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Apologies for interrupting actual game chat, but I was curious where Tau story/lore currently is? Last time I checked during the GW Dark Age they seemed obsessed with giving them really sloppy pointless grimdark aspects, which alienated me from them. I dont mind them being flawed, but it seems real stupid to make them randomly sterilize people and be Space Racist.
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# ? Jan 30, 2018 20:51 |
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# ? Jun 3, 2024 22:18 |
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Are you allowed to use a stratagem more than once? Or are they once per battle limits? I forgot that the Eldar Start Collecting Kit came with a Wraithlord and was thinking of webwaying him in to stomp some stuff with a Warlock & Wraithguard.
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# ? Jan 30, 2018 20:58 |
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Once per phase.
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# ? Jan 30, 2018 20:58 |
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Zasze posted:This with some decent LOS terrain makes the game alot more fun imo, anything that breaks LOS and encourages moving and splitting forces to chase objectives dramatically increases my enjoyment of the game. Most tourneys have this weird need to have really open boards that I dont understand. IIRC that's one of the things that NOVA tries to emphasize.
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# ? Jan 30, 2018 20:59 |
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Zuul the Cat posted:Are you allowed to use a stratagem more than once? Or are they once per battle limits? I forgot that the Eldar Start Collecting Kit came with a Wraithlord and was thinking of webwaying him in to stomp some stuff with a Warlock & Wraithguard. One use per strategem per phase, meaning that you can use something like the re-roll strategem during the movement, psychic,shooting and assault phases in the same turn, but only once during each. This is for Match Play- for open or narrative you can do whatever.
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# ? Jan 30, 2018 20:59 |
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Zuul the Cat posted:Are you allowed to use a stratagem more than once? Or are they once per battle limits? I forgot that the Eldar Start Collecting Kit came with a Wraithlord and was thinking of webwaying him in to stomp some stuff with a Warlock & Wraithguard. Once per stratagem per phase, unless specifically stated - iirc the Webway one says once per game.
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# ? Jan 30, 2018 21:01 |
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Corrode posted:Once per stratagem per phase, unless specifically stated - iirc the Webway one says once per game. Oh that's a good point- strategems that are used before the game begins can be used as many times as you want unless otherwise stated, CP allowing of course. This includes stuff like the Raven Guard infiltrate strategem and the like.
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# ? Jan 30, 2018 21:04 |
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Pendent posted:Oh that's a good point- strategems that are used before the game begins can be used as many times as you want unless otherwise stated, CP allowing of course. This includes stuff like the Raven Guard infiltrate strategem and the like. For relics that generate a CP off an opponent's spend (e.g. Kurov's Aquila), does that count for pre-game spending?
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# ? Jan 30, 2018 21:06 |
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Schadenboner posted:For relics that generate a CP off an opponent's spend, does that happen for pre-game spending? For the most part for a relic or warlord trait like that the warlord has to be on the table, so no. As an example, my Blood Angels have a relic called the Veritas Vitae. It's rules read : "If your army is Battle-forged and the bearer is on the battlefield roll a D6 each time you use a stratagem, on a 5+ you gain a Command Point" The rules for the relic should specify the requirement though. I'll see if I can find the wording on Kurov's Aquila. Edit 2: Huh. Kurov's Aquila doesn't actually specify that the bearer has to be on the table. I think this would come down to order of operations of when is the relic given to the character vs. when is the strategem played. In this case the relic is given before the game starts, while the Raven Guard infiltrate happens during deployment, meaning I think you may actually get the CP back. That could actually be sort of messy for strategems like Death Visions of Sanguinius that is also played before the game begins so I'm not sure this would be working as intended. Someone please correct me if I'm wrong. Pendent fucked around with this message at 21:14 on Jan 30, 2018 |
# ? Jan 30, 2018 21:07 |
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Neurolimal posted:Apologies for interrupting actual game chat, but I was curious where Tau story/lore currently is? Last time I checked during the GW Dark Age they seemed obsessed with giving them really sloppy pointless grimdark aspects, which alienated me from them. The leader of the Tau Empire was killed by the Imperium. A council of Ethereals created a hologram of said leader to keep ostensibly leading the empire lest the regular people find out their leader was killed, while the council rules from the shadows. Their new sphere of expansion was destroyed by ???. They're still racist as hell, just they tell you it's for your own good. The Tau are an iron fist in a velvet glove kind of faction.
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# ? Jan 30, 2018 22:00 |
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Cythereal posted:The leader of the Tau Empire was killed by the Imperium. A council of Ethereals created a hologram of said leader to keep ostensibly leading the empire lest the regular people find out their leader was killed, while the council rules from the shadows. I didn't know their leader was killed. Where is this story at? Also, one of their fleets or spheres or whatever was transported from their Tau Space to the other side of the galaxy cause of the Warp Rift.
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# ? Jan 30, 2018 22:12 |
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Zuul the Cat posted:I didn't know their leader was killed. Where is this story at? Aun'Va got merc'd by a Culexus Assassin at the end of the War Zone Damocles campaign books. Chased out of his bunker and gutted like a fish.
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# ? Jan 30, 2018 22:18 |
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Personally, I like the aspects of space-racism that would make sense for them, but become awkward on other races; it's makes sense for Tau to enforce rigid social castes with no method of advancement, because Tau castes outright are different races specialized towards one task or another. It creates a neat problem/flaw that is understandable and could be worked on within a story. Similarly, it makes sense for them to forcibly capture a stubborn planet that would be at risk of dying without them, even if the local population just see it as being claimed by a different empire. "Non-tau are treated as subhuman with no say in local governance" just seems like adding bogstandard negatives for the hell of it. Especially when that makes no sense and would lead to failed integration on specialized planets (imagine a Tau government trying to tame the Kroot homeworld).
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# ? Jan 30, 2018 22:45 |
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Neurolimal posted:Personally, I like the aspects of space-racism that would make sense for them, but become awkward on other races; it's makes sense for Tau to enforce rigid social castes with no method of advancement, because Tau castes outright are different races specialized towards one task or another. It creates a neat problem/flaw that is understandable and could be worked on within a story. Similarly, it makes sense for them to forcibly capture a stubborn planet that would be at risk of dying without them, even if the local population just see it as being claimed by a different empire. Kroot are mercenaries for the T'au, not the subjects of.
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# ? Jan 30, 2018 22:47 |
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Anyone have any dark/pale green tyranid schemes? I want to paint my genestealer cults so that they roughly mesh with my death guard and I can field the neophyte hybrids as cultists when I feel like it.
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# ? Jan 30, 2018 22:49 |
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Neurolimal posted:"Non-tau are treated as subhuman with no say in local governance" just seems like adding bogstandard negatives for the hell of it. Especially when that makes no sense and would lead to failed integration on specialized planets (imagine a Tau government trying to tame the Kroot homeworld). That's kinda how it always was. I've never heard of a non Tau being in charge of anything. The minor races seem to only exist as warrior and labor roles. They're definitely a 'everyone is equal but some are more equal than others' kind of society.
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# ? Jan 30, 2018 22:50 |
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I know that Ethereals are naturally above everyone in the empire (being a caste race evolved to be natural leaders & intellectuals of the overall race) has been a thing for a good while, but I don't recall "all tau are better off/more important than other races" being an old thing. As an aside, catching up on story stuff, its nice that the "tau randomly sterilize humans" story seems to have been made sorta-non-canon, because that was pretty dumb.
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# ? Jan 30, 2018 22:56 |
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Booyah- posted:Anyone have any dark/pale green tyranid schemes? I want to paint my genestealer cults so that they roughly mesh with my death guard and I can field the neophyte hybrids as cultists when I feel like it. These two are from the codex:
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# ? Jan 30, 2018 23:00 |
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xtothez posted:These two are from the codex: Thanks, Gorgon is exactly what I had in mind!
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# ? Jan 30, 2018 23:25 |
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Pendent posted:For the most part for a relic or warlord trait like that the warlord has to be on the table, so no. Yeah, Kurov's Aquilla grants you the roll just by being in your list, it's the Grand Strategist warlord trait that requires you to be battle forged and have the model on the table. Per that wording if you have both you can't hide him in a Chimera and get CP back when you spend them but can gain CP when your opponent uses them.
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# ? Jan 30, 2018 23:30 |
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MasterSlowPoke posted:That's kinda how it always was. I've never heard of a non Tau being in charge of anything. The minor races seem to only exist as warrior and labor roles. They're definitely a 'everyone is equal but some are more equal than others' kind of society. In Damocles there's an ex-inquisitor who's risen to the status of crisis suit pilot, so it definitely happens.
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# ? Jan 30, 2018 23:30 |
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I haven't really read any of their fiction, but was there a reason that the geriatric space-pope was leading frontier armies so far from the homeworld? Spoofing up some holograms to try and control morale sounds interesting, wish that part was reflected on the tabletop (assuming it's even the same space-pope, the one blurb I've got suggests that they rotate out pretty painlessly when they expire naturally).
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# ? Jan 30, 2018 23:48 |
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Zuul the Cat posted:Are you allowed to use a stratagem more than once? Or are they once per battle limits? I forgot that the Eldar Start Collecting Kit came with a Wraithlord and was thinking of webwaying him in to stomp some stuff with a Warlock & Wraithguard. Webway strike specifically only works once per battle - but when you use it you can pay one or three CP to get one or two units into deep strike. Unfortunately wraithlords can’t use it - infantry or biker only. I can highly recommend webway striking with d-cannon wraithguard though.
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# ? Jan 31, 2018 00:02 |
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Ah, yeah. Thanks for the clarification, guys. As of now the Wraithlord isn't in my list just yet, but when I use him, i'll just use him as a counter charger and to hold down objectives.
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# ? Jan 31, 2018 01:06 |
I finally got around to finishing up Mortarion and photographing him. Click for huge(because trying to make it smaller ended up losing quality so yeah) Let me know what you guys think.
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# ? Jan 31, 2018 01:52 |
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Looks great. The wings really make a statement!
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# ? Jan 31, 2018 01:53 |
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Nice! I like the look of the feathered wings
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# ? Jan 31, 2018 02:13 |
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That is a very nice demon primarch you have there.
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# ? Jan 31, 2018 02:51 |
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Those wings are perfect. Nice man.
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# ? Jan 31, 2018 03:04 |
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Anyone have any thoughts on the merits of deploying genestealers in the genestealer buttholes? I hate the idea of putting big units of them on the table on turn 1 only for them to get blown away when I inevitably lose initiative. You obviously lose your turn 1 charge if you get initiative but if you don't then you get: – Less losses from alpha strikes, assuming (a) you've screened properly to prevent deep strikes and (b) you're not fighting an army with a ridiculous amount of high mobility units that can get within 9" of the buttholes on the first turn – If you need to, you can use the stealers defensively to fight back against enemy units in your deployment zone following an alpha strike – Can get your charge going on turn 2 You can then really take the heat off them for turn 2 if you can put down enough distraction units/tie up enough units in turn 1. I'm playing a game vs. Deathwatch on Saturday to a guy that's only got 1 Corvus Blackstar and what I'm thinking of doing if I lose initiative is: Keep Swarmlord and rest of army out of LoS as much as possible T1 -> Weather shooting -> Sling Swarmlord up the board with Metabolic Overdrive -> Deep Strike 30 Gargoyles (keeping coherency with a line long enough to reach Swarm Lord), Trygon + Devilgaunts and Flyrant -> Onslaught + Catalyst on the Gargs and then send them charging in to his dudes with Hive Commander and tie up everything. THEN sling the genestealers up the board with a mix of Hive Commander and Opportunistic Advance.
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# ? Jan 31, 2018 03:04 |
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Beer4TheBeerGod posted:I think Hellblasters work best as 10 man squads so you can maximize the benefits of the +1D stratagem, but you get the idea. Alternatively go cheap with a Lt and Intercessor Battalion and then add a ten man Hellblaster squad. I'm thinking of them as a Dark Angels heavy support detachment alongside my Wolves, so needs to make up 3 squads. It wouldn't be that much more expensive to make them bigger squads, though.
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# ? Jan 31, 2018 03:16 |
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Uroboros posted:When you look at the dude's scores from each round its like half of Nick's who basically got max points nearly every time, it definitely highlights the difference in skill. It's hard to get 40 points a round when your rounds only go to round 2. Master Twig posted:One thing I've been seeing, particularly from seeing LVO results is that a lot of games are not finishing in the time frame. Games in 8th edition at release seemed to be quicker, but these days with all the options and strategems, it's not the case. The standard points went from 1850 to 2000 when 8th dropped. I think it's time to drop it back down. Maybe even to 1750. The game is super slow right now. All the chaff and high model counts. A points drop or a time increase would be huge. Zuul the Cat posted:Are you allowed to use a stratagem more than once? Or are they once per battle limits? I forgot that the Eldar Start Collecting Kit came with a Wraithlord and was thinking of webwaying him in to stomp some stuff with a Warlock & Wraithguard. Stratagems are once per phase but pregame stuff can be done multiple times.
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# ? Jan 31, 2018 03:28 |
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Liquid Communism posted:I'm thinking of them as a Dark Angels heavy support detachment alongside my Wolves, so needs to make up 3 squads. It wouldn't be that much more expensive to make them bigger squads, though. Technically you only really need one squad to be ten guys. So fielding a ten man and two five men squads would be viable.
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# ? Jan 31, 2018 03:59 |
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Worth thinking on. I've got a line in with my FLGS to order me the Dark Angels Hellblasters in. Also, from a buddy who's in the same escalation league I'm playing in. "So my first opponent's playing Eldar, and when I was talking to him to schedule the game, he asked if I thought Eldrad was too OP for a 500 point game..."
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# ? Jan 31, 2018 04:42 |
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Finished up a space man. This is the model that made me choose Black Templars. He's just friggin sweet. I also got a ton of tac marines done. Just a razorback, and a predator and I'll have my 1500 point list done. I'll have to grab a group picture when I hit that point. I did get a couple pics from a 1200 point game a Custodes player and I cobbled together. Between a multi-melta Contemptor and Trajann, the Leviathan went down like a bitch. Though it did explode and take a few golden boys with it.
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# ? Jan 31, 2018 07:21 |
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jadebullet posted:I finally got around to finishing up Mortarion and photographing him. This looks amazing. Where did you get the wings?
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# ? Jan 31, 2018 07:34 |
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Thanqol posted:This looks amazing. Where did you get the wings? He got them from the Magnus kit.
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# ? Jan 31, 2018 08:22 |
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Liquid Communism posted:Worth thinking on. I've got a line in with my FLGS to order me the Dark Angels Hellblasters in. Well isn't eldrad a terrible idea at 500 points though? I wouldn't take any farseer at that level, their best powers are buffs and there isn't anything for them to buff, so it becomes pointless. I suppose against the right enemies you could do some harm with smite/executioner?
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# ? Jan 31, 2018 10:48 |
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Genghis Cohen posted:Well isn't eldrad a terrible idea at 500 points though? I wouldn't take any farseer at that level, their best powers are buffs and there isn't anything for them to buff, so it becomes pointless. I suppose against the right enemies you could do some harm with smite/executioner? I'm not great at mathhammer, but he looks pretty good if you don't have something to counter him with, and almost nobody seems to bring psykers at 500 points. WS 2+ BS 2+ S3 T4 W6 A2 LD9 Sv6+ Can manifest 3 powers in friendly phase, and deny twice. Gear gives him a 3+ Invuln, ability to reroll any number of dice on a psychic manifest or deny once per phase, +1 on any manifest/deny attempt after the first in the round, and ability to shrug off Mortals (say from Perils) on a 5+. Weapon's S+2 AP-2 D3 as well. Guide plus the Eldar ability to shoot as if they haven't moved seems like a pretty good way of getting first blood or a warlord kill in a tiny game like this.
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# ? Jan 31, 2018 11:14 |
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# ? Jun 3, 2024 22:18 |
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Milotic posted:He got them from the Magnus kit. I assume that this naturally means that there's a Magnus with giant bug wings on his workbench.
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# ? Jan 31, 2018 11:48 |