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Nephzinho
Jan 25, 2008





You could also play two characters, the imperfect knowledge around initiative isn't that relevant.

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Nephzinho
Jan 25, 2008





The Lord of Hats posted:

The content of all of the rooms is public information--everyone can look at the scenario book if they want. We typically just set up all the rooms, and keep in mind which ones have been opened and which ones haven't.

I could have sworn you weren't supposed to know enemies are set up in a room until you open the door, would've drastically changed the way we played scenario 1. Is there something in the rulebook that says enemy type/placement is public knowledge while doors are closed?

Nephzinho
Jan 25, 2008





Ojetor posted:

Well upon review, it seems designer intent is that scenario components are public but specific placement of those components within the scenario is not. I thought I had read otherwise, but I just checked the FAQ thread on BGG. So you know if there are any treasure chests, and which enemy types are present, just not specifically where on the map stuff is.

Yeah there is a huge difference in how you approach doors when you don't know exactly what is on the other side, even if you know there might be skellies "somewhere".

Nephzinho
Jan 25, 2008





Kiranamos posted:

The two pile method seems like a pretty decent compromise. I already feel too strong with a few thinning perks anyway. You can also still miss with an unlucky null plus curse draw which is totally fine.

During scenario 2 the other day I think I drew null, null, -1, null, curse at one point. After one of the shuffles I cut to ensure I wasn't a moron, and still got hosed.

Nephzinho
Jan 25, 2008





In a 3 player game I drew the "kill 20 bandits/cultists" retirement on Scoundrel and am probabyl going to finish it in another 1-2 scenarios. Part of me is tempted just to retire and restart Scoundrel and deal with the loss of gold/xp and get a new retirement goal? Seems weird to be doing it so far ahead of everyone else and don't want to completely throw off the party comp.

Nephzinho
Jan 25, 2008





UrbanLabyrinth posted:

Not usually - if you can trace from one corner, through the door gap, to another corner then you have LoS. You'd have to be along the wall a hex from the door-adjacent hexes to have any chance.

Edit:

Mini has LoS to every hex in the image in the next room, thanks to the bottom corner of their hex.

4 scenarios in I still am constantly shrugging at how broad LOS is. If you have to ask, it probably has LOS.

That quiz was really interesting, didn't know about the FAQ issued on tiebreakers going to crow distance before initiative. Overall some very interesting pieces.

Nephzinho
Jan 25, 2008





Lorini posted:

In scenario 2 what is the treasure tile value?. I couldn't find it.

I'm tempted to replay that mission, we didn't have our boss open any doors and we proceeded to punch everything to death without much happening.

Nephzinho
Jan 25, 2008





Well, is the chest worth going back for or is it just a random scenario like the first chest? I guess it really is just a larger question of are there missable things worth going back for - in a game this big with so much to do, it almost feels silly to go back and replay something for loot. Granted, there are some cool things like the skeleton summoning ring a few missions later, so probably answering my own question here.

Nephzinho
Jan 25, 2008





MikeCrotch posted:

Scenario 2 chest spoilers It's just 10 gold so probably not worth the repeat

Kind of wish they had different icons for items or scenarios, or gold or traps. Would be a fairly easy way to differentiate between skippable chests while still keeping them enticing.

Nephzinho
Jan 25, 2008





Bombadilillo posted:

Thats kind of the point?

I guess to put a finer point on it, I hope that chests that are locked behind rooms you can't control entering or are otherwise missable don't have important content in them as we go for every chest we see already. It would be annoying to replay a mission for RNG reasons just to get a chest that we didn't even have the opportunity to collect.

Nephzinho
Jan 25, 2008





MG42 posted:

Been playing a lot of Gloomhaven lately so I ended up getting the Laserox insert.
Took about 3-4 hours of assembling, but it's made setup and teardown a breeze!

The tinkerer in my group ended up getting the first retirement, unlocking the two mini class. His quest was to kill a bunch of elite monsters, which was fairly easy with the Tinkerer's loss cards.
Now I'm in kind of a bind myself with my personal quest. Kill 15 vermlings. I've only killed 4 so far and I'm nearly level 7. Do you guys just replay scenarios to get your personal quest done? The only scenario available to us right now with vermlings has a lot of oozes and is a bit of a pain in the rear end.

I think I would have accomplished that in one scenario with helping Jekserah retrieve the diamond from the mine.

Rules question: If a boss summons adds, like that first boss who spawns Living Bones, do they act immediately? If the add acted that round at 50 and the boss summons them at 70? If the boss summons at 50 and the add acts at 70? It seems clear that actual summons don't do anything immediately, and monsters that spawn as part of end of round don't do anything, but what about boss adds?

Nephzinho
Jan 25, 2008





Tekopo posted:

Boss adds are just treated as normal summons AFAIK, and they don't act on the turn they are summoned.

I think we have played it both ways now with the two bosses we faced and it ranged from "wouldn't have mattered" those vermling crumbled to Scoundrelto "that would've hurt but would have immediately not mattered" see: living bones "all attacks target one target" action.

Nephzinho
Jan 25, 2008





Tekopo posted:

I had fun with my Brute but by level 5-6 I was basically a steamroller so I couldn't really see myself going up to level 9. Also I didn't want to complete too many scenarios, so that I could keep the game fresh by trying other classes. So even though I will miss him, I basically retired him as soon as was feasible. Still haven't tried my new class though.

I'm a level 3 scoundrel right now and am having a ton of fun being stabby man and have been actively avoiding going places that might have cultists or bandits because I almost retired on like scenario 2. I may take a "harder" retirement goal for my second character.

Nephzinho
Jan 25, 2008





MikeCrotch posted:

Yeah don't forget that future characters start at the prosperity level of Gloomhaven, so you can retire a character, grind up prosperity and then come back later a higher level.

Or you could just say "lets build a level 9 party and go hog wild", Isaac Childres isn't going to bust through the wall and slap the cards out of your hands.

I mean, the real measure of power is perks/items not level anyway.

Nephzinho
Jan 25, 2008





Bombadilillo posted:

Well if you make a level 9 you get 8 perks and 135 gold

+ the perk for every character you previously retired.

Nephzinho
Jan 25, 2008





Verviticus posted:

can anyone tell me why some of the level 9 cards have +exp on them? the game even explicitly says in the rules that theres no value in exp after you max out your level. is it just to make that one battle goal difficult?

Keep the door open for expansions probably.

Nephzinho
Jan 25, 2008





Gort posted:

Countdown to posts about how those counters are too spinny or not spinny enough

I just found them a pain to build. Am using small 6 sided dice for health, and just add additional dice beyond the two for things with more than 12 health to the side of the room.

Nephzinho
Jan 25, 2008





Are there stl's of the minis anywhere? Want to blow up and print several of them as statues in a separate dnd game. May just scan them myself.

Nephzinho
Jan 25, 2008





Scenario 11 real cool, fighting your way through all the guards and archers with a legion of undead supporting you. Getting to the captain of the guard who proceeds to heal up everyone still standing while desperately trying to burst him down with what few cards are left just getting there before the poo poo we skipped catches up to us. Took a solid 3-4 hours, game is awesome. I for one welcome our new necromantic socialist utopia.

Nephzinho
Jan 25, 2008






I almost wish I had space to do a full 3d print/resin cast version of the game as some have done. It just has so much depth and replayability that having such a display piece of it would be worth it.

Our campaign had our first loss yesterday, entirely due to a road event starting us with 4 discard + 4 damage on a scenario with a hard first room and a first turn scenario effect. Cleared it easily (and retired a character to unlock sun) on the second try, but drat if that road event didn't just set us up to fail.

Does anyone know if there are plans to sell more mini packs or was that kickstarter only? I am going to try to get the minis scanned and try to scale them up a little bit for 3d printing otherwise.

Nephzinho
Jan 25, 2008





Is there ever a scenario where you fight multiple bosses? I made special standees that fit 4 dice instead of 2 for bosses because they generally don't need the debuff rail anyway, just not sure if I need to print more than one.

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Nephzinho
Jan 25, 2008





Started my Sun yesterday and drew the "kill one of each element demon" life goal... right before jumping into the rift and challenging the Primal Demon. That was quick.

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