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ive gotten synced odin by queueing twice and one time was even instant he kind of falls apart now b/c of high item level sync & DHit replacing accuracy means a DPS check fight is a lot more lenient now good title for gonking him tho
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# ? Dec 22, 2017 23:03 |
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# ? May 11, 2024 10:34 |
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Or you can join a group in party finder if it appears there and the group leader will unsync it for you (it's in duty settings, in a window with all duties click on the wheel in the corner and tick undersized party, btw), people run it quite often (mostly on tuesday).
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# ? Dec 22, 2017 23:11 |
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Lord of Pie posted:Because of the stances, you don't have to use timers. So basically you throw your combo moves into the macro backwards and it uses the first one that is available to whatever stance you're in That's not what makes combat macros terrible in ffxiv. When you use a skill from the hotbar, it queues it on the server's side to be used immediately after your global cooldown lets you use a new skill, which means you can activate your next skill or spell half a second to a second before your GCD wears off. When you activate a skill through a macro, it doesn't queue your skills. This results in a pretty bad delay in using any skill that will vary based on your ping and how fast you mash your macro. For monks, this issue would be even worse, because greased lightening gives them a shorter GCD than other classes.
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# ? Dec 22, 2017 23:15 |
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If you macro your combos you're worse than redditors Please don't make us take you out back like old yeller
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# ? Dec 23, 2017 00:11 |
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, said the man with like negative eight million karma for posting like this on reddit too Speaking of reddit, apparently there's a fair bit of drama going on because the FF14 server just trusts the client when it says "trust me, I got a 100% proc rate for Ruin IV, I'm just getting really lucky this pull." Some FC got caught out uploading parses with more Ruin IV casts than Further Ruin instances.
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# ? Dec 23, 2017 00:19 |
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Reiterpallasch posted:, said the man with like negative eight million karma for posting like this on reddit too Badge of honor.
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# ? Dec 23, 2017 00:30 |
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TFRazorsaw posted:I guess, yeah. You will never manage to get a party for Urth's Fount through Duty Finder. Ever.
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# ? Dec 23, 2017 00:40 |
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Hobgoblin2099 posted:You will never manage to get a party for Urth's Fount through Duty Finder. Ever. I did pretty often. Admittedly, that was when Khloe was asking us to murder him. He definitely doesn’t feel like an Extreme boss. Hard at most.
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# ? Dec 23, 2017 00:43 |
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Darth Walrus posted:I did pretty often. Admittedly, that was when Khloe was asking us to murder him. He's not an extreme and never was. He was a fanfest fight ported into the game.
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# ? Dec 23, 2017 00:45 |
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Jenrai posted:He's not an extreme and never was. He was a fanfest fight ported into the game. Yeah, but ImpAtom said he was ‘effectively an Extreme primal’, which just ain’t right.
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# ? Dec 23, 2017 00:47 |
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I'd say he was harder than Garuda or Ifrit extreme, but that's not exactly a high bar. Titan and beyond were significantly harder though.
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# ? Dec 23, 2017 00:48 |
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Is Mog EX still fun or boring now
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# ? Dec 23, 2017 00:50 |
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Orcs and Ostriches posted:I'd say he was harder than Garuda or Ifrit extreme, but that's not exactly a high bar. Titan and beyond were significantly harder though. Eh. Garuda has some nasty mechanics, like having to kill certain adds at exactly the right time (Spiny Plumes gently caress PUGs over like you would not believe), split adds to weaken buffs, bodyguard certain objects, and so on. Ifrit, meanwhile, is one of your first run-ins with AOEs without a marker, plus the insane dash to kill twelve adds before you all die. Odin is really basic in comparison.
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# ? Dec 23, 2017 00:51 |
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Odin has always hit super hard to me. Even doing it unsync'd at 60 for Khloe, while obviously a complete faceroll, had noticeable numbers. Plus he does bleed stuff. I get why nobody queues for Urth's Fount.TFRazorsaw posted:Sure glad I went through all that to restore an ancient relic only for it to be inferior in every way to the cedar longbow a friend made for me in 20 minutes. You have to remember that you're doing things that were relevant at the time. You can't expect them to be relevant now.
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# ? Dec 23, 2017 01:03 |
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SonicRulez posted:Odin has always hit super hard to me. Even doing it unsync'd at 60 for Khloe, while obviously a complete faceroll, had noticeable numbers. Plus he does bleed stuff. I get why nobody queues for Urth's Fount. Unlike Lava Scorpion which I was never sure on, Odin DOES have a percentile +some hundreds of damage Tankbuster in Sanngetall. Source: me unsyncing him for Wonderous Tails and getting hit for 16k damage by it as the tank.
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# ? Dec 23, 2017 01:10 |
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Odin's really simple mechanically, but he we loving murder a synced group if the healers and tank aren't top tier... and most of the people who'd actually queue for it now are newbies. Something like eight out of ten times I tried queueing for him for WT in heavensward ended in wipes and duty abandons due to the damage attrition. I suspect most people had the same experience, so experienced players don't bother and not enough newbies queue for it to ever pop these days. It's very satisfying to kill him solo unsynced though.
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# ? Dec 23, 2017 01:10 |
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SonicRulez posted:Odin has always hit super hard to me. Even doing it unsync'd at 60 for Khloe, while obviously a complete faceroll, had noticeable numbers. Plus he does bleed stuff. I get why nobody queues for Urth's Fount. Sure. I just thought it was amusing to point out.
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# ? Dec 23, 2017 01:14 |
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Asimo posted:Odin's really simple mechanically, but he we loving murder a synced group if the healers and tank aren't top tier... and most of the people who'd actually queue for it now are newbies. Something like eight out of ten times I tried queueing for him for WT in heavensward ended in wipes and duty abandons due to the damage attrition. I suspect most people had the same experience, so experienced players don't bother and not enough newbies queue for it to ever pop these days. I’ll be honest here - I’ve run him a few times on synced Duty Finder, and there’s been the odd wipe, but mostly, parties have managed to roll him after a go or two. There was this one time when a healer was having difficulty with the bleed mechanic, but even then, it wasn’t exactly a hellish experience. All of the proper Extreme primals (Bismarck and Ravana excepted, because lol) have been significantly more challenging.
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# ? Dec 23, 2017 01:20 |
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Kashuno posted:Is Mog EX still fun or boring now Go in unsycned lvl70 with a tank(just to keep away the kings MP drain cleave) and a WHM. Whitemage can just spam holy/assize/aero3 until all they all died enough times that you can burn the king down well before the final memento moogle is cast. Fight takes roughly a minute this way. But its easily doable unsynced with a duo or trio using most class combos with decent enough AoEs to burn down and ignore all mechanics. I find it a fun time to just stomp them all down with Holy casts etc but YMMV.
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# ? Dec 23, 2017 02:04 |
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ImpAtom posted:Huh. If you wouldn't mind I'd like to at least see it so I know what you're talking about. Thanks! Yeah, it was pretty much like i remembered it being. code:
If you hit it again while still in raptor form, it will use Twin Snakes because that is now the first usable move in the macro, and so on. Because of the form requirements for the actions, it only tries to execute one at a time so you can leave timers off it and just mash it as it cools down.
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# ? Dec 23, 2017 02:30 |
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Lord of Pie posted:Because of the form requirements for the actions, it only tries to execute one at a time so you can leave timers off it and just mash it as it cools down. This is a DPS loss because macro actions are not queued serverside when you send the command. Thus your gcd will be delayed by latency. Please do not ever macro your combos.
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# ? Dec 23, 2017 02:34 |
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Choyi posted:Go in unsycned lvl70 with a tank(just to keep away the kings MP drain cleave) and a WHM. If you have at least 30k hp (or thereabouts) you can survive memento moogle.
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# ? Dec 23, 2017 02:42 |
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Monks have different rotations for 1 enemy, 2 enemies, 3 enemies, and 5+ enemies and also depending on whether it's like 1 big enemy you dot and 2 smalls, or 2 big 1 small, or etc. Delay of macros aside how would you even macro that?
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# ? Dec 23, 2017 02:50 |
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Reiterpallasch posted:, said the man with like negative eight million karma for posting like this on reddit too So, like some things are client side that really shouldn't be?
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# ? Dec 23, 2017 06:04 |
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Yeah. Well, in the particular case of procs it's actually kind of an unfortunate problem--if you get Firestarter or Further Ruin or whatever, you're probably going to want to use it on the next GCD. The server literally doesn't have time to guarantee an authoritative yes/no response back to the client in between one GCD and the other, not without adding a bunch of latency in between GCDs. Relaxing this requirement is why Ninja mudras used to be actual garbage to cast but are now pretty quick--the client doesn't have to wait for the server to acknowledge each mudra in sequence anymore. What the game should be doing is letting the client cast whatever but having stringent error checking conditions to invalidate illegal action sequences. But what do you do, when you detect that a client is using procs it hasn't been getting? Roll back time 6 seconds for everyone else in the instance? Immediately drop the player and ban them automatically? What do you do if the problem is that you made a programming mistake?
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# ? Dec 23, 2017 07:28 |
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Reiterpallasch posted:Yeah. Well, in the particular case of procs it's actually kind of an unfortunate problem--if you get Firestarter or Further Ruin or whatever, you're probably going to want to use it on the next GCD. The notification for Firestarter actually shows up about half a second before the cast finishes, so they do have some amount of time. I don't know about other procs, or whether you can cheat Firestarter the same way.
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# ? Dec 23, 2017 07:51 |
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Reiterpallasch posted:What the game should be doing is letting the client cast whatever but having stringent error checking conditions to invalidate illegal action sequences. But what do you do, when you detect that a client is using procs it hasn't been getting? Roll back time 6 seconds for everyone else in the instance? Immediately drop the player and ban them automatically? What do you do if the problem is that you made a programming mistake? SE should just create their own internal/public FFlogs type service, where at the end of an instance all the combat data is uploaded and parsed by another server, then if anything "odd" pops up, like more Ruin IV procs than should be expected, the logs are flagged for GM review. They verify you're cheating? Instant Permaban.
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# ? Dec 23, 2017 08:44 |
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i'm not saying you're wrong, but i am saying that "just" is probably the wrong word to be using to describe your proposal
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# ? Dec 23, 2017 08:56 |
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I see Odin fairly often in Mentor Roulette. Overall, I see EX trials at least two or three times a week in Mentor Roulette. I see them more often on evenings, particularly Friday evening, and on the weekends. I get them more often as a tank than as a healer. I've never queued Mentor Roulette as a DPS. I believe DF has difficulty popping the EX trials due to the lack of tanks. When a tank is removed, it is often difficult to fill the role slot. So if you do want to pug these trials, my advice to you would be to queue as a tank or a healer during the weekend. How successful is pugging them? It's a bit case by case. For Odin, though, it's basically always successful. The reason it was difficult in HW was because SE somehow overlooked its echo, and it was one of the higher ilvl trials. This has been fixed in SB. Odin will eventually die basically 100% of the time now, because his mechanics are actually fairly simplistic. He hits hard and you need to hit him harder, which is directly answered by echo. As far as other trials go, I've never gotten an EX beyond what's offered up to 3.2, or Thornmarch EX. Of the other trials, there is some difficulty with Akh Afah Amphitheatre, and you often only pull through if you've got a tank and a healer that are mentors. I have never seen The Striking Tree cleared in a pug. The rest I regularly clear before the one hour lock out. Success is higher with more mentors. When I say mentor, I mean those who fall in via Mentor Roulette, not those people who arbitrarily put a crown beside their name. EX trials are common enough in Mentor Roulette that people who regularly queue it are pretty familiar with the EX trials, so having more of those mentors is usually beneficial. You can tell the difference by opening the party list. Note if you remove someone, assuming no one else leaves immediately after, the chances of the missing slot being filled with some hapless mentor is pretty high.
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# ? Dec 23, 2017 11:33 |
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Well, queuing as a tank and a healer is going to take quite a long time, because I am currently a Bard. Only other Job I’ve touched so far is Bard.
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# ? Dec 23, 2017 12:18 |
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Saint Freak posted:Monks have different rotations for 1 enemy, 2 enemies, 3 enemies, and 5+ enemies and also depending on whether it's like 1 big enemy you dot and 2 smalls, or 2 big 1 small, or etc. Delay of macros aside how would you even macro that? By having a macro set up for each situation, and another macro which is the buttons you want to use the other rotation cycle of the situation you're in, because even in an AoE pack, you don't want to Twin Snakes at any time other than when you need to refresh the buff. Basically, you'd have more macros than skills you need to use before long so the thought of using macros to save button space doesn't work out ultimately even in a world where macros are not a gigantic DPS loss. The fact that Monk's not a static rotation is why the oft argued for for no reason at all PVP combos in PVE content wouldn't work. It only works in PVP because it literally doesn't matter. On the macro side, I just don't understand why you'd do it. It's lazy, it doesn't make the game easier, it makes you under-perform. You'll get a lot more fulfilment out of playing the game if you just learn to play and then do it well. It's not like this is a difficult game to learn rotations for. I'm not sure what possesses people to do it other than "saving button space" or whatever, which is needless. Josuke Higashikata fucked around with this message at 15:10 on Dec 23, 2017 |
# ? Dec 23, 2017 15:07 |
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Monk's main skills could hypothetically be reduced to 3 buttons in PvE and you would just change the order to push them in depending on your situation (and have to memorize things like "which of these three buttons does Twin Snakes if I press it second?"). However this would break using PB to spam specific skills so I would not like it. But please, for the love of gently caress, do not macro your monk skills.
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# ? Dec 23, 2017 15:32 |
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vOv posted:Yeah, never put more than one combat action on a macro at a time. Your GCD is something like 2.3-2.5 seconds, and macros can only wait a whole number of seconds, so you'll sit around doing nothing for .5-.7 seconds.
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# ? Dec 23, 2017 16:26 |
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That's also a bad idea as far as actual battle execution goes. Macroing an oGCD can be handy. I use it all the time for skills like goad, cover, intervention, dragon sight, etc. Macroing multiple oGCDs and a GCD is going to cause you to lose seconds of time and your DPS will suffer greatly as a result.
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# ? Dec 23, 2017 16:28 |
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so apparently there are new Bard missions available for me but Jehantel isn't talking. I don't suppose anyone can point me in the right direction?
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# ? Dec 23, 2017 18:04 |
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TFRazorsaw posted:so apparently there are new Bard missions available for me but Jehantel isn't talking. I don't suppose anyone can point me in the right direction? Those are the Heavensward missions. You need to get to Ishgard, then they'll unlock.
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# ? Dec 23, 2017 18:06 |
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Ah. I guess that's different from going to Coerthas.
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# ? Dec 23, 2017 18:09 |
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TFRazorsaw posted:Ah. I guess that's different from going to Coerthas. You have to do the main story quests to unlock heavensward and stormblood content.
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# ? Dec 23, 2017 18:14 |
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Okay then, I'll just continue as I am then.
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# ? Dec 23, 2017 18:21 |
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# ? May 11, 2024 10:34 |
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You'll know you've hit Heavensward when the quest accepted jingle changes.
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# ? Dec 23, 2017 18:23 |