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Woodsy Owl posted:I'm working on a planetarium project and just worked out how to translate right-ascension and declination into Cartesian space. Many Bothans died to bring us this information.
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# ¿ Jun 16, 2011 23:19 |
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# ¿ May 2, 2024 01:48 |
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E, A, and B are part of the C major scale, D major, A minor, etc. Why aren't they highlighted?
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# ¿ Nov 21, 2011 16:22 |
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Oh - I didn't notice the highlighted black notes at all. You might want to make it a light color like the white keys?
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# ¿ Nov 21, 2011 17:26 |
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Getting very, very close to the release of my next app for iPad. Some action shots: and of course, 219.theme:
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# ¿ Dec 5, 2011 19:11 |
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Cowcatcher posted:That is pretty sweet, but what does it do? It's a multi-touch synthesizer. You're looking at the data display for all the controllers generated by touching the screen. In the third shot you can see the five touches splayed out, with distances and angles drawn in. These shots have all the bells & whistles turned on - normally it only shows which controllers are currently active for the patch you're playing. More info soon - I'm sooooo close to releasing it. Just wanted to post in this thread while it's still 'in progress.'
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# ¿ Dec 5, 2011 22:48 |
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yaoi prophet posted:So was I, really nice work. Yeah, I'm glad I'm not the only one. I love ray tracing.
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# ¿ Jan 8, 2012 04:10 |
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Pfhreak posted:Next step is seeing if I can't get them to render in 3d. If I can do that, then maybe I can port Alephone to the web. If I could log on and deathmatch people in Alephone... oh god my productivity...
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# ¿ Apr 15, 2012 15:31 |
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Cukel posted:Wow, huh, didn't know that was even a thing. That's a fantastic idea, Cukel! I hope it takes off.
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# ¿ Jun 18, 2012 18:43 |
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That's cool - post a huge map. Also, I'm pretty sure you procedurally generated the Halo map Sidewinder.
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# ¿ Aug 9, 2012 14:36 |
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Just a data visualization of values that have a slope applied to them. 2D graphics in iOS.
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# ¿ Dec 9, 2012 20:37 |
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Redoing the OpenGL code in my iPad app TC-11. Runs at a smooth 60fps! Right now it looks like a rainbow barfed all over the screen. Color updates are next.
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# ¿ Jan 15, 2013 16:37 |
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Doctor w-rw-rw- posted:FYI, the smitematter review on your page is a broken link. Also consider including the quotes since I'm less interested in clicking through than just hearing validation (which presumably is honest). Thanks - fixed the link. There are quotes up at the top of the page.
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# ¿ Jan 15, 2013 21:13 |
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These updates are great. It makes me want to drop everything and make video games.
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# ¿ Jan 18, 2013 22:24 |
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Orzo posted:I'm glad you like them. Whats stopping you? Making synthesizers.
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# ¿ Jan 19, 2013 17:15 |
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Tres Burritos posted:Oh wow. Had you ever used processing before this? How would you describe the difficulty of getting "up and running" so to speak? Processing is the best for learning to do this. There are step by step small example code pages right on their site, it even runs in browser. You can copy it into Processing and mess with it to learn. Do it. Go go go go go.
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# ¿ Feb 3, 2013 18:50 |
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Nibelheim posted:Apparently the timeframe between "In Review" and "Ready for Sale" can be as little as three hours.
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# ¿ Feb 19, 2013 02:39 |
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Sir Davey posted:As a semester project, I have to improve the performance of an already built (in-house) Xylophone playing robot! This is by far the most awesome thing I've ever got to play with. Very cool. What's the fastest rhythm it can play? Can you do an insane robotic tremelo?
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# ¿ Mar 21, 2013 20:26 |
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Mug posted:Here's a video of my wife playing Black Annex. It's a really daunting experience watching this kind of thing happen. I was stressing out really bad.
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# ¿ Apr 9, 2013 14:46 |
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Orzo posted:Added some font stuff. That's great. I can imagine using the destructible text in a clever way, like changing what an NPC is requesting. "Bring me some Also laughed at Wow this is cheesy.
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# ¿ Apr 17, 2013 15:02 |
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Who in their right mind would choose Arial over Helvetica? I too suck at font selection...
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# ¿ Apr 21, 2013 17:30 |
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Making a nub for better number entry on the iPad. There are three sliding areas for adjusting the value at different scales (1, 0.1, 0.01). Double-tap to reset. edit: drat that first gif was sped up
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# ¿ May 14, 2013 19:08 |
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crazysim posted:Ah, inspired by iOS's native video scrubbing where if you drag the bar down, it gets finer! If you want to take further inspiration, you can just use words like that. Kind of. The actual inspiration comes from NI Absynth, which has three individual chicklets for each degree of control. Regarding the reversal of the line density: I can see it both ways. I'll have to play around with it.
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# ¿ May 15, 2013 04:00 |
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I'd like to voice my opinion that dials are a terrible interface for a mouse / touch screen. The best they come are the ones that are really just invisible-vertical-sliders (i.e., they go up and down with vertical touch movement and nothing else). But I cringe when I see you moving in a C-shape just to start the dial turning.
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# ¿ May 24, 2013 03:21 |
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ATM Machine posted:I'll add something else on your design as well, this is more my personal perspective more than anything, but the ability to be able to double tap on a controller and input a value specifically would be great. To me, double-tap should set the widget to its default value. I've gotten used to this in desktop music applications where you can snap the controller back to its original position. But I can see it popping open a text entry + keypad. Current data entry status: nub + textfield + home grown numeric keypad (for iPad): not shown: double tapping the nub sets it back to the default value.
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# ¿ May 24, 2013 18:36 |
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ATM Machine posted:Quite frustrating changing between the different environments after working for ages on another, though. This is the big catch: we're turning into dinosaurs. I remember spending a week implementing Tab button functionality into my app to move between textfields. It worked, but eventually I took a step back and considered its usefulness. No user would ever use it when they're so used to just touching the next textfield they want.
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# ¿ May 25, 2013 22:20 |
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forelle posted:
Dude, nice. The in-depth demo of it was amazing.
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# ¿ Jun 13, 2013 02:23 |
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Tres Burritos posted:I think this is like 10k cubes or something. I'm getting a strong Tranquility vibe from this. I wonder what the game would be like if it was made today.
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# ¿ Jul 4, 2013 03:12 |
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MIDI controller version of TC-11 (calling it TC-Data) now has a cool message stream on the performance view: The high speed scrolling isn't that useful, but it is fun to watch. I'm going to have a few ways of visualizing the data, including one where the lines stay put so you can actually read them.
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# ¿ Jul 30, 2013 22:12 |
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Uploaded this to complain about tint colors, might as well post here! New app: TC-Data is a MIDI / OSC controller, and I've spent tons of time redoing the loading and patch organizing view. One detail is that the whole app will change color based on the user's preferred performance colors.
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# ¿ Sep 9, 2013 15:14 |
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Tres Burritos posted:I have no idea what any of that means, but it sure looks awesome! D'you have a video of it running? You can check out a video of it's sibling app, TC-11 here: https://vimeo.com/66472167 I don't have a video of this one yet; still a ways to go.
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# ¿ Sep 9, 2013 15:37 |
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Blue Screen Error posted:Thats cool as hell mate, shame I don't have an ipad. Are all those different patches done with one synth or is it a different synth for each gui bit? One synth. You can map any of the touch controls (distance, angle, position, device motion, etc.) to any of the synth parameters. The data is so rich that people want to control other things with it, which is why I'm making TC-Data. You'll be able to play other iOS synths, any MIDI synth, or send OSC to a computer for controlling lighting rigs / animations / 3D models, etc.
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# ¿ Sep 9, 2013 17:29 |
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It's wavetable synthesis and FM. The crazyness comes from modulating other parameters, like filter cutoff, delay rates, waveshaper amount, etc., with all the different controllers. No samples - just straight synthesis. You can see some patch creation screenshots here and here. Some day I'm going to throw a granulation engine in there... After the control app is done, I want to work on a sampler version. I just wish building interfaces didn't take so long! It's seriously 95% of the programming time.
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# ¿ Sep 9, 2013 19:48 |
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kayakyakr posted:That's pretty incredible. Thanks
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# ¿ Sep 10, 2013 05:38 |
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Xerophyte posted:Context: I'm trying to convert a Phong material (from an old .mtl, even) to a representation that has refraction and is energy conserving. Mmmmm... gummy dragon.
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# ¿ Oct 21, 2013 21:46 |
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Speaking of glitches, here' one from my iPad controller TC-Data. I looks cooler than its intended display, dammit.
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# ¿ Oct 28, 2013 15:25 |
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LFO wave drawing is done, and updates live as they're controlled:
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# ¿ Nov 6, 2013 04:46 |
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Mug posted:Spent the last two evenings making this happen. Niiiiice. Those kinds of details make such a huge difference.
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# ¿ Nov 14, 2013 16:15 |
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ZombieApostate posted:It's still Saturday on the west coast somewhere, right? Ooooh do the players get to fiddle with the control script? That would be great if the game was actually a battle of hockey AI rather than direct control. Also the generic tube players are growing on me.
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# ¿ Nov 17, 2013 15:43 |
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Working on my MIDI / OSC controller for iPad, spinoff of TC-11. I'm 1/3 of the way through the new OpenGL visualizations, and here is a go with all the visualizations turned on:
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# ¿ Jan 26, 2014 02:15 |
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# ¿ May 2, 2024 01:48 |
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KoRMaK posted:drat thats the kind of stuff I've always wanted to make. Music plugins with good visualizations. Are you hiring? I should be... this is too much work for one person. Kind of wish I had a life.
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# ¿ Jan 26, 2014 03:36 |