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johnny park posted:Man this is weird as hell lol. I almost don't want to learn how to do it because it feels like it's gonna be patched out immediately
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# ¿ Feb 26, 2024 02:04 |
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# ¿ May 11, 2024 22:46 |
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Fishstick posted:On the flipside the host of a party can leave/crash mid-session and it's 100% seamless when it transitions to a different host.
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# ¿ Feb 26, 2024 12:46 |
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Now that I've unlocked the RR and seen how many chargers can spawn together it feels like it should definitely be able to kill them with one good headshot (or butt shot, or whatever the devs deem appropriate) considering how unlikely it is you'll be able to reload it with multiple chargers around.
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# ¿ Feb 28, 2024 05:53 |
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Doming hulks with the AMR is so satisfying. What's the best weapon for dealing with berserker packs? It's so much easier dealing with 1 hulk than 4-6 berserkers.
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# ¿ Feb 28, 2024 07:27 |
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rideANDxORdie posted:The breaker does OK against beserker swarms if you aim at the waist and try to cut them in half. But if all 4-6 are able to roll up at you at full health you're kind of in a bad situation no matter what.
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# ¿ Feb 28, 2024 08:12 |
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I tried to hit my friends with snowballs and was stymied by the fact they throw like grenades, so they kept going over their heads. Then we were rudely ambushed by robots while distracted
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# ¿ Feb 29, 2024 07:07 |
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Au Revoir Shosanna posted:Yeah being able to tank more hits is always going to lose out to not getting hit in the first place. It might be more useful against bots if it lets you shrug off ranged fire though.
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# ¿ Feb 29, 2024 23:28 |
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The other day a small jumping bug instantly carried the gatling bombardment marker from where I threw it right into the middle of our team and I was very glad the ship targets the spot where it first lands.
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# ¿ Feb 29, 2024 23:37 |
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Tried grenade launcher + supply pack and it's certainly fun when I remember to blow up all the bugs before they're in my face and I kill myself, which is most of the time. Not great against chargers but I notice hitting them in the butt with grenades seems to make them flinch, so I'll take it over anything else I have access to at the moment. It is nice to be able to erase most bug patrols before they can summon a breach. Pairs great with a friend with a railgun and anti-big-stuff orbitals. Sindai fucked around with this message at 10:16 on Mar 1, 2024 |
# ¿ Mar 1, 2024 10:13 |
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Had a drop with two people who brought mortar turrets to bug operations and it was absolutely terrifying.
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# ¿ Mar 1, 2024 10:18 |
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Man I wish the RR was an actual upgrade over the EAT.
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# ¿ Mar 1, 2024 13:38 |
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Ulio posted:Honestly I don't care if they don't nerf it but would love some other guns to get some love from the devs. The other shotty feels like crap. Mind you I'd be fine with turning it's shot into a giant death cone instead of nerfing the Breaker. The Slugger is mostly fine since it has medium pen even though it says light in its info.
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# ¿ Mar 1, 2024 23:13 |
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Was there always a little icon telling you whether it's day or night when selecting a mission? Was I actually blind until now?
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# ¿ Mar 2, 2024 02:30 |
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Some good moments tonight I'm stuck in a bile titan mission with 2 low level randoms because the 4th player left and SOS doesn't work. They both bring absolutely nothing capable of hurting a titan. I cross my fingers and bring my RR. When we make it to the titan I manage to shoot it twice and die reloading for a third. The poor guys are emptying their MGs into its belly non stop accomplishing nothing. We spend most of our reinforcements either continuing to MG the titan or picking up the RR and dying before I can reload, until finally I manage to drop my pod onto its head and kill it. Later, in a much better group with a friend, things have gotten a bit frantic as the team is spread out. I die and get reinforced on top of two chargers while the team books it. I notice a hellbomb on the ground, lose the chargers around a corner, run past it, trigger it, and hit the dirt. The chargers and other bugs all die while I live. Game good.
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# ¿ Mar 2, 2024 07:21 |
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KingKapalone posted:I need explanation on mission selection stuff. What does quick play do? Single missions are "I want to join this host's game." Quick play fills them in 2 or 3 seconds but they don't disappear for 30 or so you have to see one appear and be very fast to get in. I do this to avoid night missions. I've never used QP but I assume it's just like option 2 but automatically places you the first available group on the current planet/difficulty. Sindai fucked around with this message at 22:59 on Mar 2, 2024 |
# ¿ Mar 2, 2024 22:54 |
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Tom Tucker posted:I still am having a blast with the auto cannon. A little matador work and you can unload into a chargers back and do tons of damage. Then it’s also great against most every other enemy and even adds a bit of crowd control as you work.
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# ¿ Mar 3, 2024 02:40 |
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hbag posted:whats the range on shotguns? ive been mostly avoiding them because they seem like id have to get uncomfortably close but if the spread isnt that bad i might start using them Though some of it is that the most popular support weapons are long-range ones that a good shotgun complements perfectly.
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# ¿ Mar 3, 2024 05:18 |
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BitBasher posted:I must be lucky, out of all my games so far the only times I have seen anything be unrecoverable it's been because a teammate (or 2 or 3) refuses to disengage and keeps shooting everything forever like some kind of demented last stand instead of hitting the bricks and breaking LOS and just getting on with life. This most often happens on bugs because someone keeps shooting patrols that are otherwise far enough away not to aggro.
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# ¿ Mar 3, 2024 08:04 |
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People are also saying it kills chargers very quickly as long as you can hold it on the same leg for a few seconds, though sometimes it just doesn't work. It would be funny if the flamethrower also turns out to be an anti-big-guy weapon because it has relatively low DPS but ignores armor, letting it penetrate straight to the weak points.
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# ¿ Mar 3, 2024 09:28 |
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B uses your equipped emote. You definitely should be able to move your mouse and select the radial buttons when you use the Q menu. Sounds like a bug
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# ¿ Mar 3, 2024 12:46 |
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If you want to be really cool when someone dies and you respawn them tag their stuff with Q. That way they can see it while dropping in and steer onto it.
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# ¿ Mar 3, 2024 12:58 |
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My favorite death so far: a buddy kills a charger coming at me by dropping a well-timed precision strike on its rear end. This throws the body into me, knocking me over. Then together we slide into an explosive barrel, detonating it and killing me.
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# ¿ Mar 3, 2024 21:36 |
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Yeah very low difficulties have "kill the chargers" missions.
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# ¿ Mar 3, 2024 22:24 |
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kaxman posted:Lol the slugger hits spore towers across the map
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# ¿ Mar 3, 2024 23:45 |
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Tom Tucker posted:Nope all together. The “breach detected” banner just never left the screen and the music was the intense fight music. I once had a kill mission where bugs stopped spawning the moment the mission was complete, allowing us to leisurely grab every sample on the map before leaving.
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# ¿ Mar 4, 2024 00:54 |
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Speaking of options with bad defaults: set "remember aim mode" to "per weapon."
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# ¿ Mar 4, 2024 05:23 |
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Owl Inspector posted:my latest experiment in "is this weapon as bad as they say?" is the counter sniper. answer: yes
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# ¿ Mar 4, 2024 06:20 |
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I missed the flamethrower order but now everyone seems to have an eagle strafing run one which sure does encourage people to aggro every single patrol they see with them.
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# ¿ Mar 4, 2024 22:19 |
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Grenade launcher feels so good against bugs once you get a feel for sliding grenades under mediums. Very satisfying to one shot the armored ones that way after they hunker down. Also the one time per mission a grenade bounces straight back into you off the edge of their armor is funny.
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# ¿ Mar 4, 2024 22:59 |
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I saw someone bring the 120mm barrage to a game. The only time I saw them use it they threw it like it was precision bombardment and the only thing it killed was himself.
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# ¿ Mar 6, 2024 00:32 |
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Arc Thrower firing squad strategy is real. The main trick is to not aim directly at enemies on the ground, the thing has a small cone of stuff it might decide to target and you want as few rocks, sticks, and corpses in the cone as possible to force it to hit an enemy, so aim high. Once you've mastered that and the rhythm of rapid firing it's a pretty great weapon. Sindai fucked around with this message at 05:18 on Mar 6, 2024 |
# ¿ Mar 6, 2024 05:13 |
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Had a particularly nasty bug today where I suddenly became unable to use my primary weapon, even if I died and respawned or picked up a different one. Since I only brought the EAT as my support weapon thanks to the daily this was less than ideal. Then near the end of the mission I picked up an autocannon from a disconnected player and that fixed it. Weird. masteen posted:I've played over a dozen 7+ missions over the past 3 days, and I haven't even seen the lightning butt plug. The new hotness for Rando Calrissian this week is trying to clear every minor objective VERY SLOWLY and then getting wiped on the run to the evac because no Space Gunz. Sindai fucked around with this message at 08:56 on Mar 6, 2024 |
# ¿ Mar 6, 2024 08:48 |
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EDIT: beaten
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# ¿ Mar 6, 2024 11:18 |
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Oh they made another announcement:quote:Alex K. has some additional numbers for you regarding weapon balancing: Curious about what exactly "damage against durable parts" means. Armor stripping? Sindai fucked around with this message at 11:38 on Mar 6, 2024 |
# ¿ Mar 6, 2024 11:31 |
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lol if the flamethrower becomes the new meta weapon against chargers. I'm really curious about how the barrages feel now. Ideally they fill their area but do it slowly enough they work consistently against static targets but are still worse than eagle strikes against moving ones.
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# ¿ Mar 6, 2024 12:11 |
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jokes posted:I really think they had chargers vulnerable to small arms fire late in development, and only flipped on that 90% damage reduction for non-explosive weapons at the end, because if that wasn't there then the packs of 5 chargers would just be kinda annoying/tense. 10% is too low, 100% is probably too much. Maybe 50%? 70%? Or maybe it'll naturally become less of a problem as more explosive primary weapons are introduced. And one or two more antagonist factions, so you don't feel pigeonholed half the time. Sindai fucked around with this message at 19:14 on Mar 6, 2024 |
# ¿ Mar 6, 2024 19:12 |
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Au Revoir Shosanna posted:Trying out the arc thrower now and it chips armor ok but doesn't seem to break it very reliably?
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# ¿ Mar 6, 2024 21:14 |
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Ciaphas posted:well that's lame, if i ever get good enough to do 7s it's a long, long ways away. sucks to be disadvantaged like that for being bad
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# ¿ Mar 7, 2024 00:13 |
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Eradication missions were certainly too easy but I think they may have overshot a little. I started a one solo to finish the bug kill personal order and was being chased by twenty hunters by the time all my equipment landed.
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# ¿ Mar 7, 2024 07:37 |
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# ¿ May 11, 2024 22:46 |
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Meteors are cool when the warning light works properly but I think it's extremely inconsistent? A lot of the time I definitely wasn't seeing blue light until an instant before they hit.Darox posted:It's still crazy that nursing spitters and bile spitters are conditional spawns and only appear on certain missions. Bugs are an extremely two dimensional faction without them, it's hardly a surprise that the meta devolved to a two dimensional build to deal with them. Make Bile Spitters appear on every bug mission above difficulty 4.
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# ¿ Mar 7, 2024 08:14 |