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That bridge scene at the end was perfect.
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# ? Dec 6, 2018 21:53 |
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# ? May 17, 2024 01:45 |
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haveblue posted:This hasn't worked for me in a very long time (Safari), does it work right now for other browsers? Is there a little box in the corner of the image when you hover your mouse over it? If so clicking that will expand the image to full size
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# ? Dec 6, 2018 22:30 |
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GelatinSkeleton posted:Is there a little box in the corner of the image when you hover your mouse over it? If so clicking that will expand the image to full size Yeah, the box with the resolution and the two-rectangle icon. Clicking that for me has the same effect as clicking anywhere else in the image- it expands to the current width of the table and no further. I do remember that it used to be different but at some point a while ago that stopped happening.
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# ? Dec 6, 2018 22:34 |
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haveblue posted:Yeah, the box with the resolution and the two-rectangle icon. Clicking that for me has the same effect as clicking anywhere else in the image- it expands to the current width of the table and no further. Same, with Chrome.
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# ? Dec 6, 2018 22:35 |
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Works for me on Firefox.
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# ? Dec 6, 2018 22:50 |
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While the gameplay is very generic in Lufia: The Fortress of Doom I do like the characters a lot, like the Princess who just goes "gently caress it" and tells the town that the Hope Ruby is bullshit that's bilking them out of money as a tax and spurs the town on to do better. It seems there is a running theme of "Princesses are just the best" so far. Also I've finally got Stronger, so Lufia can heal worth a drat.
BioEnchanted has a new favorite as of 23:04 on Dec 6, 2018 |
# ? Dec 6, 2018 22:57 |
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Holy poo poo the cel-shaded 'vintage' costume in Spiderman on PS4 is beautiful. I love how the game lets you change costumes and use the perks of other costumes; not enough games do this so you end up with everyone looking identical unless you deliberately gimp your character. Only trouble is I now wish the entire game looked like a cartoon. And didn't have these awful stealth sequences.
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# ? Dec 7, 2018 00:10 |
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Smash Bros Ultimate is really good, y'all! There's a whole bunch of cute little touches in it, we're gonna be here a while. But to start with the smaller stuff that I've already noticed... -I'm not sure if it's random or controlled by something, but occasionally Mario's up-B will spawn purple coins from Mario Odyssey instead of the regular yellow. -Ness' particle effects for his special moves now resemble the weird abstract shapes that made up PSI attacks in Earthbound. I haven't been able to check Lucas yet, he might have the same. -Everyone's Classic mode is now a specific lineup for them, and is usually pretty referential. Sonic's is entirely references to his dumb buttrock anthems; Ryu's and Ken's are both entirely comprised of stamina matches. -Spirits, which are the game's equipment customization, are done by having gimmick fights against someone representative of the more esoteric character you're trying to get the spirit of. So far, my highlight has been Skull Man, from Mega Man; a white Samus, that reflects every single projectile you fire at her. Cleretic has a new favorite as of 10:04 on Dec 7, 2018 |
# ? Dec 7, 2018 10:00 |
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Even the way the music works in the game is great. -You can manually pick a song for the fight instead of letting it be random -Songs have small colored tabs in the corner to indicate what kind of music it is, normal is left blank, a old remix is blue, new ones are pink. -You can just buy new songs with the coins you earn -They set the tendency for the new gangplank galleon remix to play at maximum.
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# ? Dec 7, 2018 17:53 |
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There is never anything dumb about buttrock.
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# ? Dec 7, 2018 18:04 |
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There's a spirit battle for Ness's dad. It's an invisible solid snake
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# ? Dec 7, 2018 20:53 |
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Johnny Aztec posted:There is never anything dumb about buttrock. On the contrary, I think. There's everything dumb about buttrock, but that's great.
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# ? Dec 7, 2018 22:03 |
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The Codec conversations in Brawl were fun, and it's too bad they didn't add new ones for Ultimate. Some of them reference you playing Brawl still. They did add some Palutena's Guidance conversations from the WiiU Kid Icarus stage though and updated some for other characters, noting for example that BotW Link. I liked a bit where they talk about how most Pokémon end up just sitting in balls in storage indefinitely.
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# ? Dec 7, 2018 22:18 |
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Dr Christmas posted:I liked a bit where they talk about how most Pokémon end up just sitting in balls in storage indefinitely. I guess they exist in some sort of stasis? This gives an interesting picture of doing an archeological dig, and finding an old storehouse of pokeballs full of Pokemon.
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# ? Dec 8, 2018 00:07 |
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Buzz Buzz is the definitely the best spirit battle I've found so far.
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# ? Dec 8, 2018 00:34 |
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Cythereal posted:It's mainly impenetrable if you want to break the game over your knee, there's countless shenanigans you can peruse if you want to do this: A lot of the impenetrablity of the game comes from the fact that Paradox can’t make an intuitive UI to save their goddamn lives. I’ve tried to play it so many times only to give up after hours, having accomplished nothing.
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# ? Dec 8, 2018 01:13 |
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I'd like to see a Paradox-style grand strategy game that instead of constant popups that you enable/disable, just has a 'ticker' running along the bottom of the screen. The stuff in the screenshot above is kind of OK, but it would be great to just have some colour-coded 'cards' running along the bottom (perhaps in multiple tickers) giving you the opportunity to interact with them if you want, or otherwise just casually read them as you wait for things to happen, without having to manually close stuff - if you miss your chance to care, it scrolls off. e: Stellaris puts a bunch of stuff at the top of the screen but it's still not really clear wtf is going on and you gotta mouse over etc. bewilderment has a new favorite as of 01:52 on Dec 8, 2018 |
# ? Dec 8, 2018 01:42 |
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Ugly In The Morning posted:A lot of the impenetrablity of the game comes from the fact that Paradox can’t make an intuitive UI to save their goddamn lives. I’ve tried to play it so many times only to give up after hours, having accomplished nothing. I found Stellaris was pretty clean and intuitive.
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# ? Dec 8, 2018 01:46 |
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Smash Bros.Grouchio posted:
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# ? Dec 8, 2018 01:49 |
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bewilderment posted:I'd like to see a Paradox-style grand strategy game that instead of constant popups that you enable/disable, just has a 'ticker' running along the bottom of the screen. The stuff in the screenshot above is kind of OK, but it would be great to just have some colour-coded 'cards' running along the bottom (perhaps in multiple tickers) giving you the opportunity to interact with them if you want, or otherwise just casually read them as you wait for things to happen, without having to manually close stuff - if you miss your chance to care, it scrolls off. You’re kinda sorta describing Cultist Simulator, which owns.
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# ? Dec 8, 2018 02:15 |
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Samuringa posted:Smash Bros. It's also something you need to play MGSV to understand. And good lord, someone working on Smash has a dark sense of humour .
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# ? Dec 8, 2018 02:22 |
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Samuringa posted:Smash Bros. Oh my God
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# ? Dec 8, 2018 02:24 |
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Cleretic posted:I found Stellaris was pretty clean and intuitive. Yeah, that’s true. That game was a lot of fun, even if the midge kind of craps out for a while.
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# ? Dec 8, 2018 02:30 |
Neddy Seagoon posted:It's also something you need to play MGSV to understand. And good lord, someone working on Smash has a dark sense of humour . Shouldnt there be two then?
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# ? Dec 8, 2018 03:06 |
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Watermelon Daiquiri posted:Shouldnt there be two then? There should be, but I guess they took one out.
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# ? Dec 8, 2018 03:10 |
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She has a bomb in her vagina
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# ? Dec 8, 2018 03:30 |
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Just finished Breath of the Wild and Calamity Ganon had a pretty rad design but it looked like something I would see in a Soulsborne game. I'd like to say the second form was the best pig based boss I've killed this year but it's not even in the top 5
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# ? Dec 8, 2018 05:02 |
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Johnny Aztec posted:I guess they exist in some sort of stasis? This was literally an episode of the show, albeit with ancient artifacts that summoned giant pokemon, IIRC.
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# ? Dec 9, 2018 02:35 |
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Fist of the North Star: Lost Paradise Okay, the game's starting to pull some stuff with the bosses now. First was the Thouzer fight where more than half the time your attacks just bounce off of him because his organs are reversed and your technique doesn't work if people have abnormalities that wild and now the first part of the Jagi fight pulls the God of War 2018 thing where you can't move and you're in person dodging his attacks while rotating around to keep him in view. Thankfully his health is way lower in this section so it doesn't wear out its welcome. https://www.youtube.com/watch?v=cq-IG7hjidM&t=147s
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# ? Dec 9, 2018 05:24 |
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I gotta say, the head-explodey death animations are waaaaay more disturbing in the game than I remember the anime being. Like, I'm genuinely uncomfortable. So I guess that's a well-done little thing?
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# ? Dec 9, 2018 06:25 |
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Cleretic posted:-Spirits, which are the game's equipment customization, are done by having gimmick fights against someone representative of the more esoteric character you're trying to get the spirit of. So far, my highlight has been Skull Man, from Mega Man; a white Samus, that reflects every single projectile you fire at her. Spirits are great.
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# ? Dec 9, 2018 08:38 |
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Len posted:Just finished Breath of the Wild and Calamity Ganon had a pretty rad design but it looked like something I would see in a Soulsborne game. I'll bite. List your top 5 pig battles of 2018.
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# ? Dec 9, 2018 10:43 |
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There really is some underappreciated genius to Smash Bros Ultimate gating almost the entire cast as effectively randomly-distributed unlockables. There's about 75 characters in the lineup not including DLC, that's something so big that you will forget people, but the fact that you're steadily unlocking them (and it's effectively impossible to beeline for your favorites) means you have to acknowledge them, one by one. You are forced, by design, to consider every single character and what they bring to you. The roster was so overwhelming that I actually straight-up forgot my main, especially because they didn't actually get any attention in pre-release and it'd been years since I played Smash last. It took until I unlocked them and subsequently took to some online matches to remember how devastating I can be when playing as R.O.B., and I think if they were unlocked from the start I never would have.
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# ? Dec 9, 2018 11:05 |
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Cleretic posted:There really is some underappreciated genius to Smash Bros Ultimate gating almost the entire cast as effectively randomly-distributed unlockables. There's about 75 characters in the lineup not including DLC, that's something so big that you will forget people, but the fact that you're steadily unlocking them (and it's effectively impossible to beeline for your favorites) means you have to acknowledge them, one by one. You are forced, by design, to consider every single character and what they bring to you.
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# ? Dec 9, 2018 11:08 |
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Honestly my favorite thing in Smash is that they added a little medal on the portrait of every character you beat a mode with on the character select screen, so you don’t have to keep track on your own or check a separate screen anymore.
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# ? Dec 9, 2018 11:24 |
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The concepts behind the spirit fights are great. Story-wise, they're the spirits of those characters being forced to possess a copy of one of the main fighters and battle against you, so it's effectively, what would that spirit be doing for a battle? Spoilers about the themes of the themed fights, not about any story aspects: For example, there's a Pushmo fight where he's controlling Jigglypuff. Jigglypuff almost entirely uses grabs and throws, and when damaged enough, she gets a final smash. Jigglypuff's final smash is growing huge and pushing people off the stage. There's also a Blanka fight, which is represented by a green Donkey Kong with a screw attack item. Vega is a Meta Knight with short hops. Revolver Ocelot is a Fox with guns constantly appearing on the stage. Wriggler is a yellow Yoshi who gets more powerful after taking some damage, and the stage gets covered in Lip's Stick (item that puts damaging flowers on people's heads). Some developers had fun with these things.
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# ? Dec 9, 2018 11:46 |
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Olaf The Stout posted:I'll bite. Blood and Bacon was a ridiculous game. It wasn't good and the pig bosses weren't well crafted like BotW but the bosses from that.
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# ? Dec 9, 2018 12:23 |
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TooMuchAbstraction posted:I gotta say, the head-explodey death animations are waaaaay more disturbing in the game than I remember the anime being. Like, I'm genuinely uncomfortable. So I guess that's a well-done little thing? Yeah, you're getting a much more concentrated version of it, the game isn't like that all the time. Jagi's whole deal is that he hates Kenshiro for being chosen as the successor for their martial art style and he fought him years back and lost and Kenshiro deformed him as you can see in that video. I can't remember if he was trying to kill Kenshiro then or not. Jagi's condition being worse than most people's and it being CGI means it looks much brutal than most of the in game ones. https://www.youtube.com/watch?v=rE6_yziZLr0
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# ? Dec 9, 2018 13:18 |
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How does a Foster of the North Star game get an English dub but Yakuza still doesn't? I know the first was ps2 era and bad but was it really enough to make it so there wouldn't be another ever?
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# ? Dec 9, 2018 13:37 |
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# ? May 17, 2024 01:45 |
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Len posted:How does a Foster of the North Star game get an English dub but Yakuza still doesn't? I know the first was ps2 era and bad but was it really enough to make it so there wouldn't be another ever? I mean the general audience in the west for a Yakuza game is probably going to prefer the japanese voice acting by default. Why even bother?
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# ? Dec 9, 2018 13:45 |