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Black Griffon posted:I despise mousewheel weapon scrolling, I like using it for items instead when I have the chance. Wheel for items, middle click or something like F for item activation. Comedy option: Boot up Hexen, bind 'Use Item' to mousewheel. Cheat in max flechettes and run around with the cleric spraying clouds of grenades at everything. This same technique was a prank I used to use at LAN parties with Call of Duty 4. You could bind the firebutton mousewheel up and down and load up the G3, which was a powerful low-recoil semiauto rifle. This let you let out blistering volleys of low-recoil fire that would destroy players that would make everyone want to murder you if you used it for more than one or two kills. A similar prank involved the cars - some maps had destructible cars with a fully-rendered interior. You could melee the window, break, it, and throw a C4 charge on the floorboard where it was invisible without a specific and little-used perk. Then you'd fire a shot and lie down nearby and wait for a player to run towards the blip you put on their radar. When they near the car, yell out "Allahu Ackbar" and detonate your homemade VBIED. After one or two all cars on the map would quickly become kill-on-sight to other players.
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# ? Jun 10, 2024 19:37 |
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site posted:that reminds me, i was watching a 100% speedrun of doom 16 and the runner was doing this thing where they would quickly flip between the rocket launcher, ssg, and...something else all within like 5 seconds for max damage and im still curious as to how they configured that. i dont even recall 16 having a console to make macros like that Maybe they're using cancels and practiced enough that they can do it consistently by hand?
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John Murdoch posted:Between the Build holy trinity and Heretic I could just never quite get a handle on shooters with inventories. Though I suppose like 90% of the time you really only need to worry about healing. Oof, I was going to say I use the side buttons on a mouse (with either 'Q' or 'V' as use item, I generally use 'Q' but that's quick kick in Duke so there I use 'V'). Does your mouse have a wheel that clicks from side to side? I had a mouse that did and I was able to assign those to inventory.
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John Murdoch posted:Between the Build holy trinity and Heretic I could just never quite get a handle on shooters with inventories. Though I suppose like 90% of the time you really only need to worry about healing. heretic is fine on this count, hexen is a nightmare by comparison. I didn't have zdoom or w/e my first time as an adult, so mouse was garbage and I used numpad for look (8 4 6 2, with 5 as recenter), which turned out well cuz I used 7 and 1 for the flight controls and 9 and 3 for inventory.
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100 degrees Calcium posted:I think Doom might be the greatest game ever made. On the merits, almost certainly. It's up there with Super Mario Bros., Starcraft, Oregon Trail, Fallout 2, System Shock 2, whatever you'd like to bring in.
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John Murdoch posted:What's the ideal not-the-goddamn-brackets bind setup for being able to scroll through/use (I don't remember if you need a unique key for use item in those games) anyhow? Q + E would force Use to be somewhere else which feels wrong, R + F generally don't match the orientation. And no, I don't have any of your fancypants mice with extra buttons!!!!
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The Kins posted:Golden Souls 3 Demo 1 is out. Over under shotgun. OVER UNDER SHOTGUN ![]()
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Seriously why are O/Us not the standard video game shotgun? So much potential for cool animations.
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haveblue posted:Maybe they're using cancels and practiced enough that they can do it consistently by hand? One of the runes makes weapon swaps faster, so once that's upgraded you can just alternate tapping weapon hotkeys and M1 for quick, varied demon death. A FUCKIN CANARY!! posted:Seriously why are O/Us not the standard video game shotgun? So much potential for cool animations. This is the only like the 2nd time I can remember seeing one, didn't one of those TripWire WWII shooters have one? And I think there's a Doom shotgun mod that featured one, but there are Doom shotgun wads that feature 32-barrel super shotguns that fire smaller super shotguns so that doesn't really count.
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STALKER used an O/U, the TOZ. I have good memories of it, since it was really easy to switch between slug and buck, and with slug it had good range, so it was pretty good in a lot of the early game fights when you're mostly outside with scattered, spread out enemies.
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During one of Payday 2's many meta shifts, its O/U shotgun was king of the shotguns for a little while.catlord posted:Does your mouse have a wheel that clicks from side to side? I had a mouse that did and I was able to assign those to inventory. My mouse has three buttons and a wheel, which is the optimal number. No more, no less. ![]()
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Five buttons and a tiltwheel or bust. I need jump, use, fire, alt-fire, and item on my mouse. Tiltwheel means it can use up/down for weapons and left/right for inventory. Any mouse with less and I'll play games like Civ instead. Or just read random bullshit on the internet.
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Pathos posted:Okay, here’s a slightly more difficult question: what’s the best Build Engine game? Clearly it’s Tekwar but ignoring that obvious choice what do you guys think? Ion Maiden, probably.
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SelenicMartian posted:Actually, what are decent PS1 shooters to check out? Duke Nukem Total Meltdown is kinda buggy and unrefined, but it has a new episode and a loving astounding soundtrack. Codename/Lifeforce Tenka is kinda interesting. I like it, anyway. Descent Maximum is Descent 2 but with an entirely new set of levels because Sony hated direct ports at the time. Medal of Honor is dated as hell nowadays, but historically important for being the root at the tree of the modern WW2 shooter that spawned CoD etc. Quake 2 is incredibly impressive technically and looks great. Powerslave is similar to the Saturn version. The since-legalled-out-of-existence Powerslave EX fan-port was based on it. Hexen is a reeeal bad port, with awful framerate, no multiplayer, only front sprites, gib animations removed and simplified maps.
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And now an important discovery about Doom 3. https://twitter.com/gbaspgamer/status/1157059514958589952
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I kinda like Alien Trilogy though I've only played the Saturn version.
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anyone made an inter-map for sigil yet, like the one someone made for thy flesh consumed?
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Cat Mattress posted:Hell-Forged has a neat intermap, too: Maybe a weird place to ask this but ever since I grew up along with these kinds of graphics I've always wondered how these absurdly detailed pixel art things were done. Is it digitised artwork or just genuine pixel art, or a combination of both? It just blows my mind how absurd they are.
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https://twitter.com/springhakurei/status/1157036354926198785?s=19
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Songbearer posted:Maybe a weird place to ask this but ever since I grew up along with these kinds of graphics I've always wondered how these absurdly detailed pixel art things were done. Is it digitised artwork or just genuine pixel art, or a combination of both? It just blows my mind how absurd they are.
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kirbysuperstar posted:I kinda like Alien Trilogy though I've only played the Saturn version. That being said, Alien Trilogy turns into a cumbersome, boring bastard of a game once you start dealing with all the human enemies. Songbearer posted:Maybe a weird place to ask this but ever since I grew up along with these kinds of graphics I've always wondered how these absurdly detailed pixel art things were done. Is it digitised artwork or just genuine pixel art, or a combination of both? It just blows my mind how absurd they are. The Kins posted:Hexen is a reeeal bad port, with awful framerate, no multiplayer, only front sprites, gib animations removed and simplified maps.
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Songbearer posted:Maybe a weird place to ask this but ever since I grew up along with these kinds of graphics I've always wondered how these absurdly detailed pixel art things were done. Is it digitised artwork or just genuine pixel art, or a combination of both? It just blows my mind how absurd they are. I'm pretty sure the volcano and the buildings were made with something like Sculptris or Mudbox, then a render served as a base for painting details. Heretic's maps are quite obviously renders, probably with some minor touchups. Doom's maps are a mix of scanned art (like the craters), photo collages (mostly for the Hell maps), and pixel art (the little buildings and other minor details).
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Mierenneuker posted:And now an important discovery about Doom 3. Did it have leading zeroes to begin with, or why would he assume it would stop at one million?
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I am sustained by pictures of Dooms and buns ![]()
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Cat Mattress posted:Hell-Forged has a neat intermap, too: What? Uh no I'm not drooling you are!
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Vikar Jerome posted:anyone made an inter-map for sigil yet, like the one someone made for thy flesh consumed? Are you talking about a "you are here" map? There's one for TFC? I must have! On that note, is there one for Doom 2?
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chaosapiant posted:Are you talking about a "you are here" map? There's one for TFC? I must have! On that note, is there one for Doom 2? There was one that was made by someone using the screenname Skunk, called thyinterpic.wad, which after a long and circuitous search, can be found here (found via a steam guide). Skunk was also working on intermission maps for Doom II, but never finished it.
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I really wish the Doom 1 levels in PSX Doom hadn't been stuck as "the Jaguar reduced-complexity geometry, but with colored lights added in" but rather done at the same higher detail as the Doom 2 levels that needed changing.
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I'm up to E4M6 Against Thee Wickedly and I think Romero should give it a loving break
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Cat Mattress posted:Hell-Forged has a neat intermap, too: kinda late reply but just that map got me interested in Hell-Forged. God drat it's beautiful.
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Black Griffon posted:I'm up to E4M6 Against Thee Wickedly and I think Romero should give it a loving break I'll loving sign this. I got this far in my UV run and then decided it was time to play some Doom 2016 instead.
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100 degrees Calcium posted:I'll loving sign this. I got this far in my UV run and then decided it was time to play some Doom 2016 instead. This is funny to me because extremely same. Quit Doom, started Doom and this year's Ultra-Nightmare labours. Black Griffon posted:ah_shit_here_we_go_again.wmv Black Griffon fucked around with this message at 18:50 on Aug 2, 2019 |
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No one talking about the latest Black Mesa update at all is a sin.![]() This is beyond pretty and really well thought out, though I question if the Gonarch stuff needed to be like 3-4 full scale maps worth of chase and fight.
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i want someone to make superhot but a real game. loved that poo poo in dusk.
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Diabetes Forecast posted:No one talking about the latest Black Mesa update at all is a sin. poo poo, Black Mesa Xen just dropped? It's finished now? I just uninstalled Black Mesa because I needed the disk space back and figured they wouldn't release Xen until 2020 at this point.
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ToxicFrog posted:poo poo, Black Mesa Xen just dropped? It's finished now? not 100%. the public beta build goes up to the Gonarch fight, and is a grand total of 9 HUGE maps in it's current form. I'm assuming the rest will be dropping over the next few months, but what's here is rediculously impressive.
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Kinda sorta related to this thread... Well the Doom part of this thread but some of you might remember ![]() https://store.steampowered.com/app/811320/Jupiter_Hell/
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Shoehead posted:Kinda sorta related to this thread... Well the Doom part of this thread but some of you might remember quote:Rip and tear zombies, demons, and heavy metal monstrosities with chainguns and chainsaws ![]()
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The Gonarch in Half-Life was the first time I could say I killed a spider with an enormous nutsack. I'll have to check out how they've reimagined that.
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# ? Jun 10, 2024 19:37 |
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Hopefully, they just went with a generic model of testicles blown up in size.
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