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Are you suggesting that Vertisce is a bit… broken?
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# ? Oct 14, 2018 17:55 |
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# ? Jun 5, 2024 19:50 |
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ewe2 posted:Welcome to another edition of Dude, Where's My Face, the long-awaited Friday for citizens
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# ? Oct 14, 2018 17:59 |
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Full disclosure: I am a HUGE FAN of a "game" that doesn't exist, hasn't been planned, and is headed by a known fraud. I am a HUGE FAN of what this game is/was/will be, although even the most basic of elements isn't nailed down and no two members of its community agree on what any of it is or should be. I am a HUGE FAN - full disclosure.
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# ? Oct 14, 2018 18:00 |
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# ? Oct 14, 2018 18:06 |
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The more CIG adds, the more they release, the more we will see threads like this. If they make it to release, their forums will look just look like any other forum out there, with a majority of posts being people bitching about something.
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# ? Oct 14, 2018 18:06 |
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no_recall posted:Current haul of Citizen's Conned : $ 1,105,202.00
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# ? Oct 14, 2018 18:09 |
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# ? Oct 14, 2018 18:27 |
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Scruffpuff posted:Full disclosure: I am a HUGE FAN of a "game" that doesn't exist, hasn't been planned, and is headed by a known fraud. I am a HUGE FAN of what this game is/was/will be, although even the most basic of elements isn't nailed down and no two members of its community agree on what any of it is or should be. I am a HUGE FAN - full disclosure. I am a HUGE FAN -Ben Lesnick, a HUGE FAN
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# ? Oct 14, 2018 18:39 |
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Star Citizen: [refactored too quickly to be advertised]
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# ? Oct 14, 2018 19:00 |
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How in the 'verse could anyone think they were anywhere faintly close to beta? Isn't there meant to be more than one system? They're not even looking at all of Stanton by end of 2019 at current rate of progress Amazing.
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# ? Oct 14, 2018 19:08 |
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Virtual Captain posted:Store Citizer: Had to kill myself both times, which is nice Basically describes my drunken "WE ARE THE BEST SPACE PIRATES" experience 4 years ago. So that's nice to know.
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# ? Oct 14, 2018 19:16 |
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SomethingFrosty posted:How in the 'verse could anyone think they were anywhere faintly close to beta? Isn't there meant to be more than one system? They're not even looking at all of Stanton by end of 2019 at current rate of progress Joe Blobers is a true believer
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# ? Oct 14, 2018 19:16 |
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That's one way to put it. I almost believed him to be a shill, but after seeing that, i'm just convinced he is broke in the head.
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# ? Oct 14, 2018 19:39 |
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# ? Oct 14, 2018 19:41 |
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SomethingFrosty posted:How in the 'verse could anyone think they were anywhere faintly close to beta? Isn't there meant to be more than one system? They're not even looking at all of Stanton by end of 2019 at current rate of progress Ask him yourself. Just post the question on any SC article in the media. Or actually, he's probably reading here. Hey Joe!
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# ? Oct 14, 2018 19:43 |
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Caught up with the con. It sounds nice, I should probably watch the video. What the gently caress was Sandi wearing? Raccoons on a space bike. Has crobear been face-animated yet?
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# ? Oct 14, 2018 19:53 |
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Pixelate posted:I'm enjoying the knife work. Some of your earlier rant reports and jank delves were part of what got me into SA in the first place Thank you! I wish I could muster the same level of outrage for the current build, but other than the more generalized nebula of negative emotions I feel towards Crobs himself, I can't find it in me to hate the game itself. It is a muddy, poo poo-covered puppy with three legs and a diet that requires shredded hundred dollar bills in its food bowl every day. I want to love it but it's such a goddamn mess and money pit that it'd be better never to have discovered it at all. It triggers a lot of my "Oh this will be a great game" instincts. Say what you will about CIG's autistic level attention to the small details- there is a lot of stuff in the game that really adds to the feeling of being a spaceman in space. Sometimes you don't want to fly up and use an automated terminal to trade a-la ED, you actually want to get out of your ship and go through customs and see other players (and THEN use an automated terminal, inside. Sigh.) The moments when those things work is actually really great and you can see the bones of a very immersive "sim-lite" space game. The problem is that in the course of the trip I just described, the player likely had to (and these are literally all from last night):
It really does feel like people sketched together every single crazy rear end idea that was pitched at them, and then never bothered to fix or clean up any of them. Some of them- individual reaction thrusters on the ships, the interactive consoles- are brilliant, and add a lot to the feel of being in a place. Others- the "Scroll to set run speed" mouse wheel, the absolutely terrible map interface- just feel like straight garbage. And you know, after a while, that none of them are ever going to be changed or fixed. There's nobody at the helm of this thing, nobody trying to mesh together an overall look and feel for the world. They're just slinging new stuff in, and once per year maybe refining an old system. If you look at the game today you can see a diamond in the rough. But you have to overlook the six years of mismanagement and abortive dead ends, and the fact that to actually do anything in game you need to be in for at least three hundred bucks. I think a majority of the superfans are the kind of people who roll hard for the sunk cost fallacy. They don't demand a level of professionalism or quality that should match a multiple-hundred-dollar purchase. They are more committed to the vision of what they see coming down the road, than the reality of what they're actually looking at, and the past that they should be using as a guide to what that future looks like. They don't remember spending money, on an emotional level, even days after it was spent. All they remember is the high of throwing a huge chunk of cash at a thing and then having a shiny toy that nobody else has got, even if it doesn't work well. That's why it is oh-so-very satisfying that the newest whale-ship, the Hammerhead, is a 700 dollar target without a crew manning the turrets. I killed two of them in my 40 dollar Gladius last night. They literally cannot turn or maneuver fast enough to get you out of their rear arc. It took a solid 30 seconds of sustained fire to kill one, but there was literally no doubt that it would happen from the moment I saw him flying out by himself. So yeah. There's just not as much there to rage about. Or maybe events since 2016 have recalibrated my rage standards, I don't know. Mostly I'm just kind of sad that what could be a crazy sandbox FPS Eve online game will probably never evolve much beyond the current broken tech demo. SomethingFrosty posted:How in the 'verse could anyone think they were anywhere faintly close to beta? Isn't there meant to be more than one system? They're not even looking at all of Stanton by end of 2019 at current rate of progress If you define "Beta" as "Has a sustainable gameplay loop," which is, granted, a ludicrous definition, I think the game is pretty close. Citizens don't know that Betas are supposed to be feature complete. They've been hosed up by years of early access bullshit. They think "Alpha" means "Unplayable" and "Beta" means "Now it is a game." All Star Citizen needs is a way to purchase ships in game and a better economy so you can actually earn them, and it'll have enough of a loop to sustain many hours of play. Notably, neither of the things I just mentioned are in 3.3 despite Chris's promises at the keynote.
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# ? Oct 14, 2018 20:11 |
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Uh...
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# ? Oct 14, 2018 20:29 |
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Okay, most of the other I can understand. CIG's engine is a kludged together hack on top of the already kludged together CryEngine, so of course things are going to go hilariously wrong all the time. But this, this is a loving GIANT NEON SIGN that they put the texture in upside down, all they'd have to do to fix it is open up the texture in Ifranview or something select "invert" and save. So it's not labor or complexity keeping it from being fixed. The only reason I can think of that the sign is upside down is that nobody even bothered to look at it before the truck stop went out to backers.
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# ? Oct 14, 2018 20:33 |
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Sarsapariller posted:
That's just mica on a chunk of bassalt. Everything in the game has become so janky and hichy that the only way to get a diamond out of it is to throw it away and then go buy a diamond.
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# ? Oct 14, 2018 20:34 |
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Frog Act posted:to give SWG its credit, they were also present in player cities and you could build them in sufficiently large ones, where they'd then organically become part of the galactic network and you could take them to all the local and galactic shuttleports. this had the effect of equalizing player settlements and NPC cities in a super real way because often player cities had better, cheaper services and were very convenient so they'd become populated pit stops and genuine social hubs, the model really did work. just like they managed to make player-run cantinas vibrant places that always had tons of players around Holy poo poo - they are trying to make SWG.
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# ? Oct 14, 2018 21:21 |
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Viscous Soda posted:Okay, most of the other I can understand. CIG's engine is a kludged together hack on top of the already kludged together CryEngine, so of course things are going to go hilariously wrong all the time. I think it's way more likely that some combination of events managed to invert
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# ? Oct 14, 2018 21:23 |
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Alright, just for fun here's an old school write up. The server was back to being a loving headache today, crashes and hangs galore, so lots more frustration. My self-imposed mission for the day: Do any one space combat mission successfully. First attempt- Woke up in the wank pod, ran downstairs and spawned a constellation. Took a mission to go get a black box from a wrecked caterpillar. The missions seem to randomly generate from a set of about a dozen different scenarios and there's no guarantee that you'll get the same one if anything goes wrong. There's also no guarantee that you won't get assigned the same mission as someone else and end up shooting them over the black box that you both need. I kind of like that. If it weren't for the extremely low payouts (600 uec), that would be an awesome scenario. Anyway I took off and then the game crashed. When I logged back in I was in the wank pod again. With the NEW AND IMPROVED insurance timers, I'd only have to wait FOUR minutes to recover the ship that was lost due to no error on my part. But I didn't want to wait so I spawned my Gladius, even though I knew it had no cargo area to hold the black box. Took off, game crashed again. Second attempt- Spawned a constellation since it had been 4+ minutes since the last time. Couldn't find the black box thing again so I took a new mission- go to beacon and defend ship. I fly my ship out there, there is of course no sign of anything until I get within 3km of the beacon, then a Starfarer (friendly) spawns that fills half my loving screen. Three enemy gladiuses spawned, and then a goddamn constellation. For a 1000 credit mission. Even in my own constellation I was hard pressed to finish it, and lost about half my ship. There is no payout for killing enemies, I should note- only for finishing the mission. The enemies were extremely glitched. Every time they took damage they'd come to a complete halt, but continue firing. So you'd get on a guy's tail and shoot him only to overshoot instantly as he just lost all momentum. When they died, they were no longer targetable but they didn't disappear from my radar or HUD. If I flew to one of the enemy icons I could see that it was now fixed on a random piece of the enemy ship. Eventually I got stuck just plowing shot after shot into the constellation which would. not. die. Then I got disconnected. shooting enemy constellation Third attempt: My constellation was lost in space due to the disconnect, again, which meant I had to reclaim again. Note that reclaiming is currently free. If it wasn't, I literally would not be able to play the game because my meager credits would be completely drained due to losing my ship on every single crash and disconnect. I am really glad that I only do this to myself once per year, because I'm already completely loving sick of spawning in the wank pod, spawning a ship, running through the airlocks etc. It is like groundhog day except instead of emotional fulfillment and enlightenment at the end of your reincarnation journey all you get is loving rage. Anyway I tabbed out to type this while performing one of the six unskippable cutscenes that have to play out every single time you go through this dance. I take the Gladius out to another emergency beacon. This time only a single enemy Gladius spawns so maybe it's done based off the weight of your ship? Kind of sucks though, if every time you take a 1000 cred mission you are going to face something that stands a good chance of killing you, even in super heavy gunships. I start to fight him, but he rams me, as seems to be standard protocol now. I bounce off the friendly Starfarer at 600 miles per hour and explode, dead instantly. Fourth attempt: Well that's the gladius back on insurance timer. Wake up, wank pod, spawn constellation, unskippable cutscenes, etc. I take the Constellation out. Luckily little timmy starfarer keeps falling down the well, and this emergency beacon seems pretty drat consistent. I fly back out again. Sure enough it pops 4 enemies on me, so I guess it's based on the weight of your ship. This time none of them will die, though. My missiles are useless. Did I mention that? Missiles don't work in the PU, ever, so about 3/4ths of the armament on the constellation is out of action right from the start. I die, shot to pieces by the 4 spaceships. No 1000 credits for me. Fifth attempt: Wake up, wank pod, spawn Gladius, unskippable cutscenes. Never one to shy away from a challenge, I go after the beacon again. Same old starfarer, single gladius spawns. I engage in glorious combat and actually win this time. I think I see what the problem is with the ramming, finally. Your guns are fixed-forward and you have a range of approximately 500m, at best, because this is world war 2 in space. But you are traveling at 250m/s, and your opponent who is also trying to shoot you is traveling towards you at 250 m/s. So you likely have about .1 seconds to fire before you literally just smack each other. The solution would be to engage in some kind of noclip strafing duel, but the AI opponents insist on flying directly towards you at all times, and there is no such thing as flying in reverse in Star Citizen unlike, for example, Elite. So you can, at best, fly solidly to the left while they just rush right in, and try to dodge them at the last second before they ram you. Anyway my opponent just kind of randomly explodes, I'm not sure why. He leaves half his parts and a target marker, again. I think that must be it, sweet victory must be mine! Then three more enemies spawn. Another gladius and two more auroras. loving SERIOUSLY? You don't just have to kill your own weight in ships for 1000 credits, you have to kill multiple times over? So I spend the next 60+ seconds plowing shots into the stationary Aurora which just won't loving die, for some goddamn reason, it is like it isn't even taking damage. If you're going to do WW2 in space the guns need to actually DO something, Chris. Then my Gladius just kind of explodes. I don't know why, I had full health and shields. I guess the enemy missiles work? Good for them, they get fully functioning ships. A dead enemy, still targetable. Anyway that has tapped out my rage-o-meter for the time being. Five attempts, five full ships lost, probably 10+ enemies killed in total, and I could not complete a single entry level, 1000 credit mission. Absolute dogshit.
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# ? Oct 14, 2018 21:32 |
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SoftNum posted:I think it's way more likely that some combination of events managed to invert ... Okay, I'll admit that never occurred to me.
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# ? Oct 14, 2018 21:41 |
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Sarsapariller posted:Alright, just for fun here's an old school write up. The server was back to being a loving headache today, crashes and hangs galore, so lots more frustration. Game is good. Buying in ect. ect. I do find it fascinating that citizens never actually say any of this poo poo. They just keep spouting that the game is good they have so much to do and love it all.
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# ? Oct 14, 2018 21:42 |
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It's like FDev beating CIG to the punch broke their brains...
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# ? Oct 14, 2018 21:50 |
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quote:What's most annoying about the War Bond money issue is that most people have forgotten that War Bonds initially were not a product of CIG needing money, it was a product of people complaining that CIG was making way too much money far too quickly during the first 2 or 3 years.
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# ? Oct 14, 2018 21:54 |
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Sarsapariller posted:
might be the worst UI i've ever seen
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# ? Oct 14, 2018 21:54 |
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another day another slavery thread https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/could-taking-the-criminal-career-path-of-being-a-s Could taking the criminal career path of being a slaver be the perfect safe haven for griefers?
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# ? Oct 14, 2018 21:56 |
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You can fly in reverse. You have to use the "thrust reverse" key. Or at least you could years ago. I can't imagine how lovely that experience would be in a starter ship like a Mustang.
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# ? Oct 14, 2018 22:04 |
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Frog Act posted:might be the worst UI i've ever seen The UI is one of those things that makes me think that the teams don't talk to each other. There is a perfectly serviceable UI in the helmet. It shows your shields and your enemy. Then, there's a completely separate UI that is custom for every ship and shows on all the monitors in the cockpit. It shows your shields and your enemy.... and also a bunch of random numbers and poo poo that are un-interpretable and don't matter. And you can't turn either UI off. So they overlay each other, and now they're completely incomprehensible. Random screenshots from today's excursions: Discovering a spaceship graveyard. Probably not a good sign. None of these ships were crewed but I couldn't loot them either. I really, really wish there was a way to claim empty ships. I've done it before but it seems totally random. Inside the abandoned Starfarer. A commando had a bad day and left his ghost. This man fell down the stairs so hard he broke his spine and levitated
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# ? Oct 14, 2018 22:05 |
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Beer4TheBeerGod posted:You can fly in reverse. You have to use the "thrust reverse" key. Or at least you could years ago. I literally could not find the key. They have changed all the key bindings without updating the control map in the options menu.
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# ? Oct 14, 2018 22:06 |
That's a very imaginative interpretation of things. I'd be curious to see what that guy thinks CIG did exactly to "pull back on the rate they were earning money" but honestly that comment is so unmoored from any kind of reality I'm sure the answer would be "They just did, duh"
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# ? Oct 14, 2018 22:10 |
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Sarsapariller posted:I literally could not find the key. They have changed all the key bindings without updating the control map in the options menu. That loving sucks. I wonder if you can find it by modifying your config file.
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# ? Oct 14, 2018 22:13 |
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Scruffpuff posted:Full disclosure: I am a HUGE FAN of a "game" that doesn't exist, hasn't been planned, and is headed by a known fraud. I am a HUGE FAN of what this game is/was/will be, although even the most basic of elements isn't nailed down and no two members of its community agree on what any of it is or should be. I am a HUGE FAN - full disclosure. See, i see ‘i am mental’ where you say HUGE FAN. Happens when i see the Reddit posts about doubling down. I can only hope Vertisce eventually comes to post startling and sickening truths about the astroturfing outfit.
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# ? Oct 14, 2018 22:14 |
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Sarsapariller posted:Alright, just for fun here's an old school write up. The server was back to being a loving headache today, crashes and hangs galore, so lots more frustration. I have less patience that you, and tend to ‘lol, gently caress no’ on the first crash. Also enjoying this bonfire of your sanity. Tell us if you need an intervention.
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# ? Oct 14, 2018 22:28 |
Sarsapariller posted:shooting enemy constellation This is not a photoshop?
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# ? Oct 14, 2018 22:31 |
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I'll have to take your word on what's going on in that screenshot because the screen is so loving busy with so much unnecessary poo poo, I can't tell what's going on at any point. Good job. CiG
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# ? Oct 14, 2018 22:35 |
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Saw star citizen pop on one of my social media page. An acquaintance fanboying over it. I do the usual "LOL star citizen" and was greeted with the equally usual "You're just not following the project and are a hater." drat, even in the rear end-end of france chris is fracking nerds. The dude is a masterclass in scamming.
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# ? Oct 14, 2018 22:51 |
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# ? Jun 5, 2024 19:50 |
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Malachite_Dragon posted:I'll have to take your word on what's going on in that screenshot because the screen is so loving busy with so much unnecessary poo poo, I can't tell what's going on at any point. Good job. CiG
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# ? Oct 14, 2018 23:04 |