest version where it was implicitly a C'tan blade over this boring "Daemonic corruption? In my O'Shovah?" version

Assessor of Maat
Nov 20, 2019

really don't know how you can get "nothing particularly capitalist" out of anything as tied up in corporate imagery and language as the Votann. even the token contrarian sovietesque sub-faction has an extremely corporate brand logo, there's a small throwaway about a league that leases out their proprietary interstellar comms network, lots of pointed details like that

it's made murky by stapling it onto the standard GW dwarf style guilds and kin and grudges and berserkers, all that bullshit, but it's quite obvious the intent is they're some kind of capitalist as default. they're just presented as being that in a mostly straightforward tone instead of overtly satirically. you can kind of read between the lines and get something like... well they're more liberal & egalitarian than the usual 40K factions to their population yet still do most of the same things otherwise... but it's so thin as to seem an accidentally satirical by-product of misguided attempts to create a faction that's 'good' and uncomplicated to identify with

Assessor of Maat
Nov 20, 2019

if it's meant to be a shot at central planning they really dropped the ball by not mentioning lamp production quotas

Assessor of Maat
Nov 20, 2019

Virtual Russian posted:

Ok, but that still isn't really capitalism. I haven't seen anything about a small group of kin controlling economic resources, or anything about how labour works. I think you are confusing industry and capitalism. The USSR still had companies and logos, plus buying and selling of goods, those don't equal capitalism.

my intended point with the logo was that all their factions have the visual language of a corporation applied to them, and to be specific about my assumption, I think that's obviously an art direction choice made to get people to think of your cyberpunk corporate state kind of thing.

anyway. going over it again to refresh my memory, I don't think what they've written really makes sense (e.g., for all the mentions of trade and tariffs, if they explicitly refer to use of currency anywhere I must've completely missed it). but insofar as they're specific, it's outlined the governing is done by (ad hoc?) councils formed from military commanders, the wizards, and the most prominent guildmasters (though the book doesn't say what the connotation of that is exactly and mildly contradicts itself) and that the guilds are what's primarily responsible for industry and administration of services, and are also in open competition with each other with the illustrative example being over mining claims. they also say guilds aren't required to be but are typically operating within one of the leagues and by one kin group and attempting to expand outside is asking for enterprising locals to instead set up their own new guild and outcompete them. not everyone joins a guild so there's a freelancer class but that seems to be a minority, and members of guilds pay tithes and have to meet some kind of accreditation standards set by the guildmasters of that guild

I think the pieces they're laying out here fit under capitalism broadly, but it wouldn't be called mercantilism, and I genuinely can't see how to parse it as socialist. if a few details were different I might say they're some corporatist sort of thing instead, but I don't think that quite fits?

if you've got a better suggestion of how this half baked crap should be pinned down I'm obviously interested to hear it

Assessor of Maat
Nov 20, 2019

well if they're the current kit I can only assume they were hitting on you because that's not a discount you offer to just any random who walks in the door

Assessor of Maat
Nov 20, 2019

Eej posted:

That's not an Iron Hand or Salamander though??

bizarre that you managed to misspell Imperial Fists and Raven Guard that badly???

Assessor of Maat
Nov 20, 2019

Angry Lobster posted:

Looks like a character and the spear definetly looks bulkier, maybe it's a pyrithe/adrasite spear?

does have a melta on it, but also looks like it's a full meltagun so maybe a fancier one-off for a named guy

supposing they're not doing a completely new character, could be Amon Tauromachian? there's not many named custodes that survive more than one book to choose from

Assessor of Maat
Nov 20, 2019

e: lol. well lets make this less redundant... I agree, roughly zero chance it's Nazdreg

if it's not a new generic big mek, probably closer to the mark to guess Orkimedes. looks fancier than I'd expect for a generic kit?

Assessor of Maat fucked around with this message at 00:12 on Dec 27, 2023

Assessor of Maat
Nov 20, 2019

Cease to Hope posted:

isn't their original color scheme just primer grey and their logo a wolf rampant? i think that would just look like very bland space wolves

nah, it's the familiar pre heresy world eaters colours but switched around so it's mostly the blue with white accents.

there's one england painting for the old TCG that has kharn and some world eaters in grey but that idea didn't stick past that really

Assessor of Maat
Nov 20, 2019

Lostconfused posted:

Oh just noticed that all the allarus have the double ended pommel.



Yeah one of the new models teased is definitely a terminator custodes.

Possibly a character since allarus and praetors are missing named characters you can attach to them. The armor looks like horus heresy armor though with that eagle silhouette.

it's normal custodes armour in the teaser, among other things you can see those distinctive leather straps on the back of the legs and very clearly see the silhouette matches when it rotates behind the model. that eagle on the back of the neck is also part of the normal armour design

Assessor of Maat
Nov 20, 2019

Cooked Auto posted:

https://www.warhammer-community.com/2024/01/01/celebrate-this-years-store-anniversaries-with-a-fyreslayer-and-a-tau-empire-ethereal/



Another store anniversary reveal that isn't space marine related. Truly they must be going mad. /s

finally, official confirmation I am correct about which side the T'au take in the console wars

Assessor of Maat
Nov 20, 2019

Gravitas Shortfall posted:

I think they've said that a lot of prototype and studio figures now are the 3D prints, but I've noticed some subtle print lines on the LI figures. They're so small that you can't really see them with the naked eye tho.

can't say I've spotted anything on the LI stuff myself, but any lines like that wouldn't be 3D printing artefacts since that's not part of the production process for that kind of mould

Assessor of Maat
Nov 20, 2019

xtothez posted:

GW do use 3D printing for prototyping & studio models. Often the plastic kits aren't ready before they need to paint up 'eavy metal models for use in photos, and those photos get used in books with a long printing leadtime.

There have also been cases of genuine FW resin models sold with 3D print artifacts on them because that was the master model used to create the mold, and it wasn't cleaned up properly.

yeah I know all that (spent time trying to hide the phantom lines on a FW model just yesterday) but you're not printing masters in the creation of the moulds for the final plastic models which, in this case, is what Gravitas Shortfall appears to be talking about

Assessor of Maat
Nov 20, 2019

Z the IVth posted:

Might the LI models be that small that they're bumping up against the resolution of their CNC process and those are rhe layer lines from that?

that'd be my guess, with how fine and dense some of the detail is they must've been a bastard to cut cleanly

Assessor of Maat fucked around with this message at 16:48 on Jan 8, 2024

Assessor of Maat
Nov 20, 2019

you know, kind of funny they've never found a reason to make a Grox model considering how long they've been a thing in 40K

Assessor of Maat
Nov 20, 2019


well they're nice enough, but not exactly a substitute for:

Assessor of Maat
Nov 20, 2019

Virtual Russian posted:

Something tells me the Grox is from RT, it is delightfully silly.

yep. quite a few familiar critters in that section of the book, and also carnivorous face towels

Assessor of Maat
Nov 20, 2019

H.P. Hovercraft posted:

ripperjacks got models like last year or so



oh, I was being literal with my phrasing:

Assessor of Maat
Nov 20, 2019

The Demilich posted:

I had one of the original release stormcast heads (looks like a metal face with a spiked halo, pretty common) and found it was just slightly too small when standing next to other marines, even the unhelmeted ones.

Did they up their sizes a little bit? Would be great to know since I've been writing off the stormcast heads entirely after I saw that. Now options for kitbashing is always great.

the second wave of revised stormcast designs are a bit bigger. close to marine heads in total height but still noticeably smaller overall since they've got relatively more naturalistic human proportions vs marines' hypersteroidal melons

Assessor of Maat fucked around with this message at 09:02 on Jan 14, 2024

Assessor of Maat
Nov 20, 2019

five units even. they're talking up a Kroot-only detachment also





Assessor of Maat
Nov 20, 2019

Stephenls posted:

Five units and they said this is "about half" of the new Kroot units they're releasing. So... probably four more? None of these are the big lizard rider they showed in silhouette, and the hounds are also missing.

...would all that plus the kill team make Kroot more supported as an army than the Leagues of Voltann?

(GW I forgive you for not doing a Vespid kill team with this release I guess.)

lol, it'd be pretty close.

Rider is probably a Knarloc, so if that's for a unit of them, possibly a character on a mount too or maybe Great Knarloc for the other "half"?

Assessor of Maat fucked around with this message at 06:39 on Jan 19, 2024

Assessor of Maat
Nov 20, 2019

Der Waffle Mous posted:

return the crimson fists to their rightful place as a first founding chapter before the ultramarines stole their valor.



I swear to god I've heard this said completely earnestly once

well you're about to hear it earnestly a second time, imperial fists are inferior to crimson fists in every way and the two should be swapped

Assessor of Maat
Nov 20, 2019

Athas posted:

Post-dataslate, what is the best GW model for painting blue such that it looks vaguely like Sonic?

I feel that for most cartoon characters the answer to this question is converting an ork version.

Assessor of Maat
Nov 20, 2019

Dr. Red Ranger posted:

I miss Tau being the intelligent, rational, and well meaning straight man faction to the comedically overdone insanity of the universe they found themselves in. As though they had a Tau Carl Sagan do a Pale Blue Dot bit, they took it to heart and overcame their own problems and wanted to genuinely and openly represent a better way to the galaxy, just to run into Orks immediately and send Shas'Carl S'agan into an existential crisis. It was more fun when the accusations of mind control, Eldar trickery and sterilizations could be reasonably read as projections of the paranoia of their human observers on an exasperated, confused Tau. From what I understand now the subtext is just text and they're just as xenophobic and authoritarian as everyone else but with Gundams?

Edit: I remember when they came out one of our shop regulars insisted it was pronounced Taw, because that's the Greek alphabet pronunciation (according to him). He also insisted that manifesting your desires and The Secret was real though.

people really oversell how drastic the shift is; like yeah the imperium thinking the ethereals have mind control powers was mostly a cold war joke at the beginning, but that early writing is by no means subtextual or even subtle about the tau being paternalistic colonial assholes who... well gosh, they'd just love to be first among equals, if only anyone else was capable of being as civilised as they are!

honestly I wouldn't say they were ever framed as a straight man faction, it's more underlining their unknowing hubris through the assumed reader's knowledge of the setting. and if anything the idea that they have an idealism that was dashed on wider contact with the world is not really present at the start, and has had increasing emphasis with each revision

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Assessor of Maat
Nov 20, 2019

Lostconfused posted:

Tau didn't have a clear dark side to them at launch, there were only some hints at maybe some sort of vague warp or chaos influence and spooky~ ethereals.

The first Ciaphas Cain novel from 2003 novel paints them in a much better light than the imperium protagonists.

But this is apparently standard approach from games-workshop to launch a faction/army without any real narrative idea and changing up everything years later once they got it figured out.

saying they didn't have a clear dark side at launch doesn't make any sense when the first bit of viewpoint fiction you'll read when you crack open that codex very pointedly has a Tau commander lamenting the brutes haven't been civilised by the presence of their betters yet

and then further in you've got a three page letter from a Tau guy on Pech that's observant enough to understand the Kroot a bit more, but is still a set of sideburns and a pith helmet away from being a victorian stereotype... it's not as over the top about it as comparable writing about the Imperium is but they're still direct about what sort of haughty colonial attitudes they're trying to remind you of, and it's certainly not meant to be flattering

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