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Oh jesus christ Dekker just killed the warden on a rush attack and punched in the head on a pristine Jagermech!
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# ? Apr 26, 2018 12:42 |
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# ? May 13, 2024 23:39 |
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Always negotiate for salvage for assassinations, target often has better mech than anything you have. And gear to knock it down/pilot kill with missile rain so he doesn't run away.
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# ? Apr 26, 2018 12:44 |
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Jack Trades posted:
They're an indicator for your weapons. Gold-coloured brackets mean that a weapon on your currently selected mech is in range at that position. Radio Free Kobold posted:yeah the skulls for difficulty is really inconsistent. i just had a 2.5 skull extraction where the only opponents were a vindicator, a swayback and a badowhawk, all shoddy so the shadowhawk had armour like a locust. now i'm doing a 2-star assassination and the target is in a goddamn black knight with a swayback and a panther and what i think is a trebuchet riding escort. I just had a 2.5 skull one against seven total mechs - I think a Firestarter, Cicada, two Griffins, a Wolverine, some other medium, and a Catapult which was just ruining my team (Jagermech sniper, Orion brawler, Centurion LRM bote, Shadow Hawk skirmisher). Reloaded and got a Locust, Cicada, Vindicator, Wolverine x2, Wolverine, Kintaro, and a Griffin, which was... marginally better. Just advanced one mech to contact, then pulled everyone back to prepared positions on the other side of a valley. The enemy had to funnel through it to get to me, which meant I only had to face one or two at a time, with the occasional LRM barrage. It was the first time my LRM boat ran out of ammo, too. And the salvage was crap anyway, I don't need anymore medium mechs!
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# ? Apr 26, 2018 12:45 |
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Jack Trades posted:Is there really no way to decide which hex you want to do a melee attack from? It's really annoying sometimes. Click on the dude you're going to punch, then click one of the little white circles around him wherever you want to punch from. God I wish I didn't have to work. I'm just starting to get the hang of positioning and targeting different sections. Just got another shadowhawk from that moon story mission.
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# ? Apr 26, 2018 12:45 |
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Jack Trades posted:Is there really no way to decide which hex you want to do a melee attack from? It's really annoying sometimes. Jeremor posted:Click on the dude you're going to punch, then click one of the little white circles around him wherever you want to punch from. Also, you'll only get to choose this if your mech is a reasonable distance away - if you're already close to your target, you won't get to circle around and hit them from wherever.
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# ? Apr 26, 2018 12:46 |
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Radio Free Kobold posted:yeah the skulls for difficulty is really inconsistent. i just had a 2.5 skull extraction where the only opponents were a vindicator, a swayback and a badowhawk, all shoddy so the shadowhawk had armour like a locust. now i'm doing a 2-star assassination and the target is in a goddamn black knight with a swayback and a panther and what i think is a trebuchet riding escort. Skull difficulty has a one skull margin of error due to bad intel. The takeaway is that Darius has one job and is terrible at it.
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# ? Apr 26, 2018 12:47 |
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One thing this game desperately needs is a combat log. I jumped behind a shadowhawk with my shadowhawk and punched it in the rear end in a top hat because I thought it would be really funny. I fully expected the punch to core out the mech so I didn't watch the pop ups that closely. I somehow killed the pilot and the mech survived, but I'm really not sure how. Also in that game, a jenner that would not loving die. Missing both arms, both side torsos, one leg, both CT and one remaining leg stripped of all armor. I think the only armor left on that mech was 2 points in the head. Ended up finishing it off with a single ML in multi-target because I was afraid it was going to headbutt my spider or something but I didn't want to ignore the more dangerous mechs nearby.
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# ? Apr 26, 2018 12:47 |
Jack Trades posted:Is there really no way to decide which hex you want to do a melee attack from? It's really annoying sometimes. There is but it seems kind of wonky - I think it may only allow you to pick if there's a) more than one valid hex to attack from and b) you have the speed to get to two or more spots with a plain move action. Those 3 white circles surrounding the target are valid spaces to melee from, the GUI is brought up (occasionally) when you press V, then you left-click to select one of the white circles and push attack to execute. e;fb but at least I provided a screenshot Frida Call Me fucked around with this message at 12:52 on Apr 26, 2018 |
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# ? Apr 26, 2018 12:48 |
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I keep forgetting how I want to level my mans up so everyone's just going to get slapdash skills and hope for the best. I'll chalk it up as the CO getting some mlild biarn dmaage after getting owned on the moon.
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# ? Apr 26, 2018 12:54 |
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Nthing the 2.5 skull missions being no joke. Just finished this one against 5 mechs, 2 of them Heavies and 3 vehicles as well, one of them being a Demolisher. My commander got murked or would have if he wasn't immortal but gets to spend 3 months () in the med bay. I could really stand to get my hands on some heavier robots. Alot of the missions have bumped up to 2.5 skulls now too, I think I advanced the plot more than I should have. Maybe if I could have split them up but the map kinda forced me to fight them all at once in tight quarters. Axetrain fucked around with this message at 13:00 on Apr 26, 2018 |
# ? Apr 26, 2018 12:57 |
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RBA Starblade posted:I keep forgetting how I want to level my mans up so everyone's just going to get slapdash skills and hope for the best. I'll chalk it up as the CO getting some mlild biarn dmaage after getting owned on the moon. aka "fuckit EVERYONE gets guts 5"
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# ? Apr 26, 2018 12:58 |
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RBA Starblade posted:I keep forgetting how I want to level my mans up so everyone's just going to get slapdash skills and hope for the best. I'll chalk it up as the CO getting some mlild biarn dmaage after getting owned on the moon. woah same The other day I gave Behemoth Guts and Tactics even though I have no intention on making her a missile boat. Yesterday I looked at it and wondered what the gently caress I was thinking. gently caress it, who cares, she's going to die to something funny anyway.
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# ? Apr 26, 2018 12:59 |
This was a 2-skull mission, and the reinforcements showed up with a pincer immediately following my first steps. ONE of the mechs was a locust. There were 3 wolverines, a firestarter, two shadowhawks and a trebuchet. I can't believe I didn't lose any warriors or mechs.
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# ? Apr 26, 2018 13:02 |
Just got my first heavy, a grasshopper. Is this thing any good? I've been playing all night and need to sleep and can't play test it now.
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# ? Apr 26, 2018 13:10 |
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What am I supposed I do with my Light mechs to have them be useful but not get instantly destroyed? I think I've lost my Light mech every single mission I've played so far.
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# ? Apr 26, 2018 13:10 |
Jack Trades posted:What am I supposed I do with my Light mechs to have them be useful but not get instantly destroyed? Reserve turn, wait for enemy to close in from a position of safety, jump behind enemy, hit enemy with fist/gun/foot. Jump/move/sprint to safety when you go firstish next turn (because light mechs are bonus initiative) The worst way to use lights is to use their speed to get ahead of your mediums/heavies. They need evasion stacks to stay alive so always jump/move every turn. They can't hold up to sustained firepower one bit. Use a tactics guy in them to sensor lock for your LRM boat or other long-ranged mechs. Use their evasion and speed to stay outside of the optimal range of enemy weapons - they can make for a great distraction if you max their armor out and keep them at 4 evasion pips.
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# ? Apr 26, 2018 13:18 |
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It's also worth noting that there might be a bug on Battle type missions where reinforcements spawn very early in the mission.
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# ? Apr 26, 2018 13:22 |
cheesetriangles posted:Just got my first heavy, a grasshopper. Is this thing any good? I've been playing all night and need to sleep and can't play test it now. A few pages ago someone was saying how amazing the Grasshopper is as a Flamer platform, but I dunno if anyone has backed that up yet.
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# ? Apr 26, 2018 13:24 |
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Renegret posted:woah same Tactics/Guts makes for a decent brawler - you lose out on Gunnery's skills, but you make up for it in moving earlier with Master Tactician, so you can hammer mediums in a heavy during their own turns or whatever. Or, y'know, make her the missile boat pilot anyway, since you have the skills for it. Sky Shadowing posted:It's also worth noting that there might be a bug on Battle type missions where reinforcements spawn very early in the mission. That might be what happened to me - they turned up as soon as I got into contact. In fact, I had to deal with the reinforcements first!
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# ? Apr 26, 2018 13:29 |
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is it normal to hit a difficulty wall right after you take over the argo? because i'm fighting double the number of mechs i'm fielding with no tonnage advantage and it's not going so well.
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# ? Apr 26, 2018 13:35 |
Coucho Marx posted:That might be what happened to me - they turned up as soon as I got into contact. In fact, I had to deal with the reinforcements first! Exactly. Had this happen more than once. A bug for sure.
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# ? Apr 26, 2018 13:36 |
botany posted:is it normal to hit a difficulty wall right after you take over the argo? because i'm fighting double the number of mechs i'm fielding with no tonnage advantage and it's not going so well. I had to back off to a different system and do some 1.5 skull contracts for a bit because I rushed the argo and didn't get very good salvaged mechs.
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# ? Apr 26, 2018 13:36 |
I'd love if this game had range indicators for a mech's weapons (say colored circles around it?), maybe even color coding where optimal areas overlap (if anywhere). Is there any trick to it other than selecting a hex and checking hit chance?
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# ? Apr 26, 2018 13:38 |
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Lead out in cuffs posted:Poptarting is actually a thing, as I found out when I could only hit a bunch of buildings on a plateau when my mechs jumped. Are you sure it wasn't just a tall building?
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# ? Apr 26, 2018 13:38 |
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Coucho Marx posted:Or, y'know, make her the missile boat pilot anyway, since you have the skills for it. This is my intention but I fully don't expect her to live long enough for it to happen. I haven't had a mission go completely tits up yet so I know when things fail, they're going to fail hard.
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# ? Apr 26, 2018 13:38 |
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Frida Call Me posted:I had to back off to a different system and do some 1.5 skull contracts for a bit because I rushed the argo and didn't get very good salvaged mechs. oh you can do that! i'm a moron and didn't think of that.
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# ? Apr 26, 2018 13:39 |
Lead out in cuffs posted:Poptarting is actually a thing, as I found out when I could only hit a bunch of buildings on a plateau when my mechs jumped. How do you actually do / trigger this? I dont see any options barring dfa.
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# ? Apr 26, 2018 13:40 |
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canepazzo posted:I'd love if this game had range indicators for a mech's weapons (say colored circles around it?), maybe even color coding where optimal areas overlap (if anywhere). Is there any trick to it other than selecting a hex and checking hit chance? when you set your facing after moving, the cone will have areas greyed in for the currently active weapons on the mech, getting brighter when they overlap. it's all shades of grey though, instead of something nice like a different color for each weapon so you can tell what's hitting where. so not as useful as it could be.
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# ? Apr 26, 2018 13:44 |
Cowcaster posted:when you set your facing after moving, the cone will have areas greyed in for the currently active weapons on the mech, getting brighter when they overlap. It would make rather alot more sense if these were coloured in. Maybe a patch/mod incoming.
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# ? Apr 26, 2018 13:48 |
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Renegret posted:This is my intention but I fully don't expect her to live long enough for it to happen. I haven't had a mission go completely tits up yet so I know when things fail, they're going to fail hard. Thankfully for us, new pilots are pretty cheap! Best to stock up when you find a good one, you never know when they'll be killed. Dekker, of course, is already dead
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# ? Apr 26, 2018 14:18 |
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I managed to headshot a PPC Catapult in an assassination mission but I only had 2 priority picks for salvage and the RNG didn't give me the last piece. I keep getting multiple jaguars, locusts and jenners that I sell to keep my company afloat.
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# ? Apr 26, 2018 14:23 |
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Drone posted:A few pages ago someone was saying how amazing the Grasshopper is as a Flamer platform, but I dunno if anyone has backed that up yet. I have one set up with Small Lasers, an Arm Mod that adds +20 melee damage, and a Gyro that adds a +1 to melee attack rolls. While it doesn't have the same flare as the Flamers, they pack more of a punch.
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# ? Apr 26, 2018 14:23 |
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This game is fun even though I know jack poo poo about battletech The UI/UX needs a lot of love though I've been playing a lot of pillars of eternity and I'm really missing the damage log from that
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# ? Apr 26, 2018 14:24 |
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Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics. So uh....am I a scrub or is the game supposed to toss me into the water full of sharks?
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# ? Apr 26, 2018 14:33 |
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I'm the best/worst commander to work in the early game. A: my team still has not even finished putting together so much as a spare LOCUST even after clearing Argo mission as where I left off (2/3 Panther. 2/3 Shadowhawk. 2/3 Commando. 2/3 Quickdraw. 1/3 a Kintaro, 1/3 Jenner. 1/3 of two locust types). I'd have a full commando by now from legging one to death much earlier, but game crashes and autosaves+mission shuffle Learned to always make a manual save once I'm IN the mission real loving quick. B: My team is also probably just loving THRILLED to be working for someone who says "Hey, how about you make a called shot to that leg... So your friends can spam called shots to the CT and get you home safe " My double leg kills are when that pans out to be the safest, fastest option at the time thus far. "Oh hey, those called shots to the Quickdraw side torso ended up somehow getting both it's legs exposed. GET TO IT TEAM, Overheat that loving Vindicator because Behemoth is missing a leg and her ammo has an open air view when I gambled on her pulling off the knockdown" (I turned on ALL OF THE WEAPONS after the time of this screenshot, after realizing the leg had 55 health because gently caress it all in on overheat) It's gonna be rough as gently caress for this early game stretch with still only my designated freebie mechs and nobody selling AC10s yet. But (for now) they have a commander who cares enough to Modify the freebie Locust. "Okay Epic. It says here you are 2/2/3/2. Our light pilot and spider are out of commission, which is why you were hired on. You get to drive the LOCUST... With the machineguns replaced with small lasers and max Frontal armor. We've got three half skull missions against trash lined up on a single world to get your gunnery up to speed." There will be so many crushed dreams in my future once I get back to playing monday night. Roman Reigns posted:Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics. But at lest they didn't get introduced to DFA the hard way like a bunch of other people. Section Z fucked around with this message at 14:45 on Apr 26, 2018 |
# ? Apr 26, 2018 14:37 |
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Roman Reigns posted:Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics. Yes
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# ? Apr 26, 2018 14:39 |
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cheesetriangles posted:Just got my first heavy, a grasshopper. Is this thing any good? I've been playing all night and need to sleep and can't play test it now. Drone posted:A few pages ago someone was saying how amazing the Grasshopper is as a Flamer platform, but I dunno if anyone has backed that up yet. gently caress flamers in it. Small lasers do a lot more damage and you can load up so many on it (in addition to other weapons) that a death from above or physical attack can core out an assault.
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# ? Apr 26, 2018 14:44 |
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here: me from a few pages ago after doing a couple missions way past when I should have gone to bed because it's a work dayCyrano4747 posted:Oh my loving god the grasshopper.
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# ? Apr 26, 2018 14:45 |
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I love how they negatively compare it to Into the Breach. That's so RPS it loving hurts. Don't get me wrong, I love ItB but it's a super lean game that plays well in 10 minute bursts. I fully expect there to be a phone version inside a few months, if there isn't already. It's a totally different beast. It's kind of like looking at EVE and saying "it's too complex, poo poo takes too long to do" and then pointing at FTL at how space games should be done.
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# ? Apr 26, 2018 14:48 |
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# ? May 13, 2024 23:39 |
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Roman Reigns posted:Played the tutorial last night and lost after Mastiff got his arm blown off in the very first fight. Beat the tutorial my second go round after tweaking my tactics. Little from column A, little from column B. The game is similar to XCOM in a sense that it doesnt pull too many punches and unless you save scum A lot you will be losing mechs and pilots semi frequently. And rng always has the potential to piss in your cornflakes.
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# ? Apr 26, 2018 14:53 |