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I picked up Final Fantasy Tactics the other day. I'm slowly wrapping my head around its inner workings and I read the wiki entry, but is it better to pick five guys from my roster and use them exclusively, or should I rotate active characters regularly? The latter seems really tedious, but the former sounds like if someone dies I'd have a hell of a time grinding levels for his replacement.
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# ¿ Jun 8, 2012 07:56 |
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# ¿ May 15, 2024 17:11 |
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I am and I do and I say thank you. I had actually already finished chapter 1 before I decided to restart entirely, because I was struggling terribly and didn't seem to be able to get any JP at all, and wow it's already such a noticable difference now that I know roughly what I'm doing.
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# ¿ Jun 8, 2012 17:56 |
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Pierzak posted:Whaaaat there's a fix for this CODED FEATURE of PSP version?
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# ¿ Jun 9, 2012 13:59 |
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BOAT SHOWBOAT posted:Any tips for the original Sam & Max: Hit the Road? Not asking for hints for puzzles, just how I should... go about it I guess. Other than that the standard LucasArts MO is: go everywhere, talk to everyone and explore all possible conversation options, take everything that isn't nailed down. If you get truly stuck run through all possible combinations of interactable objects and stuff in your inventory. Max is the solution to an amazing number of puzzles. Stelas posted:Always try to walk off the edges of a screen. Some screens are freescrolling but don't really give you any indication of this, and I'm sure I was stuck for ages somewhere because I just didn't think to do that.
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# ¿ Jul 20, 2012 11:40 |
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Orgophlax posted:I'm not sure what questions to ask of FEZ without getting spoilers in return (which I seriously don't want). I know there's something to do with symbols and deciphering stuff and QR codes maybe? I see symbols all over the place but I'm not sure which ones I'm supposed to be taking note of or even how to apply them. Like everything else, the symbols of the game's world are square-shaped. Not all of them are part of the same system. You can probably figure it out by watching what kind of symbols show up in the game's dialogue and which don't. Applying them becomes self-explanatory once you decipher them. When you find yourself in the forest, watch for creatures and what they're doing. Think about if there's something familiar about the situation, then look around. Artifacts go in your inventory as soon as you find them, which can take some effort. Two of them can help you figure out the symbols. There are QR codes and they're keys to puzzles, but every QR code puzzle has an alternate solution. If you don't have a way to read them, no biggie. Don't try and solve every puzzle on your first playthrough. This isn't a "you'll only go crazy" thing, it's actually not possible.
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# ¿ Jul 25, 2012 16:07 |
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Been playing Arkham City, which is a blast, and I'm starting to wonder how populated with goons the city is going to be post-game, because it's getting to be a bit of a hassle to get from one end to the other. As it should, don't get me wrong, but hunting for Riddler trophies doesn't sound quite as fun with the more powerful enemy types around every corner. Also, are Riddler's goons one-chance-only? I've accidentally taken down a few (armed Riddler goon + smoke pellet + same context button for "silent takedown" and "interrogate" = ), can I still make the trophies they would have told me appear on the map later by interrogating others or am I out of luck on those now?
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# ¿ Jan 18, 2013 18:17 |
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Thanks guys. I'm actually almost at the end and have most gadgets, was just wondering if I go collecting postgame if I'll still have to deal with snipers on the rooftops or whatever terrible things Protocol Ten brings to the game (it has commenced but apparently I gotta sort out Catwoman's poo poo before the game tells me just what that entails).
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# ¿ Jan 19, 2013 08:45 |
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Robzor McFabulous posted:I finally got round to getting Final Fantasy 9 from the PSN while on sale. I've had a look at the Wiki entry for some things to watch out for, but it didn't say anything about potential missables. Is there anything worthwhile I need to find/do before certain points of the story? FF7 had quite a bit of this, including two possible party members. It requires you to reach a certain late-game point within 12 hours of playing time. That sounds doable but it means rushing through the game, skipping so many sidequests and generally having to keep so much of an eye on time that you end up missing everything. Plus I'm pretty sure it's actually impossible on everything but the original PSX version since you need to skip cutscenes to save time (see what I mean about missing everything?), which would require you to open/close the lid on the disc drive. Anyway my point is, that one's technically missable but is also very much a second playthrough thing.
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# ¿ Feb 16, 2013 23:23 |
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I didn't think the plot was that disjointed. Batshit insane and ridiculous, sure, especially the cutscenes, but in the end I was expecting far, far worse. Actually ended up rather liking the game, just don't expect it to be profound in any way.Barudak posted:
Don't sweat it with upgrading your equipment. For one, you will not fully upgrade even just one weapon unless you do the whole post-game grinding for items thing. For just playing through the game, pick one weapon for each character and keep upgrading that using the items you get while playing normally. It's not wrong to just stick with each character's starting weapon but you can check a guide for advice on which weapon might be particularly good for each character. Upgrading itself seems really complex at first but in a nutshell: organic components give low XP, but increase the multplier, technological components give high XP but lower the multiplier. Effective upgrading happens by dumping organic components on an item until you have a 3x multplier, then dumping a bunch of technological components on it all at once. You may need to take a look at the upgrading menus themselves to fully understand that, I certainly did.
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# ¿ Mar 24, 2013 12:21 |
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SaxMaverick posted:No matter how prepared you are, no matter how many hours you've played, you WILL poo poo your pants when a cougar gets you You can imagine the rest.
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# ¿ May 30, 2013 12:19 |
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Just got done with The Last of Us and would like to say: the Armor Piercing weapon upgrade is expensive and doesn't seem necessary, but eventually I was kicking myself for not getting it on at least one gun.
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# ¿ Oct 10, 2014 10:26 |
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I've played Metal Gear Solid 1-3 before, but it's been a while. What do I need to have fresh in mind from those three before I go into MGS 4 for the first time?
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# ¿ Jan 1, 2015 21:10 |
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Story. And I've been going over the wikipedia articles already so, mainly stuff they may have missed.
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# ¿ Jan 1, 2015 21:39 |
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That is certainly convenient!
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# ¿ Jan 1, 2015 21:59 |
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Olaf The Stout posted:If you like collectibles use an external map. There's a category of them that won't show up on the in-game maps, and backtracking in the game is as bitch or downright impossible at times due to the cinematic nature of the game and how you destroy tons of areas just going through the game.
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# ¿ Jan 10, 2015 11:45 |
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Humanoids count as species to photograph, and there's a surprising amount of diversity around Jade's home.
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# ¿ Jan 17, 2015 18:09 |
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Anything on Max Payne 3? I'm really bad at it so far.
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# ¿ Apr 23, 2015 07:29 |
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quote:Max Payne stuff Pretty fun game, glad it was on sale recently or I'd have never picked it up.
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# ¿ Apr 26, 2015 14:29 |
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moot the hopple posted:Guns with laser sights are actively worse than non laser sighted gun because it replaced your default dot reticle with a useless similar dot that's now affected by recoil. So your reticle becomes a spastic dot that jumps all over the place and is hard to pick out. With the default reticle you always know where your point of aim is, laser actually requires you slack off shooting so that the gun settles.
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# ¿ Apr 28, 2015 07:26 |
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Head Hit Keyboard posted:Don't focus on one gang storyline at a time. Spread it out. If you stick to one until its done then the pacing just falls apart.
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# ¿ May 24, 2015 08:12 |
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Vlad the Retailer posted:Anything I should know for Sherlock Holmes: Crimes and Punishments? How easy is it to mess up and get the culprit wrong? Always examine the hell out of suspects before you interrogate them. There's an early chemistry puzzle where the instructions threw me off a bit. When it says "color A must be followed by color B", that means you have to put B after A every time A shows up in the sequence. Just once, like I thought, isn't enough.
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# ¿ Jun 1, 2015 10:45 |
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Weapon development in MGSV is doing my head in. I'm many, many hours in and have barely developed anything, getting most of my missions done (quite easily, too) with the tranq pistol and a tranq sniper rifle plus the occasional decoy or grenade. There's just too much stuff to develop and my decision capability shuts down. Usually what I do in these situations is buy the cheapest upgrades available as long as my money lasts but I feel like in this game that would lead to a lot of redundancy, plus there's the general cost of just playing the game to consider. Thing is, I remember that I had the same issue in MGS4, ignored the whole weapon system there, and eventually ran into a situation where that totally hosed me over, so I'd rather avoid that. So: what do I develop / what kind of weapons will I absolutely need at some point?
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# ¿ Sep 19, 2015 17:17 |
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al-azad posted:Sell your precious materials. Very few things use them and you probably have a stockpile of several thousand doing nothing. That's millions of GMP right there. If you're not doing FOB stuff then all the placement weapons are entirely pointless as well. You can also sell all but one or two of your vehicles for combat deployment. Got like 50000 biological material as well. And holy poo poo, Black Carrots are a cash crop. They're everywhere and they sell for 1000 a pop.
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# ¿ Sep 20, 2015 08:16 |
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My base is full to the brim. I've almost got more guys in the waiting room than in any one unit. Fuel is becoming a big bottleneck.
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# ¿ Sep 20, 2015 10:43 |
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Ainsley McTree posted:you'll eventually get a free FOB which doubles your capacity I'm extracing pretty much only A ranks and above anymore but keep everyone in the waiting room. If the FOB increases capacity that much, some below-B ranks in the wild that would otherwise get left in a ditch can count themselves lucky soon!
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# ¿ Sep 20, 2015 17:20 |
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I happened to read some info about Quiet in the later stages of the game that leaves me wanting more info, but no further spoilers. What I know is that she becomes unavailable after mission 45 or so (but not why) unless you use the butterfly element in your emblem. "Well I'm not gonna get that anyway" I thought, but turns out I underestimated her zeal and I got it, and now I'm wondering whether to go for it. So how does this work - from what I understand, if you use the butterfly, the mission where she disappears never pops up until you remove it, so you can essentially halt game progress, do all the side ops, replays etc. with her you want, and either keep it that way forever or take the butterfly off, lose her and move on. Or is it like a one-time choice between two gameplay paths? For my money, she's pretty drat great support, but from what I hear she's mostly handy for replaying missions for S ranks, which I don't care about, and easily capturing bases/extracting soldiers, which seems easy enough without her. (Particularly with some of the equipment I've heard about.) And I'd rather not miss whatever story event makes her unavailable. So am I safe to assume that the butterfly trick is for optimizers and I'm better off just moving on normally, taking the hit of her loss, and most importantly, being able to keep SNAKE WHISKEY?
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# ¿ Sep 20, 2015 20:33 |
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I'm playing through Shadow of Mordor for the first time and I figure I'll take my time in the first map, just so when I get the gamechanger power, I'll be familiar with what the game changes from, y'know? I also upgrade my health regularly and manage to die fairly regularly because I'm bad at games, good on them to make that work in my favor. I was also thinking "dang Talion's VA does a good job of sounding like Troy Baker" the whole time until I checked.
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# ¿ Nov 16, 2015 21:05 |
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Nohman posted:Also Shadow of Mordor: GOTY? It kind of barfs a ton of DLC. Is some of it broken cheat items or garbage I should uninstall?
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# ¿ Dec 27, 2015 08:28 |
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Yeah, I thought I'd try and play the game as vanilla as possible and purposefully not equip any of the DLC runes. Then I met a poisonous captain and I was immediately like "gently caress that poo poo" and geared up.Kenny Logins posted:Most importantly, mainline the main quest until you are about 11 or 12 missions (i.e. halfway through) because the story-unlocked powers make the game and sidequests much more fun.
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# ¿ Dec 27, 2015 20:02 |
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Sleeping Dogs - environmental moves take enemies out of the fight immediately and you don't need to soften them up before you do one.
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# ¿ Dec 30, 2015 19:45 |
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well, the working distance for rape is usually even shorter, so
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# ¿ Jan 22, 2016 19:25 |
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Zaodai posted:Depends on how well made the machine is, clearly! Japan has made great strides in this area.
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# ¿ Jan 22, 2016 21:36 |
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Keeshhound posted:You'd have better luck doing it as a smart phone game and using QR codes.
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# ¿ Apr 26, 2016 08:12 |
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None of the businesses you can buy are really worth it, they generate income but it's so little that even making your initial investment back would take longer than you'll probably play the game.
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# ¿ Jun 4, 2016 18:50 |
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Since it came up in the PS4 thread, there's a tip for Saints Row 2 on the wiki that says you should do gangs in a certain order. I've done that and I also played it just doing whatever I felt like, and the second time it was a lot more fun. If you do gangs in order you'll only ever see the same 2-3 characters in cutscenes and you'll go from big reward end-of-storyarc missions to $100 intro ones, but if you play the three arcs at about the same pace, you get a nice variety in cutscenes and a much better sense of progression through the game and chaos rising in three corners of the city.
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# ¿ Jul 1, 2016 15:30 |
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I haven't played it (I keep meaning to) but I faintly recall hearing from multiple sources that Ciphers are basically the god-kings of unique dialogue.
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# ¿ Jul 19, 2016 09:27 |
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RatHat posted:Anything for Deus Ex: Human Revolution - Director's Cut? The page on the wiki is mostly for the base game so some stuff might not apply anymore. Whatever way you spec Jensen in the main game, for the DLC the cloaking system is very useful. Hacking skills less so because codes can be found easily. At least that's what I thought back when I played it based on some old posts.
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# ¿ Aug 21, 2016 08:15 |
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RatHat posted:How do you define "fast" when you're dealing with time travel?
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# ¿ Oct 10, 2016 08:24 |
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Rupert Buttermilk posted:I asked a similar question in the general Steam thread, but figured it might be better for here: I genuinely have never played GTA4, but really enjoyed 5, both single and multiplayer (mostly for doing random poo poo, owning property, playing minigames like golf, etc). I already sort of own it (sharing libraries with my wife, and she owns it). What should I know about it? I'm aware that the car physics are kind of hosed, but I don't really care. Also I heard that the DLC is pretty great, right? Taking your friends to activities increases their friendship ratings, and they'll do favours for you if you keep them high. It gets tedious pretty quickly. The most useful favour is probably Little Jacob's, who sells you guns at a discount anywhere you are. Driving friends to activities does give you a ton of dialogue that elaborates on the characters, events in the game, relationships etc. so if that's your thing you may like it more than most people. Rupert Buttermilk posted:Can you ride the subway? What are some neat non-story things you can do? e: if you spare someone's life, chances are you'll bump into them in the street later.
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# ¿ Oct 14, 2016 17:41 |
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# ¿ May 15, 2024 17:11 |
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Anyone playing Guilty Gear Xrd REVELATOR should know you can unlock Raven through the fishing minigame and don't need to grind 200.000 W$. Granted, I don't think you're technically guaranteed to get him for less this way, but considering fishing is 200 a pop, your chances are pretty good. It took maybe 40.000 for me. Same goes for Elphelt's alternate design. Also play the tutorials and watch Story Mode for a ton of easy fishing cash.
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# ¿ Nov 1, 2016 21:01 |