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veni veni veni posted:Umi bozus second phase is unmitigated bullshit. The hardest part about it is the lovely camera and the fact that the thing that makes it so you don't fall is magically turned off for the fight for some reason. Just sprint around him in circles. I used low stance with a 1h sword and just mashed dodge if he was about to attack, only took one hit the entire fight because I was lazy and didn't fall off once. Set fire to your weapon and it'll go faster.
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# ? Feb 14, 2017 06:36 |
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# ? May 14, 2024 07:04 |
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I was also thinking that when I try again tomorrow I should probably just not lock on in that phase.
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# ? Feb 14, 2017 06:39 |
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Anyone else having trouble connecting right now? I can't seem to get into a host's game.
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# ? Feb 14, 2017 06:44 |
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Crowetron posted:Naomasa will not drop his smithing texts and I hate his dumb rear end. I killed him one time and don't have the patience to do it again. Maybe when I'm crazy high leveled I'll do it again. There's no "Divine Smithing Texts" are there? Also, it's already crazy expensive to by Books of Reincarnation from the blacksmith. They're cheap at the Tea House though. Do the prices go up if I buy from there?
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# ? Feb 14, 2017 07:09 |
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Holy hell the final Ninjutsu dojo fight is hard as balls. I couldn't land anything that wasn't a low stance attack and had to kinda pray I could build up poison and dodge her unending projectile bullshit.
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# ? Feb 14, 2017 07:10 |
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veni veni veni posted:I was also thinking that when I try again tomorrow I should probably just not lock on in that phase. Do you have any of the fire mask items? I found them very helpful. One use took off about 1/4 of its bar.
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# ? Feb 14, 2017 07:12 |
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Oh the spinning mask thing? I think I have like 5 I've never used them.
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# ? Feb 14, 2017 07:16 |
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Yodzilla posted:Holy hell the final Ninjutsu dojo fight is hard as balls. I couldn't land anything that wasn't a low stance attack and had to kinda pray I could build up poison and dodge her unending projectile bullshit. Really? I ran over the boss without much effort. Got hit twice and didn't even use any of the items they gave me. I think the boss had like 1 more trick compared to the earlier version in the game but she still had super low hp and even lower stamina.
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# ? Feb 14, 2017 07:16 |
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Man some of the NG+ stuff is just straight-up unfun bullshit. Hey, let's add raven yokai to boss fights in tiny arenas with deadly ledges! Christ man. I've platinumed every one of From's Soulsborne games, and NG was a bit easy for my taste... but I am not going to be able to finish all of NG+. I can't take this poo poo even when cheesing with magic. Bugblatter fucked around with this message at 07:23 on Feb 14, 2017 |
# ? Feb 14, 2017 07:21 |
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Just beat the frog boss. I loved the design of his entire level, enough that I wish it had been longer. So far this is surely my Game of the Year, and I might even like it more than a couple of the Souls games. I mostly use axes, with a spear backup for when I need more range and/or cheese. I recently started "perfect" ki pulsing way more frequently instead of just dodging, and it greatly improved my axe-murdering experience. Anyone that has finished it have a %completion estimate for me? I really don't want this game to end and the plot makes it seem like I might be closing in.
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# ? Feb 14, 2017 07:25 |
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Xalidur posted:Anyone that has finished it have a %completion estimate for me? I really don't want this game to end and the plot makes it seem like I might be closing in. We don't need to give you one, the game provides you one in the stats found in the prestige menu!
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# ? Feb 14, 2017 07:31 |
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Xalidur posted:Just beat the frog boss. I loved the design of his entire level, enough that I wish it had been longer. So far this is surely my Game of the Year, and I might even like it more than a couple of the Souls games. I mostly use axes, with a spear backup for when I need more range and/or cheese. I recently started "perfect" ki pulsing way more frequently instead of just dodging, and it greatly improved my axe-murdering experience. You've still got a good chunk left to go.
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# ? Feb 14, 2017 07:33 |
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Jerk rear end centipede dead good I'm glad I hate that place
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# ? Feb 14, 2017 07:37 |
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Why do these games always include The Poison Area Where All That Means Is A Lot Of Extra Running Around
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# ? Feb 14, 2017 07:44 |
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Does Luck increase the chance of Smithing Recipes dropping?
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# ? Feb 14, 2017 07:54 |
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Anyone else feel the difficulty curve tapers off about halfway through? I think I'm about 80% of the way through the game and I'm kinda just destroying everything now. Most enemies I can kill in one combo(I use Dual-Swords).
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# ? Feb 14, 2017 07:57 |
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Just finished this game. My general impression it's it's really, really good, but it's definitely got it's weaknesses. Enemy variety is butts (I hope you like fighting yoki, skeleton warriors, dwellers, and those big one eyed oni). It has dark souls-ish level design, with the hidden nooks and shortcuts and the like, and it generally hits the mark, but the huge issue I kept running into is that the loot, for the most part, isn't unique, so there's really no incentive to explore other than finding shortcuts/shrines and kodama. I would run by side areas that I would scour the gently caress out of in a souls game because I know it would probably just contain a bunch of garbage drops to feed to Tome. The whole engine of getting you to explore a level wore really thin on me and I found myself just trying to get to the next shrine. Levels were a little bit too long in places, and the whole game was ridiculously long overall. I found myself cutting down boss after boss expecting the game to end when it just kept going. Some of the levels really stood out as cool and memorable. The spider castle was pretty rad. The ninja mansion was great. The holy mountain level with the bridges/woods was really cool. Sekigahara and the follow up level were also pretty drat cool and unique. I think the levels with the weird crystal gimmicks were sort of ok just to mix things up. Other than that, it all just sort of blended into one castle/shrine/cave after another. This whole game feels like a weird tour of Sengoku history and Japanese landmarks. Bosses, on a whole, were loving awesome. My favorite bar none was big gently caress off swag frog ninja. My only complaint is that the latter 30-40% of the game becomes mostly human bosses with a gimmick or two until the very last two. The human boss fights felt pretty samey and were laughably easy with the spear set, except Muneshige because of his outrageous damage on his iai moves. The combat in this game is, bar none, some of the best in an arpg I've ever played. It feels incredibly meaty and agile. Rocked a spear the whole game and didn't touch any other weapons. By the end of the game I was stance dancing and ki pulsing and juggling dudes on my swag stick. It was loving amazing. Overall game is a solid B+/A- for me. If they condensed the loot, had more enemy variety, and less castles I would probably be playing this way more than I already have. Xalidur posted:Anyone that has finished it have a %completion estimate for me? I really don't want this game to end and the plot makes it seem like I might be closing in. You've got a long way to go.
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# ? Feb 14, 2017 09:26 |
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Yorkshire Pudding posted:Does Luck increase the chance of Smithing Recipes dropping? I sure hope so, there's a bunch of set build I'd like too try out with no easy way to farm the boss, like the obsidian samurai set....
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# ? Feb 14, 2017 10:01 |
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CJacobs posted:Why do these games always include The Poison Area Where All That Means Is A Lot Of Extra Running Around
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# ? Feb 14, 2017 10:06 |
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Thievery posted:Just sprint around him in circles. This is the secret to like, 80% of the bosses from every Souls Game, BBorne, and Nioh. Mid-game spoiler: Starting with White Tiger I just started running to the right or left of every boss. So far it's working pretty well, and I just killed birdman. It feels like the devs forgot you don't have to fight directly in front of or behind a boss.
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# ? Feb 14, 2017 10:52 |
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Zaphod42 posted:If you have the smithing text for a set that's an exception, as you can then craft new versions at levels to keep up with you as you go, and craft many and take the best stats. I got dropped a full set of purple level red demon (including the spear), from killing three random revenants. ..I had no points in spears at this point, it's still absurdly strong.
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# ? Feb 14, 2017 11:38 |
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I beat Muneshige last night by humping the rock for nearly 10 minutes, took me about 15 tries. I have no idea how you're meant to beat him face to face as a light armour user. All I could do was try and get long shots in with my gama, a single mistake was death. Is he just meant to be a boss you come back to when you're a higher level? Also I spent 10 minutes in the poison mine and turned the game off, timed air con units just aren't a fun mechanic for me, first part of the game I haven't loved. Stangg fucked around with this message at 11:53 on Feb 14, 2017 |
# ? Feb 14, 2017 11:50 |
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Looks like the clan battle ended, I was on the winning side and my clan was ranked 19th I think and got 30k glory .
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# ? Feb 14, 2017 11:54 |
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Finally got my hands on this game yesterday so some of my impressions on it: -Oh hey it's Dark Souls -Gear drops are pretty generous and so far i'm seeing no reason not to farm enemies for them -Where is the dodge roll?! ..... wait nvm I found it -This reminds me pretty strongly of Onimusha -Yep...still Dark Souls -I have a pokemon?! -Someone died and left behind an angry ghost that is trying to kill me -Dual Swords are freaking awesome. And then I died a whole bunch. This game is pretty great.
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# ? Feb 14, 2017 12:38 |
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Stangg posted:I beat Muneshige last night by humping the rock for nearly 10 minutes, took me about 15 tries. I have no idea how you're meant to beat him face to face as a light armour user. All I could do was try and get long shots in with my gama, a single mistake was death. He was a complete prick in the Beta, but he seemed easier here, perhaps because of experience. Didn't use the rock, just kept distance, punished whiffed strikes. Dashed THROUGH his iai strike, and used the odd shuriken to break his ki when he runs out of Stamina.
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# ? Feb 14, 2017 13:04 |
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Stangg posted:I beat Muneshige last night by humping the rock for nearly 10 minutes, took me about 15 tries. I have no idea how you're meant to beat him face to face as a light armour user. All I could do was try and get long shots in with my gama, a single mistake was death. You only need to activate them once, each area has a rock that spews the gas that you destroy
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# ? Feb 14, 2017 13:08 |
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Given the weird diminishing returns scale and how this game seems to reward spreading out your points, is going base 10 in every stat a decent idea? I'm going dual swords/spears so I've been pumping skill/body and only have a 5 STR, but it seems like at this stage putting a point into STR is going to give me bonuses to just about everything.
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# ? Feb 14, 2017 13:26 |
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Stangg posted:I beat Muneshige last night by humping the rock for nearly 10 minutes, took me about 15 tries. I have no idea how you're meant to beat him face to face as a light armour user. All I could do was try and get long shots in with my gama, a single mistake was death. Lifeseal (the magic that reduces enemy ki restoration) is your friend in this fight. It's the only way I was able to beat him in either the beta or in the main game. Though he is definitely easier in the main game.
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# ? Feb 14, 2017 13:40 |
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CJacobs posted:We don't need to give you one, the game provides you one in the stats found in the prestige menu! I appreciate all the replies assuaging my concern, but quoting this one because, holy crap! It prompted me to take a break from killing things to look through the game menus and they track so many statistics it's amazing. I probably could have figured this out earlier if I read tutorials more carefully instead of tunnel visioning epic samurai battles. (Good game is good.)
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# ? Feb 14, 2017 13:41 |
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Fhqwhgads posted:Given the weird diminishing returns scale and how this game seems to reward spreading out your points, is going base 10 in every stat a decent idea? I'm going dual swords/spears so I've been pumping skill/body and only have a 5 STR, but it seems like at this stage putting a point into STR is going to give me bonuses to just about everything. Keep in mind that weapon damage scaling never hits diminishing returns, even if a stat's other effects do. Magic and Dexterity keep increasing your magic or ninjutsu power by meaningful amounts all the way to about 60 or 70, too. Even though you're seeing things like 1 damage for increasing your main stat, if you keep going it will go back up again. I tested this myself: taking Heart all the way to 82, I never hit a point of diminishing returns for katana damage, even though it went up and down. The reason spreading your points out is good, though, is because every weapon scales with three stats, and the difference between "good" scaling and "bad" scaling isn't that big. Like, for katanas, a build that goes all-in on Heart gets like 10 more damage than a build that splits levels between heart and Skill, and that's not because of diminishing returns, just because Skill is almost as good as Heart for katanas. RatHat posted:Anyone else feel the difficulty curve tapers off about halfway through? I think I'm about 80% of the way through the game and I'm kinda just destroying everything now. Most enemies I can kill in one combo(I use Dual-Swords). I found that it started to pick up again in the last few main missions. Where I am now, enemies have a lot more health and come in groups much more often. And apparently NG+ just gets completely bullshit, according to another poster on this page. Stangg posted:I beat Muneshige last night by humping the rock for nearly 10 minutes, took me about 15 tries. I have no idea how you're meant to beat him face to face as a light armour user. All I could do was try and get long shots in with my gama, a single mistake was death. The difference between light and medium armor isn't that large when it comes to damage reduction (it's a 7% difference), so really it's just that Tachibana hits hard. The trick is either to dance around the rock, or just stay really aggressive and learn how to dodge through his attacks and hit him in the back. He's one of the tougher samurai duel fights.
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# ? Feb 14, 2017 14:06 |
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RatHat posted:Anyone else feel the difficulty curve tapers off about halfway through? I think I'm about 80% of the way through the game and I'm kinda just destroying everything now. Most enemies I can kill in one combo(I use Dual-Swords). Now they're just katana fodder.
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# ? Feb 14, 2017 14:29 |
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For the clans bonuses, some of them say "+2% Red Demon Armor (Toughness)" or "+2% Toughness (Heavy Armor)". Does that mean that for each piece of that item you get that bonus? So a full set of Heavy Armor with that bonus would be +12% Toughness?
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# ? Feb 14, 2017 14:41 |
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How do you increase the clan bonuses? It has blue numbers in parentheses so I assume you can?
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# ? Feb 14, 2017 14:49 |
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Harrow posted:I found that it started to pick up again in the last few main missions. Where I am now, enemies have a lot more health and come in groups much more often. And apparently NG+ just gets completely bullshit, according to another poster on this page. I think that was me. FWIW, the main missions of NG+ are fine. Even runs into the same issue of the last half being easier than the first, like the NG. Some of the side missions have some real bullshit though. I think the latter half being easier is largely the got gud effect, but because there are no new enemy types. By mid-game you've learned how to fight every enemy, so there's little challenge. Even the bosses are really similar to fight. In NG+ it's the same because you've learned how to deal with the new enemy combos.
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# ? Feb 14, 2017 14:57 |
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Relin posted:How do you increase the clan bonuses? It has blue numbers in parentheses so I assume you can? Someone said just staying loyal every weeks gives stacking bonuses.
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# ? Feb 14, 2017 15:04 |
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Bugblatter posted:I think that was me. FWIW, the main missions of NG+ are fine. Even runs into the same issue of the last half being easier than the first, like the NG. Some of the side missions have some real bullshit though. Yeah, I agree, I think that's a large part of why the second half feels like it loses a lot of challenge--you've seen everything the game can really throw at you already. It could've used a few more enemy types to switch things up in the late-game, really. I mean, eventually they resort to throwing an Onryoki at you out of a normal yokai portal just to spice things up. A few new enemy types would be nice. Even some of the side missions in NG, though, had me wondering what I did to deserve this, like the one where I had to fight two Raven Tengu at the same time in a tiny area, and that wasn't even the final wave. I ran out of healing and almost out of Life fighting the Tengu, so when an Onryoki showed up, I had to beat it without getting hit. (I did )
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# ? Feb 14, 2017 15:14 |
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Are special effects of weapons reflected in their stats? Like if I have a sword that has "Change to Attack (HEART) ==>A", how can I see what amount of bonus damage that will give me?
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# ? Feb 14, 2017 15:34 |
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Yorkshire Pudding posted:Are special effects of weapons reflected in their stats? Like if I have a sword that has "Change to Attack (HEART) ==>A", how can I see what amount of bonus damage that will give me? My understanding is that it's already reflected in the weapons bug damage number at the top. I guess if you wanted to see how much of a bknus it was, you could comoare it to another of the same weapon at the same level and familiarity and look at the difference between the damages. But I'm not sure...
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# ? Feb 14, 2017 15:38 |
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Yorkshire Pudding posted:Are special effects of weapons reflected in their stats? Like if I have a sword that has "Change to Attack (HEART) ==>A", how can I see what amount of bonus damage that will give me? Yes, it's reflected in the Attack number at the top, so it's already factored in. Same for armor that scales with Spirit or Magic.
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# ? Feb 14, 2017 15:39 |
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# ? May 14, 2024 07:04 |
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Holy poo poo. Between the 6-Piece Red Demon Set Bonus and being at A Agility my Ki just comes back unbelievably fast. I can just dodge around and smack people forever.
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# ? Feb 14, 2017 15:46 |