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emTme3 fucked around with this message at 02:10 on Mar 31, 2022 |
# ? Apr 23, 2015 21:22 |
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# ? May 9, 2024 23:27 |
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Lemon Curdistan posted:Really feel like the AR15 needs a 30 round magazine, because it's absolutely godawful as a primary and no other class ends up with such a garbage T1. It's much better than the Medic pistol when the extra commando damage kicks in, and it has a much more forgiving ammo pool than the shotgun. It's at least good enough that you shouldn't have to ditch it for a bullpup immediately on wave 2. Ammo is super cheap for it, too.
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# ? Apr 23, 2015 21:33 |
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Well the other level 10 perk is pretty poo poo so its kind of a no brainer to take it. Most of the zerk perks are kinda bad.
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# ? Apr 23, 2015 21:36 |
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Dr. VooDoo posted:I like that there's a sign in BioLabs telling people not to swim in the Clot Mother tank because the liquid in it is not water My favorite is the screens in the frozen outpost detailing the outbreak, and that "SWAT monkeys" were deployed to one of the outbreaks (can't remember which one). I realize that it's probably the (supposedly highly trained) former occupants of the outpost were probably making fun of local SWAT units, but I like the idea that before Horzine thought of the idea to just deputize and pay survivors (in company script) to clean up the mess they first tried sending trained howler monkeys out to fight the zeds.
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# ? Apr 23, 2015 21:59 |
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dorkasaurus_rex posted:don't even ironically suggest a loving hat system What do you think the DLC for this game is going to be, dude?
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# ? Apr 23, 2015 22:01 |
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Geight posted:What do you think the DLC for this game is going to be, dude? especially since the game already has literal hats
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# ? Apr 23, 2015 22:03 |
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dorkasaurus_rex posted:don't even ironically suggest a loving hat system I have some bad news for you...
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# ? Apr 23, 2015 22:03 |
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Thoughts on the combat shotgun to make it useful: give it slug ammunition or exploding shells instead of the bog standard buckshot that all other shotguns get, with and associated per-shot damage increase and maybe bonus punchthrough? This makes it a weapon with significantly higher damage output at the cost of requiring aiming instead of just pointing.
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# ? Apr 23, 2015 22:07 |
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Alkydere posted:My favorite is the screens in the frozen outpost detailing the outbreak, and that "SWAT monkeys" were deployed to one of the outbreaks (can't remember which one). It should be very obvious that horzine is always literal and has no sense of humor. If they said swat monkeys were deployed, then specially trained and armed monkeys were deployed.
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# ? Apr 23, 2015 22:08 |
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I think the Varmint rifle is pretty good for a starter weapon/freebie you can pick up on the ground. Clicks heads off trash perfectly well even for somebody normally garbage at headclicking (I can headclick 20 for 20 so long as it's individual enemies, but the second you ask me to shoot the same head more than once ). Though I think it's burst could really use some work. If they made the Varmint rifle burst accurate enough to always land more than a single bullet into a bloat or siren's head without praying to RNGesus, it would give it a nice leg up and gimmick niche compared to the bigger guns that feel as much or more accurate even when in full auto. The fact it is one of the spawns on the floor guns is why I don't expect them to really buff it all that much, if at all. dorkasaurus_rex posted:I also think the weapon switching takes a touch too long. It'd be especially great if I could switch to the syringe faster and if it had a larger hit box, so you could hit people with it from farther away. Anything to encourage non-medics to use it, really. Now that people are sprinting constantly, it's a bit harder to heal folks in the midst of a fire fight Weapon switch speed is part of why I often find myself saying "gently caress it" and blowing away a lone clot with a shotgun rather than pull out the 9MM of machete. Though in a game like this I can see WHY they don't have quickswitch speeds because it makes the whole "Ammo managment" like more of a concern than "Oh I've run out of bullets while corned, I'll just pull out my second, and then third gun without breaking stride". Maybe gunslinger will have a quickdraw talent? It would be thematic as well as more useful to them due to badass viddy game pistols not generally being known for their ammo capacity. Metrohunter posted:Every time I play Medic with pubbies, I usually end up dying by focusing on keeping my teammates alive and not having enough time to hide and recover myself. Well obviously since you are dead you can't just wait for YOU to do it for them anymore Also, the true terror of Horizone facilities I noticed while loving about solo. No bathroom breaks allowed.
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# ? Apr 23, 2015 22:09 |
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I'm more afraid of scrakes than fleshpounders at this point. Scrakes just ballerina spin everywhere and I can't get a head shot to save my life. At least fp sit still for half a sec.
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# ? Apr 23, 2015 22:10 |
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Honestly I don't like either the ar15 or starting shotgun at all. I'd rather use the 9mm on those two classes and just jump to the t2. Medic and berserker t1s are fine though.
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# ? Apr 23, 2015 22:15 |
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Ravenfood posted:Honestly I don't like either the ar15 or starting shotgun at all. I'd rather use the 9mm on those two classes and just jump to the t2. Medic and berserker t1s are fine though. just put the ar15 on single shot and then it's a more powerful 9mm with 5 more rounds in the mag. that said, the ar15 being slow firing, weak, and burst/semi only makes it really awkward and annoying to use as a primary imo Literal Nazi Furry fucked around with this message at 22:25 on Apr 23, 2015 |
# ? Apr 23, 2015 22:23 |
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Ravenfood posted:Honestly I don't like either the ar15 or starting shotgun at all. I'd rather use the 9mm on those two classes and just jump to the t2. Medic and berserker t1s are fine though. Hmm, the only one I don't like it's the medic, if I can find a shotty or ar right away, I'm happy. I am thankful for how easy it is to upgrade to the smg though.The others feel right for a starting weapon though as support I end up using the 9mm because I have no ammo discipline.
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# ? Apr 23, 2015 22:25 |
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So I was able to test my theory and I'm right. If you damage something with an off perk weapon than kill it with another weapon you get the full XP for both perks. Anyone that carries a medic pistol around should pull it out and shoot a round into a Scrake or FP to help level Medic.
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# ? Apr 23, 2015 22:44 |
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drat, I just had a ridiculously tense boss fight as a field medic. At first we managed to do well enough, but once he started charging around engaging people in melee half of our team got killed one by one. By that point I'd already pumped the entirety of my ammo for both the medic AR and shotgun into him and was down to whittling away with my pistol inbetween trying to keep the other two survivors healed up. Suddenly I noticed that a pump-action shottie had spawned in the room right next to me, so I dumped my now empty main weapon, picked it up, turned around, and: http://gfycat.com/WarlikeWaterloggedCats Kindly ignore the chatbox, I was too hyped to type properly Also, since people were asking for more gifs, have a bunch: http://gfycat.com/OblongUncommonFly http://gfycat.com/SpecificValidBoar http://gfycat.com/NeighboringNegligibleFantail http://gfycat.com/AthleticGloomyBoar
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# ? Apr 23, 2015 22:48 |
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Here is how to win against Hans every time, by the way: have one person literally stood with their gun touching him and just circling around him while shooting. He'll whiff every attack. Everyone else alternates between shooting Hans and keeping the circle-strafer's HP up. When he pops smoke, the Medics should drop a heal grenade on the guy being leeched. When he goes red, everyone dumps their grenades on him when his last leech is over then just keep unloading on him.
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# ? Apr 23, 2015 23:02 |
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I have no idea why but after a few seconds I just bust our laughing at this one.
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# ? Apr 23, 2015 23:06 |
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Hahahahahaha, incredible
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# ? Apr 23, 2015 23:08 |
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quote:We have just pushed live a required update for Killing Floor 2 (client and servers) bringing it to builds 1006. Woop?
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# ? Apr 23, 2015 23:09 |
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If anyone's having trouble with recoil while aiming, do yourself a favor and open KFInput.ini in My Documents and increase ZoomedSensitivityScalar. It's set to 0.1 by default, which is way too low. 0.78 is a good starting point, though it's not perfect. In KF1, aiming sensitivity scaled down for guns with more zoom like the crossbow and up for guns with less zoom like the pistol, but for now in KF2 you'll have to compromise and make one universal aiming sensitivity for everything.
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# ? Apr 23, 2015 23:18 |
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emTme3 fucked around with this message at 02:11 on Mar 31, 2022 |
# ? Apr 23, 2015 23:19 |
Anyone getting random stutters/1-3s freezes while playing the game? Happens really often when changing between players in spectator mode.
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# ? Apr 23, 2015 23:38 |
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Random thought here: But would they even do holiday events or Objective Modes in KF2? Even though the objective mode was more a tail-end thing, it was interestin' enough.
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# ? Apr 23, 2015 23:47 |
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widespread posted:Random thought here: But would they even do holiday events or Objective Modes in KF2? Even though the objective mode was more a tail-end thing, it was interestin' enough. Yeah, it was datamined at the same time that we found out about other bosses that there would be other game modes too, like Hack the Computer and things like that.
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# ? Apr 23, 2015 23:50 |
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Funkstar Deluxe posted:Anyone getting random stutters/1-3s freezes while playing the game? I get stutters during the beginning of certain waves if I'm near the spawn areas
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# ? Apr 23, 2015 23:50 |
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So will we get a steam workshop during SEA? Is that even doable? I'm just wondering when the custom maps will start rolling out and how they'll be integrated (not that I expect them anytime soon).
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# ? Apr 23, 2015 23:54 |
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Tamayachi posted:Yeah, it was datamined at the same time that we found out about other bosses that there would be other game modes too, like Hack the Computer and things like that. Also the matchmaker has a "game mode" option. Survival is the only choice it gives you but the fact that it's there implies they're gonna do something with it.
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# ? Apr 23, 2015 23:54 |
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Funkstar Deluxe posted:Anyone getting random stutters/1-3s freezes while playing the game?
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# ? Apr 23, 2015 23:57 |
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Opposing Farce posted:Also the matchmaker has a "game mode" option. Survival is the only choice it gives you but the fact that it's there implies they're gonna do something with it. Survival and Hardcore Survival where all the traders have been removed and you must scavenge for everything during a single, nonstop wave. Which is also a time trial.
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# ? Apr 24, 2015 00:02 |
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Funkstar Deluxe posted:Anyone getting random stutters/1-3s freezes while playing the game? I've been having it happen when I first join a server, especially once I start connecting with my crew near the resupply pod. Every time I think "I should turn down the detail next round" and every time it clears up almost instantly, causing me to forget to test turning down the settings next round.
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# ? Apr 24, 2015 00:10 |
UltraVariant posted:I did at the beginning. All I had to do was turn down the graphics settings a tiny bit and it became silky smooth. It's already silky smooth for me except when those stutters occur. I have a consistent fps of 60. Mind posting your settings? Also my specs are i5-2500k @ 4.2 GHz GTX 970 8 GB RAM
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# ? Apr 24, 2015 00:14 |
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e: ^ My specs except I haven't OC'd the 2500k so it's 3.3. The only freezes/stutters I get are when I buy a new commando weapon for the first time in a match or maybe lauch of the game. When I leave the trader and it automatically switches there's a half-second stutter and then it resumes. That's it, I don't get any others in the game.
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# ? Apr 24, 2015 00:15 |
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I didn't really get to play it all that much but the objective mode in KF1 was neat and I hope it's better implemented this time around.
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# ? Apr 24, 2015 00:18 |
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However will I know if this game presents the authentic Killing Floor experience *joins a server where the group has elected to weld themselves into a three-metre wide stairwell at the start of the 6th round* ah there we go
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# ? Apr 24, 2015 00:19 |
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After a couple rounds I sometimes get this odd bug where disco flashes start throwing about. It's not the card overheating/failing because it happens in a way that suggests it is the engine that has the issue. The lights that pop in for a sec can have any color of the rainbow and will properly reflect off whatever they are shining on. This is on a r9 270 with an 2500K.
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# ? Apr 24, 2015 00:19 |
Funkstar Deluxe posted:It's already silky smooth for me except when those stutters occur. I have a consistent fps of 60. Mind posting your settings? It may be a memory related thing, either reading data from your harddrive or pulling it out of ram. Make sure your hdd is not heavily fragmented or worn out physically and that your rams rate is up to what it should be.
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# ? Apr 24, 2015 00:20 |
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emTme3 fucked around with this message at 02:11 on Mar 31, 2022 |
# ? Apr 24, 2015 00:21 |
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Mindblast posted:After a couple rounds I sometimes get this odd bug where disco flashes start throwing about. It's not the card overheating/failing because it happens in a way that suggests it is the engine that has the issue. The lights that pop in for a sec can have any color of the rainbow and will properly reflect off whatever they are shining on. This is on a r9 270 with an 2500K. May not be overheating but that is DEFINITELY gpu artifacting. Latest drivers, etc.?
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# ? Apr 24, 2015 00:21 |
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# ? May 9, 2024 23:27 |
az posted:It may be a memory related thing, either reading data from your harddrive or pulling it out of ram. Make sure your hdd is not heavily fragmented or worn out physically and that your rams rate is up to what it should be. I actually think it might be HDD related. The current HDD I use for my games is like 5 years old now. Might be time for a new one.
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# ? Apr 24, 2015 00:27 |