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Baby T. Love posted:Yes, but I think it means there was no way to go from block immediately into special attack as part of an attack chain?
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# ? Dec 14, 2022 20:45 |
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# ? May 31, 2024 06:07 |
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it honestly might make the weapon feel much better in certain situations have to check it out
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# ? Dec 14, 2022 20:53 |
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Fishstick posted:I think it means there was no way to go from block immediately into special attack as part of an attack chain? Exactly what that means.
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# ? Dec 14, 2022 20:53 |
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boredsatellite posted:Excuse me? Baby T. Love posted:What even is this? Sab Sabbington posted:The Fatshark experience is staring wide eyed at a patch note that explains that something fundamental about the game was literally not enabled after spending 8 hours straight turning fleshy enemies into a bloody pulp and having an incredible time doing it
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# ? Dec 14, 2022 20:54 |
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quote:Fixed an issue with an Ogryn mustache that only appeared during cutscenes or when observed within kissing distance (note, do not kiss the Ogryn) What the gently caress?
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# ? Dec 14, 2022 20:55 |
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Daw I just realized the Ogryn Power Maul is a 1h weapon and the Zealot one is the 2h hammer.
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# ? Dec 14, 2022 20:56 |
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Playing my ogryn a little bit, currently level 7. What are the 'good' melee weapons? I know there are certain 'mk whatever' cleavers that are good and some that suck but I can't remember which was which.
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# ? Dec 14, 2022 21:09 |
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Jerkface posted:The powersword nerfs don't seem bad at all. Hoping that the plasma gun buffs do something to bring it closer in power to the high end. Honestly it was already the top tier ranged weapon to me, with the only weakness being the need for ammo making you a hungry hungry veteran, a liability if everybody else is too. Now that it has the void staff aoe and even more cover punch through its gonna be whacky i bet.
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# ? Dec 14, 2022 21:12 |
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drat Dirty Ape posted:Playing my ogryn a little bit, currently level 7. What are the 'good' melee weapons? I know there are certain 'mk whatever' cleavers that are good and some that suck but I can't remember which was which. Look for a cleaver with "Bull" in the name. It becomes easily recognizable once you see it a couple of times. It's the best of the lot by far. The shield has a strong niche once you unlock it but isn't the end all be all weapon. Club is decent too but takes some getting used to.
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# ? Dec 14, 2022 21:12 |
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drat Dirty Ape posted:Playing my ogryn a little bit, currently level 7. What are the 'good' melee weapons? I know there are certain 'mk whatever' cleavers that are good and some that suck but I can't remember which was which. I usually cycle between the bull cleaver, shield, or shovel.
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# ? Dec 14, 2022 21:24 |
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explosivo posted:Daw I just realized the Ogryn Power Maul is a 1h weapon and the Zealot one is the 2h hammer. I'm not salty I swear.
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# ? Dec 14, 2022 21:25 |
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Buffed Thunder Hammer to deal more damage to armor. Don't know how that will feel but as a Hammer Enjoyer I'm excited! Also excited to see how a power maul feels compared to the thunder hammer. This is of course assuming I find a new thunder hammer, 15 or so hours at lvl 30 and i haven't seen one since I was leveling
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# ? Dec 14, 2022 21:27 |
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Nitrousoxide posted:I really like the bolter, but man, the animation to switch to it is s l o w. It's kinda weird for a game with staged reloads (wow!), you chamber your gun every time you pull it out, yeah. Bolter is fun though
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# ? Dec 14, 2022 21:41 |
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Vargs posted:https://steamcommunity.com/app/1361210/eventcomments/3728448512600113416?snr=1_2108_9__2107 The more important part for me: "Fixed several cases that would generate GPU crashes." /cross fingers (although, very nice that they are including a new map already)
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# ? Dec 14, 2022 21:43 |
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Lol forever at buffing the eviscerator and leaving turtolsky heavy sword untouched
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# ? Dec 14, 2022 21:47 |
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Capn Beeb posted:It's kinda weird for a game with staged reloads (wow!), you chamber your gun every time you pull it out, yeah. I dunno it took me taking the Bolter out on one mission to go "Wow good thing they made pulling it out take so long cause otherwise this gun would be loving busted." Just kinda weird to me how people complain about it so often. I'll take extremely powerful weapon with an obvious draw back so other weapons also have appeal and a niche. Over, say, a gun so blatantly strong you have to struggle to use literally any other weapons that even comes close to the semi-broad niche it fills.
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# ? Dec 14, 2022 21:48 |
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Gay Rat Wedding posted:Lol forever at buffing the eviscerator and leaving turtolsky heavy sword untouched I guess no one wants to use it so no one complains about it?
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# ? Dec 14, 2022 21:49 |
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Capn Beeb posted:It's kinda weird for a game with staged reloads (wow!), you chamber your gun every time you pull it out, yeah. The funny thing is dumping spent shells in the revolver. If you shoot yourself dry you'll open the revolver and dump 5 shells. If you load 1 bullet back into it and cancel the reload and fire again, the reload will dump 5 shells again. Non Euclidean revolver. Speaking of, it looks like revolver got a pretty significant ammo and damage buff. I'm curious to see how it pans out now.
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# ? Dec 14, 2022 21:50 |
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I have an orange catachan blade on my zealot that has haymaker and flesh tearer. What blessing should I try to replace haymaker with? Lacerate,shred, or something else?
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# ? Dec 14, 2022 21:52 |
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'+2 max stamina' wtf does this even mean. How much stamina do I have by default and where I can even look? 10? 100?
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# ? Dec 14, 2022 21:56 |
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Evil Kit posted:I dunno it took me taking the Bolter out on one mission to go "Wow good thing they made pulling it out take so long cause otherwise this gun would be loving busted." if it was just your guy pulling it out and hefting it, I'd be fine with it. chambering it every time bothers me a ton(not the only weapon like this of course)
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# ? Dec 14, 2022 22:00 |
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drat Dirty Ape posted:'+2 max stamina' When you block or sprint, 2 stamina = 1 block on the bar. More stamina gives you the ability to guard more attacks. Stamina can vary per weapon depending on its defense start and weapon type. Slab shield has the most, knives and force swords the least, and everything else at some level of in-between.
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# ? Dec 14, 2022 22:05 |
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remove the charging animation from the boltgun but make it so the veteran does the "dad getting up from the couch" grunt every time he pulls it out
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# ? Dec 14, 2022 22:07 |
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Gay Rat Wedding posted:Lol forever at buffing the eviscerator and leaving turtolsky heavy sword untouched No, the sword got buffed: quote:Tweaked Turtolsky Mk VI, Mk VII & Mk IX Heavy Swords:
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# ? Dec 14, 2022 22:19 |
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quote:Fixed some issues where the Pox Hound could launch into the stratosphere
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# ? Dec 14, 2022 22:21 |
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megane posted:No, the sword got buffed: Lol it originally listed the eviscerator for those changes and they corrected it: quote:[edited on 14 Dec 21:57 CET to correct an incorrect weapon tweak where previously it was noted the Heavy Eciscerator instead of Turtolsky Mk VI, Mk VII & Mk IX Heavy Swords.] That’s good, I will see if it feels less horrible to use now
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# ? Dec 14, 2022 22:31 |
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One for the road https://i.imgur.com/o11DK80.mp4
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# ? Dec 14, 2022 22:35 |
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IronicDongz posted:imo the length of time is fine, it's just the animation it has makes it weird I'd rather a clear, concise way to identify the weapon is ready to use instead of a vague lifting motion where you end up being kind of unsure when the weapon is ready to fire. I can agree the current animation could be repetitive once you've played with it enough, but the next patch will hopefully solve that issue! Tbh I hope they do something similar for the Heavy Stubber as it certainly has a similar issue but apparently far less players play Ogryn in general so you don't see anyone complaining about it yet.
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# ? Dec 14, 2022 22:37 |
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Gay Rat Wedding posted:Lol it originally listed the eviscerator for those changes and they corrected it: gently caress! gently caress!!
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# ? Dec 14, 2022 22:39 |
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I want to like the flamethrower, I want to love it even but it basically makes my zealot worthless at anything other than close range.
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# ? Dec 14, 2022 22:44 |
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oh those changes make a lot more sense now
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# ? Dec 14, 2022 22:47 |
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If we're going to have a ready screen it would be nice to be able to change equipment and class, no? Right now it just gives you an idea of what your group might do
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# ? Dec 14, 2022 22:48 |
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Dr. Red Ranger posted:If we're going to have a ready screen it would be nice to be able to change equipment and class, no? Right now it just gives you an idea of what your group might do I really want to be able to change my class on the fly. I'm playing most of the classes equally and I don't particularly like running missions where I am one of three identical characters.
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# ? Dec 14, 2022 22:58 |
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Zzulu posted:I want to like the flamethrower, I want to love it even Yeah, I tried it on one mission so far and I'm not really feeling it so far.
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# ? Dec 14, 2022 23:10 |
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Are you guys playing Heresy with the flamethrower? That's where I think it gets dense enough to matter.
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# ? Dec 14, 2022 23:12 |
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Internet Explorer posted:Are you guys playing Heresy with the flamethrower? That's where I think it gets dense enough to matter. That requires me to roll a flamethrower with decent stats
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# ? Dec 14, 2022 23:21 |
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Internet Explorer posted:Are you guys playing Heresy with the flamethrower? That's where I think it gets dense enough to matter. How do you stay alive in Heresy long enough to shoot? It feels like I got to be dodge sliding everywhere all the time.
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# ? Dec 14, 2022 23:21 |
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Man, even after playing Darktide for dozens of hours, I still feel disoriented on most maps. A lot of the time I just don't know where to go next (fortunately it's usually obvious), I don't really have a mental map in my head, and I only recognize the big setpieces - whereas in Vermintide 2 I know everything like the back of my hand. Is it just me? I looked it up and apparently they reused each map a couple of times, with the players having to follow different routes depending on the mission type/objective. That would go some way towards explaining the confusion.
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# ? Dec 14, 2022 23:24 |
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Phlegmish posted:Man, even after playing Darktide for dozens of hours, I still feel disoriented on most maps. A lot of the time I just don't know where to go next (fortunately it's usually obvious), I don't really have a mental map in my head, and I only recognize the big setpieces - whereas in Vermintide 2 I know everything like the back of my hand. Is it just me? I've noticed the game tends to light up the path forward (overhead lights, street lights, etc).
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# ? Dec 14, 2022 23:30 |
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# ? May 31, 2024 06:07 |
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i think the original (and maybe still eventual?) intent was to have a bunch of map chunks that could procedurally chunk together to make maps but at the moment it just feels like asset reuse, yeah
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# ? Dec 14, 2022 23:31 |