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UnknownMercenary posted:I still like Santa's Workshop. And all the Transports. But gently caress Lab Rats. Plan Z posted:Santa's Workshop was alright. There was some decent map design there and I liked how they divorced themselves from instantaneous objective interruptions like the latency-prone power boxes on other heists. It's just that when you've played such a cramped heist over a dozen times with quite a few of them being around an hour, I just have no desire to revisit them unless they find some way to keep it interesting. Generally speaking my favorite maps are the ones where you have to make some kind of decision between brute forcing progress, turtling, or something inbetween where you have to hold a questionable position. The FS2 escape is a good example of that kind of decision making. And even back when the game was slower/harder making it out with all of the guns on FS1 had a little of that - rush them straight out or fight your way to the back alleys and be forced into close quarters combat? Nowadays you just bring a saw or C4 and you're out in five minutes and it's lame. Siege defense maps were also fun, but they've pretty much stopped making those entirely and power creep killed a lot of their appeal anyway. I also wouldn't mind seeing more maps like GoatSim Day 1, where there's a little more exploration and the challenge is less about raw cop shoot and more about how fast you want to go by delegating tasks versus reducing risk by staying together. It's not wholly unlike stealth maps in that sense, and the choice of whether to split up and by how much feels like it's a bit more in tune with current player power levels.
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# ? Jul 26, 2016 02:44 |
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# ? Jun 3, 2024 21:59 |
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Dr Cheeto posted:It'd be hosed up if there were two east Asian heisters in Payday and neither one was Lo Wang There is that sequel coming out some time this year. Easy cross promotion material there if there ever was any.
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# ? Jul 26, 2016 03:49 |
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John Murdoch posted:But this too, though. The longer a map takes, the more it needs either lots of moving parts that keep a single location interesting or more varied locations to fight cops in, IMO. Endurance maps usually have the problem of lacking either, and there's a number of regular maps that have the same problems. Well said. You don't want to overstay your welcome. I think Overkill does a pretty decent job with this, to be honest - there are a couple egregious counterexamples but for the most part, most heists involve a reasonable amount of time spent.
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# ? Jul 26, 2016 04:01 |
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Alesso is a fun heist but it always seems to take forever. I play it less because I'm so likely to just want to take a break afterwards.
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# ? Jul 26, 2016 05:34 |
Sternieliscious posted:You have come to a room with four vault doors. Opening the doors must be done in a specific order based on riddles found on the bodies of the managerial staff in the bank. Failure to open the correct order locks the unopened vaults for the remainder of the heist and will auto spawn a Special squad for each locked door. Bain will read the riddles like he reads meth descriptions. From my actual design doc for the Secret Heist. Only true nerds will get this reference! For those who need help, it seems the site actually covered it once.
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# ? Jul 26, 2016 05:38 |
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Geight posted:Alesso is a fun heist but it always seems to take forever. I play it less because I'm so likely to just want to take a break afterwards. I'd just like to have three cutters. Considering all you have to do in the heist, there's enough time for your money to not have to play Shenmue 3 just to save a few more seconds in the basement. Plan Z fucked around with this message at 06:06 on Jul 26, 2016 |
# ? Jul 26, 2016 06:04 |
Plan Z posted:I'd just like to have three cutters. Considering all you have to do in the heist, there's enough time for your money to not have to play Shenmue 3 just to save a few more seconds in the basement. New death vox plan- you get one cutter, but four forklifts.
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# ? Jul 26, 2016 06:17 |
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YOU ENTER A 10' BY 10' ROOM. A CLOAKER IS GUARDING A CHEST.
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# ? Jul 26, 2016 06:32 |
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Psion posted:Well said. You don't want to overstay your welcome. I think Overkill does a pretty decent job with this, to be honest - there are a couple egregious counterexamples but for the most part, most heists involve a reasonable amount of time spent. Raw time spent is usually not that bad, but lack of variety is what kills a lot of maps for me. One of the big culprits that comes to mind is Slaughterhouse. Moving the containers is entirely out of your or the cops' control and it's otherwise just a big killbox with obnoxious sniper spawns. I've also always had issues with both days of Hotline Miami, though day 1 is much better now that people don't insist on always doing a full cook. Starting from the time locks and lasting all the way to the end of the heist, The Diamond boils down to killing the same 4-5 spawn points worth of cops, which gets old. Biker Heist 1 is also like that. I wish the garage phase always triggered because at least holding there is a little different from the rest of the map. Dr. Fishopolis posted:YOU ENTER A 10' BY 10' ROOM. A CLOAKER IS GUARDING A CHEST. We are the Brothers Cloaker. One of us speaks only the truth, the other can only tell lies. Also tonight I realized that you totally have enough points to do a full Frenzy-Anarchist-Silenced Shotgun-Crit build. Sure, you don't get to have any deployable skills...but if you never run out of ammo and never die, does it matter? John Murdoch fucked around with this message at 07:02 on Jul 26, 2016 |
# ? Jul 26, 2016 06:42 |
John Murdoch posted:now that people don't insist on always doing a full cook. Truly shameful.
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# ? Jul 26, 2016 07:15 |
lmao if you don't completely maximize the payout of every heist despite being XXV-100 and having several trillions in spending cash.
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# ? Jul 26, 2016 07:24 |
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Man, Iodine is a piece of poo poo, just unmitigated. Like I have met a lot cool dudes here but I want it known iodine is a piece of poo poo no one should love.
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# ? Jul 26, 2016 07:50 |
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who what now
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# ? Jul 26, 2016 07:57 |
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Allen Wren posted:who what now Iodine, he's a giant piece of poo poo, moving right along to having fun..... So that frenzerker bulid, I again say try LBV. -5 dodge at 270+ armor is worth considering.
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# ? Jul 26, 2016 07:58 |
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Discendo Vox posted:There is already a zipline asset. It is there explicitly to speed up the removal of bags at the default location. Console scrub but I speak for em all: C4 tunnel/ locate box/ glitch
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# ? Jul 26, 2016 08:04 |
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John Murdoch posted:Also tonight I realized that you totally have enough points to do a full Frenzy-Anarchist-Silenced Shotgun-Crit build. Sure, you don't get to have any deployable skills...but if you never run out of ammo and never die, does it matter? I traded out the crits for shouting people up because it's still useful and necessary with my usual group. The deployables are a waste of points though.
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# ? Jul 26, 2016 08:15 |
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UnknownMercenary posted:I still like Santa's Workshop. And all the Transports. But gently caress Lab Rats. Yes, indeed. Once the novelty wears off the map terrain is really, really, really annoying. Last time I played it I refused to even go up, instead staying on the table to clear enemies while others did the objectives.
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# ? Jul 26, 2016 10:53 |
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Wastrel_ posted:Yes, indeed. Once the novelty wears off the map terrain is really, really, really annoying. Last time I played it I refused to even go up, instead staying on the table to clear enemies while others did the objectives. How does it feel to have played yourself?
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# ? Jul 26, 2016 18:27 |
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Probably the lowest priority imaginable but I wish we'd get some new escapes. Overpass is one of my favorite cop kill levels and even though it is so quick I like garage. I almost wish they would just mash something up and add some objectives during escapes. Or just add transports as available escapes (even though it makes like no sense).
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# ? Jul 26, 2016 18:43 |
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watho posted:lmao if you don't completely maximize the payout of every heist despite being XXV-100 and having several trillions in spending cash. Ain't this the truth. It's like, we could leave now buuuuut...
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# ? Jul 26, 2016 18:48 |
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watho posted:lmao if you don't completely maximize the payout of every heist despite being XXV-100 and having several trillions in spending cash. What else am I supposed to do at XXV-100 other than trying to steal all of the money in the world?
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# ? Jul 26, 2016 18:53 |
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swims posted:Probably the lowest priority imaginable but I wish we'd get some new escapes. Overpass is one of my favorite cop kill levels and even though it is so quick I like garage. Who really winds up playing escapes that often? I've found that basically any time I play a heist with an escape chance, someone buys Expert Driver and that's that.
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# ? Jul 26, 2016 21:17 |
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Now that they moved the asset purchasing skill to the bad stealth tree I see it reasonably often, actually.
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# ? Jul 26, 2016 21:24 |
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Wasn't it possible, back in The Old Days, to get two escapes on a three-day heist? I seem to recall getting escapes after both day 1 and 2 of Rats and remember it being like heist hell because it kept going on and on and onnnnnn
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# ? Jul 26, 2016 21:43 |
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Psion posted:Wasn't it possible, back in The Old Days, to get two escapes on a three-day heist? I seem to recall getting escapes after both day 1 and 2 of Rats and remember it being like heist hell because it kept going on and on and onnnnnn Yes. It was even better when the Garage was day 1's escape and Overpass was day 2's so you could only have max 7 bags on the Garage escape when the achievement requires 8.
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# ? Jul 26, 2016 21:51 |
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Psion posted:Wasn't it possible, back in The Old Days, to get two escapes on a three-day heist? I seem to recall getting escapes after both day 1 and 2 of Rats and remember it being like heist hell because it kept going on and on and onnnnnn This is possible on Rats and Framing Frame. I don't think it can happen on Firestarter.
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# ? Jul 26, 2016 21:53 |
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You can still get two escapes on Rats, but it can only trigger the two best escapes. Call me crazy but I actually like those maps.
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# ? Jul 26, 2016 22:01 |
FS doesn't have any escapes, apparently.
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# ? Jul 26, 2016 22:25 |
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averox posted:Ain't this the truth. Leaving means there aren't any more cops to click. And who wants that?
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# ? Jul 26, 2016 22:34 |
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Tempest_56 posted:Leaving means there aren't any more cops to click. And who wants that? Sometimes you need a change of locale for clicking, which is why sitting on any one heist too long is bad. I've occasionally felt the drag of Hotline d1 fullcook, but these days it's pretty easy for one person to start cooking immediately (or right after you plant the 4 gas cans, don't want to lose precious frames!!!) with whatever's in the lab and then as soon as you open a crate in the basement, someone grabs the first set and goes up and starts cooking more. You don't end up spending much extra time on map and it's incredibly easy to defend the lab yourself for as long as it takes for the remainder of the crew to get more ingredients / defend the hack / whatever, so it's not even that risky.
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# ? Jul 26, 2016 22:39 |
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ClonedPickle posted:Yes. It was even better when the Garage was day 1's escape and Overpass was day 2's so you could only have max 7 bags on the Garage escape when the achievement requires 8. "even better" I remember trying to get that achievement. I remember 7 bag garages. september 12, 2014: a day which will live in history as a day where I probably swore a lot and said "finally" - actually the day I first did Sewer Rats, too. Huh. I guess it was Bag Achievement Day.
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# ? Jul 26, 2016 22:41 |
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BillmasterCozb posted:gat's default mask is just a gat bobblehead mask If they ever came out with a decent level maker this would be the first thing I'd gently caress up horribly trying to recreate. I'm also kinda surprised that they haven't put in a Skycrane model or other heavy lifting helicopter into the game. Would make more sense for Aftershocks and the probable remake of Panic Room. Concordat fucked around with this message at 00:06 on Jul 27, 2016 |
# ? Jul 26, 2016 23:45 |
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John Murdoch posted:We are the Brothers Cloaker. One of us speaks only the truth, the other can only tell lies. You are Ik and it is night.
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# ? Jul 26, 2016 23:47 |
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Concordat posted:If they ever came out with a decent level maker this would be the first thing I'd gently caress up horribly trying to recreate. I'd just recreate Dead Ahead as a Payday heist. The gunners behind cover would all be snipers
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# ? Jul 27, 2016 00:07 |
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I still hope for an assault on the DC police station to get the Commissioner right out of Terminator. Hitting the giant endless swarm of cops right in their militarized hive. No money, no loot, just here to gently caress poo poo up.
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# ? Jul 27, 2016 00:14 |
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BillmasterCozb posted:I'd just recreate Dead Ahead as a Payday heist. The gunners behind cover would all be snipers Dead Ahead?
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# ? Jul 27, 2016 00:40 |
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Concordat posted:Dead Ahead? This bullshit
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# ? Jul 27, 2016 01:57 |
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That bullshit took the player about 100 minutes to pull off. I'd rather Overdrill.
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# ? Jul 27, 2016 02:12 |
From my own anecdotal evidence: on HLM1 no cops will actually touch the scanner if no players are in the basement. Also, didn't there used to be a glitch where if you got garage escape on day 1 of rats after a full cook the game would spawn 8 bags of meth by the van? Clicking on that video and realizing that level it was made me cry a little.
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# ? Jul 27, 2016 02:14 |
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# ? Jun 3, 2024 21:59 |
watho posted:Also, didn't there used to be a glitch where if you got garage escape on day 1 of rats after a full cook the game would spawn 8 bags of meth by the van? iirc that's still around, but not tied to garage. Desync can very rarely cause bag secure duplication on that day.
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# ? Jul 27, 2016 02:35 |