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Mercurius
May 4, 2004

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bij posted:

The proto-BT scheme on the Heresy Consul is real snazzy.


Yeah, that’s the Imperial Fists Templar Brethren colours. I’ve seen quite a few 40k Imperial Fists armies done with their Bladeguard/Sternguard using that scheme and it looks outstanding.

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Mercurius
May 4, 2004

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Stephenls posted:

I guess this'll just bother me forever then. Damnit. At least kitbashing an underslung grenade launcher on the Dark Imperium Intercessors was easy.
They said it was an extra upgrade sprue for the push-fit termagants so I’m sure you’ll be able to pick them up separately on eBay soon enough.

Mercurius
May 4, 2004

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BizarroAzrael posted:

Yeah there's nothing formal I don't think but Primaris squads wear the old tactical/assault/devastator markings. The ones you listed all have the Devastator "A" symbol, Inceptors have the assault "X" and so on. I don't know if there's a case for a one to one counterpart to firstborn Devastators at this point.
I think we're basically only missing Grav Cannons, Heavy Bolters and Lascannons at this point.

I think most people would probably agree that between Heavy Intercessors and the new Sternguard Veterans we probably don't need any more Heavy Bolter units. You could conceivably retool the Las-fusil option for Eliminators as the Lascannon equivalent but you could also just have something similar to the Desolation squad with Lascannons.

That just leaves Grav Cannons which I do think are the most likely option, probably on another Gravis suit like the Eradicators. If you did Gravis Grav Cannons and Tacticus Lascannons you'd have a nicely balanced 3/3 split for Gravis/Tacticus between Eradicators/Inceptors/Grav Cannons and Desolation/Hellblasters/Lascannons.

e: I completely forgot about Inceptors with auto-bolters. We definitely don't need any more Bolters then.

Mercurius
May 4, 2004

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titty_baby_ posted:

Iirc snakebites were "primitive" and would have all the squig stuff, but not necessarily be full of Gretchen
Given that Zodgrod is a Snakebite character and can only be joined to Gretchen (because he's a special weirdo runtherd) and there are grots tagging along with several Beast Snagga units I'm pretty sure that Gretchen are completely normal for Snakebites.

Mercurius
May 4, 2004

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Safety Factor posted:

World Eaters once upon a time had a dedicated long range unit called the Teeth of Khorne. This was in the lore, not necessarily in the game. They could've included them as a havocs-equivalent with some sort of special rule to differentiate them. I mean, just look at this guy.



At least they got access to all the tanks and demon engines they were missing in 9th. Their codex was really anemic and they're still missing basic stuff like lords that aren't on juggernauts.
I mean, plasma cannons alone as shown in that image would differentiate them because Havocs don't get plasma cannons. Also, World Eaters love plasma. Overcharge all day erryday.

I'm still annoyed that World Eaters can't use Bikers, Raptors, Terminator Lords and honestly Lord Discordants. I realise that's just more of the 'crash into the enemy in melee' but that's kind of their whole thing.

Mercurius
May 4, 2004

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BizarroAzrael posted:

What are the best, if any, transport options for Gravis Space Marines (Flamestorm Aggressors) right now? The Repulsor? I'm thinking of running the Firestorm detachment so it seems correct given their profile. Or should I just get a Land Raider Redemptor?
Depends on how many you're running and whether you're attaching characters to them. The Impulsor/Repulsor Executioner work for just three of them with no characters, the Repulsor/Land Raider work for 6 (with no characters) or 3 + Gravis Captain/Apothecary Biologis and the Land Raider Redeemer works if you're doing 6 + Gravis Captain or Apothecary Biologis. I think the Land Raider Crusader is one of the only things that can actually carry a full size brick of 6 + Gravis Captain and Apothecary Biologis since the 8 models use up 16 transport capacity.

Mercurius fucked around with this message at 23:03 on Oct 12, 2023

Mercurius
May 4, 2004

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The Demilich posted:

loving hell it's true.
Brôkhyr Thunderkyn and the Hearthkyn Warriors have great proportions so I'm not sure what the hell happened. Actually come to think of it, design wise are the Hearthguard supposed to essentially be higher tech Thunderkyn? i.e. they have limb extensions?

I've got to find some Epic inspired vehicles for my squats. I'm not sure what a 40k force usually consists of for Votann given only half the range has been released, so I guess that gives me time to figure things out.

Here's my current Dwarven force:
1x Brôkhyr Iron-Master
1x Grimnyr
1x Grendl Grendlsen
1x Ragnir Gunnstein
8x Ironhead Squat Prospectors
2x Vartijan Exo-Driller
30+x Custom Dwarves

Nothing super impressive so far, but I figure it'll be up to par soon enough.
I think the Hearthguard are essentially supposed to be Votann Terminators with what can be completely sealed power armoured suits. I guess it's not out of the realm of possibility that they'd have extra bits in the arms and legs that are similar to the exo-frames since their armour is called exo armour.

Mercurius
May 4, 2004

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Al-Saqr posted:

Would the new Admech combat patrol + boarding action or the old combat patrol make for a decent army?
I dunno about "good" but the New Combat Patrol + Old Combat Patrol + Boarding Patrol is a relatively balanced (if extremely infantry heavy) force for around 1k points. AdMech are disgustingly expensive.

IncredibleIgloo posted:

I think Admech is the best army for folks who like to do 3D printing(perhaps tied with Guard), both because of the extreme cost of the army, and the odd aesthetic GW has. I was originally really interested in the Skitarii before I realized the whole thing was kind of weird body horror poo poo that I don't like at all. My admech forces that I printed have a variety of "regular"-esque skitarii, but riding dinosaurs that are mechanical instead of horses, which is fun. I also have some Jawa style admechs that I am a huge fan of as well, and being small they paint up quickly. I also ended up getting some oddly gothic/medieval looking Skitarii for vanguard units. I even have a sandcraweler style vehicle for my Jawas to ride around in.


















I always love seeing your Dino AdMech :3:

Mercurius
May 4, 2004

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The Demilich posted:

gently caress it, side shot of the WIP

Orks orks orks orks orks

Mercurius
May 4, 2004

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Cease to Hope posted:

???

what do you mean that it's overdue?
Probably that a Night Lords specific upgrade sprue is long overdue since they do have a very specific aesthetic despite being one of the 'generic' traitor legions.

Mercurius
May 4, 2004

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CottonWolf posted:

Redacted? Is it finally my boy Fulgrim’s time to shine?
It would be kind of nice for them to drop EC halfway through the cycle instead of at the end like World Eaters. We all know it's coming and by that point everyone will probably have moved on from resin Fulgrim so having a plastic one isn't such a bad idea.

Mercurius
May 4, 2004

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The Demilich posted:

I bought some used Warp Talons a few years ago from my lgs and they didn't have those bits hanging off the wings. Now I'm kind of miffed about it.
I've got some that I haven't opened yet that I'm going to turn into Raptors so if you really want them I can probably work something out. The one downside is that I'm in Australia so shipping is awful :v:

Mercurius
May 4, 2004

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jassi007 posted:

I wonder if some madlad has ever used necromunda models to make guard squads, could make them a penal legion or something crazy like that. Eschers have lasguns, special weapons etc. Might be tricky for heavy weapons but I'm sure it could be done.
I’m intending to mix Escher, Orlock, Catachan and GSC bits together to make some Brood Brothers squads of Mordant Acid-Dogs.

The backstory behind Mordant Prime is they’re a mining society that exploits the heck out of the workers and hates mutation which makes it seem perfect for GSC.

Colour-wise I really like the dark blue grey armour and fatigues with red accents they have and the art shows a female guardsman who looks very close to an Escher so I figure it’ll be a fun side project.

Mercurius
May 4, 2004

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The Demilich posted:

Nope, they were the brand new sculpts. New box design, fully plastic.

10x are becoming Night Lords, 10x are becoming Alpha Legion. I'm excited I finally get to bust out some of my more beautiful oil paints for the Alphas

*phone might be loving up the armor MKVI/MKIV. But it's def the new kit that was in Age of Darkness
The new MKIII kit appears to be cheaper on the AU store than either the MKIV or MKVI kit which are the same price. For what it's worth, all three of the tactical squad variants were the same price here before they released the new MKIIIs (which is the same price as what the MKIV/MKVI are now).

Mercurius
May 4, 2004

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Eej posted:

That just makes them even more like Chaos Eldar!!

Honestly I don't think WE need a heavy melee brawler unit. I think they would rather have bikes, an actual Havoc squad, Raptors, etc. I know Red Butchers are a thing and would sell a lot but I don't think they meaningfully expand their roster in a unique way.
Not to mention you can essentially build a 30k Red Butchers squad out of Exalted Eightbound already (just with a few more chainfists). I agree that Bikes (ideally that can be shared with CSM) and the Teeth of Khorne are probably the two things I would mainly like for WE but it also might be nice if they brought the Rampager squads forward as non-Raptor Jump Troops with unique weapons (even if it's just as Berserkers with an upgrade frame of Jump Packs and Cadere weapons).

For Emperor's Children I hope that their inevitable Sonic Dreadnought is also a way for them to revisit the Helbrute via a new model and an add-on sprue since the sculpt is kind of showing its age. Maybe they could also do the Teeth of Khorne (with Plasma Cannons) and Sunkillers (probably with Volkite and Multi-meltas) as add-ons for the Havocs kit.

Basically just make more add-on sprues for things like they've done with the Legionaries Kill Team squad and the upcoming Night Lords Kill Team because that seems to be working very well for them.

Mercurius
May 4, 2004

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Safety Factor posted:

30k Emperor's Children are very much power armored eldar. They live for the charge. They even have a unique one use reaction to let them counter charge. If they're not charging they're dying. To run them well you need to watch your positioning and invest in transports, jump packs, etc. to make sure you can control the engagement more than your opponent. They have a rite of war (optional army construction rules that change up how an army plays) that is purpose built to let you outflank pretty much anything you want when you want. Or you can go all in on proto-noise marines and surgical augments. And that's without getting into their new rules for when they're fully corrupted. That stuff hinges on running demon Fulgrim too much for it to be really viable.

Their unique units are phoenix terminators, palatine blades, kakophoni, and the sunkillers. Phoenix terminators are in tartaros armor with unique EC power spears, funky weapon master abilities, and an inspiring aura. Palatine blades start with dueling sabres and can upgrade to EC rapiers or the same spears as the terminators. They have the same weapon master ability as the terminators so there's a bit of overlap there. However, there's a variant with jump packs and they're the perfect companions for a character like Eidolon. Kakophoni are proto-noise marines with the expected sonic weaponry. They're a powerful anti-infantry unit and are even fearless (immune to morale and pinning) which is very rare in 30k. Finally, sunkillers are a unit added in the exemplary battles series of pdfs and they're essentially the ultimate lascannon specialists. They hit on a 2+, can ignore cover, and if you're insane you can run 20 of them in a single squad (800 points). They can also designate a super heavy target at the start of the game and gain bonuses against it. They're wannabe titan killers and are a 0-1 choice so you can't just load up on three units of them.

I'm not saying that a 40k refresh should be a carbon copy of this stuff. I'm pretty sure the palatine blades don't survive the heresy, for example, but there's still the perfect warrior angle to pursue there. I'd personally love to see some hosed up bikers following in Doomrider's footsteps.
Phoenix Terminators would be an interesting addition just because there aren’t any Tartaros units in 40k and the spears are unique enough to give them some identity of their own.

I guess this niche is kind of already partially occupied by Eightbound but fast terminators with lots of fights first mid strength high-AP attacks that have spider eyes and doom siren mouths would still be pretty cool.

Maybe they could also give them some hosed up sky hunter jetbikes with sonic weaponry since there aren’t really any of the old 30k era grav vehicles outside of Custodes and Chaos is probably the next most sensible place for them.

Mercurius
May 4, 2004

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Eej posted:

This is Scarab Occult Terminator erasure
Erased just like their occupants. But it's valid, I misremembered them as being Indomitus for some reason.

Mercurius
May 4, 2004

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No Luck Needed posted:

Like there isn’t a Chaos trade network of Chaos worlds.
There absolutely is as many of the Dark Mechanicum’s Hellforges produce and maintain stuff that they sell or trade to the warbands.

On the Daemon side of things you’ve also got stuff like Vashtorr’s Soul Forges where he writes up literal contracts with daemons to turn them into daemon engines.

Mercurius
May 4, 2004

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The Demilich posted:

Hell yeah, so I can def get a few of those bits.
It's the Sicaran hole I need to figure out now.
I have an unassembled Sicaran here somewhere. I’m not entirely sure if the plastic one is exactly the same dimensions as the resin stuff but I’m sure it’ll be close enough for your purposes.

When I get home from work I’ll see if I can find it and measure it for you.

Mercurius
May 4, 2004

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TehRedWheelbarrow posted:

bet you money dollars its either a std rhino 1/2 inch front hatch or a razorback+ 1 inch

hell you can take a helios launcher off a land raider and just stick it in the front hatch on a rhino
The Sicaran is close to the size of the Land Raider Proteus and just looking at the sprue pics I'd guess that the turret assembly is closer to the Razorback since you can stick one of the Rhino/vehicle hatch weapons on the back of the Sicaran turret.

Mercurius
May 4, 2004

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Lostconfused posted:

Helps being a Kill Team box.
Nah, even the basic Chaos Space Marines box (which was around several years longer than their Kill Team incarnation as Legionaries with the extra upgrade sprue) has unique weapons. The Chaos Space Marines kit is just an excellent all-round kit and I think the new Night Lords Kill Team (that uses the same base kit with a different upgrade sprue) shows how well-designed it is since it still holds up.

Mercurius fucked around with this message at 04:02 on Jan 17, 2024

Mercurius
May 4, 2004

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The Demilich posted:

Hell yeah, so I can def get a few of those bits.
It's the Sicaran hole I need to figure out now.
Base of the turret where it connects to the tank: 34mm
Turret dome at the widest point is 48mm
Guessing that with the guns on it you’d be looking at around 90mm long (the length of the guns), 60mm wide and about 25mm tall for the Autocannons on the plastic Sicaran. I think the Omega's turret you linked before is taller but not as long.

Mercurius
May 4, 2004

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AnEdgelord posted:

wait just a loving minute here, don't DA still have access to Assault Terminators through the SM codex? and according to the reddit leaks on the DA subreddit ALL SM terminators gain the Deathwing keyword

so is the only reason theres even a Deathwing Terminator entry in the DA codex to add the Plasma Cannon weapon option just like the Multi-Melta on BT vehicles? if so they haven't lost a single thing and that part of the leaks is all a huge misunderstanding
Deathwing Terminators were effectively a unit that allowed you to pick and mix any of the parts of the Terminator and Assault Terminator squads plus take the Plasma Cannon as an alternative heavy weapon. It meant that you could have a few Thunder Hammer/Storm Shield Terminators mixed in with a dude with a Chainfist and Plasma cannon along with a few dual lightning claws if you felt like it.

I think one of the things you could do previously that was unique to Dark Angels was have a dude with a Cyclone Missile Launcher and Lightning Claws which while funny I don't know that it was good but that was removed with 10th anyway.

Mercurius
May 4, 2004

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Science_enthusiast posted:

Depends what kind lf varnish. If using ultra matte varnish it doesnt matter if you get a bit of varnish on the grass, but i wouldnt explicitly try and varnish it because it will clump. I would really recommend ultra matte for this type of paint job with the lighting effects and dirt because it really unifies the surface, gloss would look cheap imo.
Given it’s a Deathwatch marine with the metallic silver arm I think regular matte or even satin will be fine.

Mercurius
May 4, 2004

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Science_enthusiast posted:

I meant the base mostly (re gloss looks cheap). It is a massive personal preference thing but i find satin dulls colours out and just looks wet.
I’ve been using a 3:1 mix of matte:satin (I think Vince Venturella recommended it?) and I’ve been pretty happy with it having a bit more life than matte while not having the ‘wet’ look (which I completely agree looks quite off).

Mercurius
May 4, 2004

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Lostconfused posted:

This is probably the weirdest thing about how games-workshop does business.
It's still light years better than how they worked in the past. I'm pretty sure quite a few armies had one codex last them multiple editions previously and there was absolutely no FAQs or post release updates so you were stuck with what you got.

Mercurius
May 4, 2004

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Cease to Hope posted:

tapping on the sign again:

emperor's children as a stand-alone army have been a persistent rumor since the early 2000s, in third edition. they're an obvious direction for expansion, but the rumors are mainly just wishful thinking.

if i were wishlisting, it would be for TS and WE to get some more unique units that aren't just taken from some other warhammer chaos faction. TS have exactly one, and WE have three (and one of those is a weapon swap).

Improbable Lobster posted:

I would agree eith you if they hadn't just done the other 3 main god aligned legions. That kinda seals the deal, the only question is when IMHO
The other rumour I've seen floating around is for more Dark Mechanicum and Iron Warriors flavoured stuff (including Perturabo) that's aligned with Vashtorr. As much as it wouldn't fit with the schedule of one mono-god CSM faction per edition it would honestly makes more sense with the current story events.

I know Heresy is a different game but the fact that they already released sexy snake Fulgrim for Heresy (even if he's a resin character model) during this edition of 40k seems a bit weird on timing if they're also likely to release a plastic version of what is going to basically be the same thing.

Mercurius
May 4, 2004

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Nessus posted:

I saw someone theorize that a Combat Patrol box for Imperial Knights might be as few as one model, is this true? Do they have like, support infantry or would you just use some IG for that?
Support infantry would be from Agents of the Imperium so stuff like Navy Breachers, Arbites, etc.

They had the big Christmas army box of one Questoris and 4 Armigers so I would expect a combat patrol to be one Questoris and 2 Armigers.

Now that I think about it the army release box for Chaos Knights was the Abominant and two War Dogs so that checks out since they’re usually similar to combat patrols but with the Codex.

Mercurius
May 4, 2004

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Decorus posted:

Aren't combat patrol boxes priced around 125 €/$? A Knight Crusader cost more than that.

Why even bother to release a combat patrol box, they might as well just have just an army box.
I think you might be getting mixed up with the pricing on the Dominus or Cerastus knights which are larger and cost more than the ‘normal’ knights.

A standard Questoris Knight with two Armigers is £160 direct from GW. A 40% discount (like a few of the other boxes have) would put that right at £95 like the other combat patrols.

Mercurius
May 4, 2004

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They mentioned in the pre-orders article that there's a battle report for the new Night Lords and Drukhari kill teams on Warhammer+ so I'd expect to see them up for pre-order in the next couple of cycles (and it's about time given the Night Lords half was shown off in November last year).

Mercurius
May 4, 2004

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RangerScum posted:

Wanted to build some warp talons but wasn't excited about using the squatty old raptor models for such a cool unit, so I made my own that I'm starting to paint now.





Comparison of a current-gen raptor model vs one of these:


Looks great. I still will never understand why they changed the jump pack design from the one yours has.

Mercurius
May 4, 2004

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Cease to Hope posted:

i love the amount of motion in the raptor models, they're genuinely one of my favorite kits in a line that has some really outstanding trooper kits.
Yeah, the poses are great. I’m still debating whether I should get a set of MKVI assault marines just to steal their jump packs and convert them a bit since not having the old havoc backpack is the only thing I don’t really like about the kit.

Mercurius
May 4, 2004

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Geisladisk posted:

Totally interchangeable.

The only difference between regular marines and Havoks (other than the heavy weapons, obviously) is that the Havoks have clawed feet (supposedly to grip the ground for more stability) and helmets with fancy cables and optics.

That absolutely does not matter and Havoks are just a squad of CSMs with heavy weapons.
Weapons and appearance-wise you’re correct but the models themselves (along with Chosen and Possessed) are also ever so slightly bigger scale-wise than regular CSM Legionaries.

Mercurius
May 4, 2004

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smug jeebus posted:

Hey does anyone know if Contemptors are still in the Custodes list? Or if any of the Forgeworld Expert Kit units made it in?
All ForgeWorld rules are provided via the Imperial Armour datasheets (which can be downloaded from Warhammer Community) and are not in any of the codexes that have been released. They haven't updated any of them since January so I would assume anything that was there before is still legal now.

Mercurius
May 4, 2004

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Frog Act posted:

This is so validating I was entranced with those little guys reading White Dwarf as a child but have basically never seen them acknowledged since and now Snotlings in general seem to have been cut
The Big Mek with Shokk Attack Gun still has snotlings on the model (they're the ammo for the gun) and it has the special rule called 'Deranged Snotling Assault'. My original introduction to Orks was Gorkamorka so I've always had a soft spot for both gretchin and snotlings and I'm thankful they're not completely gone.

Mercurius
May 4, 2004

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sharkmafia posted:

yeah, although most of the stuff that was touched was some of the better points/dollar in the army, because it was overcosted. even post changes they're all still good pts/dollar (for admech), except for the rangers and ruststalkers

i think the reason why gw only touched this stuff is because they're aware that admech already are comically expensive to collect. the faction has reached the limit of what points-only balancing can provide, i'd say
There is a note in the article that the points changes for AdMech this time are just a stopgap and that they have mechanical changes coming in the next balance update to hopefully address the actual problems that points adjustments can't solve. If they can fix some of the rules they can potentially put points costs back up again and move them back to a healthier place in terms of price:points.

Mercurius
May 4, 2004

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Frog Act posted:

Still slowly assembling all my Orks. I built a squad of Boyz using the 2018 box where it was still glue-together and it was a real pleasure, there were a lot of fun options (besides the heads, which were a bit repetitive, but I have so many Ork heads now I’ll avoid that in the future) to make them feel distinctive by choosing the way I wanted to assemble them. By contrast the snap together guys have really nice molds and details but seem to lack that customizable bits generating component. I dunno why but snapping together stuff feels a bit strange returning to the hobby having only ever glued guys together before with a few exceptions here or there
That's when you realise you can start slicing, sawing and rearranging the push-fit stuff using the other multi-part kit to customise them however you want them. It's particularly thematic with Orks and there's a really great Kitbashing and Conversions thread to help you get started.

Mercurius
May 4, 2004

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I was considering getting some of the MTO Orks but the Nobz were $100AUD so I couldn't bring myself to pull the trigger. I don't normally buy stuff directly from GW and I forgot how absurdly expensive stuff is direct from the Australian webstore.

Mercurius
May 4, 2004

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Cooked Auto posted:

Thanks, that was just me filling in the holes with some Vallejo transparent red (and blue in the case of the Sicarans but it didn't pop as much.)

In hindsight I'm not sure why I didn't just use a contrast red for it. :v: But then the transparent red is more or less the same thing anyway but older.
Honestly having done it both ways recently I still feel that Tamiya clears over bright silver works better for that stuff. Just because it’s an older method doesn’t mean it’s bad.

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Mercurius
May 4, 2004

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The Deleter posted:

So with the Ork codex being apparently good and memories of George Dellapina's Speed Freeks in my head*, I gotta ask - where would you start collecting a vehicle based Speed Freeks/Kult of Speed army? The combat patrol options don't really appeal to me but it does seem to be excruciating collecting one Boomdakka Snazzwagon at a time.

*Look at this poo poo, this rules

I am going through the same thing right now and to be honest, none of the current boxes work all that great for Speed Freeks which sucks because as you've rightly deduced it's going to involve buying a lot of stuff individually, particularly Trukks and the Buggies. The previous Combat Patrol (which had Boyz, Deffkoptas, a Deff Dread, and a Warboss in Mega Armour) and the Killdakka Warband battleforce from a few years back (Big Mek with Shokk Attack Gun, Dakkajet, Deffkilla Wartrike, Boyz, Gretchin, Nobz) were better but even then a bunch of the stuff in them is only okay for Speed Freeks.

The previous Combat Patrol will also almost certainly still be around if you do want the stuff in it since it's only just been replaced. I was actually able to find the Killdakka Warband new in a local games store last year (at a deep discount since they were trying to move it) so it might be worth seeing if you can find that somewhere.

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