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Bottom Liner posted:That guide is hilariously bad. It puts Hanabi, Munchkin, Bang, A Game of Thrones, and Netrunner under the same category of "complex card games". Where is this guide?
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# ? Nov 27, 2015 17:17 |
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# ? May 28, 2024 15:52 |
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Nique posted:Looking for a cheap, light but replayable game for up to 5 to take home to my family at Christmas. They have played coup before but i'd like something non bluffing based. Codenames. It's what I plan on taking home for Christmas, and it's awesome (especially whilst drinking). I took a copy on holiday with a few friends, and we ended up playing for two-three hours each night for a week (and those same people keep asking me to bring it to their house pretty much every weekend).
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# ? Nov 27, 2015 17:20 |
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Jedit posted:Where is this guide? http://www.snakesandlattes.com/uploads/Holiday2015BoardGameBuyingGuide.pdf It's loving awful. Try to find where Codenames is, I bet you'll be pleasantly surprised.
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# ? Nov 27, 2015 17:22 |
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quote:There is a broad range of games in both the Card Games (simple) and Card Games (complex) categories. Hanabi may seem like Cockroach Poker when compared to Netrunner, but when stacked up against Exploding Kittens, Hanabi is practically rocket surgery. It had to go somewhere, and I stand by my choice. this guy
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# ? Nov 27, 2015 17:33 |
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That chart is missing so much. Serious and Competitive? Codenames Social Butterfly? Codenames Loves to Laugh? Codenames Risk Taker? Codenames On the Go? Codenames Party Games: Codenames Trivia: Codenames
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# ? Nov 27, 2015 17:36 |
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Yardmaster, iota, and red7 are all at least as complicated as Hanabi.
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# ? Nov 27, 2015 17:37 |
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Malloreon posted:it's so good though I sometimes wonder if anyone in the west actually ever played it and what their reactions to the theme were because I am a vicarious attention whore for pollackness. Also rule of thumb on Polish designers: - Oracz is good - Trzewiczek is garbage, but I kind of like him as a person E: - LICHTENSTEIN IS THE WORST
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# ? Nov 27, 2015 17:37 |
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Andarel posted:Yardmaster, iota, and red7 are all at least as complicated as Hanabi. Seriously. IOTA is a loving hard game.
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# ? Nov 27, 2015 17:39 |
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Serious & competitive ---> Smash Up
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# ? Nov 27, 2015 17:41 |
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Ancient history --> Samurai & Barony
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# ? Nov 27, 2015 17:43 |
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Ignacy did pretty good work on Imperial Settlers, but it took a pile of tries to get there and the rest of the series is very rough around the edges. Other than that I haven't been too impressed by his games.
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# ? Nov 27, 2015 17:47 |
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sector_corrector posted:http://www.snakesandlattes.com/uploads/Holiday2015BoardGameBuyingGuide.pdf Thank you, I am sending this guide to my mother, it seems to understand my tastes perfectly.
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# ? Nov 27, 2015 17:50 |
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where the gently caress is codenames on there?? also, where the gently caress is space alert? how can you have space, co-op, and even galaxy trucker without space alert? how the gently caress can you recommend avalon to somebody who owns resistance but not recommend hidden agenda? what the gently caress is this chart
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# ? Nov 27, 2015 18:01 |
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Broken Loose posted:where the gently caress is codenames on there?? it's not on there. Code Names, however, is.
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# ? Nov 27, 2015 18:02 |
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Andarel posted:Ignacy did pretty good work on Imperial Settlers, but it took a pile of tries to get there and the rest of the series is very rough around the edges. Other than that I haven't been too impressed by his games. I was excited for Rattle Battle Grab the Loot but it's pretty drat terrible. The Imperial Settlers expansions are also so stupidly fiddly with replacing cards from the decks and crap that it's not worth the hassle.
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# ? Nov 27, 2015 18:11 |
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Gimnbo posted:it's not on there. C# JAVA Spaghetti Malicious
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# ? Nov 27, 2015 18:11 |
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They're fiddly but the cards and design are good. Tom Lehmann has talked a lot about why what Ignacy did is good design in theory, but Imperial Settlers doesn't get it quite right because there are more decks to deal with.
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# ? Nov 27, 2015 18:13 |
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Andarel posted:Ignacy did pretty good work on Imperial Settlers, but it took a pile of tries to get there and the rest of the series is very rough around the edges. Other than that I haven't been too impressed by his games. Except Imperial Settlers is a really bad game, and it sounds like the expansions make it worse. Here's what I said about IS the last time it came up, a few months ago: Malloreon posted:If you want to play this game very quickly, gather 3 other players. Each player gets a die, and each sums 5 rolls of their die to determine their final score.
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# ? Nov 27, 2015 18:42 |
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Tevery Best posted:- Oracz is good As a Trzewiczek hater #1 I do appreciate him as a publisher, and to a certain extent, designer. The man has some really nice, clever and imaginative ideas, but he also happens to be absolute hot trash developer who thinks he's actually great at it and really has no one to call him out since he's the owner of the most successful tabletop company in Poland. If he was just a no-name designer in Days of Wonder or something, stuff like Stronghold could be a household name. The best example is probably his poo poo tier fallout rip off rpg with the tonal consistency of DotA, that was initially supposed to be a very interesting existential hosed-up psychological "i have no mouth and i must scream also i'm a bioweapon now" horror game. And yes, Oracz is good, although I'd understand if people considered him an acquired taste (having a non-Trzewiczek developer would help though). quote:E: - LICHTENSTEIN IS THE WORST This one's hard to argue with, though.
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# ? Nov 27, 2015 18:43 |
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Broken Loose posted:what the gently caress is this chart If I test this on myself, I am a hobby gamer -> I know what I like -> I know my favorite game -> it's Dominion: So Star Realms or something called loving Xenoshyft Onslaught?
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# ? Nov 27, 2015 18:48 |
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I'm a little sad I missed the Imperial Settlers comments, because they're completely wrong on almost all counts (exception: Oasis is indeed overpowered at 4p. It has been fixed in the reprint (with max 4 per round).quote:In brief, each player has common buildings that can be attacked/destroyed by other players, and unique buildings, that cannot. Japan's unique buildings, however, can be attacked/destroyed as if they were common. To make up for it, each turn they can place one double strength defender dude. No, to make up for it they have dramatically lower faction building costs than anyone else, the best starting production of any faction in the game, the best card draw of any faction in the game, a way to break the Deal/Build economy in half (Dojo), an extremely strong but double-edged way to leech resources from other player's buildings (Trade Routes), and one of the strongest unconditional attacks in the game (Garrison). Their buildings are destroyable, yes, but it's rarely worth it - they cost the two or three swords but get you nothing but 1VP in return, meaning that sure you can attack them but unless you're actively generating enough resources/swords to spare the cost you're hurting yourself just as much. The first expansion rewarded factions that have lots of workers by freeing up more workers to run around the table due to open production locations, though the second expansion's not as amazing for them. The Japanese aren't competitive if everyone else teams up and attacks them/Egypt decides to throw away 20+VP on Chariot Builder + Royal Swimming Pool to troll Japan specifically because that's the thing to do or something, but realistically that's basically never worth it and the players should probably realize that they're just shooting themselves in the foot and get on with trying to actually win the game. quote:Also, one of the Egypt player's unique buildings, the Oasis, is utterly game breaking. It boils down to "every time another player does [common action], Egypt gets to do [common action] as well, for free." It's half as good as that - it gives 1 worker whenever any other player spends 2 workers - but it's pretty broken at 4 players and has been fixed in the errata wave that went out a while back. It's balanced at 2p (kinda weak, if against Romans or possibly Atlanteans) and a bit strong at 3p? quote:The game boils down to "if Egypt draws the Oasis before round 3 of 5, they will win by 30-40 points. Under no circumstances will Japan win." Well, if you were playing Oasis as listed above (Gain 2W whenever another player spends 2W) and only at 4p and other people didn't spend resources to save on workers via conversion cards like Castle, then maybe? Egypt is extremely strong with newer players because their strategy is obvious (gather gold, spend on VP, preferably with 2 Sphinx) and they have lots of flexibility because of said gold. They're also decently resilient to being razed, because they're usually wood-starved and giving them the free wood is super helpful. But denying them wood (which isnt' that hard, kill their brown common buildings and gold+vp/gray, ignore everything else) will dramatically damage their score, and the Egyptian deck requires a decent number of workers to get maximum points out of which is another thing they have trouble with if players aren't tossing them piles via Oasis. If anything, we've found Temple of Ra more problematic than Oasis because of its ability to damage a single player's score via turning off a Feature for a round, but that's not really any scarier than Garrison or Engineers in that attacks are strong across the board in IS. Generally, we've found the Romans to be the strongest faction by a slight margin (at the 20+ game mark), followed by Japanese, followed by Egyptians, followed by Barbarians - but it's not dramatic. First expansion helps the Barbarians and Japanese a lot, but the Egyptians get a huge buff from Gifts of the Pharaoh (which might be slightly overpowered, hard to tell with production buildings)
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# ? Nov 27, 2015 19:02 |
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Guy A. Person posted:If I test this on myself, I am a hobby gamer -> I know what I like -> I know my favorite game -> it's Dominion: Xenoshyft: Onslaught is actually pretty decent. It's a fully cooperative tower defence game with a Dominion-style setup and a couple of nice twists. Some cards come with the ability to automatically upgrade to better cards; this includes your money, so there's much less pressure on having enough for the more expensive cards. Stacks get replaced with new stacks when they empty, but there's a lot of cards that go back into their stack when used and if you've emptied that stack they instead get removed from the game. Unfortunately the best twist was a Kickstarter exclusive; unique hero versions of each soldier type that can replace the basic unit if they survive a round of combat. It's a better app than a physical game, though.
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# ? Nov 27, 2015 19:08 |
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I assume runebound is a bad game
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# ? Nov 27, 2015 19:10 |
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It's got some kind of pog based combat apparently, so it's either glorious or atrocious.
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# ? Nov 27, 2015 19:14 |
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Just in case anyone thought maybe Jedit had a good opinion, I can safely dispel that fear. Xenoshyft is hot garbage. Here's what I had to say about it: Scyther posted:Judging solely from playing the Xenoshyft app solo like fifteen times I declare it to be donkey doo-doo diarrhea. It's got this really weird stilted pacing in the form of preventing you from buying anything good for the first X rounds so you get the feeling of being pummeled by the aliens for a while before you thematically "claw your way back" except you didn't actually do anything, you're just doing what the game lets you do. The item market varies a little (very little) bit from game to game, but the troops available for purchase are always the same. In round one you can buy Rangers and that's it. In round two you can buy three different units that all have the same basic stats and only differ on their special ability. In round three you can buy some different things. Wow thanks for letting me start having fun when the game is two thirds over. It also does the thing where everything you buy goes straight into your hand, and your money cards automatically combine themselves into bigger money cards. It doesn't feel like deckbuilding at all, nothing you do feels like it matters, you just buy some troops and probably some items that will proc your department special ability, then slap poo poo down and hope you rock paper scissored whatever the alien deck spits at you, because there's no meaningful way to actually prepare for all the random bullshit the game throws at you. Oh, you put a strong dude in front? Well this alien attacks from the back. Oh you put a strong dude in the back? This alien does splash damage on the first several rows and wipes the floor with the weenies you stuck in front. This alien jumps to the back of its lane and makes every other alien stronger, which means if it comes out first thing in the round and you don't have something that can wipe it out on reveal, you're probably hosed, but if it comes out last there's nothing to buff but itself so it's pointless.
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# ? Nov 27, 2015 19:17 |
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I played Xenoshyft once, since a friend of mine bought it against my advice and was looking to justify his purchase and I said he'd have to put up with Twilight Stuggle later and he implied his attractive sister might play. Under such circumstances it's "tolerable but lol if you call it a deckbuilder," even if said sister had to work late. Never actually drop money on it.
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# ? Nov 27, 2015 19:21 |
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Yeah, I got the app on sale the first day to try it and Legendary Alien does everything it does but 10 X better. Glad I only spent $.99 on it.
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# ? Nov 27, 2015 19:27 |
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Xenoshyft is indeed donkey doo-doo diarrhea.
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# ? Nov 27, 2015 19:32 |
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I can't make heads or tails of Imperial Settlers. Most of my group is either 'meh' or hates it. People on the interwebs either love it or hate it. I feel like I would enjoy it if my people weren't miserable playing it, but I don't think I'd enjoy it enough to tell somebody 'YOU MUST BUY THIS!!!" It's another one I can't bring myself to part with but also don't think will get played in my house again. Regarding Hanabi: This is the opposite of the above. My group (basically my family) thinks table talk is a hoot. Games like Hanabi and Codenames are flat out pointless and ruined if you are going to let table talk happen. So my choices are to let them do it and sit dreaming about doing something more productive or be a rules lawyer and make them all hate the game reminding them every 20 seconds they can't table talk. Codenames may hit the table yet this weekend. If it goes how I suspect it will it may be the only time it hits the table.
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# ? Nov 27, 2015 20:12 |
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Uh, apart from the spymaster, Codenames is fine with tabletalk?
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# ? Nov 27, 2015 20:18 |
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Played Ghost Blitz It was a hoot and super fun competitive for a supposed kids game. There are 5 different shaped different colored objects. Flip a card and you have to grab the object that matches or the one that is not represented. It's funny how sometimes it takes a split second and sometimes 8 people's brains stall out at the same time. Plus there's a chance of loosing a finger.
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# ? Nov 27, 2015 20:23 |
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Bottom Liner posted:Yeah, I got the app on sale the first day to try it and Legendary Alien does everything it does but 10 X better. Glad I only spent $.99 on it. I'll continue to disagree on Xenoshyft being terrible, but I will agree that it was obsoleted in my collection by Legendary Encounters. I'm waiting on CMON to send me the sleeves missing from my pledge before I sell it on.
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# ? Nov 27, 2015 20:24 |
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Scyther posted:Uh, apart from the spymaster, Codenames is fine with tabletalk? Pretty much, yes. The spies don't know what is on which team, so their table talk is very risky and may give the opposing spymaster ideas. The only thing to avoid is the 'weeeeelll maaaaaybe this miiiiight work New York 3' bit.
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# ? Nov 27, 2015 20:30 |
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thespaceinvader posted:Pretty much, yes. The spies don't know what is on which team, so their table talk is very risky and may give the opposing spymaster ideas. Sure, or it might give their own spymaster an idea of their train of thought so they can give better clues. I don't see how the game has anything to gain from not having clue guessers table talk. Heck, let the opposing team's clue guessers heckle them.
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# ? Nov 27, 2015 20:32 |
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Andarel posted:Welcome to the Dungeon is actually pretty good though, rest are butt. Boss Monster is a great light game that you can use as a gateway to get horrible nerds to play better games. I loving love Fluxx* too just for being an honest to god nomic in card game form. *I do recognize that it is in no way a good game but man I love the concept enough to have some fun with it every once in a while.
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# ? Nov 27, 2015 20:32 |
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Banana Man posted:I assume runebound is a bad game I wouldn't call it bad. I'd call it bland as all gently caress with a random ending. One of the expansions fixes the ending part, but I bet it's still bland.
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# ? Nov 27, 2015 20:32 |
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Scyther posted:Sure, or it might give their own spymaster an idea of their train of thought so they can give better clues. I don't see how the game has anything to gain from not having clue guessers table talk. Heck, let the opposing team's clue guessers heckle them. If you aren't heckling the other team then you're playing Codenames wrong.
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# ? Nov 27, 2015 20:45 |
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Ryoshi posted:Boss Monster is a great light game that you can use as a gateway to get horrible nerds to play better games. Boss Monster is bad. If you get an unlucky start you're stuck playing whatever you draw every turn. Also the room(s?) that gives you more spells should be called "if you don't get this room prepare for boredom"
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# ? Nov 27, 2015 20:49 |
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I haven't opened up the new Runebound yet, but just looking at it the combat looks more interesting (good) and faster (THANK GOD) but it still has the god awful random movement system that's probably a deal breaker for me.
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# ? Nov 27, 2015 20:50 |
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# ? May 28, 2024 15:52 |
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Kai Tave posted:If you aren't heckling the other team then you're playing Codenames wrong. Man, I talk poo poo in every game like it's an Olympic sport.
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# ? Nov 27, 2015 21:52 |