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Patrick Spens posted:My personally held unpopular opinion is that the end of Mass Effect 3 is good. It strips away all the artifice of your choices "mattering" because they determine what cutscene you see, which means that your choice can only matter because it's what you decided to do. Which is the only reason choices in video games matter anyways. Also good about ME3: The ability to finally get rid of Tali, the most annoying character in the series (closely followed by the rest of her stupid species).
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# ? Mar 13, 2019 19:01 |
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# ? May 28, 2024 14:50 |
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The canon ending to me3 is exiting and uninstalling the game when presented with the 3 choices
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# ? Mar 13, 2019 19:45 |
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space-opera-action-rpg sounds so good on paper i just wish someone other than ea bioware would give it a shot and get kinda weird with it every time someone releases a star wars video game, though, god makes a very cute species of animal go extinct. in that, at least, ea is doing the lord's work and protecting the planet's bounties
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# ? Mar 13, 2019 20:45 |
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food court bailiff posted:space-opera-action-rpg sounds so good on paper i just wish someone other than ea bioware would give it a shot and get kinda weird with it have you heard the good news? https://www.youtube.com/watch?v=kmtmWW2mK1M
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# ? Mar 13, 2019 21:05 |
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Devils Affricate posted:Ragnarok Online had an awesome crafting system because it was designed to make people crazy/suicidal Can someone please expound upon this? It sounds hilarious.
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# ? Mar 13, 2019 21:16 |
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Jerry Cotton posted:Does Borderlands even have enemy scaling? I didn't notice any. As far as I got it the whole point of the game is "if at first you don't succeed, go get a bigger gun, come back and try again". both borderlands have enemy scaling but b1 is linear while b2 is on an exponential curve. in the first game, a lv1 pistol might have like 40 attack, the same gun at lv10 will have 400 attack, and then at lv50 it'll have 2000 attack, and enemy stats are scaled to this progression, so an extremely good lv15 gun will still be valuable even fifteen hours later at like lv35. in the second game, a lv1 pistol might have 40 attack, that same gun will have 40,000 attack at lv10, and by lv50 it'll have like 70,000,000 attack, so your equipment drops off within minutes. that said, borderlands is completely devoid of compelling storytelling, interesting world building, and competent character writing so if you aren't having fun with your friends, it's an utterly disengaging single player experience. Fur20 fucked around with this message at 21:35 on Mar 13, 2019 |
# ? Mar 13, 2019 21:31 |
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ASenileAnimal posted:borderlands games are only fun in normal mode. higher difficulties were unfun bullshit with bulletsponge enemies that can oneshot you and theres 30 of them and they have aimbots. also the skill system needs better stuff than +3% pistol damage or whatever boring poo poo you get to pick on levelup. That's true for most if not all games though. Playing multi hour game with RPG elements on harder difficulty is for no life nerds.
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# ? Mar 13, 2019 22:01 |
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I think wrt Borderlands 2, the second playthrough is the sweet spot. You've got enough skill points to get some really fun skills but you don't really need to grind or fight bullet sponges like in the 3rd playthrough and OP levels. Alternately just play mania Krieg and you'll never have to worry about guns.
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# ? Mar 13, 2019 23:09 |
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Time_pants posted:Can someone please expound upon this? It sounds hilarious. It's been a long time, but off the top of my head it worked like this. Up to a certain point, depending on item rarity, you could upgrade something without any risk. IIRC common items went up to +7, uncommon +6, rare +5 (it wasn't really "rarity"; but for simplicity's sake let's call it that). After that point, adding another +1 would carry a risk of failure, where you'd completely lose the item along with the upgrade materials. Not only that, but with each progressive upgrade level past the safe point, the next failure risk would get even higher. Started at 60% success, then 40%, then like 18%, etc. So even though the upgraded stats progressed linearly (i.e. the difference between +3 and +4 was the same as the difference between +9 and +10) the chances of getting a weapon to a particular upgrade level progressed logarithmically. It was kind of cool because a blacksmith could make money by buying a few hundred generic weapons from the shop and just attempting to upgrade them all to max level. In bulk you could calculate what your average yield will be and sometimes it would be worth it as long as at least 0.8% of them successfully make it to +10. The hilarious part was when someone bought a super expensive weapon right at the max safe level and decided to roll the dice by getting it just *one* level higher, into the risky zone. They find a famous blacksmith in town, make sure he has all his buffs (luck and dex helped), a small crowd gathers because this is some serious poo poo... and then it breaks in front of everyone. The crowd laughs, and the customer and blacksmith have a stupid argument about stats and probability.
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# ? Mar 14, 2019 00:01 |
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The White Dragon posted:that said, borderlands is completely devoid of compelling storytelling, interesting world building, and competent character writing so a video game, then
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# ? Mar 14, 2019 00:49 |
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QuarkJets posted:so a video game, then
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# ? Mar 14, 2019 01:03 |
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Shibawanko posted:Yeah it's mostly the body armor shorted crop cut white guy characters that make my eyes glaze over not the best example but ey.
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# ? Mar 14, 2019 01:33 |
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internet celebrity posted:I think wrt Borderlands 2, the second playthrough is the sweet spot. You've got enough skill points to get some really fun skills but you don't really need to grind or fight bullet sponges like in the 3rd playthrough and OP levels. They got the best voicelines anyways.
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# ? Mar 14, 2019 01:39 |
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I looked at the roster for Overwatch (note I don't really know much of the background. Like if a robot is the soul of a white cowboy or something I don't know that), and see: 30 total heroes Of those 30, 25 are humans (2 animals 3 robots). Of those 25 humans, 13 are white (6 are white women) which is 52% of the total heroes. White women/men make up 24%/28% of the roster for Overwatch, respectively. I'm pretty sure none of these people have buzzcuts but I still think it's whitewashed as gently caress which is, I dont know, not really a dying trend so much as just a catering to a specific audience (white american men). So the buzzcut look is just an iteration of a continuing trend of pandering (?) to white gamers. So bet your bottom dollar it'll be back soon! jokes fucked around with this message at 02:06 on Mar 14, 2019 |
# ? Mar 14, 2019 02:04 |
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I'm pretty sure nobody ever asked for all these grimacing buzzcut white guys, is the thing. Over a decade ago people were still complaining about how all game protagonists are anonymous space marines or growly white dads and you don't get halfway interesting protagonists like Lara Croft anymore.
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# ? Mar 14, 2019 03:13 |
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jokes posted:I looked at the roster for Overwatch (note I don't really know much of the background. Like if a robot is the soul of a white cowboy or something I don't know that), and see: What would be an appropriate proportion of white protagonists in your ideal world
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# ? Mar 14, 2019 03:36 |
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sebmojo posted:What would be an appropriate proportion of white protagonists in your ideal world Just let people upload custom skins. like the good old days.
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# ? Mar 14, 2019 03:40 |
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i don't so much wanna play as a male manly protagonist, but i definitely wanna play as a protagonist that i know for sure 100% has a massive donger
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# ? Mar 14, 2019 03:50 |
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Dong slider when
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# ? Mar 14, 2019 03:51 |
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Just because a character looks like a woman/man doesn't mean that they are.
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# ? Mar 14, 2019 03:59 |
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sebmojo posted:Dong slider when did you just not play saints row or something Rutibex posted:Just let people upload custom skins. like the good old days. custom skins these days is fuckin hard. it's not like retexturing JC denton's blockhead face, modern textures are all specially designed to fit weirdly specific shapes, dimensions, and stretching permutations
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# ? Mar 14, 2019 04:11 |
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sebmojo posted:Dong slider when Did you not play Conan Exiles?
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# ? Mar 14, 2019 05:22 |
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I was gonna post a random semi-unpopular opinion that Bastion sucked. Then I realized it only took me like 5 hours and I got it for super cheap, and I already find myself looking back at the better parts of it (even though I probably wouldn't play it again). Now I'm playing Pyre and it seems pretty sick. I dunno what to think, but I respect modern games that don't waste my time.
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# ? Mar 14, 2019 12:12 |
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The White Dragon posted:
I don't see your point
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# ? Mar 14, 2019 12:20 |
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is that Eggman?
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# ? Mar 14, 2019 12:29 |
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Never really seen it as something that mattered. Hell the white dudes in OW are the same ones that have been there since launch. Since then you've gotten brown woman, other brown woman, black guy (who punches everything lol), white lady with metal stick, white lady with gun, robot, hamster in a robot, and black guy (with gun). The game is still trash. But I guess it's good that it's at least diverse in its trashiness?
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# ? Mar 14, 2019 12:37 |
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sebmojo posted:What would be an appropriate proportion of white protagonists in your ideal world Uh less than 52% if they're going for a global and diverse setting/theme lol
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# ? Mar 14, 2019 13:10 |
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jokes posted:Uh less than 52% if they're going for a global and diverse setting/theme lol I would be pretty sweet if half of video game protagonists were specifically either Indian or Chinese
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# ? Mar 14, 2019 13:23 |
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jokes posted:I looked at the roster for Overwatch (note I don't really know much of the background. Like if a robot is the soul of a white cowboy or something I don't know that), and see: I personally don't think having "a lot of ethnicities" in a game makes it better in any way, but Overwatch has gone out of its way to include a lot of different nationalities, ethnicities and genders in the game. From Swedish to Brazilian to Indian, African, Japanese, Chinese, Korean etc And they all look goofy as hell which I like Collapsing Farts fucked around with this message at 14:15 on Mar 14, 2019 |
# ? Mar 14, 2019 14:13 |
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heros of might and magic
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# ? Mar 14, 2019 14:31 |
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Having more ethnicities doesn't make a game better, it just means it probably pushes against the overbearing white people focus in media. Overwatch came to mind when thinking about that since people applaud it for its inclusivity but it's not really outside of the trend of white focus.
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# ? Mar 14, 2019 14:33 |
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Collapsing Farts posted:I personally don't think having "a lot of ethnicities" in a game makes it better in any way, but Overwatch has gone out of its way to include a lot of different nationalities, ethnicities and genders in the game. From Swedish to Brazilian to Indian, African, Japanese, Chinese, Korean etc I guess Street Fighter 2 was ahead of the curve
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# ? Mar 14, 2019 14:55 |
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Collapsing Farts posted:I personally don't think having "a lot of ethnicities" in a game makes it better in any way, but Overwatch has gone out of its way to include a lot of different nationalities, ethnicities and genders in the game. From Swedish to Brazilian to Indian, African, Japanese, Chinese, Korean etc Only one hamster? That's pretty loving racist imo. Glad to see they added the girl from Horizon Zero Dawn.
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# ? Mar 14, 2019 15:18 |
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weird that media made in a country that's over 3/4 white has a lot of white people in it
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# ? Mar 14, 2019 16:31 |
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Rutibex posted:I guess Street Fighter 2 was ahead of the curve It really was. Though I've met more than one person who thought Ryu was white.
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# ? Mar 14, 2019 16:37 |
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Game casts like that are never about proportionally weighting the racial makeup lol. The first thing they do is get one person per Recognizable Geographic Area, then go from there. For Overwatch, Mercy + Tracer isn't "two white girls", it's "Britain and Germany". It's the same thing for Mei, the katana guy, and Diva. Obviously the Chinese population dwarfs both the Japanese and Korean ones. But they aren't weighing population, they're just tagging in one representative from each country. If a country has more than one recognizable Basically you get one character per identifiable stereotype of a people/place. It has absolutely nothing to do with real population makeup.
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# ? Mar 14, 2019 17:02 |
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The game is really woke for having multiple handicapped characters in their titular international supersoldier organization.
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# ? Mar 14, 2019 17:15 |
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just make them all eyebot
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# ? Mar 14, 2019 17:15 |
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Chomp8645 posted:The US can field "the gruff soldier", "the urban hip guy", and "the western cowboy" in the same game even though one of those is comically anachronistic. you forgot "native american wearing feathers and head dress"
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# ? Mar 14, 2019 17:39 |
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# ? May 28, 2024 14:50 |
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Rutibex posted:you forgot "native american wearing feathers and head dress" And where's the construction worker?!
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# ? Mar 14, 2019 17:47 |