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Northerneye posted:Large self-entitlement issues. They should file a failsuit. They can give away my RMC and sell the other parts of it, but they can never take away my limited edition Star Trek combadge
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# ? Sep 28, 2014 05:01 |
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# ? May 10, 2024 05:31 |
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I'm thinking of holding off on my vice admiral ship till I see what they are doing with this delta release. So far, I still like science ships, though I imagine one day, I'll respec to do escorts and GO FAST FIRE LOTS. etc.
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# ? Sep 28, 2014 05:05 |
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Ludicro posted:Typical, they give out the RMC while I am away on holiday and am nearly 8000km away from my pc. I'd feel annoyed, but you know, Disneyworld and all that. Axe-man posted:I'm thinking of holding off on my vice admiral ship till I see what they are doing with this delta release. So far, I still like science ships, though I imagine one day, I'll respec to do escorts and GO FAST FIRE LOTS. etc.
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# ? Sep 28, 2014 05:43 |
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I'm still torn between the intel warbird and the normal T6 warbird.
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# ? Sep 28, 2014 06:10 |
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Asimo posted:We've probably seen all the ships we're going to get at the expansion launch now if that helps any, though I can't rule out another surprise addition. If they're going to surprise-add any new ships, I'd bet on a T6 Intrepid.
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# ? Sep 28, 2014 06:14 |
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Asimo posted:If you want to try out different ship types before then the mirror variants are good and cheap, although you won't be able to upgrade those later. Well that sucks. Although I've heard it's going to cost a massive amount of dil to upgrade them anyway?
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# ? Sep 28, 2014 06:34 |
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FuturePastNow posted:If they're going to surprise-add any new ships, I'd bet on a T6 Intrepid. Haerc posted:Well that sucks. Although I've heard it's going to cost a massive amount of dil to upgrade them anyway? g0del fucked around with this message at 06:40 on Sep 28, 2014 |
# ? Sep 28, 2014 06:37 |
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Will running missions with scaling reward items that currently cap out at Mk XI drop Mk XII or XIII gear at 60?
MikeJF fucked around with this message at 06:57 on Sep 28, 2014 |
# ? Sep 28, 2014 06:43 |
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MikeJF posted:Will running missions with scaling reward items that currently cap out at Mk XI drop Mk XII or XIII gear at 60? I've heard in chat people say that the only way to max level will be the new extremely expensive upgrade system. Sooo, who knows!
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# ? Sep 28, 2014 07:12 |
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g0del posted:Because they don't have enough T6 Fed ships already? quote:We don't know how much it will cost to upgrade ships, but it will probably cost zen. As for upgrading equipment, yeah that'll cost you a bunch. And forget about upgrading to epic quality anytime soon. MikeJF posted:Will running missions with scaling reward items that currently cap out at Mk XI drop Mk XII or XIII gear at 60? Axe-man posted:I've heard in chat people say that the only way to max level will be the new extremely expensive upgrade system. Sooo, who knows!
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# ? Sep 28, 2014 07:15 |
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Axe-man posted:I've heard in chat people say that the only way to max level will be the new extremely expensive upgrade system. Sooo, who knows! Yeah, but max level in the old system was XII and scaling stopped at XI. So there's a chance they'll take us to XIII and we'll just have to upgrade to max them out to XIV. Here's hoping. Though if so I just wasted my time getting a whole bunch of Mk XI Dominion Pinkbeams and Caustic Plasma. And Babylon 5 PPG effect gun. Though I'm currently tossing up between the PPG wavey-FX-gun, the Ghostbusters gun, or the always-vapourise-on-kill blue TOS phaser pistol.
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# ? Sep 28, 2014 07:24 |
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I've had a ton of XI drops at least, do XII drop a lot?
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# ? Sep 28, 2014 07:56 |
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Lot of whining on the sto forums about the hour or so rollback after yesterday's server fart. All I'm missing is the accolades/dil/marks from the goon stf run we were doing shortly before the crash, but my tr rifle did mysteriously end up in the bank of a character I haven't looked at for two days. Anyone else get weird things happen?
Violent Kitten fucked around with this message at 14:24 on Sep 28, 2014 |
# ? Sep 28, 2014 12:36 |
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Violent Kitten posted:Anyone else get weird things happen? At a glance, no. All I've done recently is DoFFing so the rollback didn't really have much to affect for me
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# ? Sep 28, 2014 15:18 |
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I was just leveling an alt enough to be a contramule at the time, and other than having to redo the mission I was on when it crashed from the start, no issues.
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# ? Sep 28, 2014 15:29 |
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I had been told the market in this game was retarded but hot drat I bought a Caitian Atrox carrier solely by farming Dilithium and selling it for in game cash. By the way the carrier is hilariously bad, really. But I love it
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# ? Sep 29, 2014 01:05 |
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you probably shouldn't have just told us you bought a catbus.
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# ? Sep 29, 2014 01:11 |
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Some people are masochists. Don't kinkshame.
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# ? Sep 29, 2014 01:12 |
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Acer Pilot posted:you probably shouldn't have just told us you bought a catbus. What are you going to do, write an essay about how bad it is? I like it, and I acknowledge it's borderline useless.
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# ? Sep 29, 2014 01:14 |
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Get a fleet ship module and upgrade it. gently caress the haters, Catbus rules.
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# ? Sep 29, 2014 02:04 |
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Just for god sakes don't buy the cat fighters.
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# ? Sep 29, 2014 02:14 |
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I'll look into it. As it stands right now I'm literally useless. but very very amused.
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# ? Sep 29, 2014 02:15 |
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The upgrade from Mk XII to XIV looks like a horrific grind for even one item. Do I really want to keep playing this game?
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# ? Sep 29, 2014 03:44 |
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XII to XIV is fine, it's upgrading the quality of the item that's going to be a bitch. That said, yeah, you aren't going to need Mk XIV gear to handle the new content. We can breeze through most STFs in undergeared fresh level 50s and still get optionals, we'll be able to handle the new content with properly geared characters. Remember, cryptic has to balance this poo poo around the people who are running beams cannons torps and sometimes mines.
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# ? Sep 29, 2014 04:21 |
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You know, that's got me wondering- how well would a beam escort work? I'm thinking quick hit and run broadsides, with the goal being to hang around at the edges of the battlefield, expend all your buffs, then quickly run out. Right now, my cannon/torp escort tactics consist of: 1: Point ship at enemy 2: FOR THE GLORY OF THE 3: FIRE EVERYTHING! 4: See who dies first I don't know, I think a little variation would be interesting, not to mention I can use that 360-degree antiproton beam with a clear conscience.
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# ? Sep 29, 2014 04:54 |
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Yeah, the only real issue with the quality upgrades is that Cryptic basically massively obfuscated the actual costs so it seems less painful than it actually is. You're basically buying the item all over again (it's like 10k-30k dil depending on the item type and whether it's improved or superior upgrade items), but that's manageable enough. Just consider a quality upgrade as a nice surprise if it happens while doing mark upgrades, and don't worry about it otherwise. As an aside, if an item is already ultra rare (which is mostly just fleet gear right now), don't bother upgrading it until Delta Rising hits. Stuff can't reach Epic/orange until after the expansion, so you waste a 5% shot at a quality upgrade.
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# ? Sep 29, 2014 04:56 |
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CommissarMega posted:You know, that's got me wondering- how well would a beam escort work? Usually if you want to do a "beamscort" you're better off just grabbing a fast nimble cruiser like an Avenger or Galor though.
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# ? Sep 29, 2014 04:58 |
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CommissarMega posted:You know, that's got me wondering- how well would a beam escort work? I'm thinking quick hit and run broadsides, with the goal being to hang around at the edges of the battlefield, expend all your buffs, then quickly run out. Right now, my cannon/torp escort tactics consist of: This sounds like the perfect job for the JHEC. It has the layout and numbers for it like Asimo said, plus it has that one Dominion console that's basically a 3-minutes clicky Attack Pattern and a Hangar Bay to harass with whatever you like. Also, it's purple.
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# ? Sep 29, 2014 05:29 |
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Asimo posted:Just for god sakes don't buy the cat fighters. The cat fighters are some of the best fighters for loving over Romulans and other cloakers in the game. Combine that with the Atrox also making a drat good heal boat for pvp and you can be the most annoying shitlord if you practice.
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# ? Sep 29, 2014 06:23 |
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Well, I meant for PVE there.
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# ? Sep 29, 2014 06:26 |
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I finally got level 15 science R&D and the fancy trait it gives, and with it my grav well (without any doffs to buff it because I forgot to switch them around) was able to just about out-DPS and out-damage a terrible pubbie Voquv on its own. Nothing is funnier than seeing pubbies get out-damaged by core breaches.
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# ? Sep 29, 2014 07:17 |
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Asimo posted:It can work pretty well, though in a lot of cases it's a waste of effort. Most escorts have too many tac power slots so you wind up having one or more wasted, although it's fun to zip around. A beam escort is mostly useful on ships where you have a universal you can put somewhere else since you really only need a commander tac (like on the Nicor or JHEC), or it's a ship that's so fast you don't really want to bother pointing it at an enemy (pretty much just the Corvette right now). AfroSquirrel posted:This sounds like the perfect job for the JHEC. It has the layout and numbers for it like Asimo said, plus it has that one Dominion console that's basically a 3-minutes clicky Attack Pattern and a Hangar Bay to harass with whatever you like. Well now, what a coinkydink- I'm actually planning to do this with my JHEC Looks like the plan's a go, then! Any tips on good beam powers to get?
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# ? Sep 29, 2014 07:29 |
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Pretty much just Fire at Will really. Beam Overload's been buffed a bit so it doesn't drain weapon power, but it's still a brief burst while FAW boosts every shot for the duration and is AOE. Beam overload can still be fun in PVE, but it's better suited for throwing a single DBB on an escort, adding a few of those "chance to ignore enemy shields after a BO" doffs, and using it instead of a torpedo.
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# ? Sep 29, 2014 07:37 |
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Is STO down right now? I got a server disconnect message, and it won't let me back in but it shows green on the server status. *Nevermind. It did a bunch of progressively weirder poo poo for twenty minutes, and then connected. I was worried I was about to lose poo poo in another server crash, like I hear some people did yesterday. Lord Frankenstyle fucked around with this message at 08:40 on Sep 29, 2014 |
# ? Sep 29, 2014 08:00 |
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Asimo posted:Pretty much just Fire at Will really. Beam Overload's been buffed a bit so it doesn't drain weapon power, but it's still a brief burst while FAW boosts every shot for the duration and is AOE. Beam overload can still be fun in PVE, but it's better suited for throwing a single DBB on an escort, adding a few of those "chance to ignore enemy shields after a BO" doffs, and using it instead of a torpedo. Fire at Will, got it. What's a DBB, though? And should I invest in any of the 'Target [System]' skills? I'm thinking targeting shields or weapons, but I have no idea how those skills actually work.
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# ? Sep 29, 2014 09:08 |
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DBB=Dual Beam Bank. Beam weapon with more damage but a 90 degree firing arc. The main reason no one uses them aside from certain things is you can't get everything firing at a target; you can't combine firing arcs as you can with Cannon+Turrets or all Beam Arrays. Target 'X': drains power from the subsystem in question, with a chance to put the system completely offline. This is why Science ships get rank 1 versions of all four inherently, tending to specialise in power drain and fuckery. They're so-so, but share cooldown with the other beam modifiers, I think. Bloodly fucked around with this message at 09:43 on Sep 29, 2014 |
# ? Sep 29, 2014 09:37 |
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Dual beam banks would be a lot more useful if there were "beam turrets". The omni-directional beams from crafting are unique, which ruins this options. And yeah, the "Target <subsystem>" skills would be more useful for PVE if they didn't share a cooldown with the damage abilities. As it is, you're better off with just fire at wll.
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# ? Sep 29, 2014 09:45 |
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Welp, looks like FAW and Beam Overload for me then (unless those share a cooldown too).
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# ? Sep 29, 2014 09:50 |
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On my escort, should I replace my torp with a cutting beam? As it is I'm using 3x DHC+ a torp in the front, 2x turrets and a cutting beam in the back. Should I switch to 3x DHC+cutting beam and 3x turrets? If I do, what should I switch torp spread 2 with?
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# ? Sep 29, 2014 10:00 |
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# ? May 10, 2024 05:31 |
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CommissarMega posted:Welp, looks like FAW and Beam Overload for me then (unless those share a cooldown too). The <X> Team skills work similarly, although their shared cooldown is per type and not across all the Team skills these days. Emergency Power engineering skills are another good one to double up on, since there's a 15s shared cooldown but the individual powers last 30 seconds and have a 45s individual cooldown. Which means if you have enough engineering slots you can potentially keep two different variants up constantly if you have two copies of each and rotate between the types. (Like EPTS #1 > EPTW #1 > EPTS #2 > EPTW #1 > start over with EPTS #1). Haerc posted:On my escort, should I replace my torp with a cutting beam? As it is I'm using 3x DHC+ a torp in the front, 2x turrets and a cutting beam in the back. Should I switch to 3x DHC+cutting beam and 3x turrets? If I do, what should I switch torp spread 2 with?
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# ? Sep 29, 2014 10:10 |