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Synthbuttrange
May 6, 2007

Oh jesus christ Dekker just killed the warden on a rush attack and punched in the head on a pristine Jagermech! :gizz:

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Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart
Always negotiate for salvage for assassinations, target often has better mech than anything you have. And gear to knock it down/pilot kill with missile rain so he doesn't run away.

Coucho Marx
Mar 2, 2009

kick back and relax

Jack Trades posted:


What do those yellow arrows on the sides mean?

They're an indicator for your weapons. Gold-coloured brackets mean that a weapon on your currently selected mech is in range at that position.

Radio Free Kobold posted:

yeah the skulls for difficulty is really inconsistent. i just had a 2.5 skull extraction where the only opponents were a vindicator, a swayback and a badowhawk, all shoddy so the shadowhawk had armour like a locust. now i'm doing a 2-star assassination and the target is in a goddamn black knight with a swayback and a panther and what i think is a trebuchet riding escort.

I just had a 2.5 skull one against seven total mechs - I think a Firestarter, Cicada, two Griffins, a Wolverine, some other medium, and a Catapult :ohdear: which was just ruining my team (Jagermech sniper, Orion brawler, Centurion LRM bote, Shadow Hawk skirmisher). Reloaded and got a Locust, Cicada, Vindicator, Wolverine x2, Wolverine, Kintaro, and a Griffin, which was... marginally better. Just advanced one mech to contact, then pulled everyone back to prepared positions on the other side of a valley. The enemy had to funnel through it to get to me, which meant I only had to face one or two at a time, with the occasional LRM barrage. It was the first time my LRM boat ran out of ammo, too. And the salvage was crap anyway, I don't need anymore medium mechs! :rant:

Jeremor
Jun 1, 2009

Drop Your Nuts



Jack Trades posted:

Is there really no way to decide which hex you want to do a melee attack from? It's really annoying sometimes.

Click on the dude you're going to punch, then click one of the little white circles around him wherever you want to punch from.

God I wish I didn't have to work. I'm just starting to get the hang of positioning and targeting different sections. Just got another shadowhawk from that moon story mission.

Coucho Marx
Mar 2, 2009

kick back and relax

Jack Trades posted:

Is there really no way to decide which hex you want to do a melee attack from? It's really annoying sometimes.

Jeremor posted:

Click on the dude you're going to punch, then click one of the little white circles around him wherever you want to punch from.

Also, you'll only get to choose this if your mech is a reasonable distance away - if you're already close to your target, you won't get to circle around and hit them from wherever.

Sunning
Sep 14, 2011
Nintendo Guru

Radio Free Kobold posted:

yeah the skulls for difficulty is really inconsistent. i just had a 2.5 skull extraction where the only opponents were a vindicator, a swayback and a badowhawk, all shoddy so the shadowhawk had armour like a locust. now i'm doing a 2-star assassination and the target is in a goddamn black knight with a swayback and a panther and what i think is a trebuchet riding escort.

Skull difficulty has a one skull margin of error due to bad intel. The takeaway is that Darius has one job and is terrible at it.

Renegret
May 26, 2007

THANK YOU FOR CALLING HELP DOG, INC.

YOUR POSITION IN THE QUEUE IS *pbbbbbbbbbbbbbbbbt*


Cat Army Sworn Enemy
One thing this game desperately needs is a combat log.

I jumped behind a shadowhawk with my shadowhawk and punched it in the rear end in a top hat because I thought it would be really funny. I fully expected the punch to core out the mech so I didn't watch the pop ups that closely. I somehow killed the pilot and the mech survived, but I'm really not sure how.

Also in that game, a jenner that would not loving die. Missing both arms, both side torsos, one leg, both CT and one remaining leg stripped of all armor. I think the only armor left on that mech was 2 points in the head. Ended up finishing it off with a single ML in multi-target because I was afraid it was going to headbutt my spider or something but I didn't want to ignore the more dangerous mechs nearby.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Jack Trades posted:

Is there really no way to decide which hex you want to do a melee attack from? It's really annoying sometimes.

There is but it seems kind of wonky - I think it may only allow you to pick if there's a) more than one valid hex to attack from and b) you have the speed to get to two or more spots with a plain move action.



Those 3 white circles surrounding the target are valid spaces to melee from, the GUI is brought up (occasionally) when you press V, then you left-click to select one of the white circles and push attack to execute.

e;fb but at least I provided a screenshot

Frida Call Me fucked around with this message at 12:52 on Apr 26, 2018

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I keep forgetting how I want to level my mans up so everyone's just going to get slapdash skills and hope for the best. I'll chalk it up as the CO getting some mlild biarn dmaage after getting owned on the moon. :v:

Axetrain
Sep 14, 2007

Nthing the 2.5 skull missions being no joke.



Just finished this one against 5 mechs, 2 of them Heavies and 3 vehicles as well, one of them being a Demolisher. My commander got murked or would have if he wasn't immortal but gets to spend 3 months (:psyduck:) in the med bay. I could really stand to get my hands on some heavier robots. Alot of the missions have bumped up to 2.5 skulls now too, I think I advanced the plot more than I should have. Maybe if I could have split them up but the map kinda forced me to fight them all at once in tight quarters.

Axetrain fucked around with this message at 13:00 on Apr 26, 2018

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

RBA Starblade posted:

I keep forgetting how I want to level my mans up so everyone's just going to get slapdash skills and hope for the best. I'll chalk it up as the CO getting some mlild biarn dmaage after getting owned on the moon. :v:

aka "fuckit EVERYONE gets guts 5"

Renegret
May 26, 2007

THANK YOU FOR CALLING HELP DOG, INC.

YOUR POSITION IN THE QUEUE IS *pbbbbbbbbbbbbbbbbt*


Cat Army Sworn Enemy

RBA Starblade posted:

I keep forgetting how I want to level my mans up so everyone's just going to get slapdash skills and hope for the best. I'll chalk it up as the CO getting some mlild biarn dmaage after getting owned on the moon. :v:

woah same

The other day I gave Behemoth Guts and Tactics even though I have no intention on making her a missile boat. Yesterday I looked at it and wondered what the gently caress I was thinking.

gently caress it, who cares, she's going to die to something funny anyway.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
This was a 2-skull mission, and the reinforcements showed up with a pincer immediately following my first steps.



ONE of the mechs was a locust. There were 3 wolverines, a firestarter, two shadowhawks and a trebuchet. I can't believe I didn't lose any warriors or mechs.

cheesetriangles
Jan 5, 2011





Just got my first heavy, a grasshopper. Is this thing any good? I've been playing all night and need to sleep and can't play test it now.

Jack Trades
Nov 30, 2010

What am I supposed I do with my Light mechs to have them be useful but not get instantly destroyed?
I think I've lost my Light mech every single mission I've played so far.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Jack Trades posted:

What am I supposed I do with my Light mechs to have them be useful but not get instantly destroyed?
I think I've lost my Light mech every single mission I've played so far.

Reserve turn, wait for enemy to close in from a position of safety, jump behind enemy, hit enemy with fist/gun/foot. Jump/move/sprint to safety when you go firstish next turn (because light mechs are bonus initiative)

The worst way to use lights is to use their speed to get ahead of your mediums/heavies. They need evasion stacks to stay alive so always jump/move every turn. They can't hold up to sustained firepower one bit. Use a tactics guy in them to sensor lock for your LRM boat or other long-ranged mechs. Use their evasion and speed to stay outside of the optimal range of enemy weapons - they can make for a great distraction if you max their armor out and keep them at 4 evasion pips.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
It's also worth noting that there might be a bug on Battle type missions where reinforcements spawn very early in the mission.

Drone
Aug 22, 2003

Incredible machine
:smug:


cheesetriangles posted:

Just got my first heavy, a grasshopper. Is this thing any good? I've been playing all night and need to sleep and can't play test it now.

A few pages ago someone was saying how amazing the Grasshopper is as a Flamer platform, but I dunno if anyone has backed that up yet.

Coucho Marx
Mar 2, 2009

kick back and relax

Renegret posted:

woah same

The other day I gave Behemoth Guts and Tactics even though I have no intention on making her a missile boat. Yesterday I looked at it and wondered what the gently caress I was thinking.

gently caress it, who cares, she's going to die to something funny anyway.

Tactics/Guts makes for a decent brawler - you lose out on Gunnery's skills, but you make up for it in moving earlier with Master Tactician, so you can hammer mediums in a heavy during their own turns or whatever.

Or, y'know, make her the missile boat pilot anyway, since you have the skills for it.

Sky Shadowing posted:

It's also worth noting that there might be a bug on Battle type missions where reinforcements spawn very early in the mission.

That might be what happened to me - they turned up as soon as I got into contact. In fact, I had to deal with the reinforcements first!

botany
Apr 27, 2013

by Lowtax
is it normal to hit a difficulty wall right after you take over the argo? because i'm fighting double the number of mechs i'm fielding with no tonnage advantage and it's not going so well.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Coucho Marx posted:

That might be what happened to me - they turned up as soon as I got into contact. In fact, I had to deal with the reinforcements first!

Exactly. Had this happen more than once. A bug for sure.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

botany posted:

is it normal to hit a difficulty wall right after you take over the argo? because i'm fighting double the number of mechs i'm fielding with no tonnage advantage and it's not going so well.

I had to back off to a different system and do some 1.5 skull contracts for a bit because I rushed the argo and didn't get very good salvaged mechs.

canepazzo
May 29, 2006



I'd love if this game had range indicators for a mech's weapons (say colored circles around it?), maybe even color coding where optimal areas overlap (if anywhere). Is there any trick to it other than selecting a hex and checking hit chance?

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

Lead out in cuffs posted:

Poptarting is actually a thing, as I found out when I could only hit a bunch of buildings on a plateau when my mechs jumped.

Mid jump, everything in your jump path counts for the shot. Presumably you can also be shot, even if you began and ended in cover.

Are you sure it wasn't just a tall building?

Renegret
May 26, 2007

THANK YOU FOR CALLING HELP DOG, INC.

YOUR POSITION IN THE QUEUE IS *pbbbbbbbbbbbbbbbbt*


Cat Army Sworn Enemy

Coucho Marx posted:

Or, y'know, make her the missile boat pilot anyway, since you have the skills for it.

This is my intention but I fully don't expect her to live long enough for it to happen. I haven't had a mission go completely tits up yet so I know when things fail, they're going to fail hard.

botany
Apr 27, 2013

by Lowtax

Frida Call Me posted:

I had to back off to a different system and do some 1.5 skull contracts for a bit because I rushed the argo and didn't get very good salvaged mechs.

oh you can do that! :doh: i'm a moron and didn't think of that.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer

Lead out in cuffs posted:

Poptarting is actually a thing, as I found out when I could only hit a bunch of buildings on a plateau when my mechs jumped.

Mid jump, everything in your jump path counts for the shot. Presumably you can also be shot, even if you began and ended in cover.

How do you actually do / trigger this? I dont see any options barring dfa.

Cowcaster
Aug 7, 2002



canepazzo posted:

I'd love if this game had range indicators for a mech's weapons (say colored circles around it?), maybe even color coding where optimal areas overlap (if anywhere). Is there any trick to it other than selecting a hex and checking hit chance?

when you set your facing after moving, the cone will have areas greyed in for the currently active weapons on the mech, getting brighter when they overlap.

it's all shades of grey though, instead of something nice like a different color for each weapon so you can tell what's hitting where. so not as useful as it could be.

Communist Bear
Oct 7, 2008

Cowcaster posted:

when you set your facing after moving, the cone will have areas greyed in for the currently active weapons on the mech, getting brighter when they overlap.

it's all shades of grey though, instead of something nice like a different color for each weapon so you can tell what's hitting where. so not as useful as it could be.

It would make rather alot more sense if these were coloured in.

Maybe a patch/mod incoming.

Coucho Marx
Mar 2, 2009

kick back and relax

Renegret posted:

This is my intention but I fully don't expect her to live long enough for it to happen. I haven't had a mission go completely tits up yet so I know when things fail, they're going to fail hard.

Thankfully for us, new pilots are pretty cheap! Best to stock up when you find a good one, you never know when they'll be killed.

Dekker, of course, is already dead

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I managed to headshot a PPC Catapult in an assassination mission but I only had 2 priority picks for salvage and the RNG didn't give me the last piece. :smithicide:

I keep getting multiple jaguars, locusts and jenners that I sell to keep my company afloat.

FrostyJones
Sep 23, 2012

Drone posted:

A few pages ago someone was saying how amazing the Grasshopper is as a Flamer platform, but I dunno if anyone has backed that up yet.

I have one set up with Small Lasers, an Arm Mod that adds +20 melee damage, and a Gyro that adds a +1 to melee attack rolls. While it doesn't have the same flare as the Flamers, they pack more of a punch.

AggressivelyStupid
Jan 9, 2012

This game is fun even though I know jack poo poo about battletech


The UI/UX needs a lot of love though

I've been playing a lot of pillars of eternity and I'm really missing the damage log from that

Roman Reigns
Aug 23, 2007

Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics.

So uh....am I a scrub or is the game supposed to toss me into the water full of sharks?

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I'm the best/worst commander to work in the early game.

A: my team still has not even finished putting together so much as a spare LOCUST even after clearing Argo mission as where I left off (2/3 Panther. 2/3 Shadowhawk. 2/3 Commando. 2/3 Quickdraw. 1/3 a Kintaro, 1/3 Jenner. 1/3 of two locust types). I'd have a full commando by now from legging one to death much earlier, but game crashes and autosaves+mission shuffle :v: Learned to always make a manual save once I'm IN the mission real loving quick.

B: My team is also probably just loving THRILLED to be working for someone who says "Hey, how about you make a called shot to that leg... So your friends can spam called shots to the CT and get you home safe :ohdear:"

My double leg kills are when that pans out to be the safest, fastest option at the time thus far. "Oh hey, those called shots to the Quickdraw side torso ended up somehow getting both it's legs exposed. GET TO IT TEAM, Overheat that loving Vindicator because Behemoth is missing a leg and her ammo has an open air view when I gambled on her pulling off the knockdown" (I turned on ALL OF THE WEAPONS after the time of this screenshot, after realizing the leg had 55 health because gently caress it all in on overheat)




It's gonna be rough as gently caress for this early game stretch with still only my designated freebie mechs and nobody selling AC10s yet. But (for now) they have a commander who cares enough to Modify the freebie Locust.

"Okay Epic. It says here you are 2/2/3/2. Our light pilot and spider are out of commission, which is why you were hired on. You get to drive the LOCUST... With the machineguns replaced with small lasers and max Frontal armor. We've got three half skull missions against trash lined up on a single world to get your gunnery up to speed."

There will be so many crushed dreams in my future once I get back to playing monday night.

Roman Reigns posted:

Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics.

So uh....am I a scrub or is the game supposed to toss me into the water full of sharks?
Hard to tell. RNG is often as important as tactics. My mining mission my only mech damage was 60/65 on a shadowhawk leg. One day. 1,500 credits. But Behemoth took two headshots dings in a row in the very first round of enemy action so was out for 40 days anyways :v:

But at lest they didn't get introduced to DFA the hard way like a bunch of other people.

Section Z fucked around with this message at 14:45 on Apr 26, 2018

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Roman Reigns posted:

Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics.

So uh....am I a scrub or is the game supposed to toss me into the water full of sharks?

Yes

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

cheesetriangles posted:

Just got my first heavy, a grasshopper. Is this thing any good? I've been playing all night and need to sleep and can't play test it now.


Drone posted:

A few pages ago someone was saying how amazing the Grasshopper is as a Flamer platform, but I dunno if anyone has backed that up yet.

gently caress flamers in it. Small lasers do a lot more damage and you can load up so many on it (in addition to other weapons) that a death from above or physical attack can core out an assault.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

here: me from a few pages ago after doing a couple missions way past when I should have gone to bed because it's a work day

Cyrano4747 posted:

Oh my loving god the grasshopper.

:stare:

I put reinforced dfa legs in it and all the small lasers plus a shot ton of heat sinks and a large laser and a few meds for while it’s closing the distance. Max JJs natch, near max armor with max on legs.

All it does is jump on everything and murder it. Stuck my scout on it so it moves as a medium. Reserve to end, DFA to core whatever heavy is a pain in my balls, soak whatever the neighborhood locust or commando can throw out, then jump back into cover.

It is hilariously broken in the best way.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.


I love how they negatively compare it to Into the Breach. That's so RPS it loving hurts.

Don't get me wrong, I love ItB but it's a super lean game that plays well in 10 minute bursts. I fully expect there to be a phone version inside a few months, if there isn't already. It's a totally different beast. It's kind of like looking at EVE and saying "it's too complex, poo poo takes too long to do" and then pointing at FTL at how space games should be done.

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Axetrain
Sep 14, 2007

Roman Reigns posted:

Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics.

So uh....am I a scrub or is the game supposed to toss me into the water full of sharks?

Little from column A, little from column B. The game is similar to XCOM in a sense that it doesnt pull too many punches and unless you save scum A lot you will be losing mechs and pilots semi frequently. And rng always has the potential to piss in your cornflakes.

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