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Owl Inspector
Sep 14, 2011

I think goons are way too quick to replace "difference of opinion over a videogame" with "stupidity" but I do not tend to agree with walker at all. He raved about far cry 3, and by the time I was done with FC3, I absolutely hated it. I hope someone else writes RPS' review for andromeda.

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Nazzadan
Jun 22, 2016




Good read, thanks

Poops Mcgoots
Jul 12, 2010

Rookersh posted:

Bioware doesn't exist anymore.

DA:O was a surprise success that took 6ish years to make and almost everyone working at Bioware to put out the door. EA had no faith in it, and suddenly it was one of their top selling franchises. So they did what EA does to highly successful franchises, and asked Bioware to make another one. Except for this new one, they wanted it started and finished in under a year, as they had a dream of an annual RPG franchise. Mind you that's hard enough to pull off for FPS games which are relatively simple to make with multiple teams. Bioware was expected to put together a full length AAA RPG in 6-7 months while also putting out the last of the DA:O DLC.

This killed the company. Huge swathes of people up and quit. They couldn't handle the stress. They couldn't handle what they were expected to do. Every single major program director and creative lead left the company during this year period where they were developing DA2. Go look at LinkedIn profiles for the major people that worked on DA:O, and more then half of them suddenly leave Bioware in 2010. The combat director quit and wasn't replaced for months, so they had no real lead directing what the combat should have been during that period. Major story beats and combat ideas got forced into the game in the final months of 2010 not because they were good, but because the game needed to ship in a few months and it needed to get out the door. To help the DA team actually finish DA2 in a somewhat annual fashion, they drew most of the ME2 team off ME, throwing them into this grinder as well.

By the time DA2 launched, around half if not more of the original "Bioware" was gone. Go through the credits of DA:O, ME1, or ME2 and start LinkedIning people, none of them work for Bioware anymore. Most left between 2010 and 2012.

It's been a pretty steady drain since then. Compare the credits list of Inquisition to the credits list of DA:O or DA2. It's almost an entirely new team, and it's a team that Bioware specifically hired to replace the losses from DA2. It's why so many styles have changed since then, why the gameplay changed so steadily, and why they chose to try so many new things. Because Inquisition wasn't made by the DA:O team trying their hand at open world game design. It was maybe 1/6th of the guys that even touched DA:O/DA2 suddenly getting an influx of new blood, most of it Bioware fans finally getting a chance to work for the company they loved, that had great new ideas for what they wanted out of future Bioware games.

It's the same for the ME team. The brain drain has been bad, and the development of Andromeda has apparently picked off massive chunks of the team. The lead writer of the group was the lead writer for Halo 4, and he apparently clashed with a lot of the senior writers/main writers of previous ME games. A whole bunch of goon favorite ME writers have quit the company, and on various development forums have mentioned it was due to creative differences with the former lead writer. Gameplay leads have been leaving the ME/Bioware teams at a pretty steady pace since the game was developed as well. The story had to be picked up mid completion as the lead writer got forced out/quit and replaced, which likely doesn't mean great things for the narrative ( which we are also seeing here. ). Andromeda has currently had the great slow drip of Bioware talent since the dark days of 2010 when DA2 "killed" the company. They've been forced to cycle talent multiple times during the development of Andromeda, not just in management ( which has seen multiple complete turnovers ), but also among the rank and file people working on the game.

This isn't to say Andromeda can't be great, or that it won't live up to the hype. I'm personally hoping it does because I need something to play right now. But if it's good, it'll be good on it's own merits and it's own merits alone, rather then because "it's a Bioware game, I like Bioware!". Because Bioware doesn't exist anymore, it's a completely new entity and needs to be treated as such. People really need to be viewing this as "EA'S NEW ACQUISITION, BIOWARE VICTORY'S FIRST RPG. HOPE IT'S GOOD." rather then "Bioware always makes quality. I know what I'll get here.". As it is right now, EA is propping up Bioware's corpse with a new studio and hoping people don't notice while they keep using it as their RPG house.

Whether Bioware deserves it or not, I'm not sure, but I'm open to developers trying new things since the alternative is Ubisoft releasing a bunch of open world games where you climb towers to reveal a hundred icons on your map.

Darth Windu
Mar 17, 2009

by Smythe
I need this game to be good really badly

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
as long as the mp is good i'm good

Zane
Nov 14, 2007
da2 was probably a production disaster behind the scenes but it at least weirdly broke the story and gameplay formulae in inadvertently interesting ways in the process. me4 meanwhile seems to simultaneously double down on every convention and draw them out through open world mechanics. which could be very not good. but whatever i'd be lying if i said i wasn't going to play it.

Zane fucked around with this message at 04:48 on Mar 15, 2017

Nazzadan
Jun 22, 2016



I think it would be pretty funny if it turns out to be great despite the bad animations, bad graphics, bad voiceacting and bad writing. Like if the gameplay is so amazing it overshadows all of that, that would be fantastic.

It would/will also be funny when the game is garbage and everyone that has been shitposting about it since the first trailer is proven right.

So it's a win/win for me, I either get a good game or a good laugh.

GRINDCORE MEGGIDO
Feb 28, 1985


Nazzadan posted:

When was the last time Bioware even knocked the ball past the pitching mound?

I never played Inquisition or even read about it, so I can't comment there, but I'd say the last good single player was ME2 in 2010. It really knocked it out the park for me back then, considering what else was available at the time. Also Tuchanka in ME3, and ME3 multiplayer.

e- didn't realise so many left in 2010ish. I suppose it fits.

Nazzadan posted:

I think it would be pretty funny if it turns out to be great despite the bad animations, bad graphics, bad voiceacting and bad writing. Like if the gameplay is so amazing it overshadows all of that, that would be fantastic.

It would/will also be funny when the game is garbage and everyone that has been shitposting about it since the first trailer is proven right.

So it's a win/win for me, I either get a good game or a good laugh.

Yea, that's just how I think about it too.

GRINDCORE MEGGIDO fucked around with this message at 04:53 on Mar 15, 2017

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD

Poops Mcgoots posted:

Whether Bioware deserves it or not, I'm not sure, but I'm open to developers trying new things since the alternative is Ubisoft releasing a bunch of open world games where you climb towers to reveal a hundred icons on your map.

If this does turn out to be Mass Effect Inquisition - and there are a lot of signs it fuckin' close - then that's pretty much what this game will be. What's the difference between opening up a camp site/forward base in Inquisition and climbing a bell tower in FC4? What's the difference between collecting all the codex pages in Inquisition and collecting all of the animus thingamabobs in Assassin's Creed?

E:Speaking of climbing towers - guess what the Remnant quests for this game involve?

Funky See Funky Do fucked around with this message at 05:04 on Mar 15, 2017

El Jeffe
Dec 24, 2009

Has anybody pointed out that a handful of streamers are streaming press copies right now?

e: yep, beaten

El Jeffe fucked around with this message at 04:51 on Mar 15, 2017

Darth Windu
Mar 17, 2009

by Smythe

Nazzadan posted:

When was the last time Bioware even knocked the ball past the pitching mound?

DA I, The first half of Mass Effect 3

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
i turned on one of the streams and it was a guy pulling enemies and then dropping them off cliffs

goty

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Realtalk:

I just want a pulpy scifi adventure with fun combat, plenty of loot, and a decent amount of exploration.
I really don't care how intellectual the story is as long it's just fun to follow and think about amidst all the shooting and looting.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

Deakul posted:

Realtalk:

I just want a pulpy scifi adventure with fun combat, plenty of loot, and a decent amount of exploration.
I really don't care how intellectual the story is as long it's just fun to follow and think about amidst all the shooting and looting.

Yep. I enjoyed Mass Effect at it's worst. So this will likely be fine.

Nazzadan
Jun 22, 2016



Big Bowie Bonanza posted:

i turned on one of the streams and it was a guy pulling enemies and then dropping them off cliffs

goty

I just tuned in to watch a squadmate shoot at the ground the entire mission, and then the player failed the mission with no warning. It was pretty funny

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Milky Moor posted:

sure

on the other hand, these tepid-at-best reviews have got me so hyped man, i'm so hyped, i've preordered the super deluxe edition to show all the bad frogger goons!!

can I see some aside from the one by the guy who liked me3's original ending

Ainsley McTree
Feb 19, 2004


Rookersh posted:

Bioware doesn't exist anymore.



A good, detailed, effortpost? In this thread? Source your quotes

Seriously though, that was a good read, thanks for posting it. I dunno what this game will be, but I really like the mass effect series, even 3 (the ending is bad and some of the plot is bad but I like the game) so I'm cautiously optimistic my brain will convincingly tell me that I like this one, too, even if it, like mass effect 3, is not good, according to goons

From what I've seen of this so far in videos and streams it looks satisfyingly within the mass effect aesthetic that I've come to love, and even the "this sucks" reviews say the combat's pretty fun so I'm keeping my preorder locked in

Owl Inspector
Sep 14, 2011

I hadn't seen any of the facial animation people were talking about before watching one of these streams, but they really weren't exaggerating. :smith: This woman is holding a completely unchanging expression with everything she says, pretty much only moving her mouth. And this is primary story stuff, not an out of the way sidequest.

I'd need to compare it with mass effect 2 and 3 to see if I'm remembering them with rose tinted glasses and this is actually totally normal for the series, but either way, it's a hell of a step down from the witcher 3.

This is just a personal gripe, but I'm also not liking how they keep the camera centered behind you and controllable during normal conversations, unlike ME 1/2/3's close-up diagonal shots.

AngryBooch
Sep 26, 2009
Underdog humans are in a race to activate/deactivate ancient relics of an extinct advanced race. Humanity's best hope rests on the shoulders of one soldier who is bound to an AI.

The loving Halo writer turned Mass Effect into Halo.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Digirat posted:

I'd need to compare it with mass effect 2 and 3 to see if I'm remembering them with rose tinted glasses and this is actually totally normal for the series

ME2 and 3 were meme generators because of some of their odd expression animations

Case in point:

Dr. Abysmal
Feb 17, 2010

We're all doomed
Peebee's gun is still backwards in the review copy footage so it wasn't some thing they rigged up to get past stage demo restrictions or whatever people were making up about it

Ainsley McTree
Feb 19, 2004


If "a character holds a gun backwards once" and "the faces look funny" turn out to be the biggest problems with this game then that will rule

Eddain
May 6, 2007

BrianWilly posted:

Combat does seem cool from what these vids show, despite some...sigh...really poor playing. Everyone seems to think that the only way to deal with enemy shields is to just...shoot them with your gun, despite the fact that Liam (who's been in every squad so far) apparently has Overload. That one Video Game Sophistry guy who's doing in-depth videos looks to be playing a Sentinel, but I've yet to see him use a single power and, from what I can tell, he seems to have gone through the entire first mission without ever equipping a second power. :psyduck:

According to the preview pages of the Prima Guide, Liam's Overload is not a starter ability, you have to actually put a point in it once you level up. He starts with Frag Grenade and an Omni-tool Lunge.

Haledjian
May 29, 2008

YOU CAN'T MOVE WITH ME IN THIS DIGITAL SPACE

This is pretty damning, but having just replayed the original trilogy, I'm kind of mystified at him saying he expects "splendid writing" from a Bioware game. All the stuff he's criticizing is thoroughly present in the first three games.

I always thought the draw was that the writing was not that it was good so much as good enough to get players invested in the Choose Your Own Adventure mechanic. It was never "splendid," it just went from above-average to below as it got outstripped by other studios.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

Big Bowie Bonanza posted:

i turned on one of the streams and it was a guy pulling enemies and then dropping them off cliffs

goty
if you can be a jedi with a shotgun (or a vanguard with a lightsaber) then i can maybe overlook some real bad animations

Owl Inspector
Sep 14, 2011

Fojar38 posted:

ME2 and 3 were meme generators because of some of their odd expression animations

Case in point:



Everyone remembers this one because it was horrifying, but also because it was an outlier.

The issue I'm seeing with andromeda is that the faces are under-animated rather than over-animated, which is obviously much safer but also clearly inferior to the alternative

Haledjian
May 29, 2008

YOU CAN'T MOVE WITH ME IN THIS DIGITAL SPACE

Digirat posted:

Everyone remembers this one because it was horrifying, but also because it was an outlier.

It was one of the worst bits, but I definitely don't think it's an outlier. ME2 and 3 are FULL of melodramatic moments that are undermined by stiff animation, characters sliding around, long pauses between lines of dialogue*, etc. It's always been like this, it just hasn't improved at all and looks comparatively worse and worse the better the character models get. :smith:

*including my favorite thing where a character stops in the middle of a word and waits a full second so another character can "interrupt" them

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD

Haledjian posted:

This is pretty damning, but having just replayed the original trilogy, I'm kind of mystified at him saying he expects "splendid writing" from a Bioware game. All the stuff he's criticizing is thoroughly present in the first three games.

I always thought the draw was that the writing was not that it was good so much as good enough to get players invested in the Choose Your Own Adventure mechanic. It was never "splendid," it just went from above-average to below as it got outstripped by other studios.

My deal with DA and ME games is that they're the only game of that type there is. They've never told amazing stories or been incredibly well written, but yeah, they've been good enough. Just fun sci-fi/fantasy pulp. If other companies made these types of games I'm willing to bet they'd poo poo all over Bioware.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

marshmallow creep posted:

Well while I was able to download files, I am still not able to install them. Origin keeps asking for permissions from administrator, and no amount of administrator privileges or running as Administrator or compatibility modes or reinstallation or cache clearing or .NET Framework updates seems enough to get me past this point. :suicide:

You might try reinstalling Origin itself. I remember having some weird issue with it a while back, and just using the installer over the top of the existing setup fixed it.

8-Bit Scholar posted:

I am starting to worry this isn't going to be a good game should I get Star Ocean instead???

Can't wait to have my Avenger break after the first 10 minutes.

Nazzadan
Jun 22, 2016



Ainsley McTree posted:

If "a character holds a gun backwards once" and "the faces look funny" turn out to be the biggest problems with this game then that will rule

After watching a press-copy stream for a bit, there are gameplay issues.
But they seem to be issues that playing multiplayer would alleviate.

comatose
Nov 23, 2005

Lipstick Apathy

Nazzadan posted:

But they seem to be issues that playing multiplayer would alleviate.

Like not having to deal with the story in singleplayer?

GreenBuckanneer
Sep 15, 2007

Funky See Funky Do posted:

My deal with DA and ME games is that they're the only game of that type there is. They've never told amazing stories or been incredibly well written, but yeah, they've been good enough. Just fun sci-fi/fantasy pulp. If other companies made these types of games I'm willing to bet they'd poo poo all over Bioware.

Spider makes some bioware style games.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

comatose posted:

Like not having to deal with the story in singleplayer?

No AI companions either.

Nazzadan
Jun 22, 2016



Doctor Spaceman posted:

No AI companions either.

I mainly meant this

comatose posted:

Like not having to deal with the story in singleplayer?

but this is fine too

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

OctaMurk posted:

The Bill Kristol, actually

Yeah, that's who I meant. ( :canada: )

Haledjian
May 29, 2008

YOU CAN'T MOVE WITH ME IN THIS DIGITAL SPACE

Digirat posted:

This is just a personal gripe, but I'm also not liking how they keep the camera centered behind you and controllable during normal conversations, unlike ME 1/2/3's close-up diagonal shots.

This is probably for the better, given the state of the facial animation, haha.

(Also it was one of my favorite things they introduced in Inquisition--ME and DA are both so full of interminable RPG exposition dialogue that the ability to walk away from someone mid-sentence was really refreshing)

sauer kraut
Oct 2, 2004

GreenBuckanneer posted:

Spider makes some bioware style games.

Haha watching the streams, I was thinking of Mars: War Logs or Technomancer too.
It looks.. okay but everything is just that little bit off. Kludgy UI, flat voice acting and animations, characters that don't grab you right away.

Arglebargle III
Feb 21, 2006

Rookersh posted:

Bioware doesn't exist anymore.

DA:O was a surprise success that took 6ish years to make and almost everyone working at Bioware to put out the door. EA had no faith in it, and suddenly it was one of their top selling franchises. So they did what EA does to highly successful franchises, and asked Bioware to make another one. Except for this new one, they wanted it started and finished in under a year, as they had a dream of an annual RPG franchise. Mind you that's hard enough to pull off for FPS games which are relatively simple to make with multiple teams. Bioware was expected to put together a full length AAA RPG in 6-7 months while also putting out the last of the DA:O DLC.

This killed the company. Huge swathes of people up and quit. They couldn't handle the stress. They couldn't handle what they were expected to do. Every single major program director and creative lead left the company during this year period where they were developing DA2. Go look at LinkedIn profiles for the major people that worked on DA:O, and more then half of them suddenly leave Bioware in 2010. The combat director quit and wasn't replaced for months, so they had no real lead directing what the combat should have been during that period. Major story beats and combat ideas got forced into the game in the final months of 2010 not because they were good, but because the game needed to ship in a few months and it needed to get out the door. To help the DA team actually finish DA2 in a somewhat annual fashion, they drew most of the ME2 team off ME, throwing them into this grinder as well.

By the time DA2 launched, around half if not more of the original "Bioware" was gone. Go through the credits of DA:O, ME1, or ME2 and start LinkedIning people, none of them work for Bioware anymore. Most left between 2010 and 2012.

It's been a pretty steady drain since then. Compare the credits list of Inquisition to the credits list of DA:O or DA2. It's almost an entirely new team, and it's a team that Bioware specifically hired to replace the losses from DA2. It's why so many styles have changed since then, why the gameplay changed so steadily, and why they chose to try so many new things. Because Inquisition wasn't made by the DA:O team trying their hand at open world game design. It was maybe 1/6th of the guys that even touched DA:O/DA2 suddenly getting an influx of new blood, most of it Bioware fans finally getting a chance to work for the company they loved, that had great new ideas for what they wanted out of future Bioware games.

It's the same for the ME team. The brain drain has been bad, and the development of Andromeda has apparently picked off massive chunks of the team. The lead writer of the group was the lead writer for Halo 4, and he apparently clashed with a lot of the senior writers/main writers of previous ME games. A whole bunch of goon favorite ME writers have quit the company, and on various development forums have mentioned it was due to creative differences with the former lead writer. Gameplay leads have been leaving the ME/Bioware teams at a pretty steady pace since the game was developed as well. The story had to be picked up mid completion as the lead writer got forced out/quit and replaced, which likely doesn't mean great things for the narrative ( which we are also seeing here. ). Andromeda has currently had the great slow drip of Bioware talent since the dark days of 2010 when DA2 "killed" the company. They've been forced to cycle talent multiple times during the development of Andromeda, not just in management ( which has seen multiple complete turnovers ), but also among the rank and file people working on the game.

This isn't to say Andromeda can't be great, or that it won't live up to the hype. I'm personally hoping it does because I need something to play right now. But if it's good, it'll be good on it's own merits and it's own merits alone, rather then because "it's a Bioware game, I like Bioware!". Because Bioware doesn't exist anymore, it's a completely new entity and needs to be treated as such. People really need to be viewing this as "EA'S NEW ACQUISITION, BIOWARE VICTORY'S FIRST RPG. HOPE IT'S GOOD." rather then "Bioware always makes quality. I know what I'll get here.". As it is right now, EA is propping up Bioware's corpse with a new studio and hoping people don't notice while they keep using it as their RPG house.

Great post, this really explains all the dropped balls since 2010. In 2009 Bioware looked like it was poised to become an RPG dynasty with back to back original property megahits.

Sad what happened to ME3 and DA2.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

AngryBooch posted:

Underdog humans are in a race to activate/deactivate ancient relics of an extinct advanced race. Humanity's best hope rests on the shoulders of one soldier who is bound to an AI.

The loving Halo writer turned Mass Effect into Halo.

gently caress that.

Something, something, blue tittays shark tank joke.

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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

AngryBooch posted:

Underdog humans are in a race to activate/deactivate ancient relics of an extinct advanced race. Humanity's best hope rests on the shoulders of one soldier who is bound to an AI.

The loving Halo writer turned Mass Effect into Halo.
Up until "who is bound to an AI" it's an accurate description of ME1 though.

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