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Cease to Hope posted:the problem remains that a few tons here or there is more of a big deal at the bottom of the tonnage scale than at the top. an optimized cent/forcer/hunch is a significantly better mech than a vindicator, while the difference between 65-80t mechs with the same walkspeed is less noticeable. Are you sure you're not forgetting the 40t Cicadas?
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# ? Dec 4, 2018 06:48 |
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# ? Jun 4, 2024 17:17 |
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So, HBS definitely didn't playtest Joint Venture right? I can't even begin to understand how you're supposed to defend this base. There's 3 groups totaling 8 medium mechs, 2 heavies, and a heavy vehicle and they all attack at basically the same time. They mostly just ignore you and gun right for the buildings so there's no way to kill them before they finish the base. Are you just supposed to ignore this flashpoint until you've got all pimped out assault mechs? Maybe send one mech out to each group (discounting the hatchetman which is just gonna die as soon as an enemy looks at it funny) and hope the enemies focus on them for the 10 round counter but not so hard that they actually kill them? I'm kinda curious about the timer here too. Do you win if you survive that long? Or does it just throw some friendlies your way and you can still lose at that point?
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# ? Dec 4, 2018 06:53 |
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Cease to Hope posted:it's a joke mech that only the designated yellow peril opfor faction uses
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# ? Dec 4, 2018 07:11 |
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Do the enemies have the fuel-dump-mission ai where if you shoot them they'll ignore the base for a couple of turns? Bring multi-target I guess, and the usually laughable stock designs that put a random LRM on a brawler would also have some use.
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# ? Dec 4, 2018 07:11 |
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So, I tried to go to the Joint Venture system in career mode....and the flashpoint just disappeared off the map. Did I do something wrong? Will it be available later?
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# ? Dec 4, 2018 07:31 |
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Tonight I finished my first play through of the campaign and now I'm working on career mode which is fantastic. This game is a lot of fun!
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# ? Dec 4, 2018 07:35 |
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LeSquide posted:So, I tried to go to the Joint Venture system in career mode....and the flashpoint just disappeared off the map. Did I do something wrong? Will it be available later? Flashpoints will expire after a while and can do so while you're in transit to the system, but they will reappear later. It's probably for the best though. Joint Venture is pretty much a showcase of everything that's not good in the game.
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# ? Dec 4, 2018 07:40 |
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So I had to move some files around on my computer today when I installed a new SSD and as part of that I moved around parts of my steam folder in Program Files(which is apparently where Battletech keeps its saves). Now when I load up the game none of my saves are showing up. Both Career and Campaign only have the NEW option available. I dug around a bit in the steam folder and found the save location and all the save files are still there as far as I can tell and when I started up a new dummy campaign it also dropped the test save in that same folder. But no matter what I do I can't get the game to "see" any of my old saves, I've tried restarting, reinstalling, renaming folders, and verifying via steam but nothing so far has worked. Anyone have any ideas?
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# ? Dec 4, 2018 07:54 |
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Beer4TheBeerGod posted:The Hatchetman is poo poo. Not only does a melee-oriented mech not have any point defense weapons, but it has a -5 penalty to melee damage from a chassis quirk. 3 SRM 6, a small laser, max JJ and use it to get in close and just delete opponents rear armor. Can soften some up from the front real well while going in also. Also, I forgot how ridiculous running into a pile of vehicles is on lunar maps. Yes, game, I love that I can only fire my weapons every other turn while they get to launch their entire ridiculous loadout every turn and never worry about heat. deathbagel fucked around with this message at 09:00 on Dec 4, 2018 |
# ? Dec 4, 2018 08:57 |
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Beer4TheBeerGod posted:The Hatchetman is poo poo. Not only does a melee-oriented mech not have any point defense weapons, but it has a -5 penalty to melee damage from a chassis quirk. Same as the GRF-1N: 3xSRM6, 1xMLas, 2t ammo, 5 JJ, 2 heatsinks It's worse at it than the griffin because the laser is on the head, but otherwise the loadout works.
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# ? Dec 4, 2018 12:14 |
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Is joint venture the hatchet man reveal flashpoint? I didn’t see anything like the opfor described above and the waves were staggered. I was running mediums and a single heavy at that point. Iirc the opfor was mostly mediums maybe a single poo poo heavy like a QuickDraw or something. Not saying the guy is wrong, just that there seems to be some variance to it. What version, stem or GoG?
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# ? Dec 4, 2018 15:37 |
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And the answer to base defense is always to bukakke everyone with a mech or two with multi shot.
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# ? Dec 4, 2018 15:38 |
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How many flashpoints are there, outside the alliance ones? People only seem to mention the same one or two.
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# ? Dec 4, 2018 15:54 |
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Why are the capellans poo poo on in almost every succession war? Some one in the lore department must have had it out for them.
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# ? Dec 4, 2018 16:27 |
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deathbagel posted:3 SRM 6, a small laser, max JJ and use it to get in close and just delete opponents rear armor. Can soften some up from the front real well while going in also. Yeah I was gonna say mine is SRM6x3 a M laser and max armor. Go up and shoot things, maybe tear a side off, blow through with all the missiles. Going to a small laser for when its punch time might be better tho.
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# ? Dec 4, 2018 16:40 |
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Had a hilarious bug in my game last night. I knocked over a dragon during my turn, then during the ai turn it proceeds to slide on its back towards my guys. It didn't shoot at anything, but watching it scoot down the road was pretty great.
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# ? Dec 4, 2018 16:41 |
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Cyrano4747 posted:Is joint venture the hatchet man reveal flashpoint? I didn’t see anything like the opfor described above and the waves were staggered. I was running mediums and a single heavy at that point. Iirc the opfor was mostly mediums maybe a single poo poo heavy like a QuickDraw or something. It is and it definitely changes. The first time I tried it, the first group was a Thunderbolt, a disco-hunchback and a Jenner. Then 4 more mediums spawned on top of the hill then 4 vehicles spawned behind the mountain they blew up the buildings and there was nothing I could do about it. The second time I tried it, it was something like a Hatchetman, a Vindicator and a Spider down below and then nothing spawned on top of the mountain and behind the mountain spawned a few vehicles and a couple more medium mechs and I breezed through it.
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# ? Dec 4, 2018 17:11 |
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So Mitch mentioned the WHM/MAD are still coming before the heat death of the universe. While I know using the MWO assets speeds things up a lot and has probably already been done to some level behind the scenes, I wish we could get these CGL based MAD/WHM in the game instead of the MWO versions. These plastic minis shown off at MechCon look great and I want them even though I haven't played a IRL TT match in years. On the other hand, I do enjoy the new consistency in BT/MW PC games, MWO, MW5 and BT all sharing the same designs for 'Mechs and weapon effects really brings them together.
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# ? Dec 4, 2018 18:31 |
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Tiger Crazy posted:Why are the capellans poo poo on in almost every succession war? Some one in the lore department must have had it out for them. designated yellow peril opfor faction
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# ? Dec 4, 2018 18:59 |
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I've been playing an all stingy / hard / very slow / 5 parts salvage with AImod + community fixes campaign and it's something else. I'm now 120 days in and the only mechs I've salvaged is a Firestarter, Panther and 2 Commandos The biggest difference is that it's forced me to take full cash on quite a few contracts to keep up with both engineering upgrades and extravagant payments. Well that and I'm obviously not swimming in mechs. Overall it's been manageable but there have been some pretty close calls and I've had to good faith withdraw several times Oh if you're going into a harder mission that you know you may withdraw, just take cash and bail before you take too much damage
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# ? Dec 4, 2018 19:07 |
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I R SMART LIKE ROCK posted:I've been playing an all stingy / hard / very slow / 5 parts salvage with AImod + community fixes campaign and it's something else. I'm now 120 days in and the only mechs I've salvaged is a Firestarter, Panther and 2 Commandos I'm in a similar situation with my 8 part campaign. I'm wondering if it might be smarter to drop the Argo rush for just trying really hard missions with just enough profit to break even. I might be able to make more money faster if I had a heavier stable able to tackle more worlds and thus higher paying jobs soon rather than later. One thing I'm one part enjoying, one part hating is the intensity of each mission. In stock I can burn through 5-10 missions in a row really quickly and make meaningful advancement. With my AI mod and the harder progression of more parts I'm only doing 2-3 missions a session, each takes much longer due to the carefulness each move mandates for a "no damage" completion. On one hand, beating a 2 skull for no damage and tons of parts with basically the starting Lance + 1 more JR7 feels really accomplishing, but it's physically draining. It feels more like a "Dark Souls" vs something like Assassin's Creed. A game where any one bad move will end you vs one where you are a slaughterer king and not really in any danger. I still can't believe I'm actually progressing, much less profiting. I know the "bad mission" will come for me eventually.
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# ? Dec 4, 2018 19:19 |
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I R SMART LIKE ROCK posted:I've been playing an all stingy / hard / very slow / 5 parts salvage with AImod + community fixes campaign and it's something else. I'm now 120 days in and the only mechs I've salvaged is a Firestarter, Panther and 2 Commandos I was thinking about it while watching a super difficult career stream (he's on all the hardest settings, including 8 parts salvage to complete a mech) and I think that with 5+ parts, it's generally better to just take money every time. You can likely save up enough money to just buy a mech long before you'll get 8 parts of any single mech.
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# ? Dec 4, 2018 19:20 |
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Tiger Crazy posted:Why are the capellans poo poo on in almost every succession war? Some one in the lore department must have had it out for them. Guess who's Cobra? It ain't the Combine, they have that murderous IJA swagger.
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# ? Dec 4, 2018 19:21 |
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deathbagel posted:I was thinking about it while watching a super difficult career stream (he's on all the hardest settings, including 8 parts salvage to complete a mech) and I think that with 5+ parts, it's generally better to just take money every time. You can likely save up enough money to just buy a mech long before you'll get 8 parts of any single mech. You can buy medium parts for 500k each, 3 of a particular mech per planet it looks like early on so whatever you set the salvage parts too isn't really too important. You're getting something within a planet or two either way.
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# ? Dec 4, 2018 19:26 |
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Dallan Invictus posted:The Panther is slow but at least it has a long-range weapon so you don't have to bring it up to short range to be useful. This variant Urbie has an AC20 and an SL AND is probably the slowest light in existence? Since you can't preview mission sites, you don't know when a mech like the Urbie would possibly be useful. Even if it's an urban defense mission, if the enemy squad is going to come in range except sitting on top of a hill and snipe you, the Urbie has a long trek ahead of it. Sine most maps are fairly open and require traveling, yeah the Urbie is hilariously useless. Taerkar posted:House Liao. It was pretty much to make Urban fights very dangerous for their many invaders. Somebody thinks they've destroyed your forces and run into a dense urban area only to discover there's a trashcan pointing an AC/20 at their rear armor. If the RNG gods smile on you, hilarity ensues.
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# ? Dec 4, 2018 19:27 |
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deathbagel posted:It is and it definitely changes. The first time I tried it, the first group was a Thunderbolt, a disco-hunchback and a Jenner. Then 4 more mediums spawned on top of the hill then 4 vehicles spawned behind the mountain they blew up the buildings and there was nothing I could do about it. Man I wish the base defense had the courtesy to give me any lights. Both times I did it there were loads of shadowhawks and trebuchets (meaning a whole lot of long range weapons to blast the base without me being able to do poo poo) and the second time they threw in an orion and jaegermech too along with other decent mediums. I haven't really ever had trouble with any of the rest of the game but that FP is nuts.
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# ? Dec 4, 2018 19:33 |
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ulmont posted:Was there some significant tweak to assassination missions? I'm noticing that now I always seem to have the defenders and the reinforcements engage simultaneously, leading to much harder fights. I R SMART LIKE ROCK posted:I don't believe so but on smaller maps they almost always drop immediately Yeah, I'm seeing it on battle maps too where I end up engaging both sets in the same turn. Before I used to get 1-2 turns with a single group, which was easier to deal with. RBA Starblade posted:You can buy medium parts for 500k each, 3 of a particular mech per planet it looks like early on so whatever you set the salvage parts too isn't really too important. You're getting something within a planet or two either way. It depends on which planet how many parts are available - I've seen a lot of 1s and 2s. Still, buying parts to complete the first full medium lance and get the hell out of light mechs looks like the winning strategy.
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# ? Dec 4, 2018 20:04 |
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deathbagel posted:I was thinking about it while watching a super difficult career stream (he's on all the hardest settings, including 8 parts salvage to complete a mech) and I think that with 5+ parts, it's generally better to just take money every time. You can likely save up enough money to just buy a mech long before you'll get 8 parts of any single mech. Yeah buying parts is a legit strategy. I've used it for that phase when you have a bunch of parts of salvage but just not quite there yet on any one of them I never thought of going full cash and buying outright as a primary mech acquisition strategy. I usually save money for rare parts but I'll keep this in mind, thanks
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# ? Dec 4, 2018 20:05 |
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Really wish that there was a Mech somewhere between a Firestarter and a Thunderbolt that carried an insane amount of support weapons. The 6 Machinegun Shuffle is hilarious and good, but the firestarter's light enough that it's now becoming a bit of a liability in 2 skull+ battles.
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# ? Dec 4, 2018 21:53 |
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Gobblecoque posted:So, HBS definitely didn't playtest Joint Venture right? I can't even begin to understand how you're supposed to defend this base. There's 3 groups totaling 8 medium mechs, 2 heavies, and a heavy vehicle and they all attack at basically the same time. They mostly just ignore you and gun right for the buildings so there's no way to kill them before they finish the base. Are you just supposed to ignore this flashpoint until you've got all pimped out assault mechs? Maybe send one mech out to each group (discounting the hatchetman which is just gonna die as soon as an enemy looks at it funny) and hope the enemies focus on them for the 10 round counter but not so hard that they actually kill them? I'm kinda curious about the timer here too. Do you win if you survive that long? Or does it just throw some friendlies your way and you can still lose at that point? Bring pilots with multi targeting and several long range weapons. The way the AI works, if you shoot a mech, they will ignore the buildings and focus on your mechs for at least two turns (shooting them again resets the counter). So have three of your mechs focusing firing/killing one mech while your FS/multi-target mech tags any newcomers to keep them off the buildings. This technique also works in escort missions (i.e. mechs you shoot will ignore the convoy for two+ turns). EDIT: That the AI works this way is only alluded to in the campaign mission where you have to protect the dropships that are taking off.
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# ? Dec 4, 2018 22:05 |
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I R SMART LIKE ROCK posted:I've been playing an all stingy / hard / very slow / 5 parts salvage with AImod + community fixes campaign and it's something else. I'm now 120 days in and the only mechs I've salvaged is a Firestarter, Panther and 2 Commandos The only Argo upgrades you want to take, at least until you have a full lance of mediums, are the tech upgrades, and possibly the lounge since its relatively cheap. They added alot of mech parts to the stores for a reason. Also, assassination missions are your best friend. I'm playing a stock campaign to get a feel for things, and once you can field 4 mediums, things really start to open up. I bought parts for two (a Griffin S and one part to finish off a Wolverine K). I went for the joint venture flashpoint after I had a full lance of mediums: VND, ENF (also from an assassination mission), WVR and GRF and picked up a TDR on the way. Once I finished the flashpoint, I was flush with cash and mechs. I'm pretty much over the hump and accumulating heavies at day ~980 something.
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# ? Dec 4, 2018 22:13 |
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Organ Fiend posted:Bring pilots with multi targeting and several long range weapons. The way the AI works, if you shoot a mech, they will ignore the buildings and focus on your mechs for at least two turns (shooting them again resets the counter). So have three of your mechs focusing firing/killing one mech while your FS/multi-target mech tags any newcomers to keep them off the buildings. I remember that campaign mission, but none of my pilots have multi-target and I'm definitely not gonna train up more just for one mission. That sounds miserable anyway, between at least one multi-target bitch and the stock hatchetman you're saddled with that leaves you with only 2 actually good active fighters and 2 mechs would take quite a while to cut through all those enemies. I assume the FP's main reward is probably a hatchetman which I already have so it's really probably not worth the bother. Now that I think of it, it's amusing that the hatchetman pilot doesn't have multi-target as that would give him a legitimate use.
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# ? Dec 4, 2018 22:24 |
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Organ Fiend posted:The only Argo upgrades you want to take, at least until you have a full lance of mediums, are the tech upgrades, and possibly the lounge since its relatively cheap. Hmm, in terms of engineering projects. I went Repaired Power Conduits -> Training Module 1 -> Structural Repair -> Drive Repairs -> Automation -> Beta Pod -> Training Module 2 -> one of the + Mech Tech Points I don't think the expanded Mechbay is necessary just yet, and will be saving money for buying mech parts. I'll be taking on the cheaper argo morale upgrades to compensate. Due to extravagant payments, I'm at 37 Morale and next month I should cross into the next tier The 30 exp per day from Training Modules 2 is huge when 1.5 skulls only give 300exp, from very slow mechwarrior exp progression. It's what got most of my pilots to their second tier 1 skill. Also the 20% reduction of travel times is big in the early game and lets you get more contracts in There is a tipping point when you can start doing 2 - 2.5 skulls regularly and most of the map opens up to you
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# ? Dec 4, 2018 22:38 |
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can you ally with the Arano Restoration post-game and get access to a faction store? not seeing a button for them and the faction store is grayed out.
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# ? Dec 4, 2018 22:44 |
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I am not clear what the expansion adds. Is it worth getting currently?
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# ? Dec 4, 2018 23:03 |
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Unlucky7 posted:I am not clear what the expansion adds. Is it worth getting currently? Primarily what it adds are short mini-campaigns that start spawning after you either beat the campaign or after a certain bit of time in the patch-added free career mode. E: For my part I'm finding the Flashpoint campaigns to be really fun from a lore nerd perspective as they're fleshing out the Great Houses and other Organizations And People Of Note that I know from the lore.
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# ? Dec 4, 2018 23:39 |
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So I honestly didn't think I would like this game at all, I kept eyeing it over and over on Steam though ever since it came out. Finally decided to just bite the bullet and buy it. Absolutely love Battletech and glad I bought it with the season pass. It's exactly what I am looking for from a turn based RPG. I pacing of the campaign and career are perfect in my opinion. The game is hella ugly with a bad art direction, and the optimization is god awful, but I blame that entirely on Unity. Issues that I am overlooking because the rest of the game is such a joy to play.
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# ? Dec 5, 2018 00:12 |
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I said come in! posted:So I honestly didn't think I would like this game at all, I kept eyeing it over and over on Steam though ever since it came out. Finally decided to just bite the bullet and buy it. Absolutely love Battletech and glad I bought it with the season pass. It's exactly what I am looking for from a turn based RPG. I pacing of the campaign and career are perfect in my opinion. The game is hella ugly with a bad art direction, and the optimization is god awful, but I blame that entirely on Unity. Issues that I am overlooking because the rest of the game is such a joy to play. I actually think it looks pretty good for what it is, especially the new jungle biome. It really is quite a fantastic game though, glad to hear you are liking it!
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# ? Dec 5, 2018 00:40 |
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Sky Shadowing posted:Primarily what it adds are short mini-campaigns that start spawning after you either beat the campaign or after a certain bit of time in the patch-added free career mode. So I started a new campaign and haven't gotten any flashpoints yet. Will some crop up along the way or do I need to actually finish the campaign first? Should I be doing the career mode instead?
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# ? Dec 5, 2018 00:58 |
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# ? Jun 4, 2024 17:17 |
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Ivan Dolvich posted:So I started a new campaign and haven't gotten any flashpoints yet. Will some crop up along the way or do I need to actually finish the campaign first? Should I be doing the career mode instead? Flashpoints don't show up in the campaign until after you finish the story. If you want to get to them more quickly then you probably want to try out career mode since they show up immediately there (though they start at 2.5 stars, so you still won't be doing them for a bit.)
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# ? Dec 5, 2018 01:07 |