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quick question because I've never tried: Can capital modules be put into a non-capital ship slot and left offline? Or does the game prevent that kind of shenanigan?
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# ? Apr 28, 2016 17:09 |
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# ? May 28, 2024 14:54 |
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CommonShore posted:quick question because I've never tried: used to, compression way back in the day was fitting a rack of cap guns onto destroyers and putting a fuckload into a carrier
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# ? Apr 28, 2016 17:18 |
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FruitNYogurtParfait posted:used to, compression way back in the day was fitting a rack of cap guns onto destroyers and putting a fuckload into a carrier That's what I figured the answer would be. I was thinking about moving a ton of cap mods by fitting them to interceptors and jumping them.... in my dreadnaught
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# ? Apr 28, 2016 17:28 |
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bluegoon posted:ok subbed, how do I get back into the goon guild again? first you gotta figure out which one is the true goon guild, and I will respect whichever path you choose to walk
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# ? Apr 28, 2016 17:36 |
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Dumb question: Can you use Skill Extractors remotely like you can injectors?
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# ? Apr 28, 2016 17:46 |
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Tangerines posted:Dumb question: Can you use Skill Extractors remotely like you can injectors? Unfortunately not.
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# ? Apr 28, 2016 17:47 |
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Reverand maynard posted:first you gotta figure out which one is the true goon guild, and I will respect whichever path you choose to walk Goonswarm
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# ? Apr 28, 2016 17:58 |
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Alternatively, other Goonswarm
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# ? Apr 28, 2016 18:01 |
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Tangerines posted:Dumb question: Can you use Skill Extractors remotely like you can injectors? protip: do not haul the extractors to your characters in 0.0 then haul the filled injectors back to jita.
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# ? Apr 28, 2016 18:20 |
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Landsknecht posted:you have a pretty high setup cost - 1 carrier per system usually, which is 3-7 carriers depending on where you are Wouldn't it be even safer now because you have no range problems? You can align towards your warp out point 100% of the time and never have to worry about losing lock for your fighters.
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# ? Apr 28, 2016 18:44 |
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In the process of learning ninja gas harvesting. Just made 21 mil in an hour, which I know the grand scheme is minuscule but I think it's decent for a 5 day old trial account. Question: I know that the time limit is around 20 minutes before the sleepers arrive. When I leave the site at say 17 minutes, will the sleepers still arrive even though I am gone? and if so how long until they leave so that I can come back and get the rest of the gas?
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# ? Apr 28, 2016 19:42 |
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the Gaffe posted:In the process of learning ninja gas harvesting. Just made 21 mil in an hour, which I know the grand scheme is minuscule but I think it's decent for a 5 day old trial account. the timer for arrival is dependent on when the first person warp to the site, so leaving, and coming back, or having multiple people come in, doesn't effect when the rats will spawn.
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# ? Apr 28, 2016 19:44 |
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avatarinwin posted:the timer for arrival is dependent on when the first person warp to the site, so leaving, and coming back, or having multiple people come in, doesn't effect when the rats will spawn. Do the rats never de-spawn then?
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# ? Apr 28, 2016 19:45 |
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the Gaffe posted:Do the rats never de-spawn then? usually at downtime, though I'm not sure they do it 100% of the time
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# ? Apr 28, 2016 19:53 |
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the Gaffe posted:Do the rats never de-spawn then? Typically an organized daytrip group will bring in both huffers and pve ships. They trigger all of the gas timers and then do sleeper sites for 15 minutes. Then they hit all of the gas sites, clear the sleepers, and the miners are free to do their thing. As a solo newbie your best bet is to just find a hole with a lot of gas signatures and move every 15 mins.
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# ? Apr 28, 2016 20:36 |
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nessin posted:Wouldn't it be even safer now because you have no range problems? You can align towards your warp out point 100% of the time and never have to worry about losing lock for your fighters. probably, but you could also get scanned down by a non-d-scannable recon then dropped
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# ? Apr 28, 2016 20:44 |
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I might have to throw an application in to [RVCMF] since this corp I'm in is pretty much dead. Then I could putter around in my Skiff and munch space rocks.
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# ? Apr 28, 2016 20:53 |
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The bastion module's new 1000% sensor strength bonus is insane. You can't get a hit on a golem using a single eccm scripted sensor booster + unmindlinked sensor integrity link using a max skilled tengu with 2 of each scanning midslots, 2 scanning rigs, sister's probe launcher, sister's probes and mid-grade virtue alpha - delta (adding any other implants gets you a hit).
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# ? Apr 28, 2016 21:29 |
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Landsknecht posted:probably, but you could also get scanned down by a non-d-scannable recon then dropped Probes show up on dscan though.
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# ? Apr 28, 2016 22:08 |
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Xenothral posted:I might have to throw an application in to [RVCMF] since this corp I'm in is pretty much dead. Then I could putter around in my Skiff and munch space rocks. is the corp you're in goonwaffe?
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# ? Apr 28, 2016 22:16 |
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Landsknecht posted:probably, but you could also get scanned down by a non-d-scannable recon then dropped You can warp to L5s at range if you have someone in fleet (you don't get the warp at range options if you don't the ability to fleet warp or a bookmark on grid). Anyone who warps to the mission grid warp to the beacon. If they warp to the probe result at 100, they will warp to the beacon at 100 from the direction they came from. So assuming they aren't warping from the same celestial cluster as you, they won't land on top of you. One thing that did change with this patch is carrier's signature radius, so you're a bit easier to probe, but you can have eccm scripted sensor boosters to make it a bit harder. Between those two things and the fact that you can align in 15 seconds without mwding (to avoid sig bloom) and warp at 4au/s+...I'd say that L5s are still comically safe.
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# ? Apr 28, 2016 22:19 |
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The community in this game has been pretty great to me. Been learning completely on my own and so far 3/4 deaths (https://zkillboard.com/character/96396842/) the player who killed me reimbursed the value of my cargo and sent me an email apologizing since they saw I was a brand new player. Each death was due to an overlook on my part that I've learned from. Is there a way to check from a killmail to see what an attacking player had equipped? Or does it only show everything for the killed player. I'm trying to figure out if my latest death was due to the player pinning down the two warp cores on the Venture or my ship was simply having trouble re-aligning to my jump point after the player bumped into me.
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# ? Apr 28, 2016 22:20 |
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the Gaffe posted:Is there a way to check from a killmail to see what an attacking player had equipped? Or does it only show everything for the killed player. I'm trying to figure out if my latest death was due to the player pinning down the two warp cores on the Venture or my ship was simply having trouble re-aligning to my jump point after the player bumped into me. Not directly, you can only see the weapon they used (and zkillboard can be kind of screwy with that). However if you look at their losses you can usually figure out what they were doing. If your venture had a couple warp core stabs plus its native bonus, and the other guy doesn't typically fly with dual scrams, you probably just didn't warp in time. Also, if the dude was nice enough to reimburse you he'd probably be happy to give you advice and tell you how he got you if you ask.
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# ? Apr 28, 2016 22:29 |
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Landsknecht posted:is the corp you're in goonwaffe? hey no, bad
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# ? Apr 28, 2016 22:31 |
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Interceptors aren't generally useful in w-space, so I imagine that guy who killed you fit specifically for the job, Gaffe. He probably had two warp scramblers or a disruptor and a scrambler to overcome the Venture's innate warp core stabilization.
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# ? Apr 28, 2016 22:34 |
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I've added a stab to my low slot to circumvent this in the future.
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# ? Apr 28, 2016 22:52 |
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the Gaffe posted:The community in this game has been pretty great to me. Been learning completely on my own and so far 3/4 deaths (https://zkillboard.com/character/96396842/) the player who killed me reimbursed the value of my cargo and sent me an email apologizing since they saw I was a brand new player. Each death was due to an overlook on my part that I've learned from. You can look at their losses to see their fits. If you die to a svipul you can look at his losses to see how he fits his svipul. You can also get a general idea based on the range they engaged from and what modules they used on you.
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# ? Apr 28, 2016 23:37 |
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Wrong thread.
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# ? Apr 28, 2016 23:53 |
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Reverand maynard posted:You can look at their losses to see their fits. If you die to a svipul you can look at his losses to see how he fits his svipul. You can also get a general idea based on the range they engaged from and what modules they used on you. I'm still in the immediate blind panic phase whenever anyone begins attacking me
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# ? Apr 29, 2016 00:52 |
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FruitNYogurtParfait posted:hey no, bad I loled lightly, out loud.
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# ? Apr 29, 2016 01:29 |
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Roughly how many characters and SP do you need to get into T2 Invention and Production ?
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# ? Apr 29, 2016 06:43 |
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objectively bad posted:You can warp to L5s at range if you have someone in fleet (you don't get the warp at range options if you don't the ability to fleet warp or a bookmark on grid). Anyone who warps to the mission grid warp to the beacon. If they warp to the probe result at 100, they will warp to the beacon at 100 from the direction they came from. So assuming they aren't warping from the same celestial cluster as you, they won't land on top of you. Quick question: How do you know which systems to locate your carriers in? E: I've never felt the need to actually do missions. So have zero knowledge of how the mechanics of them work. Any info would be appreciated. Tangerines fucked around with this message at 08:47 on Apr 29, 2016 |
# ? Apr 29, 2016 08:39 |
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Tangerines posted:Quick question: How do you know which systems to locate your carriers in? The blitzable missions will always be in the agent's constellation.
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# ? Apr 29, 2016 09:29 |
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objectively bad posted:The blitzable missions will always be in the agent's constellation. Cheers! Follow up then, how do you know which missions to take? Assuming this is something you can look up but I'm unsure what I should be looking for in the mission.
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# ? Apr 29, 2016 10:38 |
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Tangerines posted:Cheers! Follow up then, how do you know which missions to take? Assuming this is something you can look up but I'm unsure what I should be looking for in the mission. https://www.reddit.com/r/Eve/comments/3f3ed6/level_5_mission_guide/
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# ? Apr 29, 2016 10:47 |
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Can someone me a good (subjective) fit for Level 3's? Preferably Missile based. I just lost a drake and think there's probably something better.
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# ? Apr 29, 2016 10:51 |
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Is HoleSquad still a thing? I remember at the start when we got evicted about 3 times in a row. Still made hella cash though
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# ? Apr 29, 2016 12:36 |
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Given you say preferably missile based, I think that the angry roofing shingle might be your best bet. Well, this side of a Tengu. 6x launchers of your choice. 2x Ballistic Control System II 3x Medium Core Defensive Purger II 1x Adaptive Invulnerability Field II 2x Medium Shield Extender II 2x Shield Power Relay II 3x Shield Recharger II You have one utility highslot left over which you can put whatever in. I'd suggest a tractor beam (because slowboating to mission cans is almost as bad as everything else about missions) or a probe launcher (so that you can find a low-level wormhole and lose your drake again). I have left the above setup unattended orbiting an MTU in a L3 mission for 2 hours, so unless you're going out of your way to rack up the spawns you should be OK. Downsides: you will probably die of boredom IRL waiting for things to die.
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# ? Apr 29, 2016 12:37 |
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IPCRESS posted:Given you say preferably missile based, I think that the angry roofing shingle might be your best bet. Well, this side of a Tengu. I like the look of a drake What would make things die faster?
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# ? Apr 29, 2016 12:39 |
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# ? May 28, 2024 14:54 |
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A rattlesnake? But in the cheap seats: faction/t2 ammo and edit: No DDAs, so 5 hobs > mixture of medium & lights IPCRESS fucked around with this message at 13:04 on Apr 29, 2016 |
# ? Apr 29, 2016 12:46 |