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Discendo Vox posted:It's Day 3! Will any of my purchases carry forward to future games?
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# ? Mar 1, 2017 22:40 |
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# ? May 15, 2024 17:00 |
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gently caress! That wasn't supposed to be visible
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# ? Mar 1, 2017 22:55 |
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Discendo Vox posted:well, you guys do remember that briefcase we've been stealing in multiple heists, right? Calling it now: a Pulp Fiction crossover where the Payday gang is tasked to steal the briefcase of a certain Marsellus Wallace whose contents remain tantalizingly unknown, but whose recipient will pay a high price for - voiced by Quentin Tarantino, of course.
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# ? Mar 1, 2017 23:09 |
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Discendo Vox posted:gently caress! That wasn't supposed to be visible You should have sneaked this. Tons of gold in that deal.
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# ? Mar 2, 2017 00:23 |
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So I can't figure out this issue I'm having. The last time I played PD2 was during the Christmas Mall heist and it was all good fun, but now when I load up the game I get the usual splash screen and the main menu, all is well. But as soon as I get into Crime.net my framerate drops down like 12 FPS, and stays that way even during the heist, until I finally go back to the main menu where it clears up and returns to the normal 60 FPS. I've fiddled with all my video options but nothing seems to have any kind of impact, and so far Payday 2 is the only game acting erratically. I did hop on during the Scarface release and had the same issue, so I'm guessing the problem started around then. I'm going to try reinstalling tonight and seeing if that fixes it, but I'm wondering if anyone else has heard of this weird issue.
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# ? Mar 2, 2017 00:56 |
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It looks like the devs are gearing up to finally tackle the problem that's been afflicting Payday 2 balance: snipers not firing a "warning shot".Tamayachi posted:So I can't figure out this issue I'm having. The last time I played PD2 was during the Christmas Mall heist and it was all good fun, but now when I load up the game I get the usual splash screen and the main menu, all is well. But as soon as I get into Crime.net my framerate drops down like 12 FPS, and stays that way even during the heist, until I finally go back to the main menu where it clears up and returns to the normal 60 FPS. I've fiddled with all my video options but nothing seems to have any kind of impact, and so far Payday 2 is the only game acting erratically. I did hop on during the Scarface release and had the same issue, so I'm guessing the problem started around then. I'm going to try reinstalling tonight and seeing if that fixes it, but I'm wondering if anyone else has heard of this weird issue. Using any mods? Discendo Vox fucked around with this message at 01:21 on Mar 2, 2017 |
# ? Mar 2, 2017 01:17 |
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No mods whatsoever, and I've never used them before so it wouldn't be anything leftover hiding in the files.
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# ? Mar 2, 2017 01:23 |
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Tamayachi posted:No mods whatsoever, and I've never used them before so it wouldn't be anything leftover hiding in the files. Hm, if the clean install doesn't work my next guess would be that antivirus is suddenly getting a false positive. Having it effect the crimenet interface is just weird, I'm not sure what process would start there and not stop when a heist loads. Discendo Vox fucked around with this message at 01:40 on Mar 2, 2017 |
# ? Mar 2, 2017 01:29 |
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Discendo Vox posted:Hm, if the clean install doesn't work my next guess would be that antivirus is suddenly getting a false positive. Having it effect the crimenet interface is just weird, I'm not sure what process would start there and not stop when a heist loads. Yeah, I'm really hoping the fresh install will fix it. The only other time I've seen this kind of problem is with another Steam game Unturned, but only in multiplayer servers. Not sure if it's a related issue or not, but I'll reinstall PD2 tonight and hope for the best.
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# ? Mar 2, 2017 01:45 |
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Discendo Vox posted:It looks like the devs are gearing up to finally tackle the problem that's been afflicting Payday 2 balance: snipers not firing a "warning shot". I'm all for nerfing snipers so frenzerkerchist moves from "dominant meta" to "literally unstoppable."
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# ? Mar 2, 2017 05:42 |
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Got back into the game after a few weeks out due to various reasons, and Brooklyn 10-10 is really fun and avoids many of the worst PD cliches (no bags to move, not having to huddle in one spot for any very extended periods of time, etc). However, the last bit is hellish on OD because you have ~40 policemen, each of whom can down you in a couple of shots, huddled in a relatively small stretch of street. And they make you go out into that mess to move police cars. People complain about every OD build having to have Aced Nine Lives and Swan Song, but situations like that are literally impossible without those skills. Whole heist is great on DW and below though!
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# ? Mar 2, 2017 10:10 |
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The recent trend of sticking infinite assaults at the end of loud heists is terrible and I wish they'd stop doing it.
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# ? Mar 2, 2017 11:15 |
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What would be better, have a heist have no bullshit numbers but hard-lock it to like 10-13 big waves that become shorter the quicker you kill? Have an achievement for reaching this where there's one or two waves that are basically nothing and Bain laughs at the cops trying to just ask the heisters to leave the scene/give up, "pretty please"?
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# ? Mar 2, 2017 11:51 |
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They could just not use it because it's a lovely mechanic. For every map where it works (Beneath the Mountain, Hoxton Breakout, First World Bank) there are just as many where it's loving garbage (Boiling Point, Biker Heist day 1, Dockyard, pre-patch Scarface, Brooklyn 10-10).
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# ? Mar 2, 2017 12:57 |
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Endless assaults are good on larger maps (Beneath the Mountain and even Boiling Point) or where you're expected to run a reasonable distance to the escape (Hoxbreak, First World Bank, Birth of Sky). They are total poo poo in constricted areas where the cops can cluster and deathball you (Aftershock, Brooklyn 10-10), or where the escape is stupidly long and/or poo poo in other ways (Biker Heist and the crappy bikes; Train Heist when you get the boat escape, Scarface Mansion when you get the van). Generally, therefore, endless assaults are ok so long as they're on a map that gives players a fair chance. Putting 40 cops in a tiny area so they can all concentrate fire on the crew all at once is not giving players a fair chance. And, again, the type of escape you get should not ever be up to loving RNG if one escape is very evidently much easier than the other.
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# ? Mar 2, 2017 15:23 |
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in pd:th literally every map ended in some form of infinite assault, and a no return point i would not count on this particular tradition to be excised any time soon
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# ? Mar 2, 2017 15:58 |
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Speaking of pdth, today's updates include several teasers in the safehouse. We're getting Green Bridge and Heat Street next. Also Vlad's there sometimes now.
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# ? Mar 2, 2017 16:23 |
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Coolguye posted:in pd:th literally every map ended in some form of infinite assault, and a no return point I'm well aware. Between them adding running back to bulldozers and repeating history by adding an unbalanced top difficulty at the end of support, Overkill seems pretty stuck on "tradition".
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# ? Mar 2, 2017 17:20 |
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its a good civics tree in civ 4
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# ? Mar 2, 2017 17:42 |
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As a part of OVK's "remove anything people complain about" approach to design, the endless assaults were removed from Scarface Mansion and a bunch of other heists. I'm not confident it's an endless assault at the end of Brooklyn 10-10 either. Also, small leak time, courtesy of facepunch folk: wpn_fps_snp_siltstone wpn_fps_ass_flint The DLC id is "grv". Discendo Vox fucked around with this message at 17:57 on Mar 2, 2017 |
# ? Mar 2, 2017 17:51 |
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The assault goes endless when you jump through the elevator right before you meet Charon. If you take the zipline down the shaft but don't jump through it won't trigger. You can watch the assault banner restart during a sustain when it happens.
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# ? Mar 2, 2017 18:45 |
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Coolguye posted:its a good civics tree in civ 4 you mean civ 5 you barbarian fake edit: civilization/payday crossover dlcs when?? I want the Payday gang to steal Great Art in Civ 6 (my spies are hopeless at it) and I want to heist as Genghis Khan! Or as Gandhi, but only if he comes with a handheld nuke launcher.
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# ? Mar 2, 2017 20:09 |
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Ripper Swarm posted:you mean civ 5 you barbarian SMASHIN poo poo & FEELIN' FINE
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# ? Mar 2, 2017 20:26 |
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Coolguye posted:MAN W/CLUB UP IN UR MINE DUDE W/SPEAR UP IN UR FARM GRAB THE DADDY, BREAK HIS ARM
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# ? Mar 2, 2017 20:31 |
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Looks like reinstalling did the trick, I'm running free and clear again!
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# ? Mar 2, 2017 20:45 |
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Encountered a weird bug on an escape after transport: harbor. We failed first time because the escape van was in a different spot and I didn't realize it. We restart and the loot is gone. No bags spawn. We restart again and the loot is there. I wasn't running any mods but I wasn't host.
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# ? Mar 2, 2017 23:59 |
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clockworkjoe posted:Encountered a weird bug on an escape after transport: harbor. We failed first time because the escape van was in a different spot and I didn't realize it. We restart and the loot is gone. No bags spawn. We restart again and the loot is there. I wasn't running any mods but I wasn't host. This has been reported (I think based on Transport: harbor specifically) and is being worked on, I think.
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# ? Mar 3, 2017 01:54 |
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Discendo Vox posted:
FLINTSTONES!?
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# ? Mar 3, 2017 02:19 |
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Endless assaults make sense on maps when it's basically just your cue to get the hell out of there. They should only show up when there's nothing more to be done and thus sitting around farming cops would just be a waste of time.
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# ? Mar 3, 2017 02:24 |
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Discendo Vox posted:Speaking of pdth, today's updates include several teasers in the safehouse. We're getting Green Bridge and Heat Street next. Anyone know what Uncle Crime is saying?
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# ? Mar 3, 2017 02:25 |
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It bugs me that infinite assaults effectively punish you for succeeding by locking out any in-custody players for the remainder of the heist. Admittedly not a big deal on the ones where it's just a quick sprint to the exit through minimal resistance, but when it's not...
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# ? Mar 3, 2017 03:37 |
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http://pastebin.com/YeJ2BFnn Note that in practice the lines are probably randomized.
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# ? Mar 3, 2017 05:57 |
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Discendo Vox posted:As a part of OVK's "remove anything people complain about" approach to design, the endless assaults were removed from Scarface Mansion and a bunch of other heists. I'm not confident it's an endless assault at the end of Brooklyn 10-10 either. Endless assault on Scarface Mansion is artificial difficulty, good that it's gone. The one thing they haven't put back in most heists that was in PD:TH is completely arbitrary escape timers. Good riddance to that, as well.
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# ? Mar 3, 2017 12:26 |
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Manuel Calavera posted:FLINTSTONES!? Im more worried about rear end flints personally. Those sound quite painful to deal with.. like upgraded hemorrhoids or something.
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# ? Mar 4, 2017 03:45 |
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We're going back in time to steal the wheel from Prehistoric man. The first crime!
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# ? Mar 4, 2017 03:47 |
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It looks like I'm back into this game. Are there any good guides to summarise the changes from 2015 onwards? OP was pretty good but I now need to guide 3 beginners through this and can't remember anything myself (despite being I-95). Halp!
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# ? Mar 5, 2017 23:14 |
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Red_Fred posted:It looks like I'm back into this game. Are there any good guides to summarise the changes from 2015 onwards? OP was pretty good but I now need to guide 3 beginners through this and can't remember anything myself (despite being I-95). Whenever I take a long rear end break and come back, I just bullrush my way to 100 of the current infamy, look up a build or two on reddit, then just mess around on OVK difficulty until I start getting my Payday legs back.
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# ? Mar 5, 2017 23:26 |
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yeah just spend like half your session cursing and puking while maxing Inspire and you'll be fine
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# ? Mar 6, 2017 05:40 |
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Red_Fred posted:Are there any good guides to summarise the changes from 2015 onwards? Let's pretend it wasn't Day 1 of Crimefest 2015 that made you stop and that'll be my excuse if I say something you already knew. Skills
Weapons
Deployables
Stealth
New Enemies
Mutators
The Basics
Safes
Offshore Payday
Safe House
Continental coins
Side jobs
Pro jobs
Players
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# ? Mar 6, 2017 07:16 |
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# ? May 15, 2024 17:00 |
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Red_Fred posted:It looks like I'm back into this game. Are there any good guides to summarise the changes from 2015 onwards? OP was pretty good but I now need to guide 3 beginners through this and can't remember anything myself (despite being I-95). Obligatory plug of my Short Guide with guest contributions from other goon heisters.
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# ? Mar 6, 2017 08:02 |