|
nickmeister posted:What's a good way to train against jump ins? training mode
|
# ? Aug 10, 2016 19:47 |
|
|
# ? May 9, 2024 09:12 |
|
Jmcrofts posted:I made this a while ago maybe it'll help I haven't played around with turning on multiple recordings, I'll try that. Normally I just record about 60-90 seconds of moving, random normals and jump ins. I think my biggest issue is getting caught in the middle of trying to play neutral game, so many times I simply can't dp fast enough.
|
# ? Aug 10, 2016 19:51 |
|
mash 3 on the stick while tapping punch use multiple recordings because they come out randomly so you have to react
|
# ? Aug 10, 2016 19:52 |
|
nickmeister posted:What's a good way to train against jump ins? I play Ryu, and I notice most of the time I get punished hard and lose due to people jumping over my normals/fireballs and getting big combos. I've gotten pretty good at using the standing jab to deter cross ups, but the damage is small and you can only get them with a mixup after aa jab a few times before they block everything. DPs are obviously the best way, but I feel like people always know exactly when to jump, whether they're waiting for a fireball or a slower normal. Sounds like a spacing issue mostly. IMO, play a few games where you only use DP and fireballs and don't worry about losing...just pay a lot of attention to how far away people are when they start to consider jumping in/over, back dash a bunch, and get a feel for that punish. For me I had to realize that this "game" happens at a longer range than I expected.
|
# ? Aug 10, 2016 20:03 |
|
Intel&Sebastian posted:Sounds like a spacing issue mostly. IMO, play a few games where you only use DP and fireballs and don't worry about losing...just pay a lot of attention to how far away people are when they start to consider jumping in/over, back dash a bunch, and get a feel for that punish. For me I had to realize that this "game" happens at a longer range than I expected. I'll try this too, thanks.
|
# ? Aug 10, 2016 20:13 |
|
nickmeister posted:What's a good way to train against jump ins? I play Ryu, and I notice most of the time I get punished hard and lose due to people jumping over my normals/fireballs and getting big combos. I've gotten pretty good at using the standing jab to deter cross ups, but the damage is small and you can only get them with a mixup after aa jab a few times before they block everything. DPs are obviously the best way, but I feel like people always know exactly when to jump, whether they're waiting for a fireball or a slower normal. Just be patient. The worst thing novice and intermediate players do is not stop doing things. You can wait while not giving up space and waiting for a jump in. There are many really common basic fireball patterns that people call out but remember that if you have a huge lead there is almost no reason to throw out a fireball anymore as people tend to bet bigger when they are behind in addition to continuing to throw them being one of the ways you will give your opponent a legit chance to bring the match back. That said in this game the slow normal thing is a problem you just have to deal with, in older games mediums were often much better pokes and really not punishable by a lucky jump. With so many characters relying on slow heavt attacks(or the entire cast using their nearly identical sweep) getting a jump in on a normal has never been easier!
|
# ? Aug 10, 2016 20:12 |
|
A good tip someone here gave a bit back was that most of the community is conditioned to expect another FB after an FB is thrown, watch for that and play with it.
|
# ? Aug 10, 2016 21:04 |
|
The most common fireball pattern I see ryu's do is two fireballs and nothing. You can usually just dash in then because they always start looking for you to jump.
|
# ? Aug 10, 2016 21:28 |
|
This is all good advice! I'm about to get on in a few minutes, my tag is nickmeister, if anyone is up for some matches cool
|
# ? Aug 11, 2016 01:02 |
|
If you are still playing add Goetta. FYI, if you are in the discord channel and ask someone will usually play with you
|
# ? Aug 11, 2016 04:24 |
|
What's the best way to cheat the character unlocks on PC?
|
# ? Aug 11, 2016 12:16 |
|
Intel&Sebastian posted:Sounds like a spacing issue mostly. IMO, play a few games where you only use DP and fireballs and don't worry about losing...just pay a lot of attention to how far away people are when they start to consider jumping in/over, back dash a bunch, and get a feel for that punish. For me I had to realize that this "game" happens at a longer range than I expected. Depending on the character you may have to get a feel of where they're likely to use their anti-projectile options too, like Rashid's roll.
|
# ? Aug 11, 2016 12:37 |
|
Elephunk posted:What's the best way to cheat the character unlocks on PC? Get the 1 round survival mod and just stockpile fm
|
# ? Aug 11, 2016 20:42 |
|
Dawglet posted:Get the 1 round survival mod and just stockpile fm BUT BUT CAPCOM WILL GET YOU! Lmfao yeah what he said.
|
# ? Aug 11, 2016 23:01 |
|
Dawglet posted:Get the 1 round survival mod and just stockpile fm Does that still work?
|
# ? Aug 12, 2016 00:07 |
|
lol, yeah I kind of love that poo poo. We went months without even being able to ACCEPT MONEY from people who want to give it to us but ohhhh just you wait those people with the costumes they didn't properly suffer for are definitely gonna get nailed.
|
# ? Aug 12, 2016 00:10 |
|
on CPT the other day mike ross got challenged by an illegal urien and made the producer cut the game feed while talking about respect for capcom while floe and kbrad tried to lie to him that the player's name was a capcom employee. he then proceeded to lose like 10 straight rounds with his main against silver league dudes that show is a goldmine and floe is shady and ruthless to mike roos in the best way
|
# ? Aug 12, 2016 00:24 |
|
illegal urien
|
# ? Aug 12, 2016 00:36 |
|
urien in public is a sex crime
|
# ? Aug 12, 2016 00:56 |
|
Even at one round/one hit doing all the survival takes so loving long. A better use of your time would be to go out and seek gainful employment, and then use your newfound real money to buy Revelator
|
# ? Aug 12, 2016 01:03 |
|
here's my respect for capcom:
|
# ? Aug 12, 2016 01:04 |
|
A.o.D. posted:Does that still work? I think the old one got patched but I was able to find a new one around when Juri came out. e: actually I think it just wasn't compatible with the latest update. capcom didn't actually put forth the effort to patch it. dog house fucked around with this message at 02:28 on Aug 12, 2016 |
# ? Aug 12, 2016 02:26 |
|
Endorph posted:here's my respect for capcom: Good now do the same to Chun Capcom.
|
# ? Aug 12, 2016 02:34 |
|
Endorph posted:here's my respect for capcom: HALLELUJA! Street Fighter V saved! That's exactly the change SFV needed to become good!
|
# ? Aug 12, 2016 02:41 |
|
Weremacht posted:you can also cancel it early to just do the dash but not the slow as hell crossup kick This and they took away weird poo poo to add weird poo poo. Her jmp creates combos they added a target combo that can't be followed up AND gave her an air throw and too away her air rekka kick thingy.
|
# ? Aug 12, 2016 02:42 |
|
SectumSempra posted:they added a target combo that can't be followed up AND gave her an air throw and too away her air rekka kick thingy. If you're talking about her s.MP~f+HP target combo, it has plenty of ways to follow it up. I don't remember if she has another target combo you might be referring to, though.
|
# ? Aug 12, 2016 06:36 |
|
Jack Trades posted:HALLELUJA! Street Fighter V saved!
|
# ? Aug 12, 2016 06:39 |
|
mango sentinel posted:It helps. Not even in the slightest way.
|
# ? Aug 12, 2016 14:20 |
|
Besides no lag and being able to hear your opponent's controller clicking, was is it that makes offline play better? For some reason I feel like playing in person with someone makes them adapt and change their play style more often.
|
# ? Aug 12, 2016 16:25 |
|
Trashtalk
|
# ? Aug 12, 2016 16:28 |
|
nickmeister posted:Besides no lag and being able to hear your opponent's controller clicking, was is it that makes offline play better? For some reason I feel like playing in person with someone makes them adapt and change their play style more often. Being able to slap the other guy when they're being a bitch.
|
# ? Aug 12, 2016 16:35 |
|
nickmeister posted:For some reason I feel like playing in person with someone makes them adapt and change their play style more often. You say this like it's a bad thing. Better competition makes you a better fighter.
|
# ? Aug 12, 2016 22:16 |
|
Back in Arcade Times there was this fatstrong guy who would sit at a stool on the mvc2 machine. If you did an air combo, he would reach around and unplug the machine and then plug it back in. I'm not fat or strong enough to fight a fatstrong guy.
|
# ? Aug 13, 2016 14:50 |
|
Lmao, that's awesome
|
# ? Aug 13, 2016 14:53 |
|
Jack Trades posted:HALLELUJA! Street Fighter V saved! Its good to know capcom has their priorities straight.
|
# ? Aug 14, 2016 03:32 |
|
Played some SFV this weekend for the first time in awhile. Tried out Necalli and he's pretty fun to play. Had to break the habit of doing gatling inputs. Trip report: -At least 2 minutes of waiting for matchmaking and loading screens between matches. If opponents refuse runback (which happens) there's about as much time spent sitting around as is spent playing the game. Xrd has 1/10th the number of players on Steam but it's somehow quicker to get into a game (IF there's a lobby open). Maybe I should try doing battle lounges next time around. -A few has pretty severe rollback and it's super jarring when it happens. -Still ran into a couple ragequitters, at least one right after landing the match-ending KO
|
# ? Aug 14, 2016 16:25 |
|
nickmeister posted:Besides no lag and being able to hear your opponent's controller clicking, was is it that makes offline play better? For some reason I feel like playing in person with someone makes them adapt and change their play style more often. going outside and interacting with other humans
|
# ? Aug 14, 2016 16:31 |
|
http://www.capcom-unity.com/haunts/blog/2016/08/15/street-fighter-v-development-update-vol-3 The patch tomorrow is installing rage quitting punishment stuff. September they are adding a bunch of stuff they should have had in the first place, like color unlocks. Seems like they are at least starting to listen to the complaints I guess.
|
# ? Aug 15, 2016 17:34 |
|
September Update -VS CPU option Lol
|
# ? Aug 15, 2016 17:37 |
|
|
# ? May 9, 2024 09:12 |
|
I was really happy that season pass owners get all costume colors for free, then i realized I hacked them in like a month ago. edit: i may have read it wrong, it's only for the season pass characters and premiums that you buy. hiddenriverninja fucked around with this message at 20:20 on Aug 15, 2016 |
# ? Aug 15, 2016 18:59 |