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People actually use auto-text advance? I've always found it annoying, personally. Either I'm reading the text and I'm done way before the auto-advance kicks in, or I'm listening to voiceovers, in which case I still want manual control in case I mishear something and need to re-read.
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# ? Jun 7, 2024 00:17 |
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Endorph posted:funfact: ancient roman does not take place in rome To be fair to them on that point (and that point alone) when they say "roman" in Japanese it has nothing to do with the Romans, it just means 'romance' originally coming from the French 'roman'. Artelier posted:I am playing Soul Hackers 2 on Game Pass. Just to be clear, there is no demon fusion and you get new demons randomly from talking to your own demons mid-dungeon? I think the lack of proper demon conversations is one of the most tragic losses in SH2. The original Soul Hackers had some of the greatest (if somewhat RNG heavy) conversations in the series. One that sticks out in my memory is when a demon comments on your haircut and asks where you got it done. If you answer a fancy salon there's a chance the demon will just give you some money because they're worried about your finances. ![]() ![]() GreenBuckanneer posted:Started Caligula Effect: Overdose I only tried it for an hour or so before I slid completely off, but the combat seemed way too overcomplicated in the most boring technical way.
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Correction, there's no autobattle. I am not sure what "auto" does in battle Oh wow the same devs did Lost Dimension, I have that and have been meaning to play more than a few minutes of it. Apparently they did the sequel to this game and Monark, I've been eyeing Monark but it never goes on a decent sale. Crystar is another I've been thinking about. Neat. GreenBuckanneer fucked around with this message at 07:02 on Mar 22, 2023 |
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GreenBuckanneer posted:Correction, there's no autobattle. I am not sure what "auto" does in battle Auto puts all non-PCs on an autobattle. You have to pick your own moves.
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RillAkBea posted:I only tried it for an hour or so before I slid completely off, but the combat seemed way too overcomplicated in the most boring technical way. it... seems a lot more technical than it is. in reality all you have to worry about is whether the enemy guards or not. if the enemy guards, you use a guard breaker. if they don't, you just mash a. if they guard and you didn't check to use a guard breaker in advance, you waste ten seconds caligula effect's combat is that specific kind of bad where if you don't know what's going on it seems way more tedious than it is but if you do know what's going on it's still like. more work than you want to put in for generic encounters that never really change.
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Artelier posted:I am playing Soul Hackers 2 on Game Pass. Just to be clear, there is no demon fusion and you get new demons randomly from talking to your own demons mid-dungeon? There is demon fusion but you unlock it quite a bit later than I would have liked. Also the costs for demon summoning out of your compendium are really high so you can't nearly as easily recycle demons over and over to fuse a really strong demon without carefully planning the chain vs trial and error until you land on what you want. Demons giving you stuff in dungeons isn't entirely random either. Certain spots will always have certain items while others will respawn and cycle through different possibilities and there's no real way of telling which is which.
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Commander Keene posted:People actually use auto-text advance? I've always found it annoying, personally. Either I'm reading the text and I'm done way before the auto-advance kicks in, or I'm listening to voiceovers, in which case I still want manual control in case I mishear something and need to re-read. i imagine some people prefer it in order to maintain a more cinematic flow to dialogue, but i can also see it being used to hedge against the impulse to just mash through poo poo as fast as you can read it and miss out on the VA performances
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I like auto-advance so I can put down the controller and eat or something.
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GreenBuckanneer posted:Correction, there's no autobattle. I am not sure what "auto" does in battle Lost Dimension is good, as long as it is not the lovely PC port.
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Vermain posted:that, post-mission level select, and the gradual fixing of mouselook for the first two patches makes me think there must've been a real race to the finish to get it out the door, because those are such basic QoL features that i can only imagine you excluding them because every programmer and QA person on the team was otherwise occupied well actually, QA people are not really concerned with quality of life features (and if they are, the complaints are ignored until these come up in focus tests)
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the common misconception of what QA does is that "quality" stands for "game is good". it actually stands for "game can be completed and pass certification"
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goblin week posted:the common misconception of what QA does is that "quality" stands for "game is good". it actually stands for "game can be completed and pass certification" And also everything they find is promptly filed as Status:WONTFIX
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kirbysuperstar posted:And also everything they find is promptly filed as Status:WONTFIX The best part of this is that according to every QA person I've listened to, a lot of teams actively antagonise and demonise QA for finding bugs. As if QA is creating them to give them more work and/or sabotage the game.
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A Sometimes Food posted:The best part of this is that according to every QA person I've listened to, a lot of teams actively antagonise and demonise QA for finding bugs. As if QA is creating them to give them more work and/or sabotage the game. I personally believe that it's a result of the human condition crossed with having a task force specifically existing to point out your mistakes. Resentment's real
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goblin week posted:I personally believe that it's a result of the human condition crossed with having a task force specifically existing to point out your mistakes. Resentment's real Yeah, it's lovely but completely understandable. Game dev teams are often crunched/harassed to complete a game by deadlines and having a team whose entire job is effectively to put more work on your table is going to breed anger and resentment against them, even if that extra work is your fault for making mistakes in the first place.
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In my DAI run, after faffing about in the zones a bunch (Hinterlands sucks, but Storm Coast and Fallow Mire were cool), DAI has finally popped off with Redcliffe -> Haven -> Skyhold as a sequence of events/setpieces. More of this please.
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A Bystander posted:Lost Dimension is good, as long as it is not the lovely PC port. I only have that copy of the game :\ secretly best girl posted:Auto puts all non-PCs on an autobattle. You have to pick your own moves. Hrm. I guess so. I'm already kind of just spamming one or two moves. Clarste posted:I like auto-advance so I can put down the controller and eat or something. same! Kanos posted:Yeah, it's lovely but completely understandable. Game dev teams are often crunched/harassed to complete a game by deadlines and having a team whose entire job is effectively to put more work on your table is going to breed anger and resentment against them, even if that extra work is your fault for making mistakes in the first place. Developers are almost always angry because the company doesn't hire enough of them to satisfy both coverage, and existing maintenance of code bases. You see this all over IT fields, not just game design.
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I think I wasn't paying close enough attention because I had to learn this a hard way, but as a very important tip in Mato Anomalies - when you are in a multi-area dungeon and teleport to a new area, it permanently saves your progress to that "depth" of the dungeon. You can exit, restock supplies, then go right back in where you were with that acting as a checkpoint. And in QoL features allowing you to skip all the card games once you've lost 3 times is a godsend. Just, I could smooch you Arrowiz.
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Barudak posted:Boo, the ancient language in Mato Anomalies is French no matter what you set your language to. Just like in real life, French is a forgotten and archaic language that no one remembers except the scholars.
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Barudak posted:
Oh poo poo, I saw that but thought it meant you could skip three throughout the game. Good to know!
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I beat Jade Empire, was even shorter than I remembered at about 15-16 hours. I mostly enjoyed it, tho it’s kind of funny that the first three chapters are normal length then the next 4 chapters are between 1 and 3 fights with almost nothing else to do roleplaying wise. The second to last chapter you get the last real choice with Death’s Hand, which most of your party doesn’t like. I was mostly just seeing how evil the path described as not evil til a conversation at the very end let you get and turns out, pretty loving evil. The princess/silk fox had fallen in love with me after two conversations, and black whirlwind just wanted to kill, and the demon girl had to follow my orders anyway but the rest were bound to my service while still being aware of what they were doing which was pretty hosed up. Then you end up killing them anyway 5 minutes later so you can corrupt the water dragon body so it was kind of weird to include. I dunno if it’s actually the case but between the amount of characters, npcs becoming your best friend after one or two conversations even more than normal BioWare, and there being 7 chapters with 4 of them combined being shorter than the last three, but it really seems like they got to the imperial city and then ran out of time/budget and had to kinda give a theme park ride for the rest of the areas.
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https://www.youtube.com/watch?v=fO7hMlSUfWo
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Ubisoft wasn't doing that before?
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Even companies that swear up and down they won't use AI are going to have to walk that back pretty soon if these things keep getting better. Even a lot of the 'lol it can't even do x' takes from two or three months ago are already pretty dated, so unless there's a major bottleneck it's going to hit pretty much tomorrow, it's going to be better than a large majority of humans at most writing related tasks very quickly, and obviously much, much faster.
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Dr Kool-AIDS posted:Even companies that swear up and down they won't use AI are going to have to walk that back pretty soon if these things keep getting better. Even a lot of the 'lol it can't even do x' takes from two or three months ago are already pretty dated, so unless there's a major bottleneck it's going to hit pretty much tomorrow, it's going to be better than a large majority of humans at most writing related tasks very quickly. good, maybe you can use then to write an opinion on this that doesn't suck
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anyone who willingly uses ai for anything should be put in jail for life
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also it absolutely will not be better than the majority of humans, because its not human
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Snooze Cruise posted:good, maybe you can use then to write an opinion on this that doesn't suck I'm not saying it's good that this seems pretty much baked in already to happen, just that it is.
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I, for one, accept and in fact worship our new AI overlords, in case any of them are listening in.
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ill believe it when i see it tbh, people have said the same thing about all sorts of tech and the moment you think beyond the most absolute basic setting and characters AI suddenly runs into a ton of issues. any sensitive topic is one AI will basically never be equipped to handle. Due to how AI is made its politics are going to be the dominant politics of the internet, which are largely slightly-left-of-center american. Ubisoft games basically already have the feel of something AI generated so no surprise they're jumping on it but even something as banal as like, Persona 5, would not really take AI well. Not to mention any setting other than the real world. You can sort of train AI to account for the most generic fantasy stuff like orcs or whatever but if your setting is actually unique it's always going to be hard to give the AI enough training material to 'understand' it.
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I think like, the army of Ubisoft programmers whose job was to handmake incredibly detailed models of real life locations might be out of a job. (Or not, because if there's anything companies love it's using sweatshop labor). The idea that AI could "replace" anything outside of something so formulaic as the Ubisoft copy-paste mold is ridiculous though.
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I too have made the decision to switch to AI-assisted posting, there are only so many hours in the day and I hope to streamline my optimum postflow.
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Slap some editors on top to give the AI oversight and I think it's pretty insane to say it can't do x or y given how much poo poo people said was science fiction has already changed in the last year. Maybe the model's going to run into hard limits soon, but it can already do better on writing tests than most college students.
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Dr Kool-AIDS posted:Slap some editors on top to give the AI oversight and I think it's pretty insane to say it can't do x or y given how much poo poo people said was science fiction has already changed in the last year.
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AI being widespread and successful is probably inevitable* but, not to get romantic, people value human expression a lot in art. like thats sort of the point of it *you can tell it'll be successful because its being used for porn, see: VHS, online chatrooms, the internet
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Endorph posted:if you have to edit half of what the AI churns out I really don't see how it's any faster or cheaper than traditional writing. You have to edit what people write too, so you're cutting out the writers, not the editors.
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Dr Kool-AIDS posted:Slap some editors on top to give the AI oversight and I think it's pretty insane to say it can't do x or y given how much poo poo people said was science fiction has already changed in the last year. Maybe the model's going to run into hard limits soon, but it can already do better on writing tests than most college students. doing good on a writing test is not what people are looking for in creative writing
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now seems like an appropriate time to reveal that i am in fact the first and only ai-based poster
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It'll definitely get used more because corporations love nothing more than cutting costs and loving over their workers, but it's going to suck rear end and be noticable. chaptGPT and poo poo is not actually "AI" in any actual sense of the word and it's always going to run into issues that a human writer wouldn't just innately. With editing and crap it'll be less noticable but it's always going to be slightly off without heavy heavy editing.
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# ? Jun 7, 2024 00:17 |
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Feels Villeneuve posted:doing good on a writing test is not what people are looking for in creative writing Sure and if it stops getting better today I think it'll be a pretty niche thing that maybe cuts out junk writing like gamerant or buzzfeed or whatever without impacting most actual creative work. But why would we assume it's going to stop getting better today?
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