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You could also play two characters, the imperfect knowledge around initiative isn't that relevant.
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# ¿ Nov 11, 2017 00:07 |
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# ¿ May 18, 2024 11:19 |
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The Lord of Hats posted:The content of all of the rooms is public information--everyone can look at the scenario book if they want. We typically just set up all the rooms, and keep in mind which ones have been opened and which ones haven't. I could have sworn you weren't supposed to know enemies are set up in a room until you open the door, would've drastically changed the way we played scenario 1. Is there something in the rulebook that says enemy type/placement is public knowledge while doors are closed?
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# ¿ Nov 14, 2017 18:47 |
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Ojetor posted:Well upon review, it seems designer intent is that scenario components are public but specific placement of those components within the scenario is not. I thought I had read otherwise, but I just checked the FAQ thread on BGG. So you know if there are any treasure chests, and which enemy types are present, just not specifically where on the map stuff is. Yeah there is a huge difference in how you approach doors when you don't know exactly what is on the other side, even if you know there might be skellies "somewhere".
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# ¿ Nov 14, 2017 20:06 |
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Kiranamos posted:The two pile method seems like a pretty decent compromise. I already feel too strong with a few thinning perks anyway. You can also still miss with an unlucky null plus curse draw which is totally fine. During scenario 2 the other day I think I drew null, null, -1, null, curse at one point. After one of the shuffles I cut to ensure I wasn't a moron, and still got hosed.
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# ¿ Dec 18, 2017 19:13 |
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In a 3 player game I drew the "kill 20 bandits/cultists" retirement on Scoundrel and am probabyl going to finish it in another 1-2 scenarios. Part of me is tempted just to retire and restart Scoundrel and deal with the loss of gold/xp and get a new retirement goal? Seems weird to be doing it so far ahead of everyone else and don't want to completely throw off the party comp.
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# ¿ Dec 20, 2017 00:49 |
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UrbanLabyrinth posted:Not usually - if you can trace from one corner, through the door gap, to another corner then you have LoS. You'd have to be along the wall a hex from the door-adjacent hexes to have any chance. 4 scenarios in I still am constantly shrugging at how broad LOS is. If you have to ask, it probably has LOS. That quiz was really interesting, didn't know about the FAQ issued on tiebreakers going to crow distance before initiative. Overall some very interesting pieces.
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# ¿ Jan 3, 2018 17:31 |
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Lorini posted:In scenario 2 what is the treasure tile value?. I couldn't find it. I'm tempted to replay that mission, we didn't have our boss open any doors and we proceeded to punch everything to death without much happening.
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# ¿ Jan 3, 2018 23:34 |
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Well, is the chest worth going back for or is it just a random scenario like the first chest? I guess it really is just a larger question of are there missable things worth going back for - in a game this big with so much to do, it almost feels silly to go back and replay something for loot. Granted, there are some cool things like the skeleton summoning ring a few missions later, so probably answering my own question here.
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# ¿ Jan 4, 2018 00:17 |
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MikeCrotch posted:Scenario 2 chest spoilers It's just 10 gold so probably not worth the repeat Kind of wish they had different icons for items or scenarios, or gold or traps. Would be a fairly easy way to differentiate between skippable chests while still keeping them enticing.
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# ¿ Jan 4, 2018 00:26 |
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Bombadilillo posted:Thats kind of the point? I guess to put a finer point on it, I hope that chests that are locked behind rooms you can't control entering or are otherwise missable don't have important content in them as we go for every chest we see already. It would be annoying to replay a mission for RNG reasons just to get a chest that we didn't even have the opportunity to collect.
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# ¿ Jan 4, 2018 19:58 |
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MG42 posted:Been playing a lot of Gloomhaven lately so I ended up getting the Laserox insert. I think I would have accomplished that in one scenario with helping Jekserah retrieve the diamond from the mine. Rules question: If a boss summons adds, like that first boss who spawns Living Bones, do they act immediately? If the add acted that round at 50 and the boss summons them at 70? If the boss summons at 50 and the add acts at 70? It seems clear that actual summons don't do anything immediately, and monsters that spawn as part of end of round don't do anything, but what about boss adds?
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# ¿ Jan 9, 2018 14:47 |
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Tekopo posted:Boss adds are just treated as normal summons AFAIK, and they don't act on the turn they are summoned. I think we have played it both ways now with the two bosses we faced and it ranged from "wouldn't have mattered" those vermling crumbled to Scoundrelto "that would've hurt but would have immediately not mattered" see: living bones "all attacks target one target" action.
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# ¿ Jan 9, 2018 15:52 |
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Tekopo posted:I had fun with my Brute but by level 5-6 I was basically a steamroller so I couldn't really see myself going up to level 9. Also I didn't want to complete too many scenarios, so that I could keep the game fresh by trying other classes. So even though I will miss him, I basically retired him as soon as was feasible. Still haven't tried my new class though. I'm a level 3 scoundrel right now and am having a ton of fun being stabby man and have been actively avoiding going places that might have cultists or bandits because I almost retired on like scenario 2. I may take a "harder" retirement goal for my second character.
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# ¿ Jan 10, 2018 16:17 |
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MikeCrotch posted:Yeah don't forget that future characters start at the prosperity level of Gloomhaven, so you can retire a character, grind up prosperity and then come back later a higher level. I mean, the real measure of power is perks/items not level anyway.
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# ¿ Jan 10, 2018 17:34 |
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Bombadilillo posted:Well if you make a level 9 you get 8 perks and 135 gold + the perk for every character you previously retired.
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# ¿ Jan 10, 2018 18:58 |
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Verviticus posted:can anyone tell me why some of the level 9 cards have +exp on them? the game even explicitly says in the rules that theres no value in exp after you max out your level. is it just to make that one battle goal difficult? Keep the door open for expansions probably.
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# ¿ Jan 11, 2018 15:15 |
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Gort posted:Countdown to posts about how those counters are too spinny or not spinny enough I just found them a pain to build. Am using small 6 sided dice for health, and just add additional dice beyond the two for things with more than 12 health to the side of the room.
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# ¿ Jan 18, 2018 21:46 |
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Are there stl's of the minis anywhere? Want to blow up and print several of them as statues in a separate dnd game. May just scan them myself.
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# ¿ Jan 25, 2018 17:29 |
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Scenario 11 real cool, fighting your way through all the guards and archers with a legion of undead supporting you. Getting to the captain of the guard who proceeds to heal up everyone still standing while desperately trying to burst him down with what few cards are left just getting there before the poo poo we skipped catches up to us. Took a solid 3-4 hours, game is awesome. I for one welcome our new necromantic socialist utopia.
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# ¿ Jan 27, 2018 17:31 |
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I almost wish I had space to do a full 3d print/resin cast version of the game as some have done. It just has so much depth and replayability that having such a display piece of it would be worth it. Our campaign had our first loss yesterday, entirely due to a road event starting us with 4 discard + 4 damage on a scenario with a hard first room and a first turn scenario effect. Cleared it easily (and retired a character to unlock sun) on the second try, but drat if that road event didn't just set us up to fail. Does anyone know if there are plans to sell more mini packs or was that kickstarter only? I am going to try to get the minis scanned and try to scale them up a little bit for 3d printing otherwise.
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# ¿ Feb 25, 2018 15:53 |
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Is there ever a scenario where you fight multiple bosses? I made special standees that fit 4 dice instead of 2 for bosses because they generally don't need the debuff rail anyway, just not sure if I need to print more than one.
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# ¿ Feb 27, 2018 23:11 |
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# ¿ May 18, 2024 11:19 |
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Started my Sun yesterday and drew the "kill one of each element demon" life goal... right before jumping into the rift and challenging the Primal Demon. That was quick.
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# ¿ Mar 19, 2018 18:01 |