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Leadthumb
Mar 24, 2006


lol

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Leadthumb
Mar 24, 2006

In Training posted:

The Pope almost intervened to stop this, which would have prevented from Plutonia ever existing...cool

Stupid pope.

Leadthumb
Mar 24, 2006


Lol

Leadthumb
Mar 24, 2006


gah!

Leadthumb
Mar 24, 2006

Pablo Nergigante posted:

Thank You Revenant

Leadthumb
Mar 24, 2006

I beat snes doom and want to play more doom now. What's the best Doom game?

Leadthumb
Mar 24, 2006

Wormskull posted:

Bro, PM me a link to dads.

Lol

Leadthumb
Mar 24, 2006

Fungah! posted:

Doom Eternal, Joan Rivers, and visitors to Uncle at Nintendo's house



Name three things forever wrapped in plastic



Lol




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

16-bit Butt-Head posted:

it sort of suffers from doom toilet syndrome

That old chestnut.




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006


Lol




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006


Lol




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

oh poo poo I just noticed the sky too lmao




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

Good soup! posted:

those textures rule



Good god lol




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006


Lol




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

In Training posted:

Here's a change log for Public Candidate 1.1

code:
MAP09 - Fixed AV sightline on box trap
MAP10 - Change teleport into Cybie arena from a WR to W1
MAP12 - Fixed two slime trails, fixed weird sky box on top of the blue key mountain, fixed a switch texture that was split in half and not lighting up properly
MAP13 - Properly tagged the 4th wall that was not opening for the final battle
MAP14 - Added more ammo to the final circle
MAP16 - Fixed possible softlock in the crusher hallway, completely chanegd how this level begins
MAP18 - Fixed broken final trap before exit
MAP19 - Added a new trap dorr to the room with revs and pinkies
MAP22 - Finally fixed the broken blue key door to secret for real this time
MAP23 - Added a switch texture to the SHAWN wall in the techbase wing to make it clear to progress
MAP31 - Changed brightness in bowling room to fix clipping midtextures, fixed a mixing texture in the SSG room, added Exit markings to the exit
Mostly bug fixes, in some cases I made progression more obvious, and I've made one substantial change to MAP16 - It's Pinky to make it more obvious how the keys work for Pinky's shop. Now before you can leave the very first room you *have* to visit Pinky, and open up his shop, so you get the lore, setting, and see all the key doors. Making it totally optional may make it quite confusing for anybody who just skips Pinky's shop and doesn't really get whats going on 20 minutes into the map.

If you hate it I can revert it. This is based on watching some random footage plus weird sandwich's complete playthrough.

At this point, I think maybe I'd like to do a rework of MAP15's secret exit, but otherwise, we are pretty good for the final idgames archive upload.

That sound's good, I didn't think about someone not finding the shop for that long. I've been working on my map here and there, I updated the blue skull area and started editing the whole yellow card path. I probably won't finish for a long time though, so whatever changes you think would help are welcome.




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

Where were these freaks in January? I'm pissed lol




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

Bicyclops posted:

fire emblem reverse nutsack deflation hack


Fungah! posted:

dude imagine just like talkin about books or whatever in another forum and that guy shows up and everyones just talking to him like he's normal


Bicyclops posted:

lmao.

loudly interrupting Bad Movie Club's riffing night to ask them to pause so i can see what's going wrong with my undertale-themed butt plug.

Lmao




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

In Training posted:

my most complicated & largest level ever is done. 4/6 maps totally completed, 2 remaining that arte both way smaller in scope. i think this set is finally almost actually for real getting close to done. Hoipe. Cant wait for everyone to play the finished product.



hell yeah!




PS this post is impervious to Flames because of the flame proofer. :)

Leadthumb
Mar 24, 2006

2024 in the zone with the imps
Can't play DD2 but it sounds like it whips
Tld makin' green streamin' ps1 hits
IK thread comin' gotta stay tight lipped
Good soup got the deal on a fake rear end meal
In Training gonna hit you with the voodoo doll boom script




PS this post is impervious to Flames because of the flame proofer. :)

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Leadthumb
Mar 24, 2006


Lol




PS this post is impervious to Flames because of the flame proofer. :)

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